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LoTROInterface SVN SequenceBars

[/] [trunk/] [Thurallor/] [SequenceBars/] - Rev 136

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  • Rev 136 2018-02-17 22:27:20 GMT
  • Author: Thurallor-7095
  • Log message:
    Version 3.27:
    + Added "Require target" option for "Select target" slots. This will prevent the sequence from advancing until you have successfully selected a target. This is to accommodate the fact that detecting another player or NPC's target can take a small amount of time after you select them. With this option enabled, you can just spam clicks until the target is selected.
    + The appearance of "Select target" slots will now change when the mouse is over it. It will either have a red or a green background, indicating whether the target has been identified or not.
    + Removed "Pet's target" from the list of selectable targets for "Select target" slots. It can't be reliably detected if your pet isn't already targeted. Instead, use a "Select target: Pet" slot, followed by a "Select target: Current target's target" slot; in the latter slot, be sure to enable the "Require target" option, since detecting the pet's target is not instantaneous.
    + Now preloading images resources; this may improve performance slightly.
    + Now using cached value for player:Target(), since it's being polled continuously and there appears to be a memory leak somewhere.
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