import "Turbine.UI";
import "Turbine.UI.Lotro";
import "KragenPlugs.Utils";
import "KragenPlugs.Utils.Extensions";
import "KragenPlugs.KragenBars";
ItemSlot = class ( KragenPlugs.Utils.Extensions.SimpleWindow );
function ItemSlot:Constructor ( parent, x, y, active, properties )
KragenPlugs.Utils.Extensions.SimpleWindow.Constructor( self );
-- declare variables
self.parent = parent;
self.x = x;
self.y = y;
self.active = active;
self.type = properties.type;
self.data = properties.data;
self.effectid = 0;
self.state = false;
self.hover = false;
self.incombat = true;
self.outcombat = true;
self.edit = false;
self.swap = true;
self.altfuncid = 0;
-- QUICKSLOT
self.quickslot = Turbine.UI.Lotro.Quickslot();
self.quickslot:SetParent(self);
self.quickslot:SetSize(35,35);
self.quickslot:SetVisible(true);
-- TIMER
self.timer = Timer();
self.timerOn = true;
self.timerEnd = true;
-- TIMER EVENT
self.timer.TimerElapsed = function ()
if (self.timerEnd) then
self:SetOpacity( settings.opacity * .5 );
self:SetActive( true );
else
self:SetActive( false );
end
end
-- set properties
self:SetParent( parent );
self:SetPosition( (x - 1) * 35, (y - 1) * 35 );
self:SetSize(35,35);
self:SetVisible(true);
self:SetFadeSpeed(.3);
self:SetActive(self.active);
self:SetQuickslot(properties);
-- COLOR BAND
self.border = Turbine.UI.Window();
self.bordervisible = true;
self.border:SetSize(36, 36);
self.border:SetPosition(self:PointToScreen(1, 1));
self.border:SetZOrder(-10);
self.border:SetVisible(false);
-- EVENTS
self.OnAlt = function(bol)
if (bol) then
self:SetOpacity(1);
self.edit = true;
self:ResetQuickslot();
else
if (not KragenBars.edit) then
self.edit = false;
self:Refresh();
end
end
end
-- hover mouse enter event
self.quickslot.MouseEnter = function(sender,args)
if (self.hover and self.active) then
self:SetOpacity(settings.opacity);
end
altCheck.Add(self.OnAlt);
end
-- hover mouse leave event
self.quickslot.MouseLeave = function(sender,args)
if (self.hover and self.active) then
self:SetOpacity(settings.opacity * .5);
end
altCheck.Clear();
end
self.clicked = false;
self.quickslot.MouseDown = function(sender, args)
self.clicked = true;
end
self.quickslot.DragLeave = function(sender, args)
if (not settings.lockslots and self.clicked) then
self.clicked = false;
if (self:IsAltKeyDown()) then
self:SetParent(limbo);
self.parent = nil;
self:SetPosition(0,0);
self.x = 1;
self.y = 1;
end
end
end
-- swap positions when skill is dropped on the skill slot
self.quickslot.DragDrop = function (sender, args)
self:ResetQuickslot();
KragenBars:SwapSlots(self, args.DragDropInfo:GetShortcut():GetData(), args.DragDropInfo:GetShortcut():GetType());
end
end
-- SET ACTIVE (To be used in place of SetVisible)
function ItemSlot:SetActive( active )
self.active = active;
if (not self.edit) then
if ( self.active and self.data ~= "" and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) ) ) then
self:ResetQuickslot();
else
self:SetOpacity(0);
if (self.quickslot ~= nil and self.quickslot:GetShortcut():GetData() ~= "") then
self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) );
end
end
end
end
-- SET STATE (To be used to track the effect state of buffs/debuffs)
function ItemSlot:SetState( state, visible, id )
-- update state and effect id
if ( state ) then
self.state = true;
self.effectid = id;
else
if ( id == self.effectid ) then
self.state = false;
self.effectid = 0;
end
end
-- update visibility
if (self.effectid == 0 or state) then
self:SetActive(visible);
end
end
function ItemSlot:SetQuickslot(prop)
if (prop.active and prop.data ~= "" and prop.type ~= 0) then
self.type = prop.type;
self.data = prop.data;
else
self.type = Turbine.UI.Lotro.ShortcutType.Undefined;
self.data = "";
end
self:ResetQuickslot();
end
-- RESET QUICKSLOT SHORTCUT AND CHECK LEVEL
function ItemSlot:ResetQuickslot()
if ( self.active and self.type ~= 0 and self.data ~= "") then
if (self.active or self.edit) then
if pcall(function() self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( self.type, self.data ) ); end) then
if (self.hover) then
self:SetOpacity(settings.opacity * .5);
else
self:SetOpacity(settings.opacity);
end
end
else
self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) );
end
else
self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) );
self:SetOpacity(0);
end
end
function ItemSlot:CheckShortcut(code)
local retval = false;
if (self.data == code and self.swap) then
retval = true;
end
return retval;
end
-- SET HOVER (Set the hover state)
function ItemSlot:SetHover(bol)
self.hover = bol;
if (self.active) then
if (bol) then
self:SetOpacity(settings.opacity * .5);
else
self:SetOpacity(settings.opacity);
end
end
end
-- SET COMBAT (Sets the combat visibility variables)
function ItemSlot:SetCombat( incombat, outcombat )
self.incombat = incombat;
self.outcombat = outcombat;
end
-- REFRESH COMBAT (Refresh Visibility for combat changes)
function ItemSlot:RefreshCombat()
self:SetActive( self.active );
end
-- LOAD POSITION, RECALL SAVED POSITION AND PARENT
function ItemSlot:LoadPosition(data)
self.x = data.pos[1];
self.y = data.pos[2];
self:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 );
self.border:SetPosition(self:PointToScreen(1, 1));
if (data.parent == nil) then
self:SetParent(limbo);
self.parent = nil;
self:SetPosition(0,0);
self.x = 1;
self.y = 1;
else
self:SetParent(data.parent);
end
self.parent = data.parent;
end
-- SWAP POSITION WITH ANOTHER ItemSlot (REF)
function ItemSlot:SwapPosition(ref)
local newx = ref.x;
local newy = ref.y;
local newparent = ref.parent;
if (self.parent ~= ref.parent) then
if (self.parent ~= nil and self.parent.ChangeSkill ~= nil) then self.parent:ChangeSkill(self, ref); end
if (ref.parent ~= nil and ref.parent.ChangeSkill ~= nil) then ref.parent:ChangeSkill(ref, self); end
end
self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 );
self.border:SetPosition(self:PointToScreen(1, 1));
self:SetParent(newparent);
self:SetParent(newparent);
if (not ref.blank) then
if (self.parent ~= nil) then
ref:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 );
ref.border:SetPosition(ref:PointToScreen(1, 1));
ref:SetParent(self.parent);
else
ref:SetParent(limbo);
ref.parent = nil;
ref:SetPosition(0,0);
ref.x = 1;
ref.y = 1;
end
ref.x = self.x;
ref.y = self.y;
ref.parent = self.parent;
ref:SetActive(ref.active);
end
self.x = newx;
self.y = newy;
self.parent = newparent;
self:SetActive(self.active);
end
function ItemSlot:SetSwap(bol)
self.swap = bol;
end
-- UPDATE THE WINDOW STATE
function ItemSlot:Refresh()
self:SetActive( self.active );
self:RefreshBorders();
end
-- START TIMER (Starts the timer, bol is true for Early Warnings and false for Skill Hacks)
function ItemSlot:StartTimer(duration, bol)
self.timer:Stop();
self.timer:SetInterval(duration);
self.timer:Start();
self.timerEnd = bol;
end
-- ROTATE BAR: SWAP THE SLOTS X AND Y POSITION
function ItemSlot:RotateBar()
local newx = self.y;
local newy = self.x;
self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 );
self.x = newx;
self.y = newy;
end
function ItemSlot:SetColor(color)
if (color == "purple") then
self.border:SetBackColor(Turbine.UI.Color(.8, .0, 1));
self.border:SetVisible(self.active and self.bordervisible);
elseif (color == "red") then
self.border:SetBackColor(Turbine.UI.Color(1, .0, 0));
self.border:SetVisible(self.active and self.bordervisible);
elseif (color == nil) then
self.border:SetVisible(false);
end
end
function ItemSlot:RefreshBorders()
if (self.parent == nil or self.parent == limbo or not self.parent.parent:IsVisible()) then
self.bordervisible = false;
self.border:SetVisible(false);
else
self.border:SetVisible(true);
end
end