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[/] [trunk/] [Thurallor/] [Common/] [UI/] [EdgeMover_1.lua] - Rev 176

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EdgeMover = class(Turbine.UI.Control);

function EdgeMover:Constructor(orientation)
    Turbine.UI.Control.Constructor(self);
    if (orientation == nil) then
        orientation = Turbine.UI.Orientation.Vertical;
    end
    self.orientation = orientation;
    self.BackColor = Turbine.UI.Color(1, 0.5, 0.5, 0.5);
    
    -- Attach callbacks by the conventional mechanism, so the user can also add his own if desired
    AddCallback(self, "MouseUp", self._MouseUp);
    AddCallback(self, "MouseDown", self._MouseDown);
    AddCallback(self, "MouseEnter", self._MouseEnter);
    AddCallback(self, "MouseLeave", self._MouseLeave);
    AddCallback(self, "MouseMove", self._MouseMove);
end

function EdgeMover:SetBackColor(color)
    self.BackColor = color;
end

function EdgeMover:_MouseEnter()
        self:ShowCursor(true);
        Turbine.UI.Control.SetBackColor(self, self.BackColor);
    self.mouseInside = true;
end

function EdgeMover:_MouseDown()
        self.mouseDown = true;
        self.originalMouseX, self.originalMouseY = Turbine.UI.Display.GetMouseX(), Turbine.UI.Display.GetMouseY();
end

function EdgeMover:_MouseMove()
        self:ShowCursor(true);
        if (not self.mouseDown) then
                return;
        end
        
        local newMouseX, newMouseY = Turbine.UI.Display.GetMouseX(), Turbine.UI.Display.GetMouseY();
        local deltaX, deltaY = newMouseX - self.originalMouseX, newMouseY - self.originalMouseY;
        self.originalMouseX, self.originalMouseY = newMouseX, newMouseY;

    if ((self.orientation == Turbine.UI.Orientation.Vertical) and deltaX) then
        self:SetLeft(self:GetLeft() + deltaX);
        DoCallbacks(self, "EdgeMoved");
    elseif ((self.orientation == Turbine.UI.Orientation.Horizontal) and deltaY) then
        self:SetTop(self:GetTop() + deltaY);
        DoCallbacks(self, "EdgeMoved");
    end
end

function EdgeMover:_MouseUp()
    if (not self.mouseInside) then
        self:ShowCursor(nil);
        Turbine.UI.Control.SetBackColor(self, nil);
    end
        self.mouseDown = false;
end

function EdgeMover:_MouseLeave()
    if (not self.mouseDown) then
        self:ShowCursor(nil);
        Turbine.UI.Control.SetBackColor(self, nil);
    end
    self.mouseInside = false;
end

function EdgeMover:ShowCursor(enable)
        if (enable) then
                if (not self.cursor) then
                        self.cursor = Turbine.UI.Window();
                        self.cursor:SetZOrder(2147483647);
                        self.cursor:SetVisible(true);
                        self.cursor:SetMouseVisible(false);
                        self.cursor:SetSize(32, 32);
                end
                if (self.orientation == Turbine.UI.Orientation.Vertical) then
                        self.cursor:SetPosition(Turbine.UI.Display.GetMouseX() - 16, Turbine.UI.Display.GetMouseY() - 20);
                        self.cursor:SetBackground(0x410081BF);
                else -- self.orientation == Turbine.UI.Orientation.Horizontal
                        self.cursor:SetPosition(Turbine.UI.Display.GetMouseX() - 22, Turbine.UI.Display.GetMouseY() - 16);
                        self.cursor:SetBackground(0x410081C0);
                end
        else
                if (self.cursor) then
                        self.cursor:Close();
                        self.cursor = nil;
                end
        end
end

Thurallor = Thurallor or {};
Thurallor.UI = Thurallor.UI or {};
Thurallor.UI.EdgeMover = EdgeMover;

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