import "Turbine.UI";
import "Turbine.UI.Lotro";
import "KragenPlugs.Utils";
import "KragenPlugs.Utils.Extensions";
import "KragenPlugs.KragenBars";
ItemSlot = class ( KragenPlugs.Utils.Extensions.SimpleWindow );
function ItemSlot:Constructor ( parent, x, y, active, multi )
KragenPlugs.Utils.Extensions.SimpleWindow.Constructor( self );
self.parent = parent;
self.x = x;
self.y = y;
self.active = active;
self.hover = false;
self.incombat = true;
self.outcombat = true;
self.multi = multi;
self.item = nil;
self.key = nil;
self.manager = nil;
self.index = 0;
self.blocker = KragenPlugs.Utils.Extensions.SimpleWindow();
self.blocker:SetParent(self);
self.blocker:SetSize(35,35);
self.blocker:SetPosition(0,0);
self.blocker:SetVisible(true);
self.blocker:SetOpacity(0);
self.blocker:SetWantsUpdates(self.multi);
self.bslot = Turbine.UI.Lotro.Quickslot();
self.bslot:SetParent(self.blocker);
self.blocker.Update = function(sender, args)
if (self:IsAltKeyDown()) then
self.blocker:SetVisible(true);
self.blocker:SetZOrder(10);
else
self.blocker:SetVisible(false);
self.blocker:SetZOrder(-10);
end
end
-- QUICKSLOT
self.quickslot = Turbine.UI.Lotro.ItemControl();
self.quickslot:SetParent(self);
self.quickslot:SetSize(35,35);
self.quickslot:SetVisible(true);
self.quickslot:SetAllowDrop(true);
-- TIMER
self.timer = Timer();
self.timerOn = true;
self.timerEnd = true;
-- TIMER EVENT
self.timer.TimerElapsed = function ()
if (self.timerEnd) then
self:SetOpacity( settings.opacity * .5 );
self:SetActive( true );
else
self:SetActive( false );
end
end
-- set properties
self:SetParent( parent );
self:SetPosition( (x - 1) * 35, (y - 1) * 35 );
self:SetSize(35,35);
self:SetVisible(true);
self:SetFadeSpeed(.3);
self:SetActive(self.active);
-- COLOR BAND
self.border = Turbine.UI.Window();
self.bordervisible = true;
self.border:SetSize(36, 36);
self.border:SetPosition(self:PointToScreen(1, 1));
self.border:SetZOrder(-10);
self.border:SetVisible(false);
-- EVENTS
-- hover mouse enter event
self.quickslot.MouseEnter = function(sender,args)
if (self.hover and self.active) then
self:SetOpacity(settings.opacity);
end
end
-- hover mouse leave event
self.quickslot.MouseLeave = function(sender,args)
if (self.hover and self.active) then
self:SetOpacity(settings.opacity * .5);
end
end
-- scrolling event
self.bslot.MouseWheel = function(sender,args)
if(self.multi) then
local newkey = self.key + (args.Direction * -1);
self:SetItem(self.manager:GetItem(self.index, newkey, args.Direction * -1));
self.blocker:SetVisible(false);
self.blocker:SetZOrder(-10);
end
end
self.quickslot.DragDrop = function(sender,args)
if (args.DragDropInfo:GetShortcut():GetItem() == nil) then
KragenBars:SwapSlots(self, args.DragDropInfo:GetShortcut():GetData());
else
KragenBars:SwapSlots(self, args.DragDropInfo:GetShortcut():GetItem():GetName(), true);
end
end
end
function ItemSlot:RegisterManager(manager, index)
self.manager = manager;
self.index = index;
end
-- SET ACTIVE (To be used in place of SetVisible)
function ItemSlot:SetActive( active )
self.active = active;
if ( self.active and self.item ~= nil and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) ) ) then
if (self.hover) then
self:SetOpacity(settings.opacity * .5)
else
self:SetOpacity(settings.opacity)
end
self.quickslot:SetItem( self.item );
else
self:SetOpacity(0);
self.quickslot:SetItem( nil );
end
end
function ItemSlot:SetItem(item)
if (item ~= nil) then
self.item = item[1];
self.key = item[2];
self.quickslot:SetItem(item[1]);
self:SetActive(self.active);
else
self.item = nil;
self.key = nil;
self.quickslot:SetItem(nil);
end
end
function ItemSlot:ResetQuickslot()
end
-- SET HOVER (Set the hover state)
function ItemSlot:SetHover(bol)
self.hover = bol;
if (self.active) then
if (bol) then
self:SetOpacity(settings.opacity * .5);
else
self:SetOpacity(settings.opacity);
end
end
end
-- SET COMBAT (Sets the combat visibility variables)
function ItemSlot:SetCombat( incombat, outcombat )
self.incombat = incombat;
self.outcombat = outcombat;
end
-- REFRESH COMBAT (Refresh Visibility for combat changes)
function ItemSlot:RefreshCombat()
self:SetActive( self.active );
end
-- LOAD POSITION, RECALL SAVED POSITION AND PARENT
function ItemSlot:LoadPosition(data)
self.x = data.pos[1];
self.y = data.pos[2];
self:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 );
self.border:SetPosition(self:PointToScreen(1, 1));
if (data.parent == nil) then
self:SetParent(limbo);
else
self:SetParent(data.parent);
end
self.parent = data.parent;
end
-- SWAP POSITION WITH ANOTHER ItemSlot (REF)
function ItemSlot:SwapPosition(ref)
local newx = ref.x;
local newy = ref.y;
local newparent = ref.parent;
self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 );
self.border:SetPosition(self:PointToScreen(1, 1));
self:SetParent(newparent);
self:SetParent(newparent);
if (not ref.blank) then
if (self.parent ~= nil) then
ref:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 );
ref.border:SetPosition(ref:PointToScreen(1, 1));
ref:SetParent(self.parent);
else
ref:SetParent(limbo);
end
ref.x = self.x;
ref.y = self.y;
ref.parent = self.parent;
ref:SetActive(ref.active);
end
self.x = newx;
self.y = newy;
self.parent = newparent;
self:SetActive(self.active);
end
-- UPDATE THE WINDOW STATE
function ItemSlot:Refresh()
self:SetActive( self.active );
end
-- START TIMER (Starts the timer, bol is true for Early Warnings and false for Skill Hacks)
function ItemSlot:StartTimer(duration, bol)
self.timer:Stop();
self.timer:SetInterval(duration);
self.timer:Start();
self.timerEnd = bol;
end
-- ROTATE BAR: SWAP THE SLOTS X AND Y POSITION
function ItemSlot:RotateBar()
local newx = self.y;
local newy = self.x;
self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 );
self.x = newx;
self.y = newy;
end
function ItemSlot:SetColor(color)
if (color == "purple") then
self.border:SetBackColor(Turbine.UI.Color(.8, .0, 1));
self.border:SetVisible(self.active and self.bordervisible);
elseif (color == "red") then
self.border:SetBackColor(Turbine.UI.Color(1, .0, 0));
self.border:SetVisible(self.active and self.bordervisible);
elseif (color == nil) then
self.border:SetVisible(false);
end
end
function ItemSlot:RefreshBorders()
if (self.parent == nil or not self.parent.parent:IsVisible()) then
self.bordervisible = false;
self.border:SetVisible(false);
else
self.border:SetVisible(true);
end
end