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LoTROInterface SVN SequenceBars

[/] [trunk/] [Thurallor/] [SequenceBars/] [Locale.lua] - Rev 32

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-- Shorthand for languages
local en = Turbine.Language.English;
local fr = Turbine.Language.French;
local de = Turbine.Language.German;
local ru = Turbine.Language.Russian;

local text = {};

-- Hello message that appears when plugin is loaded
text.HelloMessage = {
    [en] = "<u><rgb=#DAA520>SequenceBars v<version>, by Thurallor</rgb></u>";
    [de] = "<u><rgb=#DAA520>Sequenzleisten v<version> von Thurallor</rgb></u>";
    [fr] = "?";
    [ru] = "<u><rgb=#DAA520>SequenceBars v<version> от Thurallor</rgb></u>__"
};


-- Verbose help windows
text.Help = {};
text.Help.CantDetectScreenSize = {};
text.Help.CantDetectScreenSize.Title = {
    [en] = "Can't detect screen size";
    [de] = "?";
    [fr] = "?";
    [ru] = "?"
}
text.Help.CantDetectScreenSize.Content = {
    [en] = "SequenceBars has detected that you are in \"Full Screen (Windowed)\" mode.\n\nIn this configuration, because of a bug in the Lua API, plugins cannot detect the screen size.  This can cause your bars to be located in the wrong place on the screen.\n\nTo allow the plugin to detect the screen size, please do the following:\n   1. Switch to \"Full Screen\" mode.\n   2. Move the mouse cursor over the red border.\n   3. Switch back to \"Full Screen (Windowed)\" mode.";
    [de] = "?";
    [fr] = "?";
    [ru] = "?"
}


-- Chat command for controlling SequenceBars plugin
text.ShellCommand = {};
text.ShellCommand.Command = {
    [en] = "sb";
    [de] = "sb";
    [fr] = "sb";
    [ru] = "sb"
};
text.ShellCommand.Options = {
    [en] = "options";
    [de] = "optionen";
    [fr] = "options";
    [ru] = "options"
};
text.ShellCommand.Event = {
    [en] = "event";
    [de] = "ereignis";
    [fr] = "event";
    [ru] = "event"
};
text.ShellCommand.Events = {
    [en] = "events";
    [de] = "ereignisse";
    [fr] = "events";
    [ru] = "events"
};
text.ShellCommand.ShortHelp = {
    [en] = "Command for controlling the SequenceBars plugin.";
    [de] = "Befehl zum kontrollieren des Sequenzleisten Plugins.";
    [fr] = "?";
    [ru] = "Команда для управления плагином SequenceBars."
};
text.ShellCommand.LongHelp = {
    [en] = "SequenceBars commands:\n" ..
           "    /sb options : Opens the main options panel.\n" ..
           "    /sb event <event> : Triggers the specified user-defined <event>.\n" ..
           "    /sb events : Lists the currently-defined events (if any).";
    [de] = "Sequenzleisten Chatbefehle:\n" ..
           "    /sb optionen : Öffnet das Hauptmenü.\n" ..
           "    /sb ereignis <ereignisname> : Löst das benutzerdefinierte Ereignis <ereignisname> aus.\n" ..
           "    /sb ereignisse : Listet alle aktuell definierten Ereignisse auf (wenn vorhanden).";
    [fr] = "?";
    [ru] = "Команды плагина SequenceBars:\n" ..
           "    /sb options : Открыть настройки плагина.\n" ..
           "    /sb event <event> : Вызвать пользовательское событие <event>.\n" ..
           "    /sb events : Показать список пользовательских событий (если есть).";
};
text.ItemMoved = {
        [en] = "Item moved from bag slot <source> to bag slot <destination>.";
        [de] = "Gegenstand von Inventarfeld <num> zu Inventarfeld <num> bewegt.";
        [fr] = "?";
        [ru] = "Ячейка сумки предмета изменилась с <source> на <destination>.";
};

-- Short instructions appearing in the Options menu in the Plugin Manager
text.PluginManager = {};
text.PluginManager.OptionsTab = {};
text.PluginManager.OptionsTab.Instructions = {
    [en] = "Bars and groups are listed below. Right-click for options.";
    [de] = "Leisten und Gruppen sind unten aufgeführt. Rechts-Klick für Optionen.";
    [fr] = "?";
    [ru] = "Панели и группы. Щелкните правой кнопкой, чтобы показать меню."
};
text.PluginManager.OptionsTab.GlobalSettings = {
    [en] = "Global settings";
    [de] = "Globale Einstellungen";
    [fr] = "?";
    [ru] = "Общие настройки"
};
text.PluginManager.OptionsTab.GlobalSettingsTabWidth = {
    [en] = 150;
    [de] = 200;
    [fr] = "?";
    [ru] = 160
};
text.PluginManager.OptionsTab.GlobalSettingsTab = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.Language = {
    [en] = "Language:";
    [de] = "Sprache:";
    [fr] = "Langue:";
    [ru] = "Язык:"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.English = {
    [en] = "English";
    [de] = "Englisch";
    [fr] = "Anglais";
    [ru] = "Английский"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.German = {
    [en] = "German";
    [de] = "Deutsch";
    [fr] = "Allemand";
    [ru] = "Немецкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.French = {
    [en] = "French";
    [de] = "Französisch";
    [fr] = "Français (†translation help needed!)";
    [ru] = "Французский"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.Russian = {
    [en] = "Russian";
    [de] = "Russisch";
    [fr] = "Russie (†translation help needed!)";
    [ru] = "Русский"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.SnapToGrid = {
    [en] = "Snap to Grid";
    [de] = "Am Raster ausrichten";
    [fr] = "?";
    [ru] = "Привязать к сетке"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiScale = {
    [en] = "Scale";
    [de] = "Maßstab";
    [fr] = "?";
    [ru] = "Масштаб"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiOpacity = {
    [en] = "Opacity";
    [de] = "Deckkraft";
    [fr] = "?";
    [ru] = "Непрозрачность"
};
text.PluginManager.OptionsTab.Directory = {
    [en] = "Directory";
    [de] = "Verzeichnis";
    [fr] = "?";
    [ru] = "Список панелей"
};
text.PluginManager.OptionsTab.DirectoryTabWidth = {
    [en] = 115;
    [de] = 130;
    [fr] = "?";
    [ru] = 145
};
text.PluginManager.OptionsTab.Show = {
    [en] = "Show";
    [de] = "Zeigen";
    [fr] = "?";
    [ru] = "Показать"
};
text.PluginManager.OptionsTab.Hide = {
    [en] = "Hide";
    [de] = "Ausblenden";
    [fr] = "?";
    [ru] = "Скрыть"
};
text.PluginManager.OptionsTab.ShowHideButtonWidth = {
    [en] = 50;
    [de] = 80;
    [fr] = "?";
    [ru] = 75
};

-- Names that are assigned when something is created
text.Default = {};
text.Default.BarName = {
    [en] = "New bar";
    [de] = "Neue Leiste";
    [fr] = "?";
    [ru] = "Новая панель"
};
text.Default.GroupName =  {
    [en] = "New group";
    [de] = "Neue Gruppe";
    [fr] = "?";
    [ru] = "Новая группа"
};
text.Default.GlobalName = {
    [en] = "<name>'s Sequence Bars";
    [de] = "<name>s Sequenzleisten";
    [fr] = "?";
    [ru] = "Панели персонажа <name>"
};

-- Global context menu items
text.GlobalMenu = {};
text.GlobalMenu.HideAll = {
    [en] = "Hide all";
    [de] = "Alle ausblenden";
    [fr] = "?";
    [ru] = "Скрыть все"
};
text.GlobalMenu.CreateNewGroup = {
    [en] = "Create new group";
    [de] = "Neue Gruppe erstellen";
    [fr] = "?";
    [ru] = "Создать новую группу"
};
text.GlobalMenu.GlobalSettings = {
    [en] = "Global settings...";
    [de] = "Globale Einstellungen...";
    [fr] = "?";
    [ru] = "Общие настройки..."
};
text.GlobalMenu.Undelete = {
    [en] = "Undelete";
    [de] = "Wiederherstellen";
    [fr] = "?";
    [ru] = "Отменить удаление"
};
text.GlobalMenu.UndeleteMenu = {};
text.GlobalMenu.UndeleteMenu.GroupName = {
    [en] = "''<name>''";
    [de] = "«<name>»";
    [fr] = "?";
    [ru] = "''<name>''"
};
text.GlobalMenu.EmptyTrash = {
    [en] = "Empty trash";
    [de] = "Papierkorb leeren";
    [fr] = "?";
    [ru] = "Очистить удаленное"
};

-- Group context menu items
text.GroupMenu = {};
text.GroupMenu.Hide = {
    [en] = "Hide group";
    [de] = "Gruppe ausblenden";
    [fr] = "?";
    [ru] = "Скрыть группу"
};
text.GroupMenu.CloneGroup = {
    [en] = "Clone group";
    [de] = "Gruppe klonen";
    [fr] = "?";
    [ru] = "Скопировать группу"
};
text.GroupMenu.DeleteGroup = {
    [en] = "Delete group";
    [de] = "Gruppe löschen";
    [fr] = "?";
    [ru] = "Удалить группу"
};
text.GroupMenu.ExportGroup = {
    [en] = "Export group...";
    [de] = "Gruppe exportieren...";
    [fr] = "?";
    [ru] = "Экспортировать группу..."
};
text.GroupMenu.Import = {
    [en] = "Import...";
    [de] = "Importieren...";
    [fr] = "?";
    [ru] = "Импортировать..."
};
text.GroupMenu.Undelete = {
    [en] = "Undelete";
    [de] = "Wiederherstellen";
    [fr] = "?";
    [ru] = "Отменить удаление"
};
text.GroupMenu.UndeleteMenu = {};
text.GroupMenu.UndeleteMenu.BarName = {
    [en] = "''<name>'' (Bar)";
    [de] = "«<name>» (Leiste)";
    [fr] = "?";
    [ru] = "''<name>'' (панель)"
};
text.GroupMenu.UndeleteMenu.GroupName = {
    [en] = "''<name>'' (Group)";
    [de] = "«<name>» (Gruppe)";
    [fr] = "?";
    [ru] = "''<name>'' (группа)"
};
text.GroupMenu.CreateNewBar = {
    [en] = "Create new bar";
    [de] = "Neue Leiste erstellen";
    [fr] = "?";
    [ru] = "Создать новую панель"
};
text.GroupMenu.CreateNewSubgroup = {
    [en] = "Create new group";
    [de] = "Neue Gruppe erstellen";
    [fr] = "?";
    [ru] = "Создать новую группу";
};
text.GroupMenu.ArrangeBars = {
    [en] = "Arrange bars";
    [de] = "Leisten anordnen";
    [fr] = "?";
    [ru] = "Расположить панели"
};
text.GroupMenu.GroupEventBehaviors = {
    [en] = "Group event behaviours";
    [de] = "Verhalten bei Gruppenereignissen";
    [fr] = "?";
    [ru] = "Реакция на события (группа)"
};
text.GroupMenu.GlobalEventBehaviors = {
    [en] = "Global event behaviours";
    [de] = "Verhalten bei globalen Ereignissen";
    [fr] = "?";
    [ru] = "Реакция на события (группа)"
};
text.GroupMenu.ArrangeBarsMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVertically = {
    [en] = "Align vertically";
    [de] = "Vertikal ausrichten";
    [fr] = "?";
    [ru] = "Выровнять по вертикали"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Tops = {
    [en] = "Tops";
    [de] = "Oberseiten";
    [fr] = "?";
    [ru] = "По верхнему краю"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Bottoms = {
    [en] = "Bottoms";
    [de] = "Unterseiten";
    [fr] = "?";
    [ru] = "По нижнему краю"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Middles = {
    [en] = "Middles";
    [de] = "Mitten";
    [fr] = "?";
    [ru] = "По середине"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontally = {
    [en] = "Align horizontally";
    [de] = "Waagerecht ausrichten";
    [fr] = "?";
    [ru] = "Выровнять по горизонтали"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.LeftSides = {
    [en] = "Left sides";
    [de] = "Linke Seiten";
    [fr] = "?";
    [ru] = "По левому краю"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.RightSides = {
    [en] = "Right sides";
    [de] = "Rechten Seiten";
    [fr] = "?";
    [ru] = "По правому краю"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.Centers = {
    [en] = "Centers";
    [de] = "Zentren";
    [fr] = "?";
    [ru] = "По центру"
};
text.GroupMenu.Expand = {
    [en] = "Expand group";
    [de] = "Gruppe ausklappen";
    [fr] = "?";
    [ru] = "?"
};
text.GroupMenu.Collapse = {
    [en] = "Collapse group";
    [de] = "Gruppe einklappen";
    [fr] = "?";
    [ru] = "?"
};
text.GroupMenu.GroupSettings = {
    [en] = "Group settings";
    [de] = "Gruppenoptionen";
    [fr] = "?";
    [ru] = "Настройки группы"
};
text.GroupMenu.GroupSettingsMenu = {};
text.GroupMenu.GroupSettingsMenu.Rename = {
    [en] = "Rename...";
    [de] = "Umbenennen...";
    [fr] = "?";
    [ru] = "Переименовать..."
};
text.GroupMenu.GroupSettingsMenu.BarsMoveTogether = {
    [en] = "Bars move together";
    [de] = "Leisten gemeinsam bewegen";
    [fr] = "?";
    [ru] = "Перемещать панели вместе"
};
text.GroupMenu.Global = {
    [en] = "Global operations";
    [de] = "Globale Operationen";
    [fr] = "?";
    [ru] = "Общие действия"
};
text.GroupMenu.GlobalMenu = text.GlobalMenu;

-- Bar context menu items
text.BarMenu = {};
text.BarMenu.Expand = {
    [en] = "Expand";
    [de] = "Ausklappen";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.Collapse = {
    [en] = "Collapse";
    [de] = "Einklappen";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.Directory = {
    [en] = "Directory...";
    [de] = "Verzeichnis...";
    [fr] = "?";
    [ru] = "Список панелей..."
};
text.BarMenu.Find = {
    [en] = "Find";
    [de] = "Finden";
    [fr] = "?";
    [ru] = "Показать на экране"
};
text.BarMenu.Hide = {
    [en] = "Hide";
    [de] = "Ausblenden";
    [fr] = "?";
    [ru] = "Скрыть"
};
text.BarMenu.Position = {
    [en] = "Position";
    [de] = "Positionieren";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu = {};
text.BarMenu.PositionMenu.LockPosition = {
    [en] = "Lock position";
    [de] = "Verankern";
    [fr] = "?";
    [ru] = "Закрепить расположение"
};
text.BarMenu.PositionMenu.RelativeTo = {
    [en] = "Relative to";
    [de] = "Ausrichten an";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu = {};
text.BarMenu.PositionMenu.RelativeToMenu.TopLeft = {
    [en] = "Upper, left corner of screen";
    [de] = "Obere linke Ecke des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.TopCenter = {
    [en] = "Midpoint of top edge of screen";
    [de] = "Mittelpunkt der Oberkante des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.TopRight = {
    [en] = "Upper, right corner of screen";
    [de] = "Obere rechte Ecke des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleLeft = {
    [en] = "Midpoint of left edge of screen";
    [de] = "Mittelpunkt der linken Kante des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleCenter = {
    [en] = "Center of screen";
    [de] = "Mitte des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleRight = {
    [en] = "Midpoint of right edge of screen";
    [de] = "Mittelpunkt der rechten Kante des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomLeft = {
    [en] = "Lower, left corner of screen";
    [de] = "Untere linke Ecke des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomCenter = {
    [en] = "Midpoint of bottom edge of screen";
    [de] = "Mittelpunkt der Unterkante des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomRight = {
    [en] = "Lower, right corner of screen";
    [de] = "Untere rechte Ecke des Bildschirms";
    [fr] = "?";
    [ru] = "?"
};
text.BarMenu.EditSequence = {
    [en] = "Edit sequence...";
    [de] = "Sequenz bearbeiten...";
    [fr] = "?";
    [ru] = "Изменить порядок..."
};
text.BarMenu.Clone = {
    [en] = "Clone";
    [de] = "Klonen";
    [fr] = "?";
    [ru] = "Скопировать"
};
text.BarMenu.Delete = {
    [en] = "Delete";
    [de] = "Löschen";
    [fr] = "?";
    [ru] = "Удалить"
};
text.BarMenu.Export = {
    [en] = "Export...";
    [de] = "Exportieren...";
    [fr] = "?";
    [ru] = "Экспорт..."
};
text.BarMenu.EventBehaviors = {
    [en] = "Event behaviours";
    [de] = "Verhalten bei Ereignissen";
    [fr] = "?";
    [ru] = "Реакция на события (панель)"
};
text.BarMenu.Settings = {
    [en] = "Settings";
    [de] = "Einstellungen";
    [fr] = "?";
    [ru] = "Настройки"
};
text.BarMenu.SettingsMenu = {};
text.BarMenu.SettingsMenu.Orientation = {
    [en] = "Orientation";
    [de] = "Ausrichtung";
    [fr] = "?";
    [ru] = "Направление"
};
text.BarMenu.SettingsMenu.OrientationMenu = {};
text.BarMenu.SettingsMenu.OrientationMenu.Up = {
    [en] = "Up";
    [de] = "Aufwärts";
    [fr] = "?";
    [ru] = "Вверх"
};
text.BarMenu.SettingsMenu.OrientationMenu.Down = {
    [en] = "Down";
    [de] = "Abwärts";
    [fr] = "?";
    [ru] = "Вниз"
};
text.BarMenu.SettingsMenu.OrientationMenu.Right = {
    [en] = "Right";
    [de] = "Rechts";
    [fr] = "?";
    [ru] = "Вправо"
};
text.BarMenu.SettingsMenu.OrientationMenu.Left = {
    [en] = "Left";
    [de] = "Links";
    [fr] = "?";
    [ru] = "Влево"
};
text.BarMenu.SettingsMenu.Height = {
    [en] = "Height";
    [de] = "Höhe";
    [fr] = "?";
    [ru] = "Высота"
};
text.BarMenu.SettingsMenu.Width = {
    [en] = "Width";
    [de] = "Breite";
    [fr] = "?";
    [ru] = "Ширина"
};
text.BarMenu.SettingsMenu.HeightWidthMenu = {};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slot = {
    [en] = "<num> slot";
    [de] = "<num> Feld";
    [fr] = "?";
    [ru] = "Ячеек: <num>"
};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slots = {
    [en] = "<num> slots";
    [de] = "<num> Felder";
    [fr] = "?";
    [ru] = "Ячеек: <num>"
};
text.BarMenu.SettingsMenu.Cursor = {
    [en] = "Cursor";
    [de] = "Cursor";
    [fr] = "?";
    [ru] = "Указатель"
};
text.BarMenu.SettingsMenu.CursorMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.Style = {
    [en] = "Style";
    [de] = "Stil";
    [fr] = "?";
    [ru] = "Стиль"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Disabled = {
    [en] = "Disabled";
    [de] = "Deaktiviert";
    [fr] = "?";
    [ru] = "Отсутствует"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallSquareGlow = {
    [en] = "Small square glow";
    [de] = "Klein, quadratisch";
    [fr] = "?";
    [ru] = "Квадрат, слабое свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeSquareGlow = {
    [en] = "Large square glow";
    [de] = "Groß, quadratisch";
    [fr] = "?";
    [ru] = "Квадрат, сильное свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallRoundGlow = {
    [en] = "Small round glow";
    [de] = "Klein, rund";
    [fr] = "?";
    [ru] = "Круг, слабое свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MediumRoundGlow = {
    [en] = "Medium round glow";
    [de] = "Mittelgroß, rund";
    [fr] = "?";
    [ru] = "Круг, среднее свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeRoundGlow = {
    [en] = "Large round glow";
    [de] = "Groß, rund";
    [fr] = "?";
    [ru] = "Круг, сильное свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.PictureFrame = {
    [en] = "Picture frame";
    [de] = "Bilderrahmen";
    [fr] = "?";
    [ru] = "Рамка-изображение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GlowingFrame = {
    [en] = "Glowing frame";
    [de] = "Glühender Frame";
    [fr] = "?";
    [ru] = "Рамка со свечением";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame = {
    [en] = "Ornate frame 1";
    [de] = "Verzierter Rahmen 1";
    [fr] = "?";
    [ru] = "Рамка с украшением 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame2 = {
    [en] = "Ornate frame 2";
    [de] = "Verzierter Rahmen 2";
    [fr] = "?";
    [ru] = "Рамка с украшением 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame3 = {
    [en] = "Ornate frame 3";
    [de] = "Verzierter Rahmen 3";
    [fr] = "?";
    [ru] = "Рамка с украшением 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GoldFrame = {
    [en] = "Golden Frame";
    [de] = "Goldener Rahmen";
    [fr] = "?";
    [ru] = "Рамка золотая";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.WireFrame = {
    [en] = "Wire Frame";
    [de] = "Drahtrahmen";
    [fr] = "?";
    [ru] = "Рамка простая";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame1 = {
    [en] = "Metal Frame 1";
    [de] = "Metallrahmen 1";
    [fr] = "?";
    [ru] = "Рамка металлическая 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame2 = {
    [en] = "Metal Frame 2";
    [de] = "Metallrahmen 2";
    [fr] = "?";
    [ru] = "Рамка металлическая 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame3 = {
    [en] = "Metal Frame 3";
    [de] = "Metallrahmen 3";
    [fr] = "?";
    [ru] = "Рамка металлическая 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame4 = {
    [en] = "Metal Frame 4";
    [de] = "Metallrahmen 4";
    [fr] = "?";
    [ru] = "Рамка металлическая 4";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Orb = {
    [en] = "Orb";
    [de] = "Kugel";
    [fr] = "?";
    [ru] = "Шар";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.HugeOrb = {
    [en] = "Huge Orb";
    [de] = "Riesige Kugel";
    [fr] = "?";
    [ru] = "Шар большой";
};
text.BarMenu.SettingsMenu.CursorMenu.HomePosition = {
    [en] = "Home position";
    [de] = "Ausgangsposition";
    [fr] = "?";
    [ru] = "Начальная позиция"
};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu.Slot = {
    [en] = "Slot <num>";
    [de] = "Feld <num>";
    [fr] = "?";
    [ru] = "Ячейка <num>"
};
text.BarMenu.SettingsMenu.Caption = {
    [en] = "Caption";
    [de] = "Beschriftung";
    [fr] = "?";
    [ru] = "Название"
};
text.BarMenu.SettingsMenu.CaptionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.Edit = {
    [en] = "Bearbeiten...";
    [de] = "Edit...";
    [fr] = "?";
    [ru] = "Изменить..."
};
text.BarMenu.SettingsMenu.CaptionMenu.HideCaption = {
    [en] = "Hide caption";
    [de] = "Beschriftung verbergen";
    [fr] = "?";
    [ru] = "Скрыть"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPosition = {
    [en] = "Position";
    [de] = "Position";
    [fr] = "?";
    [ru] = "Расположить"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Top = {
    [en] = "Top";
    [de] = "Oben";
    [fr] = "?";
    [ru] = "Сверху"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Bottom = {
    [en] = "Bottom";
    [de] = "Unten";
    [fr] = "?";
    [ru] = "Снизу"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.LeftSide = {
    [en] = "Left side";
    [de] = "Links";
    [fr] = "?";
    [ru] = "Слева"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.RightSide = {
    [en] = "Right side";
    [de] = "Rechts";
    [fr] = "?";
    [ru] = "Справа"
};
text.BarMenu.SettingsMenu.Animation = {
    [en] = "Animation";
    [de] = "Animation";
    [fr] = "?";
    [ru] = "Анимация"
};
text.BarMenu.SettingsMenu.HideAutomatics = {
    [en] = "Hide automatic slots";
    [de] = "Automatische Felder ausblenden";
    [fr] = "?";
    [ru] = "Скрыть ячейки, срабатывающие автоматически"
};
text.BarMenu.SettingsMenu.HideInactiveBranches = {
    [en] = "Hide inactive branches";
    [de] = "Inaktive Zweige ausblenden";
    [fr] = "?";
    [ru] = "Скрыть неактивыне условия порядка панели"
};
text.BarMenu.SettingsMenu.Color = {
    [en] = "Color...";
    [de] = "Farbe...";
    [fr] = "?";
    [ru] = "Цвет..."
};
text.BarMenu.SettingsMenu.AnimationMenu = {};
text.BarMenu.SettingsMenu.AnimationMenu.Instantaneous = {
    [en] = "Instantaneous";
    [de] = "Sofort";
    [fr] = "?";
    [ru] = "Мгновенная"
};
text.BarMenu.SettingsMenu.AnimationMenu.Disabled = {
    [en] = "Disabled";
    [de] = "Aus";
    [fr] = "?";
    [ru] = "Отсутствует"
};
text.BarMenu.SettingsMenu.AnimationMenu.Fast = {
    [en] = "Fast";
    [de] = "Schnell";
    [fr] = "?";
    [ru] = "Быстрая"
};
text.BarMenu.SettingsMenu.AnimationMenu.Slow = {
    [en] = "Slow";
    [de] = "Langsam";
    [fr] = "?";
    [ru] = "Медленная"
};
text.BarMenu.SettingsMenu.AnimationMenu.VerySlow = {
    [en] = "Very slow";
    [de] = "Sehr langsam";
    [fr] = "?";
    [ru] = "Очень медленная"
};
text.BarMenu.Group = {
    [en] = "Group operations";
    [de] = "Gruppenoperationen";
    [fr] = "?";
    [ru] = "Действия с группой"
};
text.BarMenu.GroupMenu = text.GroupMenu;
text.BarMenu.Global = {
    [en] = "Global operations";
    [de] = "Globale Operationen";
    [fr] = "?";
    [ru] = "Общие действия"
};
text.BarMenu.GlobalMenu = text.GlobalMenu;

-- Caption editor items
text.CaptionEditor = {};
text.CaptionEditor.Title = {};
text.CaptionEditor.Title.BarCaption = {
    [en] = "Bar caption";
    [de] = "Leistenbeschriftung";
    [fr] = "?";
    [ru] = "Название панели"
};
text.CaptionEditor.Title.GroupName = {
    [en] = "Group name";
    [de] = "Gruppename";
    [fr] = "?";
    [ru] = "Название группы"
};
text.CaptionEditor.Title.GlobalName = {
    [en] = "Global name";
    [de] = "Globale Name";
    [fr] = "?";
    [ru] = "Общее название"
};
text.CaptionEditor.Font = {
    [en] = "Font";
    [de] = "Schriftart";
    [fr] = "?";
    [ru] = "Шрифт"
};
text.CaptionEditor.Color = {
    [en] = "Color...";
    [de] = "Farbe...";
    [fr] = "?";
    [ru] = "Цвет..."
};

-- Import and Export window items
text.ExportWindow = {};
text.ExportWindow.Title = {
    [en] = "Exporting ''<name>''";
    [de] = "«<name>» exportieren";
    [fr] = "?";
    [ru] = "Экспорт ''<name>''"
};
text.ExportWindow.OK = {
    [en] = "OK";
    [de] = "OK";
    [fr] = "?";
    [ru] = "ОК"
};
text.ExportWindow.Compressed = {
    [en] = "Compressed";
    [de] = "Komprimiert";
    [fr] = "?";
    [ru] = "Сжать"
};
text.ExportWindow.Compressing = {
    [en] = "Compressing...";
    [de] = "Komprimieren...";
    [fr] = "?";
    [ru] = "Сжатие..."
};
text.ExportWindow.Encoding = {
    [en] = "Encoding...";
    [de] = "Codieren...";
    [fr] = "?";
    [ru] = "Кодирование..."
};
text.ExportWindow.Exporting = {
    [en] = "Exporting...";
    [de] = "Exportieren...";
    [fr] = "?";
    [ru] = "Экспорт..."
};
text.ExportWindow.ExportFailedTooBig = {
    [en] = "Export failed.  Cannot display more than 64 kB of data.  Try exporting a smaller number of objects.";
    [de] = "Exportieren fehlgeschlagen.  Maximal darstellbare Dateigröße 64 kB.  Versuchen Sie, eine geringere Anzahl Objekte zu exportieren.";
    [fr] = "?";
    [ru] = "Ошибка при экспорте. Нельзя показать больше 64 КБ данных. Попробуйте уменьшить количество объектов, выбранных для экспорта."
};
text.ExportWindow.UncompressedDataTooBig = {
    [en] = "Error:  Cannot display the uncompressed data, because it is larger than 64 kB.";
    [de] = "Fehler: Die unkomprimierten Daten können nicht angezeigt werden, weil sie größer als 64 kB sind.";
    [fr] = "?";
    [ru] = "Ошибка. Нельзя показать данные в читаемом виде, т.к. их размер превышает 64 КБ."
};
text.ImportWindow = {};
text.ImportWindow.Title = {
    [en] = "Importing into ''<group>''";
    [de] = "Importieren in «<group>»";
    [fr] = "?";
    [ru] = "Импорт в ''<group>''"
};
text.ImportWindow.PasteDataHere = {
    [en] = "Paste exported data here (Ctrl+V):";
    [de] = "Exportierte Daten hier einfügen (Strg+V):";
    [fr] = "?";
    [ru] = "Вставьте экспортированные данные (Ctrl+V)"
};
text.ImportWindow.Decompressing = {
    [en] = "Decompressing...";
    [de] = "Dekomprimieren...";
    [fr] = "?";
    [ru] = "Извлечение..."
};
text.ImportWindow.Decoding = {
    [en] = "Decoding...";
    [de] = "Dekodieren...";
    [fr] = "?";
    [ru] = "Декодирование..."
};
text.ImportWindow.Importing = {
    [en] = "Importing:";
    [de] = "Importieren:";
    [fr] = "?";
    [ru] = "Импортировано:"
};
text.ImportWindow.InvalidEncoding = {
    [en] = "Error: Invalid encoding!";
    [de] = "Fehler: Ungültige Codierung!";
    [fr] = "?";
    [ru] = "Ошибка в кодировке!"
};
text.ImportWindow.ParseError = {
    [en] = "Parse error: ";
    [de] = "Fehler analysieren:";
    [fr] = "?";
    [ru] = "Ошибка при чтении данных: "
};
text.ImportWindow.NothingToDo = {
    [en] = "Nothing to do!";
    [de] = "Nichts zu tun!";
    [fr] = "?";
    [ru] = "Нечего импортировать!"
};

-- Sequence editor items
text.SequenceEditor = {};
text.SequenceEditor.Title = {
    [en] = "Editing ''<name>''";
    [de] = "«<name>» editieren";
    [fr] = "?";
    [ru] = "Изменение ''<name>''"
};
text.SequenceEditor.MinWidth = {
    [en] = 470;
    [de] = 502;
    [fr] = 470;
    [ru] = 470
};
text.SequenceEditor.Instructions = {
    [en] = "Drag icons here from your inventory or skills.\nRight-click for other actions.";
    [de] = "Ziehe die Symbole von Inventargegenständen oder Fertigkeiten hier in die Felder. Rechtsklick für andere Aktionen.";
    [fr] = "?";
    [ru] = "Перетащите сюда иконки предметов или умений.\nПКМ: дополнительные действия."
}
text.SequenceEditor.SequenceTab = {
    [en] = "Sequence";
    [de] = "Sequenz";
    [fr] = "?";
    [ru] = "Порядок"
}
text.SequenceEditor.SlotTab = {
    [en] = "Slot";
    [de] = "Feld";
    [fr] = "?";
    [ru] = "Ячейка"
}
text.SequenceEditor.StandardQuickslot = {
    [en] = "Standard quickslot";
    [de] = "Standardschnellzugriffsfeld";
    [fr] = "?";
    [ru] = "Ячейка быстрого доступа"
}
text.SequenceEditor.SpecialSlot = {
    [en] = "Special slot";
    [de] = "Spezialfeld";
    [fr] = "?";
    [ru] = "Особая ячейка"
}
text.SequenceEditor.EventName = {
    [en] = "Event name";
    [de] = "Ereignisname";
    [fr] = "?";
    [ru] = "Название события"
}
text.SequenceEditor.NewEvent = {
    [en] = "New event";
    [de] = "Neues Ereignis";
    [fr] = "?";
    [ru] = "?"
}
text.SequenceEditor.ChatCommand = {
    [en] = "Chat command";
    [de] = "Chatbefehl";
    [fr] = "?";
    [ru] = "Команда чата"
}
text.SequenceEditor.ChangeIcon = {
    [en] = "Icon";
    [de] = "Symbol";
    [fr] = "?";
    [ru] = "Иконка"
}
text.SequenceEditor.TextOverlay = {
    [en] = "Text overlay";
    [de] = "Textüberlagerung";
    [fr] = "?";
    [ru] = "Текст поверх"
}
text.SequenceEditor.Condition = {
    [en] = "Condition";
    [de] = "Bedingung";
    [fr] = "?";
    [ru] = "Условие"
}
text.SequenceEditor.ConditionTypes = {};
text.SequenceEditor.ConditionTypes.Always = {
    [en] = "(Always)";
    [de] = "(Immer)";
    [fr] = "?";
    [ru] = "(Всегда)"
}
text.SequenceEditor.ConditionTypes.Never = {
    [en] = "(Never)";
    [de] = "(Nie)";
    [fr] = "?";
    [ru] = "(Никогда)"
}
text.SequenceEditor.ConditionTypes.OtherEffect = {
    [en] = "(Other effect)";
    [de] = "(anderer Effekt)";
    [fr] = "?";
    [ru] = "(Другой эффект)"
}
text.SequenceEditor.ConditionTypes.OtherEffectHelp = {
-- Target effects tracking is so buggy as to be useless.  Hoping Turbine addresses this bug soon.
    [en] = "This plugin only knows about the effects that you have observed while the plugin is running.  If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character, so the plugin can \"discover\" it.";
    [de] = "Dieses Plugin erkennt nur solche Effekte, die beobachtet wurden während das Plugin aktiv ist. Sollte der gewünschte Effekt nicht in der Liste aufgeführt sein, dann muss dieser Effekt auf dem eigenen Charakter ausgelöst werden, damit das Plugin ihn \"entdecken\" kann.";
    [fr] = "?";
    [ru] = "Плагин хранит историю эффектов, полученных во время его работы. Чтобы эффект появился в списке, следует его \"открыть\"."
}
text.SequenceEditor.ConditionTypes.PlayerEffectDisease = {
    [en] = "Debuff: Disease";
    [de] = "Debuff: Krankheit";
    [fr] = "?";
    [ru] = "Отриц. эффект: Болезнь"
}
text.SequenceEditor.ConditionTypes.PlayerEffectFear = {
    [en] = "Debuff: Fear";
    [de] = "Debuff: Furcht";
    [fr] = "?";
    [ru] = "Отриц. эффект: Страх"
}
text.SequenceEditor.ConditionTypes.PlayerEffectPoison = {
    [en] = "Debuff: Poison";
    [de] = "Debuff: Gift";
    [fr] = "?";
    [ru] = "Отриц. эффект: Яд"
}
text.SequenceEditor.ConditionTypes.PlayerEffectWound = {
    [en] = "Debuff: Wound";
    [de] = "Debuff: Wunde";
    [fr] = "?";
    [ru] = "Отриц. эффект: Ранение"
}
text.SequenceEditor.ConditionTypes.PlayerEffectOther = {
    [en] = "Effect is present";
    [de] = "Effekt aktiv";
    [fr] = "?";
    [ru] = "Эффект присутствует"
}
text.SequenceEditor.ConditionTypes.NotPlayerEffectOther = {
    [en] = "Effect not present";
    [de] = "Effekt nicht aktiv";
    [fr] = "?";
    [ru] = "Эффект отсутствует"
}
text.SequenceEditor.ConditionTypes.TargetEffectDisease = {
    [en] = "Target has debuff: Disease";
    [de] = "Debuff auf Ziel aktiv: Krankheit";
    [fr] = "?";
    [ru] = "Эффект цели: Болезнь"
}
text.SequenceEditor.ConditionTypes.TargetEffectFear = {
    [en] = "Target has debuff: Fear";
    [de] = "Debuff auf Ziel aktiv: Furcht";
    [fr] = "?";
    [ru] = "Эффект цели: Страх"
}
text.SequenceEditor.ConditionTypes.TargetEffectPoison = {
    [en] = "Target has debuff: Poison";
    [de] = "Debuff auf Ziel aktiv: Gift";
    [fr] = "?";
    [ru] = "Эффект цели: Яд"
}
text.SequenceEditor.ConditionTypes.TargetEffectWound = {
    [en] = "Target has debuff: Wound";
    [de] = "Debuff auf Ziel aktiv: Wunde";
    [fr] = "?";
    [ru] = "Эффект цели: Ранение"
}
text.SequenceEditor.ConditionTypes.TargetEffectOther = {
    [en] = "Target has effect";
    [de] = "Effekt auf dem Ziel";
    [fr] = "?";
    [ru] = "Эффект цели: присутствует"
}
text.SequenceEditor.ConditionTypes.NotTargetEffectOther = {
    [en] = "Target doesn't have effect";
    [de] = "Effekt auf dem Ziel nicht aktiv ";
    [fr] = "?";
    [ru] = "Эффект цели: отсутствует"
}
text.SequenceEditor.ConditionTypes.SkillReady = {
    [en] = "Skill is ready";
    [de] = "Fertigkeit steht zur Verfügung";
    [fr] = "?";
    [ru] = "Умение готово"
}
text.SequenceEditor.ConditionTypes.SkillNotReady = {
    [en] = "Skill not ready";
    [de] = "Fertigkeit steht nicht zur Verfügung";
    [fr] = "?";
    [ru] = "Умение не готово"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x"] = {
    [en] = "Morale < x";
    [de] = "Moral < x";
    [fr] = "?";
    [ru] = "Боевой дух < x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x%"] = {
    [en] = "Morale < x%";
    [de] = "Moral < x%";
    [fr] = "?";
    [ru] = "Боевой дух < x%"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x"] = {
    [en] = "Morale > x";
    [de] = "Moral > x";
    [fr] = "?";
    [ru] = "Боевой дух > x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x%"] = {
    [en] = "Morale > x%";
    [de] = "Moral > x%";
    [fr] = "?";
    [ru] = "Боевой дух > x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x"] = {
    [en] = "Target Morale < x";
    [de] = "Moral des Ziels < x";
    [fr] = "?";
    [ru] = "Боевой дух цели < x"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x%"] = {
    [en] = "Target Morale < x%";
    [de] = "Moral des Ziels < x%";
    [fr] = "?";
    [ru] = "Боевой дух цели < x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x"] = {
    [en] = "Target Morale > x";
    [de] = "Moral des Ziels > x";
    [fr] = "?";
    [ru] = "Боевой дух цели > x"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x%"] = {
    [en] = "Target Morale > x%";
    [de] = "Moral des Ziels > x%";
    [fr] = "?";
    [ru] = "Боевой дух цели > x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x"] = {
    [en] = "Power < x";
    [de] = "Kraft < x";
    [fr] = "?";
    [ru] = "Энергия < x"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x%"] = {
    [en] = "Power < x%";
    [de] = "Kraft < x%";
    [fr] = "?";
    [ru] = "Энергия < x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x"] = {
    [en] = "Power > x";
    [de] = "Kraft > x";
    [fr] = "?";
    [ru] = "Энергия > x"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x%"] = {
    [en] = "Power > x%";
    [de] = "Kraft > x%";
    [fr] = "?";
    [ru] = "Энергия > x%"
}
text.SequenceEditor.ConditionTypes["TargetPower < x"] = {
    [en] = "Target Power < x";
    [de] = "Kraft des Ziels < x";
    [fr] = "?";
    [ru] = "Энергия цели < x"
}
text.SequenceEditor.ConditionTypes["TargetPower < x%"] = {
    [en] = "Target Power < x%";
    [de] = "Kraft des Ziels < x%";
    [fr] = "?";
    [ru] = "Энергия цели < x%"
}
text.SequenceEditor.ConditionTypes["TargetPower > x"] = {
    [en] = "Target Power > x";
    [de] = "Kraft des Ziels > x";
    [fr] = "?";
    [ru] = "Энергия цели > x"
}
text.SequenceEditor.ConditionTypes["TargetPower > x%"] = {
    [en] = "Target Power > x%";
    [de] = "Kraft des Ziels > x%";
    [fr] = "?";
    [ru] = "Энергия цели > x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath < x%"] = {
    [en] = "Beorning Wrath < x%";
    [de] = "Beorninger: Wut < x%";
    [fr] = "?";
    [ru] = "Беорнинг: ярость < x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath > x%"] = {
    [en] = "Beorning Wrath > x%";
    [de] = "Beorninger: Wut > x%";
    [fr] = "?";
    [ru] = "Беорнинг: ярость > x%"
}
text.SequenceEditor.ConditionTypes["BeorningInBearForm"] = {
    [en] = "Beorning in Bear Form";
    [de] = "Beorninger: Bärenform";
    [fr] = "?";
    [ru] = "Беорнинг: медведь"
}
text.SequenceEditor.ConditionTypes["BeorningNotInBearForm"] = {
    [en] = "Beorning Not in Bear Form";
    [de] = "Beorninger: nicht in Bärenform";
    [fr] = "?";
    [ru] = "Беорнинг: человек"
}
text.SequenceEditor.ConditionTypes["ItemEquipped"] = {
    [en] = "Item is equipped";
    [de] = "?";
    [fr] = "?";
    [ru] = "Снаряжение используется"
}
text.SequenceEditor.ConditionTypes["ItemNotEquipped"] = {
    [en] = "Item not equipped";
    [de] = "Gegenstand ist ausgerüstet";
    [fr] = "?";
    [ru] = "Снаряжение не используется"
}
text.SequenceEditor.ConditionTypes["ItemQuantity > x"] = {
    [en] = "Item quantity > x";
    [de] = "Gegenstandsmenge > x";
    [fr] = "?";
    [ru] = "?"
}
text.SequenceEditor.ConditionTypes["ItemQuantity < x"] = {
    [en] = "Item quantity < x";
    [de] = "Gegenstandsmenge < x";
    [fr] = "?";
    [ru] = "?"
}
text.SequenceEditor.ConditionTypes["LuaScript"] = {
    [en] = "~Lua Script~";
    [de] = "~Lua Script~";
    [fr] = "?";
    [ru] = "~Выражение Lua~"
}
text.SequenceEditor.AnyEqItem = {
    [en] = "(Any item)";
    [de] = "(Irgendein Gegenstand)";
    [fr] = "?";
    [ru] = "(Любой предмет)"
}
text.SequenceEditor.AnyEqSlot = {
    [en] = "(Any slot)";
    [de] = "(Irgendein Feld)";
    [fr] = "?";
    [ru] = "(Любой тип)"
}
text.SequenceEditor.ShortcutType = {
    [en] = "Type";
    [de] = "Eingeben";
    [fr] = "?";
    [ru] = "Тип"
}
text.SequenceEditor.ShortcutTypes = {}
text.SequenceEditor.ShortcutTypes.Alias = {
    [en] = "Alias";
    [de] = "Alias";
    [fr] = "?";
    [ru] = "Псевдоним"
}
text.SequenceEditor.ShortcutTypes.Hobby = {
    [en] = "Hobby";
    [de] = "Hobby";
    [fr] = "?";
    [ru] = "Хобби"
}
text.SequenceEditor.ShortcutTypes.Item = {
    [en] = "Item";
    [de] = "Gegenstand";
    [fr] = "?";
    [ru] = "Предмет"
}
text.SequenceEditor.ShortcutTypes.Pet = {
    [en] = "Pet";
    [de] = "Pet";
    [fr] = "?";
    [ru] = "Питомец"
}
text.SequenceEditor.ShortcutTypes.Skill = {
    [en] = "Skill";
    [de] = "Fertigkeit";
    [fr] = "?";
    [ru] = "Умение"
}
text.SequenceEditor.ShortcutTypes.Undefined = {
    [en] = "Undefined";
    [de] = "undefiniert";
    [fr] = "?";
    [ru] = "Н/Д"
}
text.SequenceEditor.ShortcutTypes.Undef = text.SequenceEditor.ShortcutTypes.Undefined;
text.SequenceEditor.Activation = {
    [en] = "Activation";
    [de] = "Aktivierung";
    [fr] = "?";
    [ru] = "Срабатывание"
}
text.SequenceEditor.WithLeftClick = {
    [en] = "with left-click";
    [de] = "durch Linksklick";
    [fr] = "?";
    [ru] = "Левая кнопка мыши"
}
text.SequenceEditor.Automatic = {
    [en] = "automatic";
    [de] = "automatisch";
    [fr] = "?";
    [ru] = "Автоматически"
}
text.SequenceEditor.AdvanceToNextSlot = {
    [en] = "Advance to next slot";
    [de] = "zum nächsten Feld übergehen";
    [fr] = "?";
    [ru] = "Переход к след. ячейке"
}
text.SequenceEditor.WhenItemEquipped = {
    [en] = "when item is equipped";
    [de] = "wenn der Gegenstand ausgerüstet ist";
    [fr] = "?";
    [ru] = "Если предмет экипирован"
}
text.SequenceEditor.OtherSequence = {
    [en] = "Other Sequence";
    [de] = "andere Sequenz";
    [fr] = "?";
    [ru] = "Порядок панели"
}
text.SequenceEditor.Unlink = {
    [en] = "Unlink";
    [de] = "trennen";
    [fr] = "?";
    [ru] = "Перенести в эту"
}
text.SequenceEditor.UnlinkButtonWidth = {
    [en] = 75;
    [de] = 85;
    [fr] = "?";
    [ru] = 100
}
text.SequenceEditor.RightClickMenu = {};
text.SequenceEditor.RightClickMenu.CloneSlot = {
    [en] = "Clone slot";
    [de] = "Feld klonen";
    [fr] = "?";
    [ru] = "Скопировать ячейку"
};
text.SequenceEditor.RightClickMenu.InsertEmptySlot = {
    [en] = "Insert empty slot";
    [de] = "Leeres Feld einfügen";
    [fr] = "?";
    [ru] = "Вставить пустую ячейку"
};
text.SequenceEditor.RightClickMenu.DeleteSlot = {
    [en] = "Delete slot";
    [de] = "Feld löschen";
    [fr] = "?";
    [ru] = "Очистить ячейку"
};
text.SequenceEditor.RightClickMenu.CreateSpecialSlot = {
    [en] = "Create special slot";
    [de] = "Spezielles Feld erstellen";
    [fr] = "?";
    [ru] = "Создать особую ячейку"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu = {};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.RemoveEquipment = {
    [en] = "Remove equipment";
    [de] = "Ausrüstung entfernen";
    [fr] = "?";
    [ru] = "Снять снаряжение"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.ChatCommand = {
    [en] = "Chat command";
    [de] = "Chatbefehl";
    [fr] = "?";
    [ru] = "Команда чата"
}
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.StopAnimating = {
    [en] = "Stop animating";
    [de] = "Animation stoppen";
    [fr] = "?";
    [ru] = "Остановить анимацию"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.GenerateEvent = {
    [en] = "Generate user event";
    [de] = "Benutzerdefiniertes Ereignis erstellen";
    [fr] = "?";
    [ru] = "Вызвать событие"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.SetUnequipDestination = {
    [en] = "Set unequip destination";
    [de] = "Ziel für das Ablegen von Ausrüstung festlegen";
    [fr] = "?";
    [ru] = "Место снаряжения в сумках";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThen = {
    [en] = "Conditional (if...then...)";
    [de] = "Bedingt (wenn...dann...)";
    [fr] = "?";
    [ru] = "Условие (если ... то ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThenElse = {
    [en] = "Conditional (if...then...else...)";
    [de] = "Bedingt (wenn...dann...sonst)";
    [fr] = "?";
    [ru] = "Условие (если ... то ... иначе ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.If = {
    [en] = "IF";
    [de] = "WENN";
    [fr] = "?";
    [ru] = "ЕСЛИ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Else = {
    [en] = "ELSE";
    [de] = "SONST";
    [fr] = "?";
    [ru] = "ИНАЧЕ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.EndIf = {
    [en] = "END-IF";
    [de] = "ENDE-WENN";
    [fr] = "?";
    [ru] = "КОНЕЦ ЕСЛИ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Include = {
    [en] = "Include other sequence";
    [de] = "Weitere Sequenz einbeziehen";
    [fr] = "?";
    [ru] = "Порядок другой панели"
}
text.SequenceEditor.RemoveItem = {
    [en] = "Remove <item>";
    [de] = "<item> entfernen";
    [fr] = "?";
    [ru] = "Снять: <item>"
};
text.SequenceEditor.PreferredBagSlot = {
    [en] = "Preferred bag slot";
    [de] = "bevorzugtes Inventarfeld";
    [fr] = "?";
    [ru] = "Желаемая ячейка сумок"
}
text.SequenceEditor.EquipmentType = {
    [en] = "Equipment type";
    [de] = "Ausrüstungstyp";
    [fr] = "?";
    [ru] = "Тип снаряжения"
}
text.SequenceEditor.EquipmentSlots = {};
text.SequenceEditor.EquipmentSlots.Back = {
    [en] = "backpack / cape";
    [de] = "Rucksack / Umhang";
    [fr] = "?";
    [ru] = "котомка / плащ"
};
text.SequenceEditor.EquipmentSlots.Boots = {
    [en] = "boots";
    [de] = "Stiefel / Schuhe";
    [fr] = "?";
    [ru] = "обувь"
};
text.SequenceEditor.EquipmentSlots.Bracelet1 = {
    [en] = "left bracelet";
    [de] = "linkes Armband";
    [fr] = "?";
    [ru] = "левый браслет"
};
text.SequenceEditor.EquipmentSlots.Bracelet2 = {
    [en] = "right bracelet";
    [de] = "rechtes Armband";
    [fr] = "?";
    [ru] = "правый браслет"
};
text.SequenceEditor.EquipmentSlots.Bridle = {
    [en] = "bridle";
    [de] = "Zaumzeug";
    [fr] = "?";
    [ru] = "уздечка"
};
text.SequenceEditor.EquipmentSlots.Chest = {
    [en] = "shirt";
    [de] = "Hemd";
    [fr] = "?";
    [ru] = "нагрудник"
};
text.SequenceEditor.EquipmentSlots.Class = {
    [en] = "class item";
    [de] = "Klassengegenstand";
    [fr] = "?";
    [ru] = "классовый предмет"
};
text.SequenceEditor.EquipmentSlots.CraftTool = {
    [en] = "crafting tool";
    [de] = "Werkzeug";
    [fr] = "?";
    [ru] = "ремесл. инструмент"
};
text.SequenceEditor.EquipmentSlots.Earring1 = {
    [en] = "left earring";
    [de] = "linker Ohrring";
    [fr] = "?";
    [ru] = "левая серьга"
};
text.SequenceEditor.EquipmentSlots.Earring2 = {
    [en] = "right earring";
    [de] = "rechter Ohrring";
    [fr] = "?";
    [ru] = "правая серьга"
};
text.SequenceEditor.EquipmentSlots.Gloves = {
    [en] = "gloves";
    [de] = "Handschuhe";
    [fr] = "?";
    [ru] = "перчатки"
};
text.SequenceEditor.EquipmentSlots.Head = {
    [en] = "headgear";
    [de] = "Kopfbedeckung";
    [fr] = "?";
    [ru] = "головной убор"
};
text.SequenceEditor.EquipmentSlots.Instrument = {
    [en] = "musical instrument";
    [de] = "Musikinstrument";
    [fr] = "?";
    [ru] = "муз. инструмент"
};
text.SequenceEditor.EquipmentSlots.Legs = {
    [en] = "legwear";
    [de] = "Beinkleider";
    [fr] = "?";
    [ru] = "штаны"
};
text.SequenceEditor.EquipmentSlots.Necklace = {
    [en] = "necklace";
    [de] = "Halskette";
    [fr] = "?";
    [ru] = "ожерелье"
};
text.SequenceEditor.EquipmentSlots.Pocket = {
    [en] = "pocket item";
    [de] = "Beutelitem";
    [fr] = "?";
    [ru] = "предмет в кармане"
};
text.SequenceEditor.EquipmentSlots.PrimaryWeapon = {
    [en] = "primary weapon";
    [de] = "Hauptwaffe";
    [fr] = "?";
    [ru] = "основное оружие"
};
text.SequenceEditor.EquipmentSlots.RangedWeapon = {
    [en] = "ranged weapon";
    [de] = "Fernkampfwaffe";
    [fr] = "?";
    [ru] = "оружие д. боя"
};
text.SequenceEditor.EquipmentSlots.Ring1 = {
    [en] = "left ring";
    [de] = "linker Ring";
    [fr] = "?";
    [ru] = "левое кольцо"
};
text.SequenceEditor.EquipmentSlots.Ring2 = {
    [en] = "right ring";
    [de] = "rechter Ring";
    [fr] = "?";
    [ru] = "правое кольцо"
};
text.SequenceEditor.EquipmentSlots.SecondaryWeapon = {
    [en] = "secondary weapon";
    [de] = "Zweitwaffe";
    [fr] = "?";
    [ru] = "доп. оружие"
};
text.SequenceEditor.EquipmentSlots.Shield = {
    [en] = "shield";
    [de] = "Schild";
    [fr] = "?";
    [ru] = "щит"
};
text.SequenceEditor.EquipmentSlots.Shoulder = {
    [en] = "shoulders";
    [de] = "Schultern";
    [fr] = "?";
    [ru] = "наплечники"
};

-- "Event behaviours" submenu appearing in both the Group and Bar right-click menus
text.EventBehaviorsMenu = {};
text.EventBehaviorsMenu.EnableEvents = {
    [en] = "Enable";
    [de] = "Aktivieren";
    [fr] = "?";
    [ru] = "Включить"
}
text.EventBehaviorsMenu.DisableEvents = {
    [en] = "Disable";
    [de] = "Deaktivieren";
    [fr] = "?";
    [ru] = "Отключить"
}
text.EventBehaviorsMenu.Remove = {
    [en] = "Remove";
    [de] = "Entfernen";
    [fr] = "?";
    [ru] = "Удалить"
}
text.EventBehaviorsMenu.CurrentBehaviors = {
    [en] = "Current behaviours";
    [de] = "Aktuelles Verhalten";
    [fr] = "?";
    [ru] = "Текущие реакции"
}
text.EventBehaviorsMenu.AddBehavior = {
    [en] = "Add behaviour";
    [de] = "Verhaltensregel hinzufügen";
    [fr] = "?";
    [ru] = "Добавить реакцию"
}
-- Actions
text.EventBehaviorsMenu.Actions = {};
text.EventBehaviorsMenu.Actions.ShowGroup = {
    [en] = "Show group";
    [de] = "Gruppe anzeigen";
    [fr] = "?";
    [ru] = "Показать группу"
}
text.EventBehaviorsMenu.Actions.HideGroup = {
    [en] = "Hide group";
    [de] = "Gruppe ausblenden";
    [fr] = "?";
    [ru] = "Скрыть группу"
}
text.EventBehaviorsMenu.Actions.ResetGroup = {
    [en] = "Reset group";
    [de] = "Gruppe zurücksetzen";
    [fr] = "?";
    [ru] = "Сбросить группу"
}
text.EventBehaviorsMenu.Actions.ExpandGroup = {
    [en] = "Expand group";
    [de] = "Gruppe ausklappen";
    [fr] = "?";
    [ru] = "?"
}
text.EventBehaviorsMenu.Actions.CollapseGroup = {
    [en] = "Collapse group";
    [de] = "Gruppe einklappen";
    [fr] = "?";
    [ru] = "?"
}
text.EventBehaviorsMenu.Actions.ShowBar = {
    [en] = "Show bar";
    [de] = "Leiste anzeigen";
    [fr] = "?";
    [ru] = "Показать панель"
}
text.EventBehaviorsMenu.Actions.HideBar = {
    [en] = "Hide bar";
    [de] = "Leiste ausblenden";
    [fr] = "?";
    [ru] = "Скрыть панель"
}
text.EventBehaviorsMenu.Actions.ResetBar = {
    [en] = "Reset bar";
    [de] = "Leiste zurücksetzen";
    [fr] = "?";
    [ru] = "Сбросить панель"
}
text.EventBehaviorsMenu.Actions.ExpandBar = {
    [en] = "Expand bar";
    [de] = "Leiste ausklappen";
    [fr] = "?";
    [ru] = "?"
}
text.EventBehaviorsMenu.Actions.CollapseBar = {
    [en] = "Collapse bar";
    [de] = "Leiste einklappen";
    [fr] = "?";
    [ru] = "?"
}
text.EventBehaviorsMenu.Actions.MoveToCursor = {
    [en] = "Move bar under mouse cursor";
    [de] = "Leiste unter dem Mauszeiger bewegen";
    [fr] = "?";
    [ru] = "Переместить панель к указателю мыши"
}
text.EventBehaviorsMenu.Triggers = {};
text.EventBehaviorsMenu.Triggers.AtStartup = {
    [en] = "at startup";
    [de] = "beim Start";
    [fr] = "?";
    [ru] = "при загрузке плагина"
}
text.EventBehaviorsMenu.Triggers.WhenCombatBegins = {
    [en] = "when combat begins";
    [de] = "wenn der Kampf beginnt";
    [fr] = "?";
    [ru] = "при начале боя"
}
text.EventBehaviorsMenu.Triggers.WhenCombatEnds = {
    [en] = "when combat ends";
    [de] = "wenn der Kampf endet";
    [fr] = "?";
    [ru] = "при завершении боя"
}
text.EventBehaviorsMenu.Triggers.WhenEventOccurs = {
    [en] = "when user event occurs";
    [de] = "bei Eintreten eines benutzerdefinierten Ereignisses";
    [fr] = "?";
    [ru] = "при вызове события"
}
text.EventBehaviorsMenu.Triggers.WhenMouseArrives = {
    [en] = "when mouse arrives";
    [de] = "bei Ankunft der Maus";
    [fr] = "?";
    [ru] = "если указатель мыши появился в пределах панели"
}
text.EventBehaviorsMenu.Triggers.WhenMouseDeparts = {
    [en] = "when mouse departs";
    [de] = "bei Verlassen der Maus";
    [fr] = "?";
    [ru] = "если указатель мыши покинул пределы панели"
}

-- Add translations to the global database (see Thurallor.Common.Utils.Locale.lua)
L:AddText(text);

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