-- Shorthand for languages
local en = Turbine.Language.English;
local fr = Turbine.Language.French;
local de = Turbine.Language.German;
local ru = Turbine.Language.Russian;
local text = {};
-- Hello message that appears when plugin is loaded
text.HelloMessage = {
[en] = "<u><rgb=#DAA520>SequenceBars v<version>, by Thurallor</rgb></u>";
[de] = "<u><rgb=#DAA520>Sequenzleisten v<version> von Thurallor</rgb></u>";
[fr] = "?";
[ru] = "<u><rgb=#DAA520>SequenceBars v<version> Ð¾Ñ Thurallor</rgb></u>__"
};
-- Verbose help windows
text.Help = {};
-- Chat command for controlling SequenceBars plugin
text.ShellCommand = {};
text.ShellCommand.Command = {
[en] = "sb";
[de] = "sb";
[fr] = "sb";
[ru] = "sb"
};
text.ShellCommand.Options = {
[en] = "options";
[de] = "optionen";
[fr] = "options";
[ru] = "options"
};
text.ShellCommand.Event = {
[en] = "event";
[de] = "ereignis";
[fr] = "event";
[ru] = "event"
};
text.ShellCommand.Events = {
[en] = "events";
[de] = "ereignisse";
[fr] = "events";
[ru] = "events"
};
text.ShellCommand.ShortHelp = {
[en] = "Command for controlling the SequenceBars plugin.";
[de] = "Befehl zum kontrollieren des Sequenzleisten Plugins.";
[fr] = "?";
[ru] = "Ðоманда Ð´Ð»Ñ ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð¾Ð¼ SequenceBars."
};
text.ShellCommand.LongHelp = {
[en] = "SequenceBars commands:\n" ..
" /sb options : Opens the main options panel.\n" ..
" /sb event <event> : Triggers the specified user-defined <event>.\n" ..
" /sb events : Lists the currently-defined events (if any).";
[de] = "Sequenzleisten Chatbefehle:\n" ..
" /sb optionen : Ãffnet das Hauptmenü.\n" ..
" /sb ereignis <ereignisname> : Löst das benutzerdefinierte Ereignis <ereignisname> aus.\n" ..
" /sb ereignisse : Listet alle aktuell definierten Ereignisse auf (wenn vorhanden).";
[fr] = "?";
[ru] = "ÐÐ¾Ð¼Ð°Ð½Ð´Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° SequenceBars:\n" ..
" /sb options : ÐÑкÑÑÑÑ Ð½Ð°ÑÑÑойки плагина.\n" ..
" /sb event <event> : ÐÑзваÑÑ Ð¿Ð¾Ð»ÑзоваÑелÑÑкое ÑобÑÑие <event>.\n" ..
" /sb events : ÐоказаÑÑ ÑпиÑок полÑзоваÑелÑÑкиÑ
ÑобÑÑий (еÑли еÑÑÑ).";
};
text.ItemMoved = {
[en] = "Item moved from bag slot <source> to bag slot <destination>.";
[de] = "Gegenstand von Inventarfeld <num> zu Inventarfeld <num> bewegt.";
[fr] = "?";
[ru] = "ЯÑейка ÑÑмки пÑедмеÑа изменилаÑÑ Ñ <source> на <destination>.";
};
-- Short instructions appearing in the Options menu in the Plugin Manager
text.PluginManager = {};
text.PluginManager.OptionsTab = {};
text.PluginManager.OptionsTab.Instructions = {
[en] = "Bars and groups are listed below. Right-click for options.";
[de] = "Leisten und Gruppen sind unten aufgeführt. Rechts-Klick für Optionen.";
[fr] = "?";
[ru] = "Ðанели и гÑÑппÑ. ЩелкниÑе пÑавой кнопкой, ÑÑÐ¾Ð±Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð¼ÐµÐ½Ñ."
};
text.PluginManager.OptionsTab.GlobalSettings = {
[en] = "Global settings";
[de] = "Globale Einstellungen";
[fr] = "?";
[ru] = "ÐбÑие наÑÑÑойки"
};
text.PluginManager.OptionsTab.GlobalSettingsTabWidth = {
[en] = 150;
[de] = 200;
[fr] = "?";
[ru] = 160
};
text.PluginManager.OptionsTab.GlobalSettingsTab = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.Language = {
[en] = "Language:";
[de] = "Sprache:";
[fr] = "Langue:";
[ru] = "ЯзÑк:"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.English = {
[en] = "English";
[de] = "Englisch";
[fr] = "Anglais";
[ru] = "ÐнглийÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.German = {
[en] = "German";
[de] = "Deutsch";
[fr] = "Allemand";
[ru] = "ÐемеÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.French = {
[en] = "French";
[de] = "Französisch";
[fr] = "Français (â translation help needed!)";
[ru] = "ФÑанÑÑзÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.Russian = {
[en] = "Russian";
[de] = "Russisch";
[fr] = "Russie (â translation help needed!)";
[ru] = "Ð ÑÑÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.SnapToGrid = {
[en] = "Snap to Grid";
[de] = "Am Raster ausrichten";
[fr] = "?";
[ru] = "ÐÑивÑзаÑÑ Ðº ÑеÑке"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiScale = {
[en] = "Scale";
[de] = "MaÃstab";
[fr] = "?";
[ru] = "ÐаÑÑÑаб"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiOpacity = {
[en] = "Opacity";
[de] = "Deckkraft";
[fr] = "?";
[ru] = "ÐепÑозÑаÑноÑÑÑ"
};
text.PluginManager.OptionsTab.Directory = {
[en] = "Directory";
[de] = "Verzeichnis";
[fr] = "?";
[ru] = "СпиÑок панелей"
};
text.PluginManager.OptionsTab.DirectoryTabWidth = {
[en] = 115;
[de] = 130;
[fr] = "?";
[ru] = 145
};
text.PluginManager.OptionsTab.Show = {
[en] = "Show";
[de] = "Zeigen";
[fr] = "?";
[ru] = "ÐоказаÑÑ"
};
text.PluginManager.OptionsTab.Hide = {
[en] = "Hide";
[de] = "Ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ"
};
text.PluginManager.OptionsTab.ShowHideButtonWidth = {
[en] = 50;
[de] = 80;
[fr] = "?";
[ru] = 75
};
-- Names that are assigned when something is created
text.Default = {};
text.Default.BarName = {
[en] = "New bar";
[de] = "Neue Leiste";
[fr] = "?";
[ru] = "ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.Default.GroupName = {
[en] = "New group";
[de] = "Neue Gruppe";
[fr] = "?";
[ru] = "ÐÐ¾Ð²Ð°Ñ Ð³ÑÑппа"
};
text.Default.GlobalName = {
[en] = "<name>'s Sequence Bars";
[de] = "<name>s Sequenzleisten";
[fr] = "?";
[ru] = "Ðанели пеÑÑонажа <name>"
};
-- Global context menu items
text.GlobalMenu = {};
text.GlobalMenu.HideAll = {
[en] = "Hide all";
[de] = "Alle ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð²Ñе"
};
text.GlobalMenu.CreateNewGroup = {
[en] = "Create new group";
[de] = "Neue Gruppe erstellen";
[fr] = "?";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð³ÑÑппÑ"
};
text.GlobalMenu.GlobalSettings = {
[en] = "Global settings...";
[de] = "Globale Einstellungen...";
[fr] = "?";
[ru] = "ÐбÑие наÑÑÑойки..."
};
text.GlobalMenu.Undelete = {
[en] = "Undelete";
[de] = "Wiederherstellen";
[fr] = "?";
[ru] = "ÐÑмениÑÑ Ñдаление"
};
text.GlobalMenu.UndeleteMenu = {};
text.GlobalMenu.UndeleteMenu.GroupName = {
[en] = "''<name>''";
[de] = "«<name>»";
[fr] = "?";
[ru] = "''<name>''"
};
text.GlobalMenu.EmptyTrash = {
[en] = "Empty trash";
[de] = "Papierkorb leeren";
[fr] = "?";
[ru] = "ÐÑиÑÑиÑÑ Ñдаленное"
};
-- Group context menu items
text.GroupMenu = {};
text.GroupMenu.Hide = {
[en] = "Hide group";
[de] = "Gruppe ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.CloneGroup = {
[en] = "Clone group";
[de] = "Gruppe klonen";
[fr] = "?";
[ru] = "СкопиÑоваÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.DeleteGroup = {
[en] = "Delete group";
[de] = "Gruppe löschen";
[fr] = "?";
[ru] = "УдалиÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.ExportGroup = {
[en] = "Export group...";
[de] = "Gruppe exportieren...";
[fr] = "?";
[ru] = "ÐкÑпоÑÑиÑоваÑÑ Ð³ÑÑппÑ..."
};
text.GroupMenu.Import = {
[en] = "Import...";
[de] = "Importieren...";
[fr] = "?";
[ru] = "ÐмпоÑÑиÑоваÑÑ..."
};
text.GroupMenu.Undelete = {
[en] = "Undelete";
[de] = "Wiederherstellen";
[fr] = "?";
[ru] = "ÐÑмениÑÑ Ñдаление"
};
text.GroupMenu.UndeleteMenu = {};
text.GroupMenu.UndeleteMenu.BarName = {
[en] = "''<name>'' (Bar)";
[de] = "«<name>» (Leiste)";
[fr] = "?";
[ru] = "''<name>'' (панелÑ)"
};
text.GroupMenu.UndeleteMenu.GroupName = {
[en] = "''<name>'' (Group)";
[de] = "«<name>» (Gruppe)";
[fr] = "?";
[ru] = "''<name>'' (гÑÑппа)"
};
text.GroupMenu.CreateNewBar = {
[en] = "Create new bar";
[de] = "Neue Leiste erstellen";
[fr] = "?";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.GroupMenu.CreateNewSubgroup = {
[en] = "Create new group";
[de] = "Neue Gruppe erstellen";
[fr] = "?";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð³ÑÑппÑ";
};
text.GroupMenu.ArrangeBars = {
[en] = "Arrange bars";
[de] = "Leisten anordnen";
[fr] = "?";
[ru] = "РаÑположиÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸"
};
text.GroupMenu.GroupEventBehaviors = {
[en] = "Group event behaviours";
[de] = "Verhalten bei Gruppenereignissen";
[fr] = "?";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (гÑÑппа)"
};
text.GroupMenu.GlobalEventBehaviors = {
[en] = "Global event behaviours";
[de] = "Verhalten bei globalen Ereignissen";
[fr] = "?";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (гÑÑппа)"
};
text.GroupMenu.ArrangeBarsMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVertically = {
[en] = "Align vertically";
[de] = "Vertikal ausrichten";
[fr] = "?";
[ru] = "ÐÑÑовнÑÑÑ Ð¿Ð¾ веÑÑикали"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Tops = {
[en] = "Tops";
[de] = "Oberseiten";
[fr] = "?";
[ru] = "Ðо веÑÑ
Ð½ÐµÐ¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Bottoms = {
[en] = "Bottoms";
[de] = "Unterseiten";
[fr] = "?";
[ru] = "Ðо Ð½Ð¸Ð¶Ð½ÐµÐ¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Middles = {
[en] = "Middles";
[de] = "Mitten";
[fr] = "?";
[ru] = "Ðо ÑеÑедине"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontally = {
[en] = "Align horizontally";
[de] = "Waagerecht ausrichten";
[fr] = "?";
[ru] = "ÐÑÑовнÑÑÑ Ð¿Ð¾ гоÑизонÑали"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.LeftSides = {
[en] = "Left sides";
[de] = "Linke Seiten";
[fr] = "?";
[ru] = "Ðо Ð»ÐµÐ²Ð¾Ð¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.RightSides = {
[en] = "Right sides";
[de] = "Rechten Seiten";
[fr] = "?";
[ru] = "Ðо пÑÐ°Ð²Ð¾Ð¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.Centers = {
[en] = "Centers";
[de] = "Zentren";
[fr] = "?";
[ru] = "Ðо ÑенÑÑÑ"
};
text.GroupMenu.Expand = {
[en] = "Expand group";
[de] = "Gruppe ausklappen";
[fr] = "?";
[ru] = "?"
};
text.GroupMenu.Collapse = {
[en] = "Collapse group";
[de] = "Gruppe einklappen";
[fr] = "?";
[ru] = "?"
};
text.GroupMenu.GroupSettings = {
[en] = "Group settings";
[de] = "Gruppenoptionen";
[fr] = "?";
[ru] = "ÐаÑÑÑойки гÑÑппÑ"
};
text.GroupMenu.GroupSettingsMenu = {};
text.GroupMenu.GroupSettingsMenu.Rename = {
[en] = "Rename...";
[de] = "Umbenennen...";
[fr] = "?";
[ru] = "ÐеÑеименоваÑÑ..."
};
text.GroupMenu.GroupSettingsMenu.BarsMoveTogether = {
[en] = "Bars move together";
[de] = "Leisten gemeinsam bewegen";
[fr] = "?";
[ru] = "ÐеÑемеÑаÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸ вмеÑÑе"
};
text.GroupMenu.Global = {
[en] = "Global operations";
[de] = "Globale Operationen";
[fr] = "?";
[ru] = "ÐбÑие дейÑÑвиÑ"
};
text.GroupMenu.GlobalMenu = text.GlobalMenu;
-- Bar context menu items
text.BarMenu = {};
text.BarMenu.Expand = {
[en] = "Expand";
[de] = "Ausklappen";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.Collapse = {
[en] = "Collapse";
[de] = "Einklappen";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.Directory = {
[en] = "Directory...";
[de] = "Verzeichnis...";
[fr] = "?";
[ru] = "СпиÑок панелей..."
};
text.BarMenu.Find = {
[en] = "Find";
[de] = "Finden";
[fr] = "?";
[ru] = "ÐоказаÑÑ Ð½Ð° ÑкÑане"
};
text.BarMenu.Hide = {
[en] = "Hide";
[de] = "Ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ"
};
text.BarMenu.Position = {
[en] = "Position";
[de] = "Positionieren";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu = {};
text.BarMenu.PositionMenu.LockPosition = {
[en] = "Lock position";
[de] = "Verankern";
[fr] = "?";
[ru] = "ÐакÑепиÑÑ ÑаÑположение"
};
text.BarMenu.PositionMenu.RelativeTo = {
[en] = "Relative to";
[de] = "Ausrichten an";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu = {};
text.BarMenu.PositionMenu.RelativeToMenu.TopLeft = {
[en] = "Upper, left corner of screen";
[de] = "Obere linke Ecke des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.TopCenter = {
[en] = "Midpoint of top edge of screen";
[de] = "Mittelpunkt der Oberkante des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.TopRight = {
[en] = "Upper, right corner of screen";
[de] = "Obere rechte Ecke des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleLeft = {
[en] = "Midpoint of left edge of screen";
[de] = "Mittelpunkt der linken Kante des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleCenter = {
[en] = "Center of screen";
[de] = "Mitte des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleRight = {
[en] = "Midpoint of right edge of screen";
[de] = "Mittelpunkt der rechten Kante des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomLeft = {
[en] = "Lower, left corner of screen";
[de] = "Untere linke Ecke des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomCenter = {
[en] = "Midpoint of bottom edge of screen";
[de] = "Mittelpunkt der Unterkante des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomRight = {
[en] = "Lower, right corner of screen";
[de] = "Untere rechte Ecke des Bildschirms";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.EditSequence = {
[en] = "Edit sequence...";
[de] = "Sequenz bearbeiten...";
[fr] = "?";
[ru] = "ÐзмениÑÑ Ð¿Ð¾ÑÑдок..."
};
text.BarMenu.Clone = {
[en] = "Clone";
[de] = "Klonen";
[fr] = "?";
[ru] = "СкопиÑоваÑÑ"
};
text.BarMenu.Delete = {
[en] = "Delete";
[de] = "Löschen";
[fr] = "?";
[ru] = "УдалиÑÑ"
};
text.BarMenu.Export = {
[en] = "Export...";
[de] = "Exportieren...";
[fr] = "?";
[ru] = "ÐкÑпоÑÑ..."
};
text.BarMenu.EventBehaviors = {
[en] = "Event behaviours";
[de] = "Verhalten bei Ereignissen";
[fr] = "?";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (панелÑ)"
};
text.BarMenu.Settings = {
[en] = "Settings";
[de] = "Einstellungen";
[fr] = "?";
[ru] = "ÐаÑÑÑойки"
};
text.BarMenu.SettingsMenu = {};
text.BarMenu.SettingsMenu.Orientation = {
[en] = "Orientation";
[de] = "Ausrichtung";
[fr] = "?";
[ru] = "ÐапÑавление"
};
text.BarMenu.SettingsMenu.OrientationMenu = {};
text.BarMenu.SettingsMenu.OrientationMenu.Up = {
[en] = "Up";
[de] = "Aufwärts";
[fr] = "?";
[ru] = "ÐвеÑÑ
"
};
text.BarMenu.SettingsMenu.OrientationMenu.Down = {
[en] = "Down";
[de] = "Abwärts";
[fr] = "?";
[ru] = "Ðниз"
};
text.BarMenu.SettingsMenu.OrientationMenu.Right = {
[en] = "Right";
[de] = "Rechts";
[fr] = "?";
[ru] = "ÐпÑаво"
};
text.BarMenu.SettingsMenu.OrientationMenu.Left = {
[en] = "Left";
[de] = "Links";
[fr] = "?";
[ru] = "Ðлево"
};
text.BarMenu.SettingsMenu.Height = {
[en] = "Height";
[de] = "Höhe";
[fr] = "?";
[ru] = "ÐÑÑоÑа"
};
text.BarMenu.SettingsMenu.Width = {
[en] = "Width";
[de] = "Breite";
[fr] = "?";
[ru] = "ШиÑина"
};
text.BarMenu.SettingsMenu.HeightWidthMenu = {};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slot = {
[en] = "<num> slot";
[de] = "<num> Feld";
[fr] = "?";
[ru] = "ЯÑеек: <num>"
};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slots = {
[en] = "<num> slots";
[de] = "<num> Felder";
[fr] = "?";
[ru] = "ЯÑеек: <num>"
};
text.BarMenu.SettingsMenu.Cursor = {
[en] = "Cursor";
[de] = "Cursor";
[fr] = "?";
[ru] = "УказаÑелÑ"
};
text.BarMenu.SettingsMenu.CursorMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.Style = {
[en] = "Style";
[de] = "Stil";
[fr] = "?";
[ru] = "СÑилÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Disabled = {
[en] = "Disabled";
[de] = "Deaktiviert";
[fr] = "?";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallSquareGlow = {
[en] = "Small square glow";
[de] = "Klein, quadratisch";
[fr] = "?";
[ru] = "ÐвадÑаÑ, Ñлабое ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeSquareGlow = {
[en] = "Large square glow";
[de] = "GroÃ, quadratisch";
[fr] = "?";
[ru] = "ÐвадÑаÑ, ÑилÑное ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallRoundGlow = {
[en] = "Small round glow";
[de] = "Klein, rund";
[fr] = "?";
[ru] = "ÐÑÑг, Ñлабое ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MediumRoundGlow = {
[en] = "Medium round glow";
[de] = "MittelgroÃ, rund";
[fr] = "?";
[ru] = "ÐÑÑг, ÑÑеднее ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeRoundGlow = {
[en] = "Large round glow";
[de] = "GroÃ, rund";
[fr] = "?";
[ru] = "ÐÑÑг, ÑилÑное ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.PictureFrame = {
[en] = "Picture frame";
[de] = "Bilderrahmen";
[fr] = "?";
[ru] = "Рамка-изобÑажение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GlowingFrame = {
[en] = "Glowing frame";
[de] = "Glühender Frame";
[fr] = "?";
[ru] = "Рамка Ñо ÑвеÑением";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame = {
[en] = "Ornate frame 1";
[de] = "Verzierter Rahmen 1";
[fr] = "?";
[ru] = "Рамка Ñ ÑкÑаÑением 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame2 = {
[en] = "Ornate frame 2";
[de] = "Verzierter Rahmen 2";
[fr] = "?";
[ru] = "Рамка Ñ ÑкÑаÑением 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame3 = {
[en] = "Ornate frame 3";
[de] = "Verzierter Rahmen 3";
[fr] = "?";
[ru] = "Рамка Ñ ÑкÑаÑением 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GoldFrame = {
[en] = "Golden Frame";
[de] = "Goldener Rahmen";
[fr] = "?";
[ru] = "Рамка золоÑаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.WireFrame = {
[en] = "Wire Frame";
[de] = "Drahtrahmen";
[fr] = "?";
[ru] = "Рамка пÑоÑÑаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame1 = {
[en] = "Metal Frame 1";
[de] = "Metallrahmen 1";
[fr] = "?";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame2 = {
[en] = "Metal Frame 2";
[de] = "Metallrahmen 2";
[fr] = "?";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame3 = {
[en] = "Metal Frame 3";
[de] = "Metallrahmen 3";
[fr] = "?";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame4 = {
[en] = "Metal Frame 4";
[de] = "Metallrahmen 4";
[fr] = "?";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 4";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Orb = {
[en] = "Orb";
[de] = "Kugel";
[fr] = "?";
[ru] = "ШаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.HugeOrb = {
[en] = "Huge Orb";
[de] = "Riesige Kugel";
[fr] = "?";
[ru] = "Ð¨Ð°Ñ Ð±Ð¾Ð»ÑÑой";
};
text.BarMenu.SettingsMenu.CursorMenu.HomePosition = {
[en] = "Home position";
[de] = "Ausgangsposition";
[fr] = "?";
[ru] = "ÐаÑалÑÐ½Ð°Ñ Ð¿Ð¾Ð·Ð¸ÑиÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu.Slot = {
[en] = "Slot <num>";
[de] = "Feld <num>";
[fr] = "?";
[ru] = "ЯÑейка <num>"
};
text.BarMenu.SettingsMenu.Caption = {
[en] = "Caption";
[de] = "Beschriftung";
[fr] = "?";
[ru] = "Ðазвание"
};
text.BarMenu.SettingsMenu.CaptionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.Edit = {
[en] = "Edit...";
[de] = "Bearbeiten...";
[fr] = "?";
[ru] = "ÐзмениÑÑ..."
};
text.BarMenu.SettingsMenu.CaptionMenu.HideCaption = {
[en] = "Hide caption";
[de] = "Beschriftung verbergen";
[fr] = "?";
[ru] = "СкÑÑÑÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPosition = {
[en] = "Position";
[de] = "Position";
[fr] = "?";
[ru] = "РаÑположиÑÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Top = {
[en] = "Top";
[de] = "Oben";
[fr] = "?";
[ru] = "СвеÑÑ
Ñ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Bottom = {
[en] = "Bottom";
[de] = "Unten";
[fr] = "?";
[ru] = "СнизÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.LeftSide = {
[en] = "Left side";
[de] = "Links";
[fr] = "?";
[ru] = "Слева"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.RightSide = {
[en] = "Right side";
[de] = "Rechts";
[fr] = "?";
[ru] = "СпÑава"
};
text.BarMenu.SettingsMenu.Animation = {
[en] = "Animation";
[de] = "Animation";
[fr] = "?";
[ru] = "ÐнимаÑиÑ"
};
text.BarMenu.SettingsMenu.HideAutomatics = {
[en] = "Hide automatic slots";
[de] = "Automatische Felder ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ ÑÑейки, ÑÑабаÑÑваÑÑие авÑомаÑиÑеÑки"
};
text.BarMenu.SettingsMenu.HideInactiveBranches = {
[en] = "Hide inactive branches";
[de] = "Inaktive Zweige ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð½ÐµÐ°ÐºÑивÑне ÑÑÐ»Ð¾Ð²Ð¸Ñ Ð¿Ð¾ÑÑдка панели"
};
text.BarMenu.SettingsMenu.Color = {
[en] = "Color...";
[de] = "Farbe...";
[fr] = "?";
[ru] = "ЦвеÑ..."
};
text.BarMenu.SettingsMenu.AnimationMenu = {};
text.BarMenu.SettingsMenu.AnimationMenu.Instantaneous = {
[en] = "Instantaneous";
[de] = "Sofort";
[fr] = "?";
[ru] = "ÐгновеннаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Disabled = {
[en] = "Disabled";
[de] = "Aus";
[fr] = "?";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Fast = {
[en] = "Fast";
[de] = "Schnell";
[fr] = "?";
[ru] = "ÐÑÑÑÑаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Slow = {
[en] = "Slow";
[de] = "Langsam";
[fr] = "?";
[ru] = "ÐедленнаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.VerySlow = {
[en] = "Very slow";
[de] = "Sehr langsam";
[fr] = "?";
[ru] = "ÐÑÐµÐ½Ñ Ð¼ÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ"
};
text.BarMenu.Group = {
[en] = "Group operations";
[de] = "Gruppenoperationen";
[fr] = "?";
[ru] = "ÐейÑÑÐ²Ð¸Ñ Ñ Ð³ÑÑппой"
};
text.BarMenu.GroupMenu = text.GroupMenu;
text.BarMenu.Global = {
[en] = "Global operations";
[de] = "Globale Operationen";
[fr] = "?";
[ru] = "ÐбÑие дейÑÑвиÑ"
};
text.BarMenu.GlobalMenu = text.GlobalMenu;
-- Caption editor items
text.CaptionEditor = {};
text.CaptionEditor.Title = {};
text.CaptionEditor.Title.BarCaption = {
[en] = "Bar caption";
[de] = "Leistenbeschriftung";
[fr] = "?";
[ru] = "Ðазвание панели"
};
text.CaptionEditor.Title.GroupName = {
[en] = "Group name";
[de] = "Gruppename";
[fr] = "?";
[ru] = "Ðазвание гÑÑппÑ"
};
text.CaptionEditor.Title.GlobalName = {
[en] = "Global name";
[de] = "Globale Name";
[fr] = "?";
[ru] = "ÐбÑее название"
};
text.CaptionEditor.Font = {
[en] = "Font";
[de] = "Schriftart";
[fr] = "?";
[ru] = "ШÑиÑÑ"
};
text.CaptionEditor.Color = {
[en] = "Color...";
[de] = "Farbe...";
[fr] = "?";
[ru] = "ЦвеÑ..."
};
-- Import and Export window items
text.ExportWindow = {};
text.ExportWindow.Title = {
[en] = "Exporting ''<name>''";
[de] = "«<name>» exportieren";
[fr] = "?";
[ru] = "ÐкÑпоÑÑ ''<name>''"
};
text.ExportWindow.OK = {
[en] = "OK";
[de] = "OK";
[fr] = "?";
[ru] = "ÐÐ"
};
text.ExportWindow.Compressed = {
[en] = "Compressed";
[de] = "Komprimiert";
[fr] = "?";
[ru] = "СжаÑÑ"
};
text.ExportWindow.Compressing = {
[en] = "Compressing...";
[de] = "Komprimieren...";
[fr] = "?";
[ru] = "СжаÑие..."
};
text.ExportWindow.Encoding = {
[en] = "Encoding...";
[de] = "Codieren...";
[fr] = "?";
[ru] = "ÐодиÑование..."
};
text.ExportWindow.Exporting = {
[en] = "Exporting...";
[de] = "Exportieren...";
[fr] = "?";
[ru] = "ÐкÑпоÑÑ..."
};
text.ExportWindow.ExportFailedTooBig = {
[en] = "Export failed. Cannot display more than 64 kB of data. Try exporting a smaller number of objects.";
[de] = "Exportieren fehlgeschlagen. Maximal darstellbare DateigröÃe 64 kB. Versuchen Sie, eine geringere Anzahl Objekte zu exportieren.";
[fr] = "?";
[ru] = "ÐÑибка пÑи ÑкÑпоÑÑе. ÐелÑÐ·Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð±Ð¾Ð»ÑÑе 64 ÐРданнÑÑ
. ÐопÑобÑйÑе ÑменÑÑиÑÑ ÐºÐ¾Ð»Ð¸ÑеÑÑво обÑекÑов, вÑбÑаннÑÑ
Ð´Ð»Ñ ÑкÑпоÑÑа."
};
text.ExportWindow.UncompressedDataTooBig = {
[en] = "Error: Cannot display the uncompressed data, because it is larger than 64 kB.";
[de] = "Fehler: Die unkomprimierten Daten können nicht angezeigt werden, weil sie gröÃer als 64 kB sind.";
[fr] = "?";
[ru] = "ÐÑибка. ÐелÑÐ·Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð´Ð°Ð½Ð½Ñе в ÑиÑаемом виде, Ñ.к. иÑ
ÑÐ°Ð·Ð¼ÐµÑ Ð¿ÑевÑÑÐ°ÐµÑ 64 ÐÐ."
};
text.ImportWindow = {};
text.ImportWindow.Title = {
[en] = "Importing into ''<group>''";
[de] = "Importieren in «<group>»";
[fr] = "?";
[ru] = "ÐмпоÑÑ Ð² ''<group>''"
};
text.ImportWindow.PasteDataHere = {
[en] = "Paste exported data here (Ctrl+V):";
[de] = "Exportierte Daten hier einfügen (Strg+V):";
[fr] = "?";
[ru] = "ÐÑÑавÑÑе ÑкÑпоÑÑиÑованнÑе даннÑе (Ctrl+V)"
};
text.ImportWindow.Decompressing = {
[en] = "Decompressing...";
[de] = "Dekomprimieren...";
[fr] = "?";
[ru] = "ÐзвлеÑение..."
};
text.ImportWindow.Decoding = {
[en] = "Decoding...";
[de] = "Dekodieren...";
[fr] = "?";
[ru] = "ÐекодиÑование..."
};
text.ImportWindow.Importing = {
[en] = "Importing:";
[de] = "Importieren:";
[fr] = "?";
[ru] = "ÐмпоÑÑиÑовано:"
};
text.ImportWindow.InvalidEncoding = {
[en] = "Error: Invalid encoding!";
[de] = "Fehler: Ungültige Codierung!";
[fr] = "?";
[ru] = "ÐÑибка в кодиÑовке!"
};
text.ImportWindow.ParseError = {
[en] = "Parse error: ";
[de] = "Fehler analysieren:";
[fr] = "?";
[ru] = "ÐÑибка пÑи ÑÑении даннÑÑ
: "
};
text.ImportWindow.NothingToDo = {
[en] = "Nothing to do!";
[de] = "Nichts zu tun!";
[fr] = "?";
[ru] = "ÐеÑего импоÑÑиÑоваÑÑ!"
};
-- Sequence editor items
text.SequenceEditor = {};
text.SequenceEditor.Title = {
[en] = "Editing ''<name>''";
[de] = "«<name>» editieren";
[fr] = "?";
[ru] = "Ðзменение ''<name>''"
};
text.SequenceEditor.MinWidth = {
[en] = 470;
[de] = 490;
[fr] = 470;
[ru] = 470
};
text.SequenceEditor.Instructions = {
[en] = "Drag icons here from your inventory or skills.\nRight-click for other actions.";
[de] = "Ziehe die Symbole von Inventargegenständen oder Fertigkeiten hier in die Felder. Rechtsklick für andere Aktionen.";
[fr] = "?";
[ru] = "ÐеÑеÑаÑиÑе ÑÑда иконки пÑедмеÑов или Ñмений.\nÐÐÐ: дополниÑелÑнÑе дейÑÑвиÑ."
}
text.SequenceEditor.SequenceTab = {
[en] = "Sequence";
[de] = "Sequenz";
[fr] = "?";
[ru] = "ÐоÑÑдок"
}
text.SequenceEditor.SlotTab = {
[en] = "Slot";
[de] = "Feld";
[fr] = "?";
[ru] = "ЯÑейка"
}
text.SequenceEditor.SlotTabWidth = {
[en] = 200;
[de] = 220;
[fr] = 200;
[ru] = 200
}
text.SequenceEditor.StandardQuickslot = {
[en] = "Standard quickslot";
[de] = "Standardschnellzugriffsfeld";
[fr] = "?";
[ru] = "ЯÑейка бÑÑÑÑого доÑÑÑпа"
}
text.SequenceEditor.SpecialSlot = {
[en] = "Special slot";
[de] = "Spezialfeld";
[fr] = "?";
[ru] = "ÐÑÐ¾Ð±Ð°Ñ ÑÑейка"
}
text.SequenceEditor.EventName = {
[en] = "Event name";
[de] = "Ereignisname";
[fr] = "?";
[ru] = "Ðазвание ÑобÑÑиÑ"
}
text.SequenceEditor.NewEvent = {
[en] = "New event";
[de] = "Neues Ereignis";
[fr] = "?";
[ru] = "?"
}
text.SequenceEditor.ChatCommand = {
[en] = "Chat command";
[de] = "Chatbefehl";
[fr] = "?";
[ru] = "Ðоманда ÑаÑа"
}
text.SequenceEditor.ChangeIcon = {
[en] = "Icon";
[de] = "Symbol";
[fr] = "?";
[ru] = "Ðконка"
}
text.SequenceEditor.TextOverlay = {
[en] = "Text overlay";
[de] = "Textüberlagerung";
[fr] = "?";
[ru] = "ТекÑÑ Ð¿Ð¾Ð²ÐµÑÑ
"
}
text.SequenceEditor.Condition = {
[en] = "Condition";
[de] = "Bedingung";
[fr] = "?";
[ru] = "УÑловие"
}
text.SequenceEditor.ConditionTypes = {};
text.SequenceEditor.ConditionTypes.Always = {
[en] = "(Always)";
[de] = "(Immer)";
[fr] = "?";
[ru] = "(ÐÑегда)"
}
text.SequenceEditor.ConditionTypes.Never = {
[en] = "(Never)";
[de] = "(Nie)";
[fr] = "?";
[ru] = "(Ðикогда)"
}
text.SequenceEditor.ConditionTypes.OtherEffect = {
[en] = "(Other effect)";
[de] = "(anderer Effekt)";
[fr] = "?";
[ru] = "(ÐÑÑгой ÑÑÑекÑ)"
}
text.SequenceEditor.ConditionTypes.OtherEffectHelp = {
-- Target effects tracking is so buggy as to be useless. Hoping Turbine addresses this bug soon.
[en] = "This plugin only knows about the effects that you have observed while the plugin is running. If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character, so the plugin can \"discover\" it.";
[de] = "Dieses Plugin erkennt nur solche Effekte, die beobachtet wurden während das Plugin aktiv ist. Sollte der gewünschte Effekt nicht in der Liste aufgeführt sein, dann muss dieser Effekt auf dem eigenen Charakter ausgelöst werden, damit das Plugin ihn \"entdecken\" kann.";
[fr] = "?";
[ru] = "Ðлагин Ñ
ÑÐ°Ð½Ð¸Ñ Ð¸ÑÑоÑÐ¸Ñ ÑÑÑекÑов, полÑÑеннÑÑ
во вÑÐµÐ¼Ñ ÐµÐ³Ð¾ ÑабоÑÑ. ЧÑÐ¾Ð±Ñ ÑÑÑÐµÐºÑ Ð¿Ð¾ÑвилÑÑ Ð² ÑпиÑке, ÑледÑÐµÑ ÐµÐ³Ð¾ \"оÑкÑÑÑÑ\"."
}
text.SequenceEditor.ConditionTypes.PlayerEffectDisease = {
[en] = "Debuff: Disease";
[de] = "Debuff: Krankheit";
[fr] = "?";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: ÐолезнÑ"
}
text.SequenceEditor.ConditionTypes.PlayerEffectFear = {
[en] = "Debuff: Fear";
[de] = "Debuff: Furcht";
[fr] = "?";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: СÑÑаÑ
"
}
text.SequenceEditor.ConditionTypes.PlayerEffectPoison = {
[en] = "Debuff: Poison";
[de] = "Debuff: Gift";
[fr] = "?";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Яд"
}
text.SequenceEditor.ConditionTypes.PlayerEffectWound = {
[en] = "Debuff: Wound";
[de] = "Debuff: Wunde";
[fr] = "?";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Ранение"
}
text.SequenceEditor.ConditionTypes.PlayerEffectOther = {
[en] = "Effect is present";
[de] = "Effekt aktiv";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ð¿ÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.NotPlayerEffectOther = {
[en] = "Effect not present";
[de] = "Effekt nicht aktiv";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ð¾ÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.TargetEffectDisease = {
[en] = "Target has debuff: Disease";
[de] = "Debuff auf Ziel aktiv: Krankheit";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: ÐолезнÑ"
}
text.SequenceEditor.ConditionTypes.TargetEffectFear = {
[en] = "Target has debuff: Fear";
[de] = "Debuff auf Ziel aktiv: Furcht";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: СÑÑаÑ
"
}
text.SequenceEditor.ConditionTypes.TargetEffectPoison = {
[en] = "Target has debuff: Poison";
[de] = "Debuff auf Ziel aktiv: Gift";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: Яд"
}
text.SequenceEditor.ConditionTypes.TargetEffectWound = {
[en] = "Target has debuff: Wound";
[de] = "Debuff auf Ziel aktiv: Wunde";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: Ранение"
}
text.SequenceEditor.ConditionTypes.TargetEffectOther = {
[en] = "Target has effect";
[de] = "Effekt auf dem Ziel";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: пÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.NotTargetEffectOther = {
[en] = "Target doesn't have effect";
[de] = "Effekt auf dem Ziel nicht aktiv ";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: оÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.SkillReady = {
[en] = "Skill is ready";
[de] = "Fertigkeit steht zur Verfügung";
[fr] = "?";
[ru] = "Умение гоÑово"
}
text.SequenceEditor.ConditionTypes.SkillNotReady = {
[en] = "Skill not ready";
[de] = "Fertigkeit steht nicht zur Verfügung";
[fr] = "?";
[ru] = "Умение не гоÑово"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x"] = {
[en] = "Morale < x";
[de] = "Moral < x";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
< x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x%"] = {
[en] = "Morale < x%";
[de] = "Moral < x%";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
< x%"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x"] = {
[en] = "Morale > x";
[de] = "Moral > x";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
> x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x%"] = {
[en] = "Morale > x%";
[de] = "Moral > x%";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
> x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x"] = {
[en] = "Target Morale < x";
[de] = "Moral des Ziels < x";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
Ñели < x"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x%"] = {
[en] = "Target Morale < x%";
[de] = "Moral des Ziels < x%";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
Ñели < x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x"] = {
[en] = "Target Morale > x";
[de] = "Moral des Ziels > x";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
Ñели > x"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x%"] = {
[en] = "Target Morale > x%";
[de] = "Moral des Ziels > x%";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
Ñели > x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x"] = {
[en] = "Power < x";
[de] = "Kraft < x";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ < x"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x%"] = {
[en] = "Power < x%";
[de] = "Kraft < x%";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ < x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x"] = {
[en] = "Power > x";
[de] = "Kraft > x";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ > x"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x%"] = {
[en] = "Power > x%";
[de] = "Kraft > x%";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ > x%"
}
text.SequenceEditor.ConditionTypes["TargetPower < x"] = {
[en] = "Target Power < x";
[de] = "Kraft des Ziels < x";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели < x"
}
text.SequenceEditor.ConditionTypes["TargetPower < x%"] = {
[en] = "Target Power < x%";
[de] = "Kraft des Ziels < x%";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели < x%"
}
text.SequenceEditor.ConditionTypes["TargetPower > x"] = {
[en] = "Target Power > x";
[de] = "Kraft des Ziels > x";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели > x"
}
text.SequenceEditor.ConditionTypes["TargetPower > x%"] = {
[en] = "Target Power > x%";
[de] = "Kraft des Ziels > x%";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели > x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath < x%"] = {
[en] = "Beorning Wrath < x%";
[de] = "Beorninger: Wut < x%";
[fr] = "?";
[ru] = "ÐеоÑнинг: ÑÑоÑÑÑ < x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath > x%"] = {
[en] = "Beorning Wrath > x%";
[de] = "Beorninger: Wut > x%";
[fr] = "?";
[ru] = "ÐеоÑнинг: ÑÑоÑÑÑ > x%"
}
text.SequenceEditor.ConditionTypes["BeorningInBearForm"] = {
[en] = "Beorning in Bear Form";
[de] = "Beorninger: Bärenform";
[fr] = "?";
[ru] = "ÐеоÑнинг: медведÑ"
}
text.SequenceEditor.ConditionTypes["BeorningNotInBearForm"] = {
[en] = "Beorning Not in Bear Form";
[de] = "Beorninger: nicht in Bärenform";
[fr] = "?";
[ru] = "ÐеоÑнинг: Ñеловек"
}
text.SequenceEditor.ConditionTypes["ItemEquipped"] = {
[en] = "Item is equipped";
[de] = "?";
[fr] = "?";
[ru] = "СнаÑÑжение иÑполÑзÑеÑÑÑ"
}
text.SequenceEditor.ConditionTypes["ItemNotEquipped"] = {
[en] = "Item not equipped";
[de] = "Gegenstand ist ausgerüstet";
[fr] = "?";
[ru] = "СнаÑÑжение не иÑполÑзÑеÑÑÑ"
}
text.SequenceEditor.ConditionTypes["ItemQuantity > x"] = {
[en] = "Item quantity > x";
[de] = "Gegenstandsmenge > x";
[fr] = "?";
[ru] = "?"
}
text.SequenceEditor.ConditionTypes["ItemQuantity < x"] = {
[en] = "Item quantity < x";
[de] = "Gegenstandsmenge < x";
[fr] = "?";
[ru] = "?"
}
text.SequenceEditor.ConditionTypes["LuaScript"] = {
[en] = "~Lua Script~";
[de] = "~Lua Script~";
[fr] = "?";
[ru] = "~ÐÑÑажение Lua~"
}
text.SequenceEditor.AnyEqItem = {
[en] = "(Any item)";
[de] = "(Irgendein Gegenstand)";
[fr] = "?";
[ru] = "(ÐÑбой пÑедмеÑ)"
}
text.SequenceEditor.AnyEqSlot = {
[en] = "(Any slot)";
[de] = "(Irgendein Feld)";
[fr] = "?";
[ru] = "(ÐÑбой Ñип)"
}
text.SequenceEditor.ShortcutType = {
[en] = "Type";
[de] = "Eingeben";
[fr] = "?";
[ru] = "Тип"
}
text.SequenceEditor.ShortcutTypes = {}
text.SequenceEditor.ShortcutTypes.Alias = {
[en] = "Alias";
[de] = "Alias";
[fr] = "?";
[ru] = "ÐÑевдоним"
}
text.SequenceEditor.ShortcutTypes.Hobby = {
[en] = "Hobby";
[de] = "Hobby";
[fr] = "?";
[ru] = "Хобби"
}
text.SequenceEditor.ShortcutTypes.Item = {
[en] = "Item";
[de] = "Gegenstand";
[fr] = "?";
[ru] = "ÐÑедмеÑ"
}
text.SequenceEditor.ShortcutTypes.Pet = {
[en] = "Pet";
[de] = "Pet";
[fr] = "?";
[ru] = "ÐиÑомеÑ"
}
text.SequenceEditor.ShortcutTypes.Skill = {
[en] = "Skill";
[de] = "Fertigkeit";
[fr] = "?";
[ru] = "Умение"
}
text.SequenceEditor.ShortcutTypes.Undefined = {
[en] = "Undefined";
[de] = "undefiniert";
[fr] = "?";
[ru] = "Ð/Ð"
}
text.SequenceEditor.ShortcutTypes.Undef = text.SequenceEditor.ShortcutTypes.Undefined;
text.SequenceEditor.Activation = {
[en] = "Activation";
[de] = "Aktivierung";
[fr] = "?";
[ru] = "СÑабаÑÑвание"
}
text.SequenceEditor.WithLeftClick = {
[en] = "with left-click";
[de] = "durch Linksklick";
[fr] = "?";
[ru] = "ÐÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мÑÑи"
}
text.SequenceEditor.Automatic = {
[en] = "automatic";
[de] = "automatisch";
[fr] = "?";
[ru] = "ÐвÑомаÑиÑеÑки"
}
text.SequenceEditor.AdvanceToNextSlot = {
[en] = "Advance to next slot";
[de] = "zum nächsten Feld übergehen";
[fr] = "?";
[ru] = "ÐеÑеÑ
од к Ñлед. ÑÑейке"
}
text.SequenceEditor.WhenItemEquipped = {
[en] = "when item is equipped";
[de] = "wenn der Gegenstand ausgerüstet ist";
[fr] = "?";
[ru] = "ÐÑли пÑÐµÐ´Ð¼ÐµÑ ÑкипиÑован"
}
text.SequenceEditor.OtherSequence = {
[en] = "Other Sequence";
[de] = "andere Sequenz";
[fr] = "?";
[ru] = "ÐоÑÑдок панели"
}
text.SequenceEditor.Unlink = {
[en] = "Unlink";
[de] = "trennen";
[fr] = "?";
[ru] = "ÐеÑенеÑÑи в ÑÑÑ"
}
text.SequenceEditor.UnlinkButtonWidth = {
[en] = 75;
[de] = 85;
[fr] = "?";
[ru] = 100
}
text.SequenceEditor.RightClickMenu = {};
text.SequenceEditor.RightClickMenu.CloneSlot = {
[en] = "Clone slot";
[de] = "Feld klonen";
[fr] = "?";
[ru] = "СкопиÑоваÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.InsertEmptySlot = {
[en] = "Insert empty slot";
[de] = "Leeres Feld einfügen";
[fr] = "?";
[ru] = "ÐÑÑавиÑÑ Ð¿ÑÑÑÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.DeleteSlot = {
[en] = "Delete slot";
[de] = "Feld löschen";
[fr] = "?";
[ru] = "ÐÑиÑÑиÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.CreateSpecialSlot = {
[en] = "Create special slot";
[de] = "Spezielles Feld erstellen";
[fr] = "?";
[ru] = "СоздаÑÑ Ð¾ÑобÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu = {};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.RemoveEquipment = {
[en] = "Remove equipment";
[de] = "Ausrüstung entfernen";
[fr] = "?";
[ru] = "СнÑÑÑ ÑнаÑÑжение"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.ChatCommand = {
[en] = "Chat command";
[de] = "Chatbefehl";
[fr] = "?";
[ru] = "Ðоманда ÑаÑа"
}
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.StopAnimating = {
[en] = "Stop animating";
[de] = "Animation stoppen";
[fr] = "?";
[ru] = "ÐÑÑановиÑÑ Ð°Ð½Ð¸Ð¼Ð°ÑиÑ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.GenerateEvent = {
[en] = "Generate user event";
[de] = "Benutzerdefiniertes Ereignis erstellen";
[fr] = "?";
[ru] = "ÐÑзваÑÑ ÑобÑÑие"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.SetUnequipDestination = {
[en] = "Set unequip destination";
[de] = "Ziel für das Ablegen von Ausrüstung festlegen";
[fr] = "?";
[ru] = "ÐеÑÑо ÑнаÑÑÐ¶ÐµÐ½Ð¸Ñ Ð² ÑÑмкаÑ
";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThen = {
[en] = "Conditional (if...then...)";
[de] = "Bedingt (wenn...dann...)";
[fr] = "?";
[ru] = "УÑловие (еÑли ... Ñо ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThenElse = {
[en] = "Conditional (if...then...else...)";
[de] = "Bedingt (wenn...dann...sonst)";
[fr] = "?";
[ru] = "УÑловие (еÑли ... Ñо ... инаÑе ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.If = {
[en] = "IF";
[de] = "WENN";
[fr] = "?";
[ru] = "ÐСÐÐ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Else = {
[en] = "ELSE";
[de] = "SONST";
[fr] = "?";
[ru] = "ÐÐÐЧÐ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.EndIf = {
[en] = "END-IF";
[de] = "ENDE-WENN";
[fr] = "?";
[ru] = "ÐÐÐÐЦ ÐСÐÐ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Include = {
[en] = "Include other sequence";
[de] = "Weitere Sequenz einbeziehen";
[fr] = "?";
[ru] = "ÐоÑÑдок дÑÑгой панели"
}
text.SequenceEditor.RemoveItem = {
[en] = "Remove <item>";
[de] = "<item> entfernen";
[fr] = "?";
[ru] = "СнÑÑÑ: <item>"
};
text.SequenceEditor.PreferredBagSlot = {
[en] = "Preferred bag slot";
[de] = "bevorzugtes Inventarfeld";
[fr] = "?";
[ru] = "ÐÐµÐ»Ð°ÐµÐ¼Ð°Ñ ÑÑейка ÑÑмок"
}
text.SequenceEditor.EquipmentType = {
[en] = "Equipment type";
[de] = "Ausrüstungstyp";
[fr] = "?";
[ru] = "Тип ÑнаÑÑжениÑ"
}
text.SequenceEditor.EquipmentSlots = {};
text.SequenceEditor.EquipmentSlots.Back = {
[en] = "backpack / cape";
[de] = "Rucksack / Umhang";
[fr] = "?";
[ru] = "коÑомка / плаÑ"
};
text.SequenceEditor.EquipmentSlots.Boots = {
[en] = "boots";
[de] = "Stiefel / Schuhe";
[fr] = "?";
[ru] = "обÑвÑ"
};
text.SequenceEditor.EquipmentSlots.Bracelet1 = {
[en] = "left bracelet";
[de] = "linkes Armband";
[fr] = "?";
[ru] = "левÑй бÑаÑлеÑ"
};
text.SequenceEditor.EquipmentSlots.Bracelet2 = {
[en] = "right bracelet";
[de] = "rechtes Armband";
[fr] = "?";
[ru] = "пÑавÑй бÑаÑлеÑ"
};
text.SequenceEditor.EquipmentSlots.Bridle = {
[en] = "bridle";
[de] = "Zaumzeug";
[fr] = "?";
[ru] = "ÑздеÑка"
};
text.SequenceEditor.EquipmentSlots.Chest = {
[en] = "shirt";
[de] = "Hemd";
[fr] = "?";
[ru] = "нагÑÑдник"
};
text.SequenceEditor.EquipmentSlots.Class = {
[en] = "class item";
[de] = "Klassengegenstand";
[fr] = "?";
[ru] = "клаÑÑовÑй пÑедмеÑ"
};
text.SequenceEditor.EquipmentSlots.CraftTool = {
[en] = "crafting tool";
[de] = "Werkzeug";
[fr] = "?";
[ru] = "ÑемеÑл. инÑÑÑÑменÑ"
};
text.SequenceEditor.EquipmentSlots.Earring1 = {
[en] = "left earring";
[de] = "linker Ohrring";
[fr] = "?";
[ru] = "Ð»ÐµÐ²Ð°Ñ ÑеÑÑга"
};
text.SequenceEditor.EquipmentSlots.Earring2 = {
[en] = "right earring";
[de] = "rechter Ohrring";
[fr] = "?";
[ru] = "пÑÐ°Ð²Ð°Ñ ÑеÑÑга"
};
text.SequenceEditor.EquipmentSlots.Gloves = {
[en] = "gloves";
[de] = "Handschuhe";
[fr] = "?";
[ru] = "пеÑÑаÑки"
};
text.SequenceEditor.EquipmentSlots.Head = {
[en] = "headgear";
[de] = "Kopfbedeckung";
[fr] = "?";
[ru] = "головной ÑбоÑ"
};
text.SequenceEditor.EquipmentSlots.Instrument = {
[en] = "musical instrument";
[de] = "Musikinstrument";
[fr] = "?";
[ru] = "мÑз. инÑÑÑÑменÑ"
};
text.SequenceEditor.EquipmentSlots.Legs = {
[en] = "legwear";
[de] = "Beinkleider";
[fr] = "?";
[ru] = "ÑÑанÑ"
};
text.SequenceEditor.EquipmentSlots.Necklace = {
[en] = "necklace";
[de] = "Halskette";
[fr] = "?";
[ru] = "ожеÑелÑе"
};
text.SequenceEditor.EquipmentSlots.Pocket = {
[en] = "pocket item";
[de] = "Beutelitem";
[fr] = "?";
[ru] = "пÑÐµÐ´Ð¼ÐµÑ Ð² каÑмане"
};
text.SequenceEditor.EquipmentSlots.PrimaryWeapon = {
[en] = "primary weapon";
[de] = "Hauptwaffe";
[fr] = "?";
[ru] = "оÑновное оÑÑжие"
};
text.SequenceEditor.EquipmentSlots.RangedWeapon = {
[en] = "ranged weapon";
[de] = "Fernkampfwaffe";
[fr] = "?";
[ru] = "оÑÑжие д. боÑ"
};
text.SequenceEditor.EquipmentSlots.Ring1 = {
[en] = "left ring";
[de] = "linker Ring";
[fr] = "?";
[ru] = "левое колÑÑо"
};
text.SequenceEditor.EquipmentSlots.Ring2 = {
[en] = "right ring";
[de] = "rechter Ring";
[fr] = "?";
[ru] = "пÑавое колÑÑо"
};
text.SequenceEditor.EquipmentSlots.SecondaryWeapon = {
[en] = "secondary weapon";
[de] = "Zweitwaffe";
[fr] = "?";
[ru] = "доп. оÑÑжие"
};
text.SequenceEditor.EquipmentSlots.Shield = {
[en] = "shield";
[de] = "Schild";
[fr] = "?";
[ru] = "ÑиÑ"
};
text.SequenceEditor.EquipmentSlots.Shoulder = {
[en] = "shoulders";
[de] = "Schultern";
[fr] = "?";
[ru] = "наплеÑники"
};
-- "Event behaviours" submenu appearing in both the Group and Bar right-click menus
text.EventBehaviorsMenu = {};
text.EventBehaviorsMenu.EnableEvents = {
[en] = "Enable";
[de] = "Aktivieren";
[fr] = "?";
[ru] = "ÐклÑÑиÑÑ"
}
text.EventBehaviorsMenu.DisableEvents = {
[en] = "Disable";
[de] = "Deaktivieren";
[fr] = "?";
[ru] = "ÐÑклÑÑиÑÑ"
}
text.EventBehaviorsMenu.Remove = {
[en] = "Remove";
[de] = "Entfernen";
[fr] = "?";
[ru] = "УдалиÑÑ"
}
text.EventBehaviorsMenu.CurrentBehaviors = {
[en] = "Current behaviours";
[de] = "Aktuelles Verhalten";
[fr] = "?";
[ru] = "ТекÑÑие ÑеакÑии"
}
text.EventBehaviorsMenu.AddBehavior = {
[en] = "Add behaviour";
[de] = "Verhaltensregel hinzufügen";
[fr] = "?";
[ru] = "ÐобавиÑÑ ÑеакÑиÑ"
}
-- Actions
text.EventBehaviorsMenu.Actions = {};
text.EventBehaviorsMenu.Actions.ShowGroup = {
[en] = "Show group";
[de] = "Gruppe anzeigen";
[fr] = "?";
[ru] = "ÐоказаÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.HideGroup = {
[en] = "Hide group";
[de] = "Gruppe ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.ResetGroup = {
[en] = "Reset group";
[de] = "Gruppe zurücksetzen";
[fr] = "?";
[ru] = "СбÑоÑиÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.ExpandGroup = {
[en] = "Expand group";
[de] = "Gruppe ausklappen";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.CollapseGroup = {
[en] = "Collapse group";
[de] = "Gruppe einklappen";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.ShowBar = {
[en] = "Show bar";
[de] = "Leiste anzeigen";
[fr] = "?";
[ru] = "ÐоказаÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.HideBar = {
[en] = "Hide bar";
[de] = "Leiste ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.ResetBar = {
[en] = "Reset bar";
[de] = "Leiste zurücksetzen";
[fr] = "?";
[ru] = "СбÑоÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.ExpandBar = {
[en] = "Expand bar";
[de] = "Leiste ausklappen";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.CollapseBar = {
[en] = "Collapse bar";
[de] = "Leiste einklappen";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.MoveToCursor = {
[en] = "Move bar under mouse cursor";
[de] = "Leiste unter dem Mauszeiger bewegen";
[fr] = "?";
[ru] = "ÐеÑемеÑÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ Ðº ÑказаÑÐµÐ»Ñ Ð¼ÑÑи"
}
text.EventBehaviorsMenu.Triggers = {};
text.EventBehaviorsMenu.Triggers.AtStartup = {
[en] = "at startup";
[de] = "beim Start";
[fr] = "?";
[ru] = "пÑи загÑÑзке плагина"
}
text.EventBehaviorsMenu.Triggers.WhenCombatBegins = {
[en] = "when combat begins";
[de] = "wenn der Kampf beginnt";
[fr] = "?";
[ru] = "пÑи наÑале боÑ"
}
text.EventBehaviorsMenu.Triggers.WhenCombatEnds = {
[en] = "when combat ends";
[de] = "wenn der Kampf endet";
[fr] = "?";
[ru] = "пÑи завеÑÑении боÑ"
}
text.EventBehaviorsMenu.Triggers.WhenEventOccurs = {
[en] = "when user event occurs";
[de] = "bei Eintreten eines benutzerdefinierten Ereignisses";
[fr] = "?";
[ru] = "пÑи вÑзове ÑобÑÑиÑ"
}
text.EventBehaviorsMenu.NoEventsDefined = {
[en] = "(No events defined)";
[de] = "(kein Ereignis definiert)";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Triggers.WhenMouseArrives = {
[en] = "when mouse arrives";
[de] = "bei Ankunft der Maus";
[fr] = "?";
[ru] = "еÑли ÑказаÑÐµÐ»Ñ Ð¼ÑÑи поÑвилÑÑ Ð² пÑеделаÑ
панели"
}
text.EventBehaviorsMenu.Triggers.WhenMouseDeparts = {
[en] = "when mouse departs";
[de] = "bei Entfernen der Maus";
[fr] = "?";
[ru] = "еÑли ÑказаÑÐµÐ»Ñ Ð¼ÑÑи покинÑл пÑÐµÐ´ÐµÐ»Ñ Ð¿Ð°Ð½ÐµÐ»Ð¸"
}
-- Add translations to the global database (see Thurallor.Common.Utils.Locale.lua)
L:AddText(text);