Version 3.40:
+ Bug fix: If a skill was repeated in a sequence, and both slots were set to "Advance when skill is executed", and the user is spam-clicking, the second slot could erroneously advance before the skill is executed for the second time. An effort was made to eliminate the race condition that was the root cause of this problem.
(The plugin will now take note of which method was used to detect skill execution, the first time such a method succeeds. Whether it's by observing the chat log, or by cooldown reset event, that same method will be used exclusively in the future.)