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function Stack()
Timer=Turbine.UI.Control()
function Timer:Start()
FirstStart= Turbine.Engine.GetGameTime()
Slot=1
Start= Turbine.Engine.GetGameTime()
Timer:SetWantsUpdates(true)
end
function Timer:Update()
local Time = Turbine.Engine.GetGameTime()
local elapsed = Time - Start
if elapsed>0.2 then
if Slot>size then
Timer:SetWantsUpdates(false)
Timer=nil
Turbine.Shell.WriteLine("<rgb=#888888>Stack finished after "..Time-FirstStart.." seconds.")
return
end
--Get the name of the current item
aitem=backpack:GetItem(Slot)
--If there is no item to search for then see what is in the current slot.
if SearchItem==nil then
if aitem~=nil then
local itemInfo=aitem:GetItemInfo()
Current= itemInfo:GetName()
StackSize= itemInfo:GetMaxStackSize()
Quantity= aitem:GetQuantity()
if StackSize>Quantity then
SearchItem=Current
else
Slot=Slot+1
return
end
else
Slot=Slot+1
return
end
end
if SearchItem~=nil then
--If the stack is full - get outta here!
local itemInfo=aitem:GetItemInfo()
if aitem:GetQuantity()==StackSize then
SearchItem=nil
Slot=Slot+1
Start= Turbine.Engine.GetGameTime()
return
end
--Search for the item in the rest of the pack.
for i=Slot+1,size do
item=backpack:GetItem(i)
if item~=nil then local itemInfo=item:GetItemInfo() Name=itemInfo:GetName()
if Name==SearchItem then
local itemInfo=item:GetItemInfo()
if item:GetQuantity()~=StackSize then
backpack:PerformItemDrop(item,Slot, false)
Start= Turbine.Engine.GetGameTime()
return
end
end
end
end
SearchItem=nil
Slot=Slot+1
Start= Turbine.Engine.GetGameTime()
return
end
end
end
Timer:Start()
end
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