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[/] [trunk/] [Thurallor/] [Common/] [Turbine/] [Type.lua] - Rev 2

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import (ThurallorDir .. ".Turbine.Class");

--[[

This class is used to provide type information about an object in lua.
The GetType static method can be used on an object to return a Type instance
that can then be used to retrieve information about the type of the object.

The type class can be used to create an instance of the type with a
default value using the CreateInstance method. For classes the CreateInstance
method can accept arguments that will be passed to the class constructor.

]]--

local ClassMetaTable;
local ClassInfoTable;
local TypeInstanceMetaTable;
Type, ClassMetaTable, ClassInfoTable, TypeInstanceMetaTable = final_class();

function Type:Constructor( type, typeInfo )
        self.type = ( type or "nil" );
        self.typeInfo = typeInfo;
end

function Type:IsSimple()
        -- Simple types don't have extended type information.
        return ( self.typeInfo == nil );
end

function Type:IsNil()
        return ( self:IsSimple() and self.type == "nil" );
end

function Type:IsNumber()
        return ( self:IsSimple() and self.type == "number" );
end

function Type:IsBoolean()
        return ( self:IsSimple() and self.type == "boolean" );
end

function Type:IsString()
        return ( self:IsSimple() and self.type == "string" );
end

function Type:IsFunction()
        return ( self:IsSimple() and self.type == "function" );
end

function Type:IsTable()
        return ( self:IsSimple() and self.type == "table" );
end

function Type:IsThread()
        return ( self:IsSimple() and self.type == "thread" );
end

function Type:IsUserData()
        return ( self:IsSimple() and self.type == "userdata" );
end

function Type:IsClass()
        return (
                ( self.typeInfo ~= nil ) and
                ( self.typeInfo.Class == true )
        );
end

function Type:IsMixin()
        return (
                ( self.typeInfo ~= nil ) and
                ( self.typeInfo.Mixin == true )
        );
end

function Type:IsReferenceType()
        return self:IsFunction() or self:IsTable() or self:IsThread() or self:IsClass() or self:IsMixin();
end

function Type:IsStatic()
        return (
                ( self.typeInfo ~= nil ) and
                ( self.typeInfo.Static == true )
        );
end

function Type:IsAbstract()
        return (
                ( self.typeInfo ~= nil ) and
                ( self.typeInfo.Abstract == true )
        );
end

function Type:IsFinal()
        return (
                ( self.typeInfo ~= nil ) and
                ( self.typeInfo.Final == true )
        );
end

function Type:IsInstantiatableClass()
        return (
                self:IsClass() and
                ( self.type.Constructor ~= nil ) and
                ( not self:IsAbstractClass() ) and
                ( type( self.type.Constructor ) == "function" )
        );
end

function Type:GetFullName()
        if ( self:IsSimple() ) then
                return self.type;
        end

        return self.typeInfo.FullName;
end

function Type:GetName()
        local fullName = self:GetFullName();

        return string.gmatch( fullName, ".+%.(.+)" )();
end

function Type:GetPackageName()
        if ( self:IsSimple() ) then
                return nil;
        end

        local fullName = self:GetFullName();

        return string.gmatch( fullName, "(.+)%..+" )();
end

function Type:GetPackage()
        if ( self:IsSimple() ) then
                return _G;
        end

        local packageName = self:GetPackageName();
        local currentPackage = _G;
        local package;

        for package in string.gmatch( packageName, "([^.]+)" ) do
                currentPackage = currentPackage[package];
        end

        return currentPackage;
end

function Type:GetClass()
        if ( self:IsClass() ) then
                return self.type;
        end
        
        return nil;
end

function Type:GetBaseClass()
        if ( self:IsClass() ) then
                return self.typeInfo.Base;
        end

        return nil;
end

function Type:GetMixins()
        if ( self.typeInfo ~= nil ) then
                return self.typeInfo.Mixins;
        end

        return nil;
end

function Type:CreateInstance( ... )
        if ( self:IsSimple() ) then
                if ( self:IsNil() ) then
                        return nil;
                end

                if ( self:IsNumber() ) then
                        return 0;
                end

                if ( self:IsBoolean() ) then
                        return false;
                end

                if ( self:IsTable() ) then
                        return { };
                end

                if ( self:IsString() ) then
                        return "";
                end

                if ( self:IsFunction() ) then
                        return function() end;
                end
        end

        if ( self:IsStaticClass() ) then
                error( "Cannot instantiate a static class." );
        end

        if ( self:IsAbstractClass() ) then
                error( "Cannot instantiate am abstract class." );
        end

        if ( self:IsClass() ) then
                return self.type( ... );
        end
end

local nativeTypeCache = { };

function Type.StaticGetType( object )
        if ( type( object ) == "table" ) then
                if ( ( object.GetType ~= nil ) and ( type( object.GetType ) == "function" ) ) then
                        return object.GetType();
                end
                
                -- Support for built in types.
                local classTable = object;
                
                if ( classTable.__implementation ~= nil ) then
                        classTable = getmetatable( classTable ).__index;
                end
                
                if ( ( classTable.Constructor ~= nil ) and ( type( classTable.Constructor ) == "function" ) ) then
                        if ( nativeTypeCache[classTable] ~= nil ) then
                                return nativeTypeCache[classTable];
                        end
                        
                        local baseClass = Type.StaticGetType( getmetatable( classTable ).__index );
                        local classType = Type( classTable, { Class = true, Base = baseClass } );
                        nativeTypeCache[classTable] = classType;
                        return classType;
                end
        end

        return Type( type( object ) )
end

function Type.StaticIsA( inputType, target )
        -- Get the type of the instance object.
        local current = inputType;
        local targetType = Type.StaticGetType( target );

        if ( targetType == nil ) then
                return false;
        end

        if ( targetType:IsClass() ) then
                -- Search the class inheritance tree first.
                while ( current ~= nil ) do
                        if ( current == targetType ) then
                                return true;
                        end
                        
                        local baseClass = current:GetBaseClass();
                        
                        if ( baseClass == nil ) then
                                break;
                        end
                        
                        current = current:GetBaseClass().GetType();
                end
        elseif ( targetType:IsMixin() ) then
                -- Recursive dive through all mixins to see if this is one.
                local baseMixins = current:GetMixins();

                if ( baseMixins ~= nil and type( baseMixins ) == "table" ) then
                        local k, v;
                        for k, v in pairs( baseMixins ) do
                                if ( ( v == target ) or ( v:IsA( target ) ) ) then
                                        return true;
                                end
                        end
                end
        else
                error( "Invalid target type. Target must be a class or mixin." );
        end

        return false;
end

function TypeInstanceMetaTable.__eq( first, second )
        if ( first:IsSimple() and second:IsSimple() ) then
                return first.type == second.type;
        end

        return rawequal( first, second );
end

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