In the previous version the "Effect is present" condition didn't work. This is fixed now.
Workaround for Lua API bug: In the previous version the "Skill is ready" conditional didn't work if you are a Warden and you're doing Battle Preparation. Workaround applied. The condition now only checks the skill cooldown state -- not whether the skill is "usable" or not.
Workaround for Lua API bug: In the previous version the "Target has effect" conditional didn't work if your target was a member of your party. Workaround applied.
Other Changes:
Performance improvement: The plugin will no longer waste time monitoring player/target effects (buffs/debuffs) if there are no conditionals watching for them. This was a very small amount of wasted time, but in combat, every bit counts.