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LoTROInterface SVN SequenceBars

[/] [trunk/] [Thurallor/] [SequenceBars/] - Rev 16

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  • Rev 16 2016-03-24 08:57:35 GMT
  • Author: Thurallor-7095
  • Log message:
    (23-Apr-2015) Version 2.00: https://www.lotro.com/forums/showthread.php?557851-New-Plugin-SequenceBars&p=7355616#post7355616

    New features:

    Sequences can now include conditional branches ("if .. then .. else .."). So you can decide which skill or item to use based on various conditions, including: player morale, target morale, player effects (such as wound or poison), target effects, whether a particular skill is ready (i.e. finished cooling down), whether the player is in bear form (Beornings only), and more. I will add more conditions upon request. (Note: For efficiency, conditions are only evaluated when you click on a slot or reset a bar.)
    You can now include the sequence from one bar into the sequence of another bar. This allows you to create basic building-block sequences, and then combine them together to create complete skill rotations.
    Any slot specified as "automatic" in the sequence editor will now be invisible by default in the bar. (You can make them visible with the "Hide automatic slots" option in the bar settings menu.)
    In previous versions, the first slot in a sequence could not be automatic. I have removed that restriction, so you can make the first slot of a sequence automatic. In that case, the slot will be executed automatically at startup and any time the bar is reset.
    You can now scale everything down to 40% or up to 300% of its normal size. (This option is available under the "Global Settings" tab of the options panel.)
    You can now make everything transparent, specifying an opacity anywhere from 0% to 100%. (This option is available under the "Global Settings" tab of the options panel.)

    Bug fixes:

    In the previous version, the "Move bar under mouse when user event occurs" feature was broken. This is now fixed.

    Other changes:

    There is a new option in the bar settings menu, "Hide inactive branches", which determines whether conditional slots will be displayed if their corresponding "if" or "else" condition is not satisfied. By default, inactive branches will be hidden.
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