Version 3.27:
+ Added "Require target" option for "Select target" slots. This will prevent the sequence from advancing until you have successfully selected a target. This is to accommodate the fact that detecting another player or NPC's target can take a small amount of time after you select them. With this option enabled, you can just spam clicks until the target is selected.
+ The appearance of "Select target" slots will now change when the mouse is over it. It will either have a red or a green background, indicating whether the target has been identified or not.
+ Removed "Pet's target" from the list of selectable targets for "Select target" slots. It can't be reliably detected if your pet isn't already targeted. Instead, use a "Select target: Pet" slot, followed by a "Select target: Current target's target" slot; in the latter slot, be sure to enable the "Require target" option, since detecting the pet's target is not instantaneous.
+ Now preloading images resources; this may improve performance slightly.
+ Now using cached value for player:Target(), since it's being polled continuously and there appears to be a memory leak somewhere.