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LoTROInterface SVN InstantCosby

[/] [trunk/] [InstantCosby/] [InstantCosbyButton.lua] - Rev 9

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import "Turbine.UI"

InstantCosbyButton = class( Turbine.UI.Lotro.Button );

function InstantCosbyButton:Constructor()
        --Stuff goes here
        Turbine.UI.Button.Constructor( self );
        self:SetSize( 50, 50 );
        --self:SetBackColor( Turbine.UI.Color( 0, 0, 1 ) );
        self:SetText( "Coz Me" );
        
        cozWindow = Turbine.UI.Window();
        theCoz = Turbine.UI.Button();
        
        cozWindow:SetSize( 500, 589 );
        theCoz:SetSize( 500, 489 );
        
        local displayWidth, displayHeight = Turbine.UI.Display.GetSize();
        local windowWidth, windowHeight = cozWindow:GetSize();
        
        cozWindow:SetPosition(  ( displayWidth - windowWidth ) / 2, ( displayHeight - windowHeight ) / 2  );
        --cozWindow:SetBackground( "InstantCosby/resources/cosby1.jpg" );
        cozWindow:SetBackColorBlendMode( Turbine.UI.BlendMode.Multiply );
        
        theCoz:SetBackground( "InstantCosby/resources/cosby2.jpg" );
        theCoz:SetParent( cozWindow );
        
        local windowWidth, windowHeight = cozWindow:GetSize();
        local cozWidth, cozHeight = theCoz:GetSize();
        theCoz:SetPosition( ( windowWidth - cozWidth ) / 2 , ( windowHeight - cozHeight ) / 2 + 25);
        
        
        self.Click = function( sender, args )
                cozWindow:SetVisible(true);
        end
        
        theCoz.Click = function( sender, args )
                cozWindow:SetVisible(false);
        end
end

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