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LoTROInterface SVN SequenceBars

[/] [trunk/] [Thurallor/] [SequenceBars/] [Locale.lua] - Rev 23

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-- Shorthand for languages
local en = Turbine.Language.English;
local fr = Turbine.Language.French;
local de = Turbine.Language.German;
local ru = Turbine.Language.Russian;

local text = {};

-- Hello message that appears when plugin is loaded
text.HelloMessage = {
    [en] = "<u><rgb=#DAA520>SequenceBars v<version>, by Thurallor</rgb></u>";
    [de] = "<u><rgb=#DAA520>Sequenzleisten v<version> von Thurallor</rgb></u>";
    [fr] = "?";
    [ru] = "<u><rgb=#DAA520>SequenceBars v<version> от Thurallor</rgb></u>__"
};

-- Chat command for controlling SequenceBars plugin
text.ShellCommand = {};
text.ShellCommand.Command = {
    [en] = "sb";
    [de] = "sb";
    [fr] = "sb";
    [ru] = "sb"
};
text.ShellCommand.Options = {
    [en] = "options";
    [de] = "options";
    [fr] = "options";
    [ru] = "options"
};
text.ShellCommand.Event = {
    [en] = "event";
    [de] = "event";
    [fr] = "event";
    [ru] = "event"
};
text.ShellCommand.Events = {
    [en] = "events";
    [de] = "events";
    [fr] = "events";
    [ru] = "events"
};
text.ShellCommand.ShortHelp = {
    [en] = "Command for controlling the SequenceBars plugin.";
    [de] = "?";
    [fr] = "?";
    [ru] = "Команда для управления плагином SequenceBars."
};
text.ShellCommand.LongHelp = {
    [en] = "SequenceBars commands:\n" ..
           "    /sb options : Opens the main options panel.\n" ..
           "    /sb event <event> : Triggers the specified user-defined <event>.\n" ..
           "    /sb events : Lists the currently-defined events (if any).";
    [de] = "?";
    [fr] = "?";
    [ru] = "Команды плагина SequenceBars:\n" ..
           "    /sb options : Открыть настройки плагина.\n" ..
           "    /sb event <event> : Вызвать пользовательское событие <event>.\n" ..
           "    /sb events : Показать список пользовательских событий (если есть).";
};
text.ItemMoved = {
        [en] = "Item moved from bag slot <source> to bag slot <destination>.";
        [de] = "?";
        [fr] = "?";
        [ru] = "Ячейка сумки предмета изменилась с <source> на <destination>.";
};

-- Short instructions appearing in the Options menu in the Plugin Manager
text.PluginManager = {};
text.PluginManager.OptionsTab = {};
text.PluginManager.OptionsTab.Instructions = {
    [en] = "Bars and groups are listed below. Right-click for options.";
    [de] = "Leisten und Gruppen sind unten aufgeführt. Rechts-Klick für Optionen.";
    [fr] = "?";
    [ru] = "Панели и группы. Щелкните правой кнопкой, чтобы показать меню."
};
text.PluginManager.OptionsTab.GlobalSettings = {
    [en] = "Global settings";
    [de] = "Globale Einstellungen";
    [fr] = "?";
    [ru] = "Общие настройки"
};
text.PluginManager.OptionsTab.GlobalSettingsTabWidth = {
    [en] = 150;
    [de] = 200;
    [fr] = "?";
    [ru] = 160
};
text.PluginManager.OptionsTab.GlobalSettingsTab = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.Language = {
    [en] = "Language:";
    [de] = "Sprache:";
    [fr] = "Langue:";
    [ru] = "Язык:"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.English = {
    [en] = "English";
    [de] = "Englisch";
    [fr] = "Anglais";
    [ru] = "Английский"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.German = {
    [en] = "German";
    [de] = "Deutsch (†translation help needed!)";
    [fr] = "Allemand";
    [ru] = "Немецкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.French = {
    [en] = "French";
    [de] = "Französisch";
    [fr] = "Français (†translation help needed!)";
    [ru] = "Французский"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.Russian = {
    [en] = "Russian";
    [de] = "Russe";
    [fr] = "Russie";
    [ru] = "Русский"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.SnapToGrid = {
    [en] = "Snap to Grid";
    [de] = "Am Raster ausrichten";
    [fr] = "?";
    [ru] = "Привязать к сетке"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiScale = {
    [en] = "Scale";
    [de] = "?";
    [fr] = "?";
    [ru] = "Масштаб"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiOpacity = {
    [en] = "Opacity";
    [de] = "?";
    [fr] = "?";
    [ru] = "Непрозрачность"
};
text.PluginManager.OptionsTab.Directory = {
    [en] = "Directory";
    [de] = "Verzeichnis";
    [fr] = "?";
    [ru] = "Список панелей"
};
text.PluginManager.OptionsTab.DirectoryTabWidth = {
    [en] = 115;
    [de] = 130;
    [fr] = "?";
    [ru] = 145
};
text.PluginManager.OptionsTab.Show = {
    [en] = "Show";
    [de] = "Zeigen";
    [fr] = "?";
    [ru] = "Показать"
};
text.PluginManager.OptionsTab.Hide = {
    [en] = "Hide";
    [de] = "Ausblenden";
    [fr] = "?";
    [ru] = "Скрыть"
};
text.PluginManager.OptionsTab.ShowHideButtonWidth = {
    [en] = 50;
    [de] = 80;
    [fr] = "?";
    [ru] = 75
};

-- Names that are assigned when something is created
text.Default = {};
text.Default.BarName = {
    [en] = "New bar";
    [de] = "Neue Leiste";
    [fr] = "?";
    [ru] = "Новая панель"
};
text.Default.GroupName =  {
    [en] = "New group";
    [de] = "Neue Gruppe";
    [fr] = "?";
    [ru] = "Новая группа"
};
text.Default.GlobalName = {
    [en] = "<name>'s Sequence Bars";
    [de] = "<name>s Sequenzleisten";
    [fr] = "?";
    [ru] = "Панели персонажа <name>"
};

-- Global context menu items
text.GlobalMenu = {};
text.GlobalMenu.HideAll = {
    [en] = "Hide all";
    [de] = "Alle ausblenden";
    [fr] = "?";
    [ru] = "Скрыть все"
};
text.GlobalMenu.CreateNewGroup = {
    [en] = "Create new group";
    [de] = "Neue Gruppe erzeugen";
    [fr] = "?";
    [ru] = "Создать новую группу"
};
text.GlobalMenu.GlobalSettings = {
    [en] = "Global settings...";
    [de] = "Globale Einstellungen...";
    [fr] = "?";
    [ru] = "Общие настройки..."
};
text.GlobalMenu.Undelete = {
    [en] = "Undelete";
    [de] = "Undelete";
    [fr] = "?";
    [ru] = "Отменить удаление"
};
text.GlobalMenu.UndeleteMenu = {};
text.GlobalMenu.UndeleteMenu.GroupName = {
    [en] = "''<name>''";
    [de] = "«<name>»";
    [fr] = "?";
    [ru] = "''<name>''"
};
text.GlobalMenu.EmptyTrash = {
    [en] = "Empty trash";
    [de] = "Papierkorb leeren";
    [fr] = "?";
    [ru] = "Очистить удаленное"
};

-- Group context menu items
text.GroupMenu = {};
text.GroupMenu.Hide = {
    [en] = "Hide group";
    [de] = "Gruppe ausblenden";
    [fr] = "?";
    [ru] = "Скрыть группу"
};
text.GroupMenu.CloneGroup = {
    [en] = "Clone group";
    [de] = "Gruppe klonen";
    [fr] = "?";
    [ru] = "Скопировать группу"
};
text.GroupMenu.DeleteGroup = {
    [en] = "Delete group";
    [de] = "Gruppe löschen";
    [fr] = "?";
    [ru] = "Удалить группу"
};
text.GroupMenu.ExportGroup = {
    [en] = "Export group...";
    [de] = "?";
    [fr] = "?";
    [ru] = "Экспортировать группу..."
};
text.GroupMenu.Import = {
    [en] = "Import...";
    [de] = "?";
    [fr] = "?";
    [ru] = "Импортировать..."
};
text.GroupMenu.Undelete = {
    [en] = "Undelete";
    [de] = "Undelete";
    [fr] = "?";
    [ru] = "Отменить удаление"
};
text.GroupMenu.UndeleteMenu = {};
text.GroupMenu.UndeleteMenu.BarName = {
    [en] = "''<name>'' (Bar)";
    [de] = "«<name>» (Leiste)";
    [fr] = "?";
    [ru] = "''<name>'' (панель)"
};
text.GroupMenu.UndeleteMenu.GroupName = {
    [en] = "''<name>'' (Group)";
    [de] = "«<name>» (Gruppe)";
    [fr] = "?";
    [ru] = "''<name>'' (группа)"
};
text.GroupMenu.CreateNewBar = {
    [en] = "Create new bar";
    [de] = "Neue Leiste erzeugen";
    [fr] = "?";
    [ru] = "Создать новую панель"
};
text.GroupMenu.CreateNewSubgroup = {
    [en] = "Create new group";
    [de] = "Neue Gruppe erzeugen";
    [fr] = "?";
    [ru] = "Создать новую группу";
};
text.GroupMenu.ArrangeBars = {
    [en] = "Arrange bars";
    [de] = "Leisten anordnen";
    [fr] = "?";
    [ru] = "Расположить панели"
};
text.GroupMenu.GroupEventBehaviors = {
    [en] = "Group event behaviours";
    [de] = "?";
    [fr] = "?";
    [ru] = "Реакция на события (группа)"
};
text.GroupMenu.GlobalEventBehaviors = {
    [en] = "Global event behaviours";
    [de] = "?";
    [fr] = "?";
    [ru] = "Реакция на события (группа)"
};
text.GroupMenu.ArrangeBarsMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVertically = {
    [en] = "Align vertically";
    [de] = "Vertikal ausrichten";
    [fr] = "?";
    [ru] = "Выровнять по вертикали"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Tops = {
    [en] = "Tops";
    [de] = "Oberseiten";
    [fr] = "?";
    [ru] = "По верхнему краю"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Bottoms = {
    [en] = "Bottoms";
    [de] = "Unterseite";
    [fr] = "?";
    [ru] = "По нижнему краю"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Middles = {
    [en] = "Middles";
    [de] = "Mitten";
    [fr] = "?";
    [ru] = "По середине"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontally = {
    [en] = "Align horizontally";
    [de] = "Waagerecht ausrichten";
    [fr] = "?";
    [ru] = "Выровнять по горизонтали"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.LeftSides = {
    [en] = "Left sides";
    [de] = "Linke Seite";
    [fr] = "?";
    [ru] = "По левому краю"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.RightSides = {
    [en] = "Right sides";
    [de] = "Rechten Seite";
    [fr] = "?";
    [ru] = "По правому краю"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.Centers = {
    [en] = "Centers";
    [de] = "Zentren";
    [fr] = "?";
    [ru] = "По центру"
};
text.GroupMenu.GroupSettings = {
    [en] = "Group settings";
    [de] = "Gruppenoptionen";
    [fr] = "?";
    [ru] = "Настройки группы"
};
text.GroupMenu.GroupSettingsMenu = {};
text.GroupMenu.GroupSettingsMenu.Rename = {
    [en] = "Rename...";
    [de] = "Umbenennen...";
    [fr] = "?";
    [ru] = "Переименовать..."
};
text.GroupMenu.GroupSettingsMenu.BarsMoveTogether = {
    [en] = "Bars move together";
    [de] = "Leisten gemeinsam bewegen";
    [fr] = "?";
    [ru] = "Перемещать панели вместе"
};
text.GroupMenu.Global = {
    [en] = "Global operations";
    [de] = "Globale Operationen";
    [fr] = "?";
    [ru] = "Общие действия"
};
text.GroupMenu.GlobalMenu = text.GlobalMenu;

-- Bar context menu items
text.BarMenu = {};
text.BarMenu.Directory = {
    [en] = "Directory...";
    [de] = "Verzeichnis...";
    [fr] = "?";
    [ru] = "Список панелей..."
};
text.BarMenu.Find = {
    [en] = "Find";
    [de] = "Finden";
    [fr] = "?";
    [ru] = "Показать на экране"
};
text.BarMenu.Hide = {
    [en] = "Hide";
    [de] = "Ausblenden";
    [fr] = "?";
    [ru] = "Скрыть"
};
text.BarMenu.LockPosition = {
    [en] = "Lock position";
    [de] = "Verankern";
    [fr] = "?";
    [ru] = "Закрепить расположение"
};
text.BarMenu.EditSequence = {
    [en] = "Edit sequence...";
    [de] = "Sequenz ändern...";
    [fr] = "?";
    [ru] = "Изменить порядок..."
};
text.BarMenu.Clone = {
    [en] = "Clone";
    [de] = "Klonen";
    [fr] = "?";
    [ru] = "Скопировать"
};
text.BarMenu.Delete = {
    [en] = "Delete";
    [de] = "Löschen";
    [fr] = "?";
    [ru] = "Удалить"
};
text.BarMenu.Export = {
    [en] = "Export...";
    [de] = "?";
    [fr] = "?";
    [ru] = "Экспорт..."
};
text.BarMenu.EventBehaviors = {
    [en] = "Event behaviours";
    [de] = "?";
    [fr] = "?";
    [ru] = "Реакция на события (панель)"
};
text.BarMenu.Settings = {
    [en] = "Settings";
    [de] = "Einstellungen";
    [fr] = "?";
    [ru] = "Настройки"
};
text.BarMenu.SettingsMenu = {};
text.BarMenu.SettingsMenu.Orientation = {
    [en] = "Orientation";
    [de] = "Ausrichtung";
    [fr] = "?";
    [ru] = "Направление"
};
text.BarMenu.SettingsMenu.OrientationMenu = {};
text.BarMenu.SettingsMenu.OrientationMenu.Up = {
    [en] = "Up";
    [de] = "Aufwärts";
    [fr] = "?";
    [ru] = "Вверх"
};
text.BarMenu.SettingsMenu.OrientationMenu.Down = {
    [en] = "Down";
    [de] = "Abwärts";
    [fr] = "?";
    [ru] = "Вниз"
};
text.BarMenu.SettingsMenu.OrientationMenu.Right = {
    [en] = "Right";
    [de] = "Rechts";
    [fr] = "?";
    [ru] = "Вправо"
};
text.BarMenu.SettingsMenu.OrientationMenu.Left = {
    [en] = "Left";
    [de] = "Links";
    [fr] = "?";
    [ru] = "Влево"
};
text.BarMenu.SettingsMenu.Height = {
    [en] = "Height";
    [de] = "Höhe";
    [fr] = "?";
    [ru] = "Высота"
};
text.BarMenu.SettingsMenu.Width = {
    [en] = "Width";
    [de] = "Breite";
    [fr] = "?";
    [ru] = "Ширина"
};
text.BarMenu.SettingsMenu.HeightWidthMenu = {};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slot = {
    [en] = "<num> slot";
    [de] = "<num> Feld";
    [fr] = "?";
    [ru] = "Ячеек: <num>"
};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slots = {
    [en] = "<num> slots";
    [de] = "<num> Felder";
    [fr] = "?";
    [ru] = "Ячеек: <num>"
};
text.BarMenu.SettingsMenu.Cursor = {
    [en] = "Cursor";
    [de] = "Cursor";
    [fr] = "?";
    [ru] = "Указатель"
};
text.BarMenu.SettingsMenu.CursorMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.Style = {
    [en] = "Style";
    [de] = "Style";
    [fr] = "?";
    [ru] = "Стиль"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Disabled = {
    [en] = "Disabled";
    [de] = "?";
    [fr] = "?";
    [ru] = "Отсутствует"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallSquareGlow = {
    [en] = "Small square glow";
    [de] = "klein, quadratisch";
    [fr] = "?";
    [ru] = "Квадрат, слабое свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeSquareGlow = {
    [en] = "Large square glow";
    [de] = "Groß, quadratisch";
    [fr] = "?";
    [ru] = "Квадрат, сильное свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallRoundGlow = {
    [en] = "Small round glow";
    [de] = "Klein, rund";
    [fr] = "?";
    [ru] = "Круг, слабое свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MediumRoundGlow = {
    [en] = "Medium round glow";
    [de] = "?";
    [fr] = "?";
    [ru] = "Круг, среднее свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeRoundGlow = {
    [en] = "Large round glow";
    [de] = "Groß, rund";
    [fr] = "?";
    [ru] = "Круг, сильное свечение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.PictureFrame = {
    [en] = "Picture frame";
    [de] = "Bilderrahmen";
    [fr] = "?";
    [ru] = "Рамка-изображение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GlowingFrame = {
    [en] = "Glowing frame";
    [de] = "glühend Frame";
    [fr] = "?";
    [ru] = "Рамка со свечением";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame = {
    [en] = "Ornate frame 1";
    [de] = "verzierten Rahmen 1";
    [fr] = "?";
    [ru] = "Рамка с украшением 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame2 = {
    [en] = "Ornate frame 2";
    [de] = "verzierten Rahmen 2";
    [fr] = "?";
    [ru] = "Рамка с украшением 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame3 = {
    [en] = "Ornate frame 3";
    [de] = "verzierten Rahmen 3";
    [fr] = "?";
    [ru] = "Рамка с украшением 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GoldFrame = {
    [en] = "Golden Frame";
    [de] = "goldener Rahmen";
    [fr] = "?";
    [ru] = "Рамка золотая";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.WireFrame = {
    [en] = "Wire Frame";
    [de] = "?";
    [fr] = "?";
    [ru] = "Рамка простая";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame1 = {
    [en] = "Metal Frame 1";
    [de] = "?";
    [fr] = "?";
    [ru] = "Рамка металлическая 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame2 = {
    [en] = "Metal Frame 2";
    [de] = "?";
    [fr] = "?";
    [ru] = "Рамка металлическая 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame3 = {
    [en] = "Metal Frame 3";
    [de] = "?";
    [fr] = "?";
    [ru] = "Рамка металлическая 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame4 = {
    [en] = "Metal Frame 4";
    [de] = "?";
    [fr] = "?";
    [ru] = "Рамка металлическая 4";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Orb = {
    [en] = "Orb";
    [de] = "?";
    [fr] = "?";
    [ru] = "Шар";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.HugeOrb = {
    [en] = "Huge Orb";
    [de] = "?";
    [fr] = "?";
    [ru] = "Шар большой";
};
text.BarMenu.SettingsMenu.CursorMenu.HomePosition = {
    [en] = "Home position";
    [de] = "Ausgangsposition";
    [fr] = "?";
    [ru] = "Начальная позиция"
};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu.Slot = {
    [en] = "Slot <num>";
    [de] = "Feld <num>";
    [fr] = "?";
    [ru] = "Ячейка <num>"
};
text.BarMenu.SettingsMenu.Caption = {
    [en] = "Caption";
    [de] = "Beschriftung";
    [fr] = "?";
    [ru] = "Название"
};
text.BarMenu.SettingsMenu.CaptionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.Edit = {
    [en] = "Edit...";
    [de] = "Edit...";
    [fr] = "?";
    [ru] = "Изменить..."
};
text.BarMenu.SettingsMenu.CaptionMenu.HideCaption = {
    [en] = "Hide caption";
    [de] = "Beschriftung verbergen";
    [fr] = "?";
    [ru] = "Скрыть"
};
text.BarMenu.SettingsMenu.CaptionMenu.Position = {
    [en] = "Position";
    [de] = "Position";
    [fr] = "?";
    [ru] = "Расположить"
};
text.BarMenu.SettingsMenu.CaptionMenu.PositionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.PositionMenu.Top = {
    [en] = "Top";
    [de] = "Oben";
    [fr] = "?";
    [ru] = "Сверху"
};
text.BarMenu.SettingsMenu.CaptionMenu.PositionMenu.Bottom = {
    [en] = "Bottom";
    [de] = "Unten";
    [fr] = "?";
    [ru] = "Снизу"
};
text.BarMenu.SettingsMenu.CaptionMenu.PositionMenu.LeftSide = {
    [en] = "Left side";
    [de] = "Links";
    [fr] = "?";
    [ru] = "Слева"
};
text.BarMenu.SettingsMenu.CaptionMenu.PositionMenu.RightSide = {
    [en] = "Right side";
    [de] = "Rechts";
    [fr] = "?";
    [ru] = "Справа"
};
text.BarMenu.SettingsMenu.Animation = {
    [en] = "Animation";
    [de] = "Animation";
    [fr] = "?";
    [ru] = "Анимация"
};
text.BarMenu.SettingsMenu.HideAutomatics = {
    [en] = "Hide automatic slots";
    [de] = "?";
    [fr] = "?";
    [ru] = "Скрыть ячейки, срабатывающие автоматически"
};
text.BarMenu.SettingsMenu.HideInactiveBranches = {
    [en] = "Hide inactive branches";
    [de] = "?";
    [fr] = "?";
    [ru] = "Скрыть неактивыне условия порядка панели"
};
text.BarMenu.SettingsMenu.Color = {
    [en] = "Color...";
    [de] = "Farbe...";
    [fr] = "?";
    [ru] = "Цвет..."
};
text.BarMenu.SettingsMenu.AnimationMenu = {};
text.BarMenu.SettingsMenu.AnimationMenu.Instantaneous = {
    [en] = "Instantaneous";
    [de] = "?";
    [fr] = "?";
    [ru] = "Мгновенная"
};
text.BarMenu.SettingsMenu.AnimationMenu.Disabled = {
    [en] = "Disabled";
    [de] = "Aus";
    [fr] = "?";
    [ru] = "Отсутствует"
};
text.BarMenu.SettingsMenu.AnimationMenu.Fast = {
    [en] = "Fast";
    [de] = "Schnell";
    [fr] = "?";
    [ru] = "Быстрая"
};
text.BarMenu.SettingsMenu.AnimationMenu.Slow = {
    [en] = "Slow";
    [de] = "Langsam";
    [fr] = "?";
    [ru] = "Медленная"
};
text.BarMenu.SettingsMenu.AnimationMenu.VerySlow = {
    [en] = "Very slow";
    [de] = "Sehr langsam";
    [fr] = "?";
    [ru] = "Очень медленная"
};
text.BarMenu.Group = {
    [en] = "Group operations";
    [de] = "Gruppe Operationen";
    [fr] = "?";
    [ru] = "Действия с группой"
};
text.BarMenu.GroupMenu = text.GroupMenu;
text.BarMenu.Global = {
    [en] = "Global operations";
    [de] = "Globale Operationen";
    [fr] = "?";
    [ru] = "Общие действия"
};
text.BarMenu.GlobalMenu = text.GlobalMenu;

-- Caption editor items
text.CaptionEditor = {};
text.CaptionEditor.Title = {};
text.CaptionEditor.Title.BarCaption = {
    [en] = "Bar caption";
    [de] = "Leistebeschriftung";
    [fr] = "?";
    [ru] = "Название панели"
};
text.CaptionEditor.Title.GroupName = {
    [en] = "Group name";
    [de] = "Gruppename";
    [fr] = "?";
    [ru] = "Название группы"
};
text.CaptionEditor.Title.GlobalName = {
    [en] = "Global name";
    [de] = "Globale Name";
    [fr] = "?";
    [ru] = "Общее название"
};
text.CaptionEditor.Font = {
    [en] = "Font";
    [de] = "Schriftart";
    [fr] = "?";
    [ru] = "Шрифт"
};
text.CaptionEditor.Color = {
    [en] = "Color...";
    [de] = "Farbe...";
    [fr] = "?";
    [ru] = "Цвет..."
};

-- Import and Export window items
text.ExportWindow = {};
text.ExportWindow.Title = {
    [en] = "Exporting ''<name>''";
    [de] = "?";
    [fr] = "?";
    [ru] = "Экспорт ''<name>''"
};
text.ExportWindow.Import = {
    [en] = "Import";
    [de] = "?";
    [fr] = "?";
    [ru] = "Импорт"
};
text.ExportWindow.OK = {
    [en] = "OK";
    [de] = "?";
    [fr] = "?";
    [ru] = "ОК"
};
text.ExportWindow.Compressed = {
    [en] = "Compressed";
    [de] = "?";
    [fr] = "?";
    [ru] = "Сжать"
};
text.ExportWindow.Compressing = {
    [en] = "Compressing...";
    [de] = "?";
    [fr] = "?";
    [ru] = "Сжатие..."
};
text.ExportWindow.Encoding = {
    [en] = "Encoding...";
    [de] = "?";
    [fr] = "?";
    [ru] = "Кодирование..."
};
text.ExportWindow.Exporting = {
    [en] = "Exporting...";
    [de] = "?";
    [fr] = "?";
    [ru] = "Экспорт..."
};
text.ExportWindow.ExportFailedTooBig = {
    [en] = "Export failed.  Cannot display more than 64 kB of data.  Try exporting a smaller number of objects.";
    [de] = "?";
    [fr] = "?";
    [ru] = "Ошибка при экспорте. Нельзя показать больше 64 КБ данных. Попробуйте уменьшить количество объектов, выбранных для экспорта."
};
text.ExportWindow.UncompressedDataTooBig = {
    [en] = "Error:  Cannot display the uncompressed data, because it is larger than 64 kB.";
    [de] = "?";
    [fr] = "?";
    [ru] = "Ошибка. Нельзя показать данные в читаемом виде, т.к. их размер превышает 64 КБ."
};
text.ImportWindow = {};
text.ImportWindow.Title = {
    [en] = "Importing into ''<group>''";
    [de] = "?";
    [fr] = "?";
    [ru] = "Импорт в ''<group>''"
};
text.ImportWindow.PasteDataHere = {
    [en] = "Paste exported data here (Ctrl+V):";
    [de] = "?";
    [fr] = "?";
    [ru] = "Вставьте экспортированные данные (Ctrl+V)"
};
text.ImportWindow.Decompressing = {
    [en] = "Decompressing...";
    [de] = "?";
    [fr] = "?";
    [ru] = "Извлечение..."
};
text.ImportWindow.Decoding = {
    [en] = "Decoding...";
    [de] = "?";
    [fr] = "?";
    [ru] = "Декодирование..."
};
text.ImportWindow.Importing = {
    [en] = "Importing:";
    [de] = "?";
    [fr] = "?";
    [ru] = "Импортировано:"
};
text.ImportWindow.InvalidEncoding = {
    [en] = "Error: Invalid encoding!";
    [de] = "?";
    [fr] = "?";
    [ru] = "Ошибка в кодировке!"
};
text.ImportWindow.ParseError = {
    [en] = "Parse error: ";
    [de] = "?";
    [fr] = "?";
    [ru] = "Ошибка при чтении данных: "
};
text.ImportWindow.NothingToDo = {
    [en] = "Nothing to do!";
    [de] = "?";
    [fr] = "?";
    [ru] = "Нечего импортировать!"
};

-- Sequence editor items
text.SequenceEditor = {};
text.SequenceEditor.Title = {
    [en] = "Editing ''<name>''";
    [de] = "Editieren «<name>»";
    [fr] = "?";
    [ru] = "Изменение ''<name>''"
};
text.SequenceEditor.Instructions = {
    [en] = "Drag icons here from your inventory or skills.\nRight-click for other actions.";
    [de] = "Ziehe die Symbole von Gegenständen oder Fertigkeiten in die Felder. Rechts-Klick für andere Aktionen.";
    [fr] = "?";
    [ru] = "Перетащите сюда иконки предметов или умений.\nПКМ: дополнительные действия."
}
text.SequenceEditor.SequenceTab = {
    [en] = "Sequence";
    [de] = "Sequenz";
    [fr] = "?";
    [ru] = "Порядок"
}
text.SequenceEditor.SlotTab = {
    [en] = "Slot";
    [de] = "Feld";
    [fr] = "?";
    [ru] = "Ячейка"
}
text.SequenceEditor.StandardQuickslot = {
    [en] = "Standard quickslot";
    [de] = "?";
    [fr] = "?";
    [ru] = "Ячейка быстрого доступа"
}
text.SequenceEditor.SpecialSlot = {
    [en] = "Special slot";
    [de] = "?";
    [fr] = "?";
    [ru] = "Особая ячейка"
}
text.SequenceEditor.EventName = {
    [en] = "Event name";
    [de] = "?";
    [fr] = "?";
    [ru] = "Название события"
}
text.SequenceEditor.ChatCommand = {
    [en] = "Chat command";
    [de] = "?";
    [fr] = "?";
    [ru] = "Команда чата"
}
text.SequenceEditor.ChangeIcon = {
    [en] = "Icon";
    [de] = "Symbole";
    [fr] = "?";
    [ru] = "Иконка"
}
text.SequenceEditor.TextOverlay = {
    [en] = "Text overlay";
    [de] = "?";
    [fr] = "?";
    [ru] = "Текст поверх"
}
text.SequenceEditor.Condition = {
    [en] = "Condition";
    [de] = "?";
    [fr] = "?";
    [ru] = "Условие"
}
text.SequenceEditor.ConditionTypes = {};
text.SequenceEditor.ConditionTypes.Always = {
    [en] = "(Always)";
    [de] = "?";
    [fr] = "?";
    [ru] = "(Всегда)"
}
text.SequenceEditor.ConditionTypes.Never = {
    [en] = "(Never)";
    [de] = "?";
    [fr] = "?";
    [ru] = "(Никогда)"
}
text.SequenceEditor.ConditionTypes.OtherEffect = {
    [en] = "(Other effect)";
    [de] = "?";
    [fr] = "?";
    [ru] = "(Другой эффект)"
}
text.SequenceEditor.ConditionTypes.OtherEffectHelp = {
-- Target effects tracking is so buggy as to be useless.  Hoping Turbine addresses this bug soon.
--    [en] = "This plugin only knows about the effects that you have observed while the plugin is running.  If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on the player or the target, so the plugin can \"discover\" it.";
    [en] = "This plugin only knows about the effects that you have observed while the plugin is running.  If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character, so the plugin can \"discover\" it.";
    [de] = "?";
    [fr] = "?";
    [ru] = "Плагин хранит историю эффектов, полученных во время его работы. Чтобы эффект появился в списке, следует его \"открыть\"."
}
text.SequenceEditor.ConditionTypes.PlayerEffectDisease = {
    [en] = "Debuff: Disease";
    [de] = "?";
    [fr] = "?";
    [ru] = "Отриц. эффект: Болезнь"
}
text.SequenceEditor.ConditionTypes.PlayerEffectFear = {
    [en] = "Debuff: Fear";
    [de] = "?";
    [fr] = "?";
    [ru] = "Отриц. эффект: Страх"
}
text.SequenceEditor.ConditionTypes.PlayerEffectPoison = {
    [en] = "Debuff: Poison";
    [de] = "?";
    [fr] = "?";
    [ru] = "Отриц. эффект: Яд"
}
text.SequenceEditor.ConditionTypes.PlayerEffectWound = {
    [en] = "Debuff: Wound";
    [de] = "?";
    [fr] = "?";
    [ru] = "Отриц. эффект: Ранение"
}
text.SequenceEditor.ConditionTypes.PlayerEffectOther = {
    [en] = "Effect is present";
    [de] = "?";
    [fr] = "?";
    [ru] = "Эффект присутствует"
}
text.SequenceEditor.ConditionTypes.NotPlayerEffectOther = {
    [en] = "Effect not present";
    [de] = "?";
    [fr] = "?";
    [ru] = "Эффект отсутствует"
}
text.SequenceEditor.ConditionTypes.TargetEffectDisease = {
    [en] = "Target has debuff: Disease";
    [de] = "?";
    [fr] = "?";
    [ru] = "Эффект цели: Болезнь"
}
text.SequenceEditor.ConditionTypes.TargetEffectFear = {
    [en] = "Target has debuff: Fear";
    [de] = "?";
    [fr] = "?";
    [ru] = "Эффект цели: Страх"
}
text.SequenceEditor.ConditionTypes.TargetEffectPoison = {
    [en] = "Target has debuff: Poison";
    [de] = "?";
    [fr] = "?";
    [ru] = "Эффект цели: Яд"
}
text.SequenceEditor.ConditionTypes.TargetEffectWound = {
    [en] = "Target has debuff: Wound";
    [de] = "?";
    [fr] = "?";
    [ru] = "Эффект цели: Ранение"
}
text.SequenceEditor.ConditionTypes.TargetEffectOther = {
    [en] = "Target has effect";
    [de] = "?";
    [fr] = "?";
    [ru] = "Эффект цели: присутствует"
}
text.SequenceEditor.ConditionTypes.NotTargetEffectOther = {
    [en] = "Target doesn't have effect";
    [de] = "?";
    [fr] = "?";
    [ru] = "Эффект цели: отсутствует"
}
text.SequenceEditor.ConditionTypes.SkillReady = {
    [en] = "Skill is ready";
    [de] = "?";
    [fr] = "?";
    [ru] = "Умение готово"
}
text.SequenceEditor.ConditionTypes.SkillNotReady = {
    [en] = "Skill not ready";
    [de] = "?";
    [fr] = "?";
    [ru] = "Умение не готово"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x"] = {
    [en] = "Morale < x";
    [de] = "?";
    [fr] = "?";
    [ru] = "Боевой дух < x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x%"] = {
    [en] = "Morale < x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Боевой дух < x%"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x"] = {
    [en] = "Morale > x";
    [de] = "?";
    [fr] = "?";
    [ru] = "Боевой дух > x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x%"] = {
    [en] = "Morale > x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Боевой дух > x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x"] = {
    [en] = "Target Morale < x";
    [de] = "?";
    [fr] = "?";
    [ru] = "Боевой дух цели < x"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x%"] = {
    [en] = "Target Morale < x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Боевой дух цели < x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x"] = {
    [en] = "Target Morale > x";
    [de] = "?";
    [fr] = "?";
    [ru] = "Боевой дух цели > x"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x%"] = {
    [en] = "Target Morale > x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Боевой дух цели > x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x"] = {
    [en] = "Power < x";
    [de] = "?";
    [fr] = "?";
    [ru] = "Энергия < x"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x%"] = {
    [en] = "Power < x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Энергия < x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x"] = {
    [en] = "Power > x";
    [de] = "?";
    [fr] = "?";
    [ru] = "Энергия > x"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x%"] = {
    [en] = "Power > x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Энергия > x%"
}
text.SequenceEditor.ConditionTypes["TargetPower < x"] = {
    [en] = "Target Power < x";
    [de] = "?";
    [fr] = "?";
    [ru] = "Энергия цели < x"
}
text.SequenceEditor.ConditionTypes["TargetPower < x%"] = {
    [en] = "Target Power < x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Энергия цели < x%"
}
text.SequenceEditor.ConditionTypes["TargetPower > x"] = {
    [en] = "Target Power > x";
    [de] = "?";
    [fr] = "?";
    [ru] = "Энергия цели > x"
}
text.SequenceEditor.ConditionTypes["TargetPower > x%"] = {
    [en] = "Target Power > x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Энергия цели > x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath < x%"] = {
    [en] = "Beorning Wrath < x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Беорнинг: ярость < x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath > x%"] = {
    [en] = "Beorning Wrath > x%";
    [de] = "?";
    [fr] = "?";
    [ru] = "Беорнинг: ярость > x%"
}
text.SequenceEditor.ConditionTypes["BeorningInBearForm"] = {
    [en] = "Beorning in Bear Form";
    [de] = "?";
    [fr] = "?";
    [ru] = "Беорнинг: медведь"
}
text.SequenceEditor.ConditionTypes["BeorningNotInBearForm"] = {
    [en] = "Beorning Not in Bear Form";
    [de] = "?";
    [fr] = "?";
    [ru] = "Беорнинг: человек"
}
text.SequenceEditor.ConditionTypes["ItemEquipped"] = {
    [en] = "Item is equipped";
    [de] = "?";
    [fr] = "?";
    [ru] = "Снаряжение используется"
}
text.SequenceEditor.ConditionTypes["ItemNotEquipped"] = {
    [en] = "Item not equipped";
    [de] = "?";
    [fr] = "?";
    [ru] = "Снаряжение не используется"
}
text.SequenceEditor.ConditionTypes["LuaScript"] = {
    [en] = "~Lua Script~";
    [de] = "?";
    [fr] = "?";
    [ru] = "~Выражение Lua~"
}
text.SequenceEditor.AnyEqItem = {
    [en] = "(Any item)";
    [de] = "?";
    [fr] = "?";
    [ru] = "(Любой предмет)"
}
text.SequenceEditor.AnyEqSlot = {
    [en] = "(Any slot)";
    [de] = "?";
    [fr] = "?";
    [ru] = "(Любой тип)"
}
text.SequenceEditor.ShortcutType = {
    [en] = "Type";
    [de] = "?";
    [fr] = "?";
    [ru] = "Тип"
}
text.SequenceEditor.ShortcutTypes = {}
text.SequenceEditor.ShortcutTypes.Alias = {
    [en] = "Alias";
    [de] = "?";
    [fr] = "?";
    [ru] = "Псевдоним"
}
text.SequenceEditor.ShortcutTypes.Hobby = {
    [en] = "Hobby";
    [de] = "?";
    [fr] = "?";
    [ru] = "Хобби"
}
text.SequenceEditor.ShortcutTypes.Item = {
    [en] = "Item";
    [de] = "?";
    [fr] = "?";
    [ru] = "Предмет"
}
text.SequenceEditor.ShortcutTypes.Pet = {
    [en] = "Pet";
    [de] = "?";
    [fr] = "?";
    [ru] = "Питомец"
}
text.SequenceEditor.ShortcutTypes.Skill = {
    [en] = "Skill";
    [de] = "?";
    [fr] = "?";
    [ru] = "Умение"
}
text.SequenceEditor.ShortcutTypes.Undefined = {
    [en] = "Undefined";
    [de] = "?";
    [fr] = "?";
    [ru] = "Н/Д"
}
text.SequenceEditor.ShortcutTypes.Undef = text.SequenceEditor.ShortcutTypes.Undefined;
text.SequenceEditor.Activation = {
    [en] = "Activation";
    [de] = "?";
    [fr] = "?";
    [ru] = "Срабатывание"
}
text.SequenceEditor.WithLeftClick = {
    [en] = "With left-click";
    [de] = "?";
    [fr] = "?";
    [ru] = "Левая кнопка мыши"
}
text.SequenceEditor.Automatic = {
    [en] = "Automatic";
    [de] = "?";
    [fr] = "?";
    [ru] = "Автоматически"
}
text.SequenceEditor.AdvanceToNextSlot = {
    [en] = "Advance to next slot";
    [de] = "?";
    [fr] = "?";
    [ru] = "Переход к след. ячейке"
}
text.SequenceEditor.WhenItemEquipped = {
    [en] = "When item is equipped";
    [de] = "?";
    [fr] = "?";
    [ru] = "Если предмет экипирован"
}
text.SequenceEditor.OtherSequence = {
    [en] = "Other Sequence";
    [de] = "?";
    [fr] = "?";
    [ru] = "Порядок панели"
}
text.SequenceEditor.Unlink = {
    [en] = "Unlink";
    [de] = "?";
    [fr] = "?";
    [ru] = "Перенести в эту"
}
text.SequenceEditor.UnlinkButtonWidth = {
    [en] = 75;
    [de] = "?";
    [fr] = "?";
    [ru] = "100"
}
text.SequenceEditor.RightClickMenu = {};
text.SequenceEditor.RightClickMenu.CloneSlot = {
    [en] = "Clone slot";
    [de] = "?";
    [fr] = "?";
    [ru] = "Скопировать ячейку"
};
text.SequenceEditor.RightClickMenu.InsertEmptySlot = {
    [en] = "Insert empty slot";
    [de] = "Leeren Feld einfügen";
    [fr] = "?";
    [ru] = "Вставить пустую ячейку"
};
text.SequenceEditor.RightClickMenu.DeleteSlot = {
    [en] = "Delete slot";
    [de] = "Feld löschen";
    [fr] = "?";
    [ru] = "Очистить ячейку"
};
text.SequenceEditor.RightClickMenu.CreateSpecialSlot = {
    [en] = "Create special slot";
    [de] = "Speziellen Feld erzeugen";
    [fr] = "?";
    [ru] = "Создать особую ячейку"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu = {};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.RemoveEquipment = {
    [en] = "Remove equipment";
    [de] = "?";
    [fr] = "?";
    [ru] = "Снять снаряжение"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.ChatCommand = {
    [en] = "Chat command";
    [de] = "?";
    [fr] = "?";
    [ru] = "Команда чата"
}
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.StopAnimating = {
    [en] = "Stop animating";
    [de] = "?";
    [fr] = "?";
    [ru] = "Остановить анимацию"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.GenerateEvent = {
    [en] = "Generate user event";
    [de] = "?";
    [fr] = "?";
    [ru] = "Вызвать событие"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.SetUnequipDestination = {
    [en] = "Set unequip destination";
    [de] = "?";
    [fr] = "?";
    [ru] = "Место снаряжения в сумках";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThen = {
    [en] = "Conditional (if...then...)";
    [de] = "?";
    [fr] = "?";
    [ru] = "Условие (если ... то ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThenElse = {
    [en] = "Conditional (if...then...else...)";
    [de] = "?";
    [fr] = "?";
    [ru] = "Условие (если ... то ... иначе ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.If = {
    [en] = "IF";
    [de] = "?";
    [fr] = "?";
    [ru] = "ЕСЛИ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Else = {
    [en] = "ELSE";
    [de] = "?";
    [fr] = "?";
    [ru] = "ИНАЧЕ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.EndIf = {
    [en] = "END-IF";
    [de] = "?";
    [fr] = "?";
    [ru] = "КОНЕЦ ЕСЛИ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Include = {
    [en] = "Include other sequence";
    [de] = "?";
    [fr] = "?";
    [ru] = "Порядок другой панели"
}
text.SequenceEditor.RemoveItem = {
    [en] = "Remove <item>";
    [de] = "?";
    [fr] = "?";
    [ru] = "Снять: <item>"
};
text.SequenceEditor.PreferredBagSlot = {
    [en] = "Preferred bag slot";
    [de] = "?";
    [fr] = "?";
    [ru] = "Желаемая ячейка сумок"
}
text.SequenceEditor.EquipmentType = {
    [en] = "Equipment type";
    [de] = "?";
    [fr] = "?";
    [ru] = "Тип снаряжения"
}
text.SequenceEditor.EquipmentSlots = {};
text.SequenceEditor.EquipmentSlots.Back = {
    [en] = "backpack / cape";
    [de] = "?";
    [fr] = "?";
    [ru] = "котомка / плащ"
};
text.SequenceEditor.EquipmentSlots.Boots = {
    [en] = "boots";
    [de] = "?";
    [fr] = "?";
    [ru] = "обувь"
};
text.SequenceEditor.EquipmentSlots.Bracelet1 = {
    [en] = "left bracelet";
    [de] = "?";
    [fr] = "?";
    [ru] = "левый браслет"
};
text.SequenceEditor.EquipmentSlots.Bracelet2 = {
    [en] = "right bracelet";
    [de] = "?";
    [fr] = "?";
    [ru] = "правый браслет"
};
text.SequenceEditor.EquipmentSlots.Bridle = {
    [en] = "bridle";
    [de] = "?";
    [fr] = "?";
    [ru] = "уздечка"
};
text.SequenceEditor.EquipmentSlots.Chest = {
    [en] = "shirt";
    [de] = "?";
    [fr] = "?";
    [ru] = "нагрудник"
};
text.SequenceEditor.EquipmentSlots.Class = {
    [en] = "class item";
    [de] = "?";
    [fr] = "?";
    [ru] = "классовый предмет"
};
text.SequenceEditor.EquipmentSlots.CraftTool = {
    [en] = "crafting tool";
    [de] = "?";
    [fr] = "?";
    [ru] = "ремесл. инструмент"
};
text.SequenceEditor.EquipmentSlots.Earring1 = {
    [en] = "left earring";
    [de] = "?";
    [fr] = "?";
    [ru] = "левая серьга"
};
text.SequenceEditor.EquipmentSlots.Earring2 = {
    [en] = "right earring";
    [de] = "?";
    [fr] = "?";
    [ru] = "правая серьга"
};
text.SequenceEditor.EquipmentSlots.Gloves = {
    [en] = "gloves";
    [de] = "?";
    [fr] = "?";
    [ru] = "перчатки"
};
text.SequenceEditor.EquipmentSlots.Head = {
    [en] = "headgear";
    [de] = "?";
    [fr] = "?";
    [ru] = "головной убор"
};
text.SequenceEditor.EquipmentSlots.Instrument = {
    [en] = "musical instrument";
    [de] = "?";
    [fr] = "?";
    [ru] = "муз. инструмент"
};
text.SequenceEditor.EquipmentSlots.Legs = {
    [en] = "legwear";
    [de] = "?";
    [fr] = "?";
    [ru] = "штаны"
};
text.SequenceEditor.EquipmentSlots.Necklace = {
    [en] = "necklace";
    [de] = "?";
    [fr] = "?";
    [ru] = "ожерелье"
};
text.SequenceEditor.EquipmentSlots.Pocket = {
    [en] = "pocket item";
    [de] = "?";
    [fr] = "?";
    [ru] = "предмет в кармане"
};
text.SequenceEditor.EquipmentSlots.PrimaryWeapon = {
    [en] = "primary weapon";
    [de] = "?";
    [fr] = "?";
    [ru] = "основное оружие"
};
text.SequenceEditor.EquipmentSlots.RangedWeapon = {
    [en] = "ranged weapon";
    [de] = "?";
    [fr] = "?";
    [ru] = "оружие д. боя"
};
text.SequenceEditor.EquipmentSlots.Ring1 = {
    [en] = "left ring";
    [de] = "?";
    [fr] = "?";
    [ru] = "левое кольцо"
};
text.SequenceEditor.EquipmentSlots.Ring2 = {
    [en] = "right ring";
    [de] = "?";
    [fr] = "?";
    [ru] = "правое кольцо"
};
text.SequenceEditor.EquipmentSlots.SecondaryWeapon = {
    [en] = "secondary weapon";
    [de] = "?";
    [fr] = "?";
    [ru] = "доп. оружие"
};
text.SequenceEditor.EquipmentSlots.Shield = {
    [en] = "shield";
    [de] = "?";
    [fr] = "?";
    [ru] = "щит"
};
text.SequenceEditor.EquipmentSlots.Shoulder = {
    [en] = "shoulders";
    [de] = "?";
    [fr] = "?";
    [ru] = "наплечники"
};

-- "Event behaviours" submenu appearing in both the Group and Bar right-click menus
text.EventBehaviorsMenu = {};
text.EventBehaviorsMenu.EnableEvents = {
    [en] = "Enable";
    [de] = "?";
    [fr] = "?";
    [ru] = "Включить"
}
text.EventBehaviorsMenu.DisableEvents = {
    [en] = "Disable";
    [de] = "?";
    [fr] = "?";
    [ru] = "Отключить"
}
text.EventBehaviorsMenu.Remove = {
    [en] = "Remove";
    [de] = "?";
    [fr] = "?";
    [ru] = "Удалить"
}
text.EventBehaviorsMenu.CurrentBehaviors = {
    [en] = "Current Behaviours";
    [de] = "?";
    [fr] = "?";
    [ru] = "Текущие реакции"
}
text.EventBehaviorsMenu.AddBehavior = {
    [en] = "Add Behaviour";
    [de] = "?";
    [fr] = "?";
    [ru] = "Добавить реакцию"
}
-- Actions
text.EventBehaviorsMenu.Actions = {};
text.EventBehaviorsMenu.Actions.ShowGroup = {
    [en] = "Show group";
    [de] = "?";
    [fr] = "?";
    [ru] = "Показать группу"
}
text.EventBehaviorsMenu.Actions.HideGroup = {
    [en] = "Hide group";
    [de] = "?";
    [fr] = "?";
    [ru] = "Скрыть группу"
}
text.EventBehaviorsMenu.Actions.ResetGroup = {
    [en] = "Reset group";
    [de] = "?";
    [fr] = "?";
    [ru] = "Сбросить группу"
}
text.EventBehaviorsMenu.Actions.ShowBar = {
    [en] = "Show bar";
    [de] = "?";
    [fr] = "?";
    [ru] = "Показать панель"
}
text.EventBehaviorsMenu.Actions.HideBar = {
    [en] = "Hide bar";
    [de] = "?";
    [fr] = "?";
    [ru] = "Скрыть панель"
}
text.EventBehaviorsMenu.Actions.ResetBar = {
    [en] = "Reset bar";
    [de] = "?";
    [fr] = "?";
    [ru] = "Сбросить панель"
}
text.EventBehaviorsMenu.Actions.MoveToCursor = {
    [en] = "Move bar under mouse cursor";
    [de] = "?";
    [fr] = "?";
    [ru] = "Переместить панель к указателю мыши"
}
text.EventBehaviorsMenu.Triggers = {};
text.EventBehaviorsMenu.Triggers.AtStartup = {
    [en] = "at startup";
    [de] = "?";
    [fr] = "?";
    [ru] = "при загрузке плагина"
}
text.EventBehaviorsMenu.Triggers.WhenCombatBegins = {
    [en] = "when combat begins";
    [de] = "?";
    [fr] = "?";
    [ru] = "при начале боя"
}
text.EventBehaviorsMenu.Triggers.WhenCombatEnds = {
    [en] = "when combat ends";
    [de] = "?";
    [fr] = "?";
    [ru] = "при завершении боя"
}
text.EventBehaviorsMenu.Triggers.WhenEventOccurs = {
    [en] = "when user event occurs";
    [de] = "?";
    [fr] = "?";
    [ru] = "при вызове события"
}
text.EventBehaviorsMenu.Triggers.WhenMouseArrives = {
    [en] = "when mouse arrives";
    [de] = "?";
    [fr] = "?";
    [ru] = "если указатель мыши появился в пределах панели"
}
text.EventBehaviorsMenu.Triggers.WhenMouseDeparts = {
    [en] = "when mouse departs";
    [de] = "?";
    [fr] = "?";
    [ru] = "если указатель мыши покинул пределы панели"
}

-- Add translations to the global database (see Thurallor.Common.Utils.Locale.lua)
L:AddText(text);

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