-- Shorthand for languages
local en = Turbine.Language.English;
local fr = Turbine.Language.French;
local de = Turbine.Language.German;
local ru = Turbine.Language.Russian;
local text = {};
-- Hello message that appears when plugin is loaded
text.HelloMessage = {
[en] = "<u><rgb=#DAA520>SequenceBars v<version>, by Thurallor</rgb></u>";
[de] = "<u><rgb=#DAA520>Sequenzleisten v<version> von Thurallor</rgb></u>";
[fr] = "?";
[ru] = "<u><rgb=#DAA520>SequenceBars v<version> Ð¾Ñ Thurallor</rgb></u>__"
};
-- Verbose help windows
text.Help = {};
text.Help.CantDetectScreenSize = {};
text.Help.CantDetectScreenSize.Title = {
[en] = "Can't detect screen size";
[de] = "?";
[fr] = "?";
[ru] = "?"
}
text.Help.CantDetectScreenSize.Content = {
[en] = "SequenceBars has detected that you are in \"Full Screen (Windowed)\" mode.\n\nIn this configuration, because of a bug in the Lua API, plugins cannot detect the screen size. This can cause your bars to be located in the wrong place on the screen.\n\nTo allow the plugin to detect the screen size, please do the following:\n 1. Switch to \"Full Screen\" mode.\n 2. Move the mouse cursor over the red border.\n 3. Switch back to \"Full Screen (Windowed)\" mode.";
[de] = "?";
[fr] = "?";
[ru] = "?"
}
-- Chat command for controlling SequenceBars plugin
text.ShellCommand = {};
text.ShellCommand.Command = {
[en] = "sb";
[de] = "sb";
[fr] = "sb";
[ru] = "sb"
};
text.ShellCommand.Options = {
[en] = "options";
[de] = "options";
[fr] = "options";
[ru] = "options"
};
text.ShellCommand.Event = {
[en] = "event";
[de] = "event";
[fr] = "event";
[ru] = "event"
};
text.ShellCommand.Events = {
[en] = "events";
[de] = "events";
[fr] = "events";
[ru] = "events"
};
text.ShellCommand.ShortHelp = {
[en] = "Command for controlling the SequenceBars plugin.";
[de] = "?";
[fr] = "?";
[ru] = "Ðоманда Ð´Ð»Ñ ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð¾Ð¼ SequenceBars."
};
text.ShellCommand.LongHelp = {
[en] = "SequenceBars commands:\n" ..
" /sb options : Opens the main options panel.\n" ..
" /sb event <event> : Triggers the specified user-defined <event>.\n" ..
" /sb events : Lists the currently-defined events (if any).";
[de] = "?";
[fr] = "?";
[ru] = "ÐÐ¾Ð¼Ð°Ð½Ð´Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° SequenceBars:\n" ..
" /sb options : ÐÑкÑÑÑÑ Ð½Ð°ÑÑÑойки плагина.\n" ..
" /sb event <event> : ÐÑзваÑÑ Ð¿Ð¾Ð»ÑзоваÑелÑÑкое ÑобÑÑие <event>.\n" ..
" /sb events : ÐоказаÑÑ ÑпиÑок полÑзоваÑелÑÑкиÑ
ÑобÑÑий (еÑли еÑÑÑ).";
};
text.ItemMoved = {
[en] = "Item moved from bag slot <source> to bag slot <destination>.";
[de] = "?";
[fr] = "?";
[ru] = "ЯÑейка ÑÑмки пÑедмеÑа изменилаÑÑ Ñ <source> на <destination>.";
};
-- Short instructions appearing in the Options menu in the Plugin Manager
text.PluginManager = {};
text.PluginManager.OptionsTab = {};
text.PluginManager.OptionsTab.Instructions = {
[en] = "Bars and groups are listed below. Right-click for options.";
[de] = "Leisten und Gruppen sind unten aufgeführt. Rechts-Klick für Optionen.";
[fr] = "?";
[ru] = "Ðанели и гÑÑппÑ. ЩелкниÑе пÑавой кнопкой, ÑÑÐ¾Ð±Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð¼ÐµÐ½Ñ."
};
text.PluginManager.OptionsTab.GlobalSettings = {
[en] = "Global settings";
[de] = "Globale Einstellungen";
[fr] = "?";
[ru] = "ÐбÑие наÑÑÑойки"
};
text.PluginManager.OptionsTab.GlobalSettingsTabWidth = {
[en] = 150;
[de] = 200;
[fr] = "?";
[ru] = 160
};
text.PluginManager.OptionsTab.GlobalSettingsTab = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.Language = {
[en] = "Language:";
[de] = "Sprache:";
[fr] = "Langue:";
[ru] = "ЯзÑк:"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.English = {
[en] = "English";
[de] = "Englisch";
[fr] = "Anglais";
[ru] = "ÐнглийÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.German = {
[en] = "German";
[de] = "Deutsch (â translation help needed!)";
[fr] = "Allemand";
[ru] = "ÐемеÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.French = {
[en] = "French";
[de] = "Französisch";
[fr] = "Français (â translation help needed!)";
[ru] = "ФÑанÑÑзÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.Russian = {
[en] = "Russian";
[de] = "Russe";
[fr] = "Russie";
[ru] = "Ð ÑÑÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.SnapToGrid = {
[en] = "Snap to Grid";
[de] = "Am Raster ausrichten";
[fr] = "?";
[ru] = "ÐÑивÑзаÑÑ Ðº ÑеÑке"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiScale = {
[en] = "Scale";
[de] = "?";
[fr] = "?";
[ru] = "ÐаÑÑÑаб"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiOpacity = {
[en] = "Opacity";
[de] = "?";
[fr] = "?";
[ru] = "ÐепÑозÑаÑноÑÑÑ"
};
text.PluginManager.OptionsTab.Directory = {
[en] = "Directory";
[de] = "Verzeichnis";
[fr] = "?";
[ru] = "СпиÑок панелей"
};
text.PluginManager.OptionsTab.DirectoryTabWidth = {
[en] = 115;
[de] = 130;
[fr] = "?";
[ru] = 145
};
text.PluginManager.OptionsTab.Show = {
[en] = "Show";
[de] = "Zeigen";
[fr] = "?";
[ru] = "ÐоказаÑÑ"
};
text.PluginManager.OptionsTab.Hide = {
[en] = "Hide";
[de] = "Ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ"
};
text.PluginManager.OptionsTab.ShowHideButtonWidth = {
[en] = 50;
[de] = 80;
[fr] = "?";
[ru] = 75
};
-- Names that are assigned when something is created
text.Default = {};
text.Default.BarName = {
[en] = "New bar";
[de] = "Neue Leiste";
[fr] = "?";
[ru] = "ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.Default.GroupName = {
[en] = "New group";
[de] = "Neue Gruppe";
[fr] = "?";
[ru] = "ÐÐ¾Ð²Ð°Ñ Ð³ÑÑппа"
};
text.Default.GlobalName = {
[en] = "<name>'s Sequence Bars";
[de] = "<name>s Sequenzleisten";
[fr] = "?";
[ru] = "Ðанели пеÑÑонажа <name>"
};
-- Global context menu items
text.GlobalMenu = {};
text.GlobalMenu.HideAll = {
[en] = "Hide all";
[de] = "Alle ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð²Ñе"
};
text.GlobalMenu.CreateNewGroup = {
[en] = "Create new group";
[de] = "Neue Gruppe erzeugen";
[fr] = "?";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð³ÑÑппÑ"
};
text.GlobalMenu.GlobalSettings = {
[en] = "Global settings...";
[de] = "Globale Einstellungen...";
[fr] = "?";
[ru] = "ÐбÑие наÑÑÑойки..."
};
text.GlobalMenu.Undelete = {
[en] = "Undelete";
[de] = "Undelete";
[fr] = "?";
[ru] = "ÐÑмениÑÑ Ñдаление"
};
text.GlobalMenu.UndeleteMenu = {};
text.GlobalMenu.UndeleteMenu.GroupName = {
[en] = "''<name>''";
[de] = "«<name>»";
[fr] = "?";
[ru] = "''<name>''"
};
text.GlobalMenu.EmptyTrash = {
[en] = "Empty trash";
[de] = "Papierkorb leeren";
[fr] = "?";
[ru] = "ÐÑиÑÑиÑÑ Ñдаленное"
};
-- Group context menu items
text.GroupMenu = {};
text.GroupMenu.Hide = {
[en] = "Hide group";
[de] = "Gruppe ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.CloneGroup = {
[en] = "Clone group";
[de] = "Gruppe klonen";
[fr] = "?";
[ru] = "СкопиÑоваÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.DeleteGroup = {
[en] = "Delete group";
[de] = "Gruppe löschen";
[fr] = "?";
[ru] = "УдалиÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.ExportGroup = {
[en] = "Export group...";
[de] = "?";
[fr] = "?";
[ru] = "ÐкÑпоÑÑиÑоваÑÑ Ð³ÑÑппÑ..."
};
text.GroupMenu.Import = {
[en] = "Import...";
[de] = "?";
[fr] = "?";
[ru] = "ÐмпоÑÑиÑоваÑÑ..."
};
text.GroupMenu.Undelete = {
[en] = "Undelete";
[de] = "Undelete";
[fr] = "?";
[ru] = "ÐÑмениÑÑ Ñдаление"
};
text.GroupMenu.UndeleteMenu = {};
text.GroupMenu.UndeleteMenu.BarName = {
[en] = "''<name>'' (Bar)";
[de] = "«<name>» (Leiste)";
[fr] = "?";
[ru] = "''<name>'' (панелÑ)"
};
text.GroupMenu.UndeleteMenu.GroupName = {
[en] = "''<name>'' (Group)";
[de] = "«<name>» (Gruppe)";
[fr] = "?";
[ru] = "''<name>'' (гÑÑппа)"
};
text.GroupMenu.CreateNewBar = {
[en] = "Create new bar";
[de] = "Neue Leiste erzeugen";
[fr] = "?";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.GroupMenu.CreateNewSubgroup = {
[en] = "Create new group";
[de] = "Neue Gruppe erzeugen";
[fr] = "?";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð³ÑÑппÑ";
};
text.GroupMenu.ArrangeBars = {
[en] = "Arrange bars";
[de] = "Leisten anordnen";
[fr] = "?";
[ru] = "РаÑположиÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸"
};
text.GroupMenu.GroupEventBehaviors = {
[en] = "Group event behaviours";
[de] = "?";
[fr] = "?";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (гÑÑппа)"
};
text.GroupMenu.GlobalEventBehaviors = {
[en] = "Global event behaviours";
[de] = "?";
[fr] = "?";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (гÑÑппа)"
};
text.GroupMenu.ArrangeBarsMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVertically = {
[en] = "Align vertically";
[de] = "Vertikal ausrichten";
[fr] = "?";
[ru] = "ÐÑÑовнÑÑÑ Ð¿Ð¾ веÑÑикали"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Tops = {
[en] = "Tops";
[de] = "Oberseiten";
[fr] = "?";
[ru] = "Ðо веÑÑ
Ð½ÐµÐ¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Bottoms = {
[en] = "Bottoms";
[de] = "Unterseite";
[fr] = "?";
[ru] = "Ðо Ð½Ð¸Ð¶Ð½ÐµÐ¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Middles = {
[en] = "Middles";
[de] = "Mitten";
[fr] = "?";
[ru] = "Ðо ÑеÑедине"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontally = {
[en] = "Align horizontally";
[de] = "Waagerecht ausrichten";
[fr] = "?";
[ru] = "ÐÑÑовнÑÑÑ Ð¿Ð¾ гоÑизонÑали"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.LeftSides = {
[en] = "Left sides";
[de] = "Linke Seite";
[fr] = "?";
[ru] = "Ðо Ð»ÐµÐ²Ð¾Ð¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.RightSides = {
[en] = "Right sides";
[de] = "Rechten Seite";
[fr] = "?";
[ru] = "Ðо пÑÐ°Ð²Ð¾Ð¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.Centers = {
[en] = "Centers";
[de] = "Zentren";
[fr] = "?";
[ru] = "Ðо ÑенÑÑÑ"
};
text.GroupMenu.Expand = {
[en] = "Expand group";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.GroupMenu.Collapse = {
[en] = "Collapse group";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.GroupMenu.GroupSettings = {
[en] = "Group settings";
[de] = "Gruppenoptionen";
[fr] = "?";
[ru] = "ÐаÑÑÑойки гÑÑппÑ"
};
text.GroupMenu.GroupSettingsMenu = {};
text.GroupMenu.GroupSettingsMenu.Rename = {
[en] = "Rename...";
[de] = "Umbenennen...";
[fr] = "?";
[ru] = "ÐеÑеименоваÑÑ..."
};
text.GroupMenu.GroupSettingsMenu.BarsMoveTogether = {
[en] = "Bars move together";
[de] = "Leisten gemeinsam bewegen";
[fr] = "?";
[ru] = "ÐеÑемеÑаÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸ вмеÑÑе"
};
text.GroupMenu.Global = {
[en] = "Global operations";
[de] = "Globale Operationen";
[fr] = "?";
[ru] = "ÐбÑие дейÑÑвиÑ"
};
text.GroupMenu.GlobalMenu = text.GlobalMenu;
-- Bar context menu items
text.BarMenu = {};
text.BarMenu.Expand = {
[en] = "Expand";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.Collapse = {
[en] = "Collapse";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.Directory = {
[en] = "Directory...";
[de] = "Verzeichnis...";
[fr] = "?";
[ru] = "СпиÑок панелей..."
};
text.BarMenu.Find = {
[en] = "Find";
[de] = "Finden";
[fr] = "?";
[ru] = "ÐоказаÑÑ Ð½Ð° ÑкÑане"
};
text.BarMenu.Hide = {
[en] = "Hide";
[de] = "Ausblenden";
[fr] = "?";
[ru] = "СкÑÑÑÑ"
};
text.BarMenu.Position = {
[en] = "Position";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu = {};
text.BarMenu.PositionMenu.LockPosition = {
[en] = "Lock position";
[de] = "Verankern";
[fr] = "?";
[ru] = "ÐакÑепиÑÑ ÑаÑположение"
};
text.BarMenu.PositionMenu.RelativeTo = {
[en] = "Relative to";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu = {};
text.BarMenu.PositionMenu.RelativeToMenu.TopLeft = {
[en] = "Upper, left corner of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.TopCenter = {
[en] = "Midpoint of top edge of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.TopRight = {
[en] = "Upper, right corner of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleLeft = {
[en] = "Midpoint of left edge of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleCenter = {
[en] = "Center of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleRight = {
[en] = "Midpoint of right edge of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomLeft = {
[en] = "Lower, left corner of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomCenter = {
[en] = "Midpoint of bottom edge of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomRight = {
[en] = "Lower, right corner of screen";
[de] = "?";
[fr] = "?";
[ru] = "?"
};
text.BarMenu.EditSequence = {
[en] = "Edit sequence...";
[de] = "Sequenz ändern...";
[fr] = "?";
[ru] = "ÐзмениÑÑ Ð¿Ð¾ÑÑдок..."
};
text.BarMenu.Clone = {
[en] = "Clone";
[de] = "Klonen";
[fr] = "?";
[ru] = "СкопиÑоваÑÑ"
};
text.BarMenu.Delete = {
[en] = "Delete";
[de] = "Löschen";
[fr] = "?";
[ru] = "УдалиÑÑ"
};
text.BarMenu.Export = {
[en] = "Export...";
[de] = "?";
[fr] = "?";
[ru] = "ÐкÑпоÑÑ..."
};
text.BarMenu.EventBehaviors = {
[en] = "Event behaviours";
[de] = "?";
[fr] = "?";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (панелÑ)"
};
text.BarMenu.Settings = {
[en] = "Settings";
[de] = "Einstellungen";
[fr] = "?";
[ru] = "ÐаÑÑÑойки"
};
text.BarMenu.SettingsMenu = {};
text.BarMenu.SettingsMenu.Orientation = {
[en] = "Orientation";
[de] = "Ausrichtung";
[fr] = "?";
[ru] = "ÐапÑавление"
};
text.BarMenu.SettingsMenu.OrientationMenu = {};
text.BarMenu.SettingsMenu.OrientationMenu.Up = {
[en] = "Up";
[de] = "Aufwärts";
[fr] = "?";
[ru] = "ÐвеÑÑ
"
};
text.BarMenu.SettingsMenu.OrientationMenu.Down = {
[en] = "Down";
[de] = "Abwärts";
[fr] = "?";
[ru] = "Ðниз"
};
text.BarMenu.SettingsMenu.OrientationMenu.Right = {
[en] = "Right";
[de] = "Rechts";
[fr] = "?";
[ru] = "ÐпÑаво"
};
text.BarMenu.SettingsMenu.OrientationMenu.Left = {
[en] = "Left";
[de] = "Links";
[fr] = "?";
[ru] = "Ðлево"
};
text.BarMenu.SettingsMenu.Height = {
[en] = "Height";
[de] = "Höhe";
[fr] = "?";
[ru] = "ÐÑÑоÑа"
};
text.BarMenu.SettingsMenu.Width = {
[en] = "Width";
[de] = "Breite";
[fr] = "?";
[ru] = "ШиÑина"
};
text.BarMenu.SettingsMenu.HeightWidthMenu = {};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slot = {
[en] = "<num> slot";
[de] = "<num> Feld";
[fr] = "?";
[ru] = "ЯÑеек: <num>"
};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slots = {
[en] = "<num> slots";
[de] = "<num> Felder";
[fr] = "?";
[ru] = "ЯÑеек: <num>"
};
text.BarMenu.SettingsMenu.Cursor = {
[en] = "Cursor";
[de] = "Cursor";
[fr] = "?";
[ru] = "УказаÑелÑ"
};
text.BarMenu.SettingsMenu.CursorMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.Style = {
[en] = "Style";
[de] = "Style";
[fr] = "?";
[ru] = "СÑилÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Disabled = {
[en] = "Disabled";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallSquareGlow = {
[en] = "Small square glow";
[de] = "klein, quadratisch";
[fr] = "?";
[ru] = "ÐвадÑаÑ, Ñлабое ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeSquareGlow = {
[en] = "Large square glow";
[de] = "GroÃ, quadratisch";
[fr] = "?";
[ru] = "ÐвадÑаÑ, ÑилÑное ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallRoundGlow = {
[en] = "Small round glow";
[de] = "Klein, rund";
[fr] = "?";
[ru] = "ÐÑÑг, Ñлабое ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MediumRoundGlow = {
[en] = "Medium round glow";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑг, ÑÑеднее ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeRoundGlow = {
[en] = "Large round glow";
[de] = "GroÃ, rund";
[fr] = "?";
[ru] = "ÐÑÑг, ÑилÑное ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.PictureFrame = {
[en] = "Picture frame";
[de] = "Bilderrahmen";
[fr] = "?";
[ru] = "Рамка-изобÑажение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GlowingFrame = {
[en] = "Glowing frame";
[de] = "glühend Frame";
[fr] = "?";
[ru] = "Рамка Ñо ÑвеÑением";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame = {
[en] = "Ornate frame 1";
[de] = "verzierten Rahmen 1";
[fr] = "?";
[ru] = "Рамка Ñ ÑкÑаÑением 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame2 = {
[en] = "Ornate frame 2";
[de] = "verzierten Rahmen 2";
[fr] = "?";
[ru] = "Рамка Ñ ÑкÑаÑением 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame3 = {
[en] = "Ornate frame 3";
[de] = "verzierten Rahmen 3";
[fr] = "?";
[ru] = "Рамка Ñ ÑкÑаÑением 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GoldFrame = {
[en] = "Golden Frame";
[de] = "goldener Rahmen";
[fr] = "?";
[ru] = "Рамка золоÑаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.WireFrame = {
[en] = "Wire Frame";
[de] = "?";
[fr] = "?";
[ru] = "Рамка пÑоÑÑаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame1 = {
[en] = "Metal Frame 1";
[de] = "?";
[fr] = "?";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame2 = {
[en] = "Metal Frame 2";
[de] = "?";
[fr] = "?";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame3 = {
[en] = "Metal Frame 3";
[de] = "?";
[fr] = "?";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame4 = {
[en] = "Metal Frame 4";
[de] = "?";
[fr] = "?";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 4";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Orb = {
[en] = "Orb";
[de] = "?";
[fr] = "?";
[ru] = "ШаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.HugeOrb = {
[en] = "Huge Orb";
[de] = "?";
[fr] = "?";
[ru] = "Ð¨Ð°Ñ Ð±Ð¾Ð»ÑÑой";
};
text.BarMenu.SettingsMenu.CursorMenu.HomePosition = {
[en] = "Home position";
[de] = "Ausgangsposition";
[fr] = "?";
[ru] = "ÐаÑалÑÐ½Ð°Ñ Ð¿Ð¾Ð·Ð¸ÑиÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu.Slot = {
[en] = "Slot <num>";
[de] = "Feld <num>";
[fr] = "?";
[ru] = "ЯÑейка <num>"
};
text.BarMenu.SettingsMenu.Caption = {
[en] = "Caption";
[de] = "Beschriftung";
[fr] = "?";
[ru] = "Ðазвание"
};
text.BarMenu.SettingsMenu.CaptionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.Edit = {
[en] = "Edit...";
[de] = "Edit...";
[fr] = "?";
[ru] = "ÐзмениÑÑ..."
};
text.BarMenu.SettingsMenu.CaptionMenu.HideCaption = {
[en] = "Hide caption";
[de] = "Beschriftung verbergen";
[fr] = "?";
[ru] = "СкÑÑÑÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPosition = {
[en] = "Position";
[de] = "Position";
[fr] = "?";
[ru] = "РаÑположиÑÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Top = {
[en] = "Top";
[de] = "Oben";
[fr] = "?";
[ru] = "СвеÑÑ
Ñ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Bottom = {
[en] = "Bottom";
[de] = "Unten";
[fr] = "?";
[ru] = "СнизÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.LeftSide = {
[en] = "Left side";
[de] = "Links";
[fr] = "?";
[ru] = "Слева"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.RightSide = {
[en] = "Right side";
[de] = "Rechts";
[fr] = "?";
[ru] = "СпÑава"
};
text.BarMenu.SettingsMenu.Animation = {
[en] = "Animation";
[de] = "Animation";
[fr] = "?";
[ru] = "ÐнимаÑиÑ"
};
text.BarMenu.SettingsMenu.HideAutomatics = {
[en] = "Hide automatic slots";
[de] = "?";
[fr] = "?";
[ru] = "СкÑÑÑÑ ÑÑейки, ÑÑабаÑÑваÑÑие авÑомаÑиÑеÑки"
};
text.BarMenu.SettingsMenu.HideInactiveBranches = {
[en] = "Hide inactive branches";
[de] = "?";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð½ÐµÐ°ÐºÑивÑне ÑÑÐ»Ð¾Ð²Ð¸Ñ Ð¿Ð¾ÑÑдка панели"
};
text.BarMenu.SettingsMenu.Color = {
[en] = "Color...";
[de] = "Farbe...";
[fr] = "?";
[ru] = "ЦвеÑ..."
};
text.BarMenu.SettingsMenu.AnimationMenu = {};
text.BarMenu.SettingsMenu.AnimationMenu.Instantaneous = {
[en] = "Instantaneous";
[de] = "?";
[fr] = "?";
[ru] = "ÐгновеннаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Disabled = {
[en] = "Disabled";
[de] = "Aus";
[fr] = "?";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Fast = {
[en] = "Fast";
[de] = "Schnell";
[fr] = "?";
[ru] = "ÐÑÑÑÑаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Slow = {
[en] = "Slow";
[de] = "Langsam";
[fr] = "?";
[ru] = "ÐедленнаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.VerySlow = {
[en] = "Very slow";
[de] = "Sehr langsam";
[fr] = "?";
[ru] = "ÐÑÐµÐ½Ñ Ð¼ÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ"
};
text.BarMenu.Group = {
[en] = "Group operations";
[de] = "Gruppe Operationen";
[fr] = "?";
[ru] = "ÐейÑÑÐ²Ð¸Ñ Ñ Ð³ÑÑппой"
};
text.BarMenu.GroupMenu = text.GroupMenu;
text.BarMenu.Global = {
[en] = "Global operations";
[de] = "Globale Operationen";
[fr] = "?";
[ru] = "ÐбÑие дейÑÑвиÑ"
};
text.BarMenu.GlobalMenu = text.GlobalMenu;
-- Caption editor items
text.CaptionEditor = {};
text.CaptionEditor.Title = {};
text.CaptionEditor.Title.BarCaption = {
[en] = "Bar caption";
[de] = "Leistebeschriftung";
[fr] = "?";
[ru] = "Ðазвание панели"
};
text.CaptionEditor.Title.GroupName = {
[en] = "Group name";
[de] = "Gruppename";
[fr] = "?";
[ru] = "Ðазвание гÑÑппÑ"
};
text.CaptionEditor.Title.GlobalName = {
[en] = "Global name";
[de] = "Globale Name";
[fr] = "?";
[ru] = "ÐбÑее название"
};
text.CaptionEditor.Font = {
[en] = "Font";
[de] = "Schriftart";
[fr] = "?";
[ru] = "ШÑиÑÑ"
};
text.CaptionEditor.Color = {
[en] = "Color...";
[de] = "Farbe...";
[fr] = "?";
[ru] = "ЦвеÑ..."
};
-- Import and Export window items
text.ExportWindow = {};
text.ExportWindow.Title = {
[en] = "Exporting ''<name>''";
[de] = "?";
[fr] = "?";
[ru] = "ÐкÑпоÑÑ ''<name>''"
};
text.ExportWindow.Import = {
[en] = "Import";
[de] = "?";
[fr] = "?";
[ru] = "ÐмпоÑÑ"
};
text.ExportWindow.OK = {
[en] = "OK";
[de] = "?";
[fr] = "?";
[ru] = "ÐÐ"
};
text.ExportWindow.Compressed = {
[en] = "Compressed";
[de] = "?";
[fr] = "?";
[ru] = "СжаÑÑ"
};
text.ExportWindow.Compressing = {
[en] = "Compressing...";
[de] = "?";
[fr] = "?";
[ru] = "СжаÑие..."
};
text.ExportWindow.Encoding = {
[en] = "Encoding...";
[de] = "?";
[fr] = "?";
[ru] = "ÐодиÑование..."
};
text.ExportWindow.Exporting = {
[en] = "Exporting...";
[de] = "?";
[fr] = "?";
[ru] = "ÐкÑпоÑÑ..."
};
text.ExportWindow.ExportFailedTooBig = {
[en] = "Export failed. Cannot display more than 64 kB of data. Try exporting a smaller number of objects.";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑибка пÑи ÑкÑпоÑÑе. ÐелÑÐ·Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð±Ð¾Ð»ÑÑе 64 ÐРданнÑÑ
. ÐопÑобÑйÑе ÑменÑÑиÑÑ ÐºÐ¾Ð»Ð¸ÑеÑÑво обÑекÑов, вÑбÑаннÑÑ
Ð´Ð»Ñ ÑкÑпоÑÑа."
};
text.ExportWindow.UncompressedDataTooBig = {
[en] = "Error: Cannot display the uncompressed data, because it is larger than 64 kB.";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑибка. ÐелÑÐ·Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð´Ð°Ð½Ð½Ñе в ÑиÑаемом виде, Ñ.к. иÑ
ÑÐ°Ð·Ð¼ÐµÑ Ð¿ÑевÑÑÐ°ÐµÑ 64 ÐÐ."
};
text.ImportWindow = {};
text.ImportWindow.Title = {
[en] = "Importing into ''<group>''";
[de] = "?";
[fr] = "?";
[ru] = "ÐмпоÑÑ Ð² ''<group>''"
};
text.ImportWindow.PasteDataHere = {
[en] = "Paste exported data here (Ctrl+V):";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑавÑÑе ÑкÑпоÑÑиÑованнÑе даннÑе (Ctrl+V)"
};
text.ImportWindow.Decompressing = {
[en] = "Decompressing...";
[de] = "?";
[fr] = "?";
[ru] = "ÐзвлеÑение..."
};
text.ImportWindow.Decoding = {
[en] = "Decoding...";
[de] = "?";
[fr] = "?";
[ru] = "ÐекодиÑование..."
};
text.ImportWindow.Importing = {
[en] = "Importing:";
[de] = "?";
[fr] = "?";
[ru] = "ÐмпоÑÑиÑовано:"
};
text.ImportWindow.InvalidEncoding = {
[en] = "Error: Invalid encoding!";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑибка в кодиÑовке!"
};
text.ImportWindow.ParseError = {
[en] = "Parse error: ";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑибка пÑи ÑÑении даннÑÑ
: "
};
text.ImportWindow.NothingToDo = {
[en] = "Nothing to do!";
[de] = "?";
[fr] = "?";
[ru] = "ÐеÑего импоÑÑиÑоваÑÑ!"
};
-- Sequence editor items
text.SequenceEditor = {};
text.SequenceEditor.Title = {
[en] = "Editing ''<name>''";
[de] = "Editieren «<name>»";
[fr] = "?";
[ru] = "Ðзменение ''<name>''"
};
text.SequenceEditor.Instructions = {
[en] = "Drag icons here from your inventory or skills.\nRight-click for other actions.";
[de] = "Ziehe die Symbole von Gegenständen oder Fertigkeiten in die Felder. Rechts-Klick für andere Aktionen.";
[fr] = "?";
[ru] = "ÐеÑеÑаÑиÑе ÑÑда иконки пÑедмеÑов или Ñмений.\nÐÐÐ: дополниÑелÑнÑе дейÑÑвиÑ."
}
text.SequenceEditor.SequenceTab = {
[en] = "Sequence";
[de] = "Sequenz";
[fr] = "?";
[ru] = "ÐоÑÑдок"
}
text.SequenceEditor.SlotTab = {
[en] = "Slot";
[de] = "Feld";
[fr] = "?";
[ru] = "ЯÑейка"
}
text.SequenceEditor.StandardQuickslot = {
[en] = "Standard quickslot";
[de] = "?";
[fr] = "?";
[ru] = "ЯÑейка бÑÑÑÑого доÑÑÑпа"
}
text.SequenceEditor.SpecialSlot = {
[en] = "Special slot";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÐ¾Ð±Ð°Ñ ÑÑейка"
}
text.SequenceEditor.EventName = {
[en] = "Event name";
[de] = "?";
[fr] = "?";
[ru] = "Ðазвание ÑобÑÑиÑ"
}
text.SequenceEditor.ChatCommand = {
[en] = "Chat command";
[de] = "?";
[fr] = "?";
[ru] = "Ðоманда ÑаÑа"
}
text.SequenceEditor.ChangeIcon = {
[en] = "Icon";
[de] = "Symbole";
[fr] = "?";
[ru] = "Ðконка"
}
text.SequenceEditor.TextOverlay = {
[en] = "Text overlay";
[de] = "?";
[fr] = "?";
[ru] = "ТекÑÑ Ð¿Ð¾Ð²ÐµÑÑ
"
}
text.SequenceEditor.Condition = {
[en] = "Condition";
[de] = "?";
[fr] = "?";
[ru] = "УÑловие"
}
text.SequenceEditor.ConditionTypes = {};
text.SequenceEditor.ConditionTypes.Always = {
[en] = "(Always)";
[de] = "?";
[fr] = "?";
[ru] = "(ÐÑегда)"
}
text.SequenceEditor.ConditionTypes.Never = {
[en] = "(Never)";
[de] = "?";
[fr] = "?";
[ru] = "(Ðикогда)"
}
text.SequenceEditor.ConditionTypes.OtherEffect = {
[en] = "(Other effect)";
[de] = "?";
[fr] = "?";
[ru] = "(ÐÑÑгой ÑÑÑекÑ)"
}
text.SequenceEditor.ConditionTypes.OtherEffectHelp = {
-- Target effects tracking is so buggy as to be useless. Hoping Turbine addresses this bug soon.
[en] = "This plugin only knows about the effects that you have observed while the plugin is running. If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character, so the plugin can \"discover\" it.";
[de] = "?";
[fr] = "?";
[ru] = "Ðлагин Ñ
ÑÐ°Ð½Ð¸Ñ Ð¸ÑÑоÑÐ¸Ñ ÑÑÑекÑов, полÑÑеннÑÑ
во вÑÐµÐ¼Ñ ÐµÐ³Ð¾ ÑабоÑÑ. ЧÑÐ¾Ð±Ñ ÑÑÑÐµÐºÑ Ð¿Ð¾ÑвилÑÑ Ð² ÑпиÑке, ÑледÑÐµÑ ÐµÐ³Ð¾ \"оÑкÑÑÑÑ\"."
}
text.SequenceEditor.ConditionTypes.PlayerEffectDisease = {
[en] = "Debuff: Disease";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: ÐолезнÑ"
}
text.SequenceEditor.ConditionTypes.PlayerEffectFear = {
[en] = "Debuff: Fear";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: СÑÑаÑ
"
}
text.SequenceEditor.ConditionTypes.PlayerEffectPoison = {
[en] = "Debuff: Poison";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Яд"
}
text.SequenceEditor.ConditionTypes.PlayerEffectWound = {
[en] = "Debuff: Wound";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Ранение"
}
text.SequenceEditor.ConditionTypes.PlayerEffectOther = {
[en] = "Effect is present";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ð¿ÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.NotPlayerEffectOther = {
[en] = "Effect not present";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ð¾ÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.TargetEffectDisease = {
[en] = "Target has debuff: Disease";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: ÐолезнÑ"
}
text.SequenceEditor.ConditionTypes.TargetEffectFear = {
[en] = "Target has debuff: Fear";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: СÑÑаÑ
"
}
text.SequenceEditor.ConditionTypes.TargetEffectPoison = {
[en] = "Target has debuff: Poison";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: Яд"
}
text.SequenceEditor.ConditionTypes.TargetEffectWound = {
[en] = "Target has debuff: Wound";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: Ранение"
}
text.SequenceEditor.ConditionTypes.TargetEffectOther = {
[en] = "Target has effect";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: пÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.NotTargetEffectOther = {
[en] = "Target doesn't have effect";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑÐµÐºÑ Ñели: оÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.SkillReady = {
[en] = "Skill is ready";
[de] = "?";
[fr] = "?";
[ru] = "Умение гоÑово"
}
text.SequenceEditor.ConditionTypes.SkillNotReady = {
[en] = "Skill not ready";
[de] = "?";
[fr] = "?";
[ru] = "Умение не гоÑово"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x"] = {
[en] = "Morale < x";
[de] = "?";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
< x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x%"] = {
[en] = "Morale < x%";
[de] = "?";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
< x%"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x"] = {
[en] = "Morale > x";
[de] = "?";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
> x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x%"] = {
[en] = "Morale > x%";
[de] = "?";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
> x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x"] = {
[en] = "Target Morale < x";
[de] = "?";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
Ñели < x"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x%"] = {
[en] = "Target Morale < x%";
[de] = "?";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
Ñели < x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x"] = {
[en] = "Target Morale > x";
[de] = "?";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
Ñели > x"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x%"] = {
[en] = "Target Morale > x%";
[de] = "?";
[fr] = "?";
[ru] = "Ðоевой дÑÑ
Ñели > x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x"] = {
[en] = "Power < x";
[de] = "?";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ < x"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x%"] = {
[en] = "Power < x%";
[de] = "?";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ < x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x"] = {
[en] = "Power > x";
[de] = "?";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ > x"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x%"] = {
[en] = "Power > x%";
[de] = "?";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ > x%"
}
text.SequenceEditor.ConditionTypes["TargetPower < x"] = {
[en] = "Target Power < x";
[de] = "?";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели < x"
}
text.SequenceEditor.ConditionTypes["TargetPower < x%"] = {
[en] = "Target Power < x%";
[de] = "?";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели < x%"
}
text.SequenceEditor.ConditionTypes["TargetPower > x"] = {
[en] = "Target Power > x";
[de] = "?";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели > x"
}
text.SequenceEditor.ConditionTypes["TargetPower > x%"] = {
[en] = "Target Power > x%";
[de] = "?";
[fr] = "?";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели > x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath < x%"] = {
[en] = "Beorning Wrath < x%";
[de] = "?";
[fr] = "?";
[ru] = "ÐеоÑнинг: ÑÑоÑÑÑ < x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath > x%"] = {
[en] = "Beorning Wrath > x%";
[de] = "?";
[fr] = "?";
[ru] = "ÐеоÑнинг: ÑÑоÑÑÑ > x%"
}
text.SequenceEditor.ConditionTypes["BeorningInBearForm"] = {
[en] = "Beorning in Bear Form";
[de] = "?";
[fr] = "?";
[ru] = "ÐеоÑнинг: медведÑ"
}
text.SequenceEditor.ConditionTypes["BeorningNotInBearForm"] = {
[en] = "Beorning Not in Bear Form";
[de] = "?";
[fr] = "?";
[ru] = "ÐеоÑнинг: Ñеловек"
}
text.SequenceEditor.ConditionTypes["ItemEquipped"] = {
[en] = "Item is equipped";
[de] = "?";
[fr] = "?";
[ru] = "СнаÑÑжение иÑполÑзÑеÑÑÑ"
}
text.SequenceEditor.ConditionTypes["ItemNotEquipped"] = {
[en] = "Item not equipped";
[de] = "?";
[fr] = "?";
[ru] = "СнаÑÑжение не иÑполÑзÑеÑÑÑ"
}
text.SequenceEditor.ConditionTypes["ItemQuantity > x"] = {
[en] = "Item quantity > x";
[de] = "?";
[fr] = "?";
[ru] = "?"
}
text.SequenceEditor.ConditionTypes["ItemQuantity < x"] = {
[en] = "Item quantity < x";
[de] = "?";
[fr] = "?";
[ru] = "?"
}
text.SequenceEditor.ConditionTypes["LuaScript"] = {
[en] = "~Lua Script~";
[de] = "?";
[fr] = "?";
[ru] = "~ÐÑÑажение Lua~"
}
text.SequenceEditor.AnyEqItem = {
[en] = "(Any item)";
[de] = "?";
[fr] = "?";
[ru] = "(ÐÑбой пÑедмеÑ)"
}
text.SequenceEditor.AnyEqSlot = {
[en] = "(Any slot)";
[de] = "?";
[fr] = "?";
[ru] = "(ÐÑбой Ñип)"
}
text.SequenceEditor.ShortcutType = {
[en] = "Type";
[de] = "?";
[fr] = "?";
[ru] = "Тип"
}
text.SequenceEditor.ShortcutTypes = {}
text.SequenceEditor.ShortcutTypes.Alias = {
[en] = "Alias";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑевдоним"
}
text.SequenceEditor.ShortcutTypes.Hobby = {
[en] = "Hobby";
[de] = "?";
[fr] = "?";
[ru] = "Хобби"
}
text.SequenceEditor.ShortcutTypes.Item = {
[en] = "Item";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑедмеÑ"
}
text.SequenceEditor.ShortcutTypes.Pet = {
[en] = "Pet";
[de] = "?";
[fr] = "?";
[ru] = "ÐиÑомеÑ"
}
text.SequenceEditor.ShortcutTypes.Skill = {
[en] = "Skill";
[de] = "?";
[fr] = "?";
[ru] = "Умение"
}
text.SequenceEditor.ShortcutTypes.Undefined = {
[en] = "Undefined";
[de] = "?";
[fr] = "?";
[ru] = "Ð/Ð"
}
text.SequenceEditor.ShortcutTypes.Undef = text.SequenceEditor.ShortcutTypes.Undefined;
text.SequenceEditor.Activation = {
[en] = "Activation";
[de] = "?";
[fr] = "?";
[ru] = "СÑабаÑÑвание"
}
text.SequenceEditor.WithLeftClick = {
[en] = "With left-click";
[de] = "?";
[fr] = "?";
[ru] = "ÐÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мÑÑи"
}
text.SequenceEditor.Automatic = {
[en] = "Automatic";
[de] = "?";
[fr] = "?";
[ru] = "ÐвÑомаÑиÑеÑки"
}
text.SequenceEditor.AdvanceToNextSlot = {
[en] = "Advance to next slot";
[de] = "?";
[fr] = "?";
[ru] = "ÐеÑеÑ
од к Ñлед. ÑÑейке"
}
text.SequenceEditor.WhenItemEquipped = {
[en] = "When item is equipped";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑли пÑÐµÐ´Ð¼ÐµÑ ÑкипиÑован"
}
text.SequenceEditor.OtherSequence = {
[en] = "Other Sequence";
[de] = "?";
[fr] = "?";
[ru] = "ÐоÑÑдок панели"
}
text.SequenceEditor.Unlink = {
[en] = "Unlink";
[de] = "?";
[fr] = "?";
[ru] = "ÐеÑенеÑÑи в ÑÑÑ"
}
text.SequenceEditor.UnlinkButtonWidth = {
[en] = 75;
[de] = "?";
[fr] = "?";
[ru] = "100"
}
text.SequenceEditor.RightClickMenu = {};
text.SequenceEditor.RightClickMenu.CloneSlot = {
[en] = "Clone slot";
[de] = "?";
[fr] = "?";
[ru] = "СкопиÑоваÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.InsertEmptySlot = {
[en] = "Insert empty slot";
[de] = "Leeren Feld einfügen";
[fr] = "?";
[ru] = "ÐÑÑавиÑÑ Ð¿ÑÑÑÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.DeleteSlot = {
[en] = "Delete slot";
[de] = "Feld löschen";
[fr] = "?";
[ru] = "ÐÑиÑÑиÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.CreateSpecialSlot = {
[en] = "Create special slot";
[de] = "Speziellen Feld erzeugen";
[fr] = "?";
[ru] = "СоздаÑÑ Ð¾ÑобÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu = {};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.RemoveEquipment = {
[en] = "Remove equipment";
[de] = "?";
[fr] = "?";
[ru] = "СнÑÑÑ ÑнаÑÑжение"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.ChatCommand = {
[en] = "Chat command";
[de] = "?";
[fr] = "?";
[ru] = "Ðоманда ÑаÑа"
}
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.StopAnimating = {
[en] = "Stop animating";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑÑановиÑÑ Ð°Ð½Ð¸Ð¼Ð°ÑиÑ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.GenerateEvent = {
[en] = "Generate user event";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑзваÑÑ ÑобÑÑие"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.SetUnequipDestination = {
[en] = "Set unequip destination";
[de] = "?";
[fr] = "?";
[ru] = "ÐеÑÑо ÑнаÑÑÐ¶ÐµÐ½Ð¸Ñ Ð² ÑÑмкаÑ
";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThen = {
[en] = "Conditional (if...then...)";
[de] = "?";
[fr] = "?";
[ru] = "УÑловие (еÑли ... Ñо ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThenElse = {
[en] = "Conditional (if...then...else...)";
[de] = "?";
[fr] = "?";
[ru] = "УÑловие (еÑли ... Ñо ... инаÑе ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.If = {
[en] = "IF";
[de] = "?";
[fr] = "?";
[ru] = "ÐСÐÐ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Else = {
[en] = "ELSE";
[de] = "?";
[fr] = "?";
[ru] = "ÐÐÐЧÐ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.EndIf = {
[en] = "END-IF";
[de] = "?";
[fr] = "?";
[ru] = "ÐÐÐÐЦ ÐСÐÐ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Include = {
[en] = "Include other sequence";
[de] = "?";
[fr] = "?";
[ru] = "ÐоÑÑдок дÑÑгой панели"
}
text.SequenceEditor.RemoveItem = {
[en] = "Remove <item>";
[de] = "?";
[fr] = "?";
[ru] = "СнÑÑÑ: <item>"
};
text.SequenceEditor.PreferredBagSlot = {
[en] = "Preferred bag slot";
[de] = "?";
[fr] = "?";
[ru] = "ÐÐµÐ»Ð°ÐµÐ¼Ð°Ñ ÑÑейка ÑÑмок"
}
text.SequenceEditor.EquipmentType = {
[en] = "Equipment type";
[de] = "?";
[fr] = "?";
[ru] = "Тип ÑнаÑÑжениÑ"
}
text.SequenceEditor.EquipmentSlots = {};
text.SequenceEditor.EquipmentSlots.Back = {
[en] = "backpack / cape";
[de] = "?";
[fr] = "?";
[ru] = "коÑомка / плаÑ"
};
text.SequenceEditor.EquipmentSlots.Boots = {
[en] = "boots";
[de] = "?";
[fr] = "?";
[ru] = "обÑвÑ"
};
text.SequenceEditor.EquipmentSlots.Bracelet1 = {
[en] = "left bracelet";
[de] = "?";
[fr] = "?";
[ru] = "левÑй бÑаÑлеÑ"
};
text.SequenceEditor.EquipmentSlots.Bracelet2 = {
[en] = "right bracelet";
[de] = "?";
[fr] = "?";
[ru] = "пÑавÑй бÑаÑлеÑ"
};
text.SequenceEditor.EquipmentSlots.Bridle = {
[en] = "bridle";
[de] = "?";
[fr] = "?";
[ru] = "ÑздеÑка"
};
text.SequenceEditor.EquipmentSlots.Chest = {
[en] = "shirt";
[de] = "?";
[fr] = "?";
[ru] = "нагÑÑдник"
};
text.SequenceEditor.EquipmentSlots.Class = {
[en] = "class item";
[de] = "?";
[fr] = "?";
[ru] = "клаÑÑовÑй пÑедмеÑ"
};
text.SequenceEditor.EquipmentSlots.CraftTool = {
[en] = "crafting tool";
[de] = "?";
[fr] = "?";
[ru] = "ÑемеÑл. инÑÑÑÑменÑ"
};
text.SequenceEditor.EquipmentSlots.Earring1 = {
[en] = "left earring";
[de] = "?";
[fr] = "?";
[ru] = "Ð»ÐµÐ²Ð°Ñ ÑеÑÑга"
};
text.SequenceEditor.EquipmentSlots.Earring2 = {
[en] = "right earring";
[de] = "?";
[fr] = "?";
[ru] = "пÑÐ°Ð²Ð°Ñ ÑеÑÑга"
};
text.SequenceEditor.EquipmentSlots.Gloves = {
[en] = "gloves";
[de] = "?";
[fr] = "?";
[ru] = "пеÑÑаÑки"
};
text.SequenceEditor.EquipmentSlots.Head = {
[en] = "headgear";
[de] = "?";
[fr] = "?";
[ru] = "головной ÑбоÑ"
};
text.SequenceEditor.EquipmentSlots.Instrument = {
[en] = "musical instrument";
[de] = "?";
[fr] = "?";
[ru] = "мÑз. инÑÑÑÑменÑ"
};
text.SequenceEditor.EquipmentSlots.Legs = {
[en] = "legwear";
[de] = "?";
[fr] = "?";
[ru] = "ÑÑанÑ"
};
text.SequenceEditor.EquipmentSlots.Necklace = {
[en] = "necklace";
[de] = "?";
[fr] = "?";
[ru] = "ожеÑелÑе"
};
text.SequenceEditor.EquipmentSlots.Pocket = {
[en] = "pocket item";
[de] = "?";
[fr] = "?";
[ru] = "пÑÐµÐ´Ð¼ÐµÑ Ð² каÑмане"
};
text.SequenceEditor.EquipmentSlots.PrimaryWeapon = {
[en] = "primary weapon";
[de] = "?";
[fr] = "?";
[ru] = "оÑновное оÑÑжие"
};
text.SequenceEditor.EquipmentSlots.RangedWeapon = {
[en] = "ranged weapon";
[de] = "?";
[fr] = "?";
[ru] = "оÑÑжие д. боÑ"
};
text.SequenceEditor.EquipmentSlots.Ring1 = {
[en] = "left ring";
[de] = "?";
[fr] = "?";
[ru] = "левое колÑÑо"
};
text.SequenceEditor.EquipmentSlots.Ring2 = {
[en] = "right ring";
[de] = "?";
[fr] = "?";
[ru] = "пÑавое колÑÑо"
};
text.SequenceEditor.EquipmentSlots.SecondaryWeapon = {
[en] = "secondary weapon";
[de] = "?";
[fr] = "?";
[ru] = "доп. оÑÑжие"
};
text.SequenceEditor.EquipmentSlots.Shield = {
[en] = "shield";
[de] = "?";
[fr] = "?";
[ru] = "ÑиÑ"
};
text.SequenceEditor.EquipmentSlots.Shoulder = {
[en] = "shoulders";
[de] = "?";
[fr] = "?";
[ru] = "наплеÑники"
};
-- "Event behaviours" submenu appearing in both the Group and Bar right-click menus
text.EventBehaviorsMenu = {};
text.EventBehaviorsMenu.EnableEvents = {
[en] = "Enable";
[de] = "?";
[fr] = "?";
[ru] = "ÐклÑÑиÑÑ"
}
text.EventBehaviorsMenu.DisableEvents = {
[en] = "Disable";
[de] = "?";
[fr] = "?";
[ru] = "ÐÑклÑÑиÑÑ"
}
text.EventBehaviorsMenu.Remove = {
[en] = "Remove";
[de] = "?";
[fr] = "?";
[ru] = "УдалиÑÑ"
}
text.EventBehaviorsMenu.CurrentBehaviors = {
[en] = "Current Behaviours";
[de] = "?";
[fr] = "?";
[ru] = "ТекÑÑие ÑеакÑии"
}
text.EventBehaviorsMenu.AddBehavior = {
[en] = "Add Behaviour";
[de] = "?";
[fr] = "?";
[ru] = "ÐобавиÑÑ ÑеакÑиÑ"
}
-- Actions
text.EventBehaviorsMenu.Actions = {};
text.EventBehaviorsMenu.Actions.ShowGroup = {
[en] = "Show group";
[de] = "?";
[fr] = "?";
[ru] = "ÐоказаÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.HideGroup = {
[en] = "Hide group";
[de] = "?";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.ResetGroup = {
[en] = "Reset group";
[de] = "?";
[fr] = "?";
[ru] = "СбÑоÑиÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.ExpandGroup = {
[en] = "Expand group";
[de] = "?";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.CollapseGroup = {
[en] = "Collapse group";
[de] = "?";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.ShowBar = {
[en] = "Show bar";
[de] = "?";
[fr] = "?";
[ru] = "ÐоказаÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.HideBar = {
[en] = "Hide bar";
[de] = "?";
[fr] = "?";
[ru] = "СкÑÑÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.ResetBar = {
[en] = "Reset bar";
[de] = "?";
[fr] = "?";
[ru] = "СбÑоÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.ExpandBar = {
[en] = "Expand bar";
[de] = "?";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.CollapseBar = {
[en] = "Collapse bar";
[de] = "?";
[fr] = "?";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.MoveToCursor = {
[en] = "Move bar under mouse cursor";
[de] = "?";
[fr] = "?";
[ru] = "ÐеÑемеÑÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ Ðº ÑказаÑÐµÐ»Ñ Ð¼ÑÑи"
}
text.EventBehaviorsMenu.Triggers = {};
text.EventBehaviorsMenu.Triggers.AtStartup = {
[en] = "at startup";
[de] = "?";
[fr] = "?";
[ru] = "пÑи загÑÑзке плагина"
}
text.EventBehaviorsMenu.Triggers.WhenCombatBegins = {
[en] = "when combat begins";
[de] = "?";
[fr] = "?";
[ru] = "пÑи наÑале боÑ"
}
text.EventBehaviorsMenu.Triggers.WhenCombatEnds = {
[en] = "when combat ends";
[de] = "?";
[fr] = "?";
[ru] = "пÑи завеÑÑении боÑ"
}
text.EventBehaviorsMenu.Triggers.WhenEventOccurs = {
[en] = "when user event occurs";
[de] = "?";
[fr] = "?";
[ru] = "пÑи вÑзове ÑобÑÑиÑ"
}
text.EventBehaviorsMenu.Triggers.WhenMouseArrives = {
[en] = "when mouse arrives";
[de] = "?";
[fr] = "?";
[ru] = "еÑли ÑказаÑÐµÐ»Ñ Ð¼ÑÑи поÑвилÑÑ Ð² пÑеделаÑ
панели"
}
text.EventBehaviorsMenu.Triggers.WhenMouseDeparts = {
[en] = "when mouse departs";
[de] = "?";
[fr] = "?";
[ru] = "еÑли ÑказаÑÐµÐ»Ñ Ð¼ÑÑи покинÑл пÑÐµÐ´ÐµÐ»Ñ Ð¿Ð°Ð½ÐµÐ»Ð¸"
}
-- Add translations to the global database (see Thurallor.Common.Utils.Locale.lua)
L:AddText(text);