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LoTROInterface SVN SequenceBars

[/] [trunk/] [Thurallor/] [SequenceBars/] - Rev 43

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  • Rev 43 2016-03-24 09:41:56 GMT
  • Author: Thurallor-7095
  • Log message:
    (22-Feb-2016) Version 3.00: https://www.lotro.com/forums/showthread.php?557851-New-Plugin-SequenceBars&p=7543421#post7543421

    New features

    Sequences of automatic slots can now execute continuously.
    Enable the feature by choosing "Run continuously" in the bar settings menu.
    Start or stop execution by clicking the gear icon that appears while the sequence is running.
    New event behaviors ("Start executing" and "Stop executing") are available for bars and groups.

    Event behaviors for bars and groups can now be triggered "when the target changes".

    Bug fixes

    In the previous version, a "Skill is/not ready" conditional slot could forget which skill you selected, if you viewed the slot in the sequence editor after changing trait trees. (reported by BattyKoda0 above)
    In the previous version, after removing/disabling a user event handler or renaming a user event, there was an error message and incorrect behavior whenever the event was generated, until SequenceBars was reloaded. (reported by fade2gray above)

    Other changes

    In the sequence editor, when editing "Skill is/not ready" and "Skill is/not trained" conditional slots, all trained and untrained skills will now be listed in the pulldown menu, but trained skills will be listed at the top.
    Performance improvement: Settings will no longer be saved during combat.
    Performance improvement: Some unnecessary save operations have been eliminated.
    Performance improvement: Some redundant show/hide operations were eliminated.

    Known issues

    Due to a limitation in the Turbine API, if a skill is only available in a trait line that you don't currently have selected, the plugin doesn't know about it, and you won't be able to select it for a "Skill is/not ready" and "Skill is/not trained" conditional slot. However, if you configure the slot while the appropriate trait line is enabled, the plugin will remember your selection.
    In the game, when you select a target (mob or player), it takes some time before the target's morale, power, and effects are updated on your screen. During this time, the plugin is aware that you have selected a new target, but it doesn't know the target's current morale, power, effects, etc. Any event behaviors that are assigned to happen "when target changes" may be triggered a second time when the morale, power, etc. are updated.
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