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LoTROInterface SVN LotroMaps

[/] [trunk/] [DigitalUtopia/] [LotroMaps/] [Map.lua] - Rev 39

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import "DigitalUtopia.DUInterface";
import "DigitalUtopia.Utilsx";
import "Turbine.UI";
import "Turbine.UI.Lotro";
import "Turbine.Gameplay";
import "DigitalUtopia.LotroMaps";

Map = class( Turbine.UI.ListBox );      
function Map:Constructor(mapInfo,zoom,tileType)           
        Turbine.UI.ListBox.Constructor( self );
        

        
        
        function push(t,val)
        t[(#t+1)]=val;
        return t;
        end
        
        function round(num, idp)
                local mult = 10^(idp or 0)
                return math.floor(num * mult + 0.5) / mult
                end
                
        function contains(bounds,x,y)
                if (x >= bounds.minX and x <= bounds.maxX and y >= bounds.minY and y <= bounds.maxY)then
                        return true;
                else
                        return false;
                end
        end     
        
        function self:getMapCoordAtPoint(x,y)
                tile=self:getTileAtPoint(x,y);
                windowX=x-tile:GetLeft();
                windowY=y-tile:GetTop();
                bgX=tile.backgroundX;
                bgY=tile.backgroundY;
                mapPointX=(bgX*256)+windowX;
                mapPointY=(bgY*256)+windowY;
                return mapPointX,mapPointY;
        end
                        
        function self:getTileFromMapCoord(x,y)
                bgX=math.floor(x/256);
                bgY=math.floor(y/256);
                return bgX,bgY;
        end

        function self:getMapCenter()
                x,y=self:getMapCoordAtPoint(self:GetWidth()/2,self:GetHeight()/2);
                return x,y
        end
                
        function self:setMapCenter(x,y)
                ct=self:getTileAtPoint(self:GetWidth()/2,self:GetHeight()/2);
                cox,coy=self:getMapCenter();
                difX = x-cox;
                difY = y-coy;
                self:moveTiles(difX,difY)
                ctx,cty=self:getMapCenter();
                self:checkBounds();
        end
        

        function self:checkBounds()
                x,y=self:getMapCenter();
                if(contains(self.mapInfo.tileInfo[self.zoom].bounds,x,y)==true)then return; end
                minX=self.mapInfo.tileInfo[self.zoom].bounds.minX;
                maxX=self.mapInfo.tileInfo[self.zoom].bounds.maxX;
                if (x < minX) then x = minX; end
                if (x > maxX) then x = maxX; end
                minY=self.mapInfo.tileInfo[self.zoom].bounds.minY;
                maxY=self.mapInfo.tileInfo[self.zoom].bounds.maxY;
                if (y < minY) then y = minY; end
                if (y > maxY) then y = maxY; end
                self:setMapCenter(x,y);
        end
        
        function self:setZoom(zl)
        
                if (zl < self.zoom)then
                        zm=.5
                elseif(zl > self.zoom)then
                        zm=2
                else
                        zm=1
                end
                mcX,mcY=self:getMapCenter();
                ct=self:getTileAtPoint(self:GetWidth()/2,self:GetHeight()/2);
        
                mcOffX=(mcX % 256);
                mcOffY=(mcY % 256);
                nmcX=mcX*zm;
                nmcY=mcY*zm;
        
                nmcOffX=(nmcX % 256);
                nmcOffY=(nmcY % 256);
                difX = nmcOffX-mcOffX;
                difY = nmcOffY - mcOffY;
        
                self.tiles=self:sortTable();
                
                ul=self:findUL();
                
                xTileDif = ct.backgroundX - ul.backgroundX;
                yTileDif = ct.backgroundY - ul.backgroundY;
                
                targetX = math.floor(nmcX/256)
                targetY = math.floor(nmcY/256)
                
                baseX=targetX-xTileDif;
                baseY=targetY-yTileDif;
                self.zoom = zl;
                self.bounds=self.mapInfo.tileInfo[self.zoom].bounds;
                self.tileInfo={mapName=self.mapName,tileType=self.tileType,zoom=self.zoom,maxTileX=self.mapInfo.tileInfo[self.zoom].maxTileX,maxTileY=self.mapInfo.tileInfo[self.zoom].maxTileY,tileString=self.tileString};
                ult=self.tiles[1][1];
                ulTop=ult:GetTop();
                ulLeft=ult:GetLeft();
        
                for y=1,5 do
                        for x=1,5 do
                        self.tiles[x][y]:SetZoom(self.tileInfo);
                        self.tiles[x][y].SetBackgroundImage(y+(baseX-1),x+(baseY-1));
                        self.tiles[x][y]:SetTop((x-1)*256+ulTop);
                        self.tiles[x][y]:SetLeft((y-1)*256+ulLeft);
                        end
                end
                self:moveTiles(difX,difY);
                self:checkBounds();
        end
        
        
        
        function self:sortTable()
                tRow={}
                local tiles={}
                ul=self:findUL{};
                target=ul.backgroundX;
                for x=ul.backgroundY,(ul.backgroundY+4) do
                        while tRow[5]==nil do
                                for k,v in pairs(self.tileTable) do
                                        if(v.backgroundX==target and v.backgroundY==x)then
                                                tRow=push(tRow,v);
                                                target=target+1;
                                        end
                                end
                        end
                        tiles=push(tiles,tRow);
                        target=ul.backgroundX;
                        tRow={};
                end
                return tiles;
        end
        
        function self:getTileAtPoint(x,y)
                for k,v in pairs(self.tileTable) do
                        if (v:GetTop() <= y and v:GetTop()+256 >= y)then
                                if(v:GetLeft() <= x and v:GetLeft()+256 >=x)then
                                        return v;
                                end
                        end     
                end
        end
        
        function self:findUL()
                testY=nil;
                testX=nil;
                local ul=nil;
                for k,v in pairs(self.tileTable) do
                        if(testX==nil)then
                                testX =v.backgroundX;
                        end
                        if(testY==nil)then
                                testY=v.backgroundY;
                        end
                        if(v.backgroundX <= testX)then
                                testX=v.backgroundX
                                if(v.backgroundY <= testY)then
                                        testY=v.backgroundY
                                        ul=v;
                                end
                        end
                end
                return ul;
        end
        
        function self:moveTiles(x,y)
                for k,v in pairs(self.tileTable) do
                        v:SetLeft(v:GetLeft()-x);
                        v:SetTop(v:GetTop()-y);
                        screenLeft,screenTop=self:PointToScreen(v:GetLeft(),v:GetTop());        
                        if (screenTop < -348)then
                                v:SetTop(v:GetTop()+1280);
                                v.SetBackgroundImage(v.backgroundX,v.backgroundY+5);
                        end
                        if (screenTop > (480+348))then
                                v:SetTop(v:GetTop()-1280);
                                v.SetBackgroundImage(v.backgroundX,v.backgroundY-5);
                        end
                        if (screenLeft < -348)then
                                v:SetLeft(v:GetLeft()+1280);
                                v.SetBackgroundImage(v.backgroundX+5,v.backgroundY);
                        end
                        if (screenLeft > (640 + 348))then
                         v:SetLeft(v:GetLeft()-1280);
                         v.SetBackgroundImage(v.backgroundX-5,v.backgroundY);
                        end
                end
        end
        
        function self:updateGameCoords(x,y)
                tileMinX=self.mapInfo.tileInfo[self.zoom].bounds.minX-320;
                tileMaxX=self.mapInfo.tileInfo[self.zoom].bounds.maxX+320;
                tileMinY=self.mapInfo.tileInfo[self.zoom].bounds.minY-240;
                tileMaxY=self.mapInfo.tileInfo[self.zoom].bounds.maxY+240;
                coordMinX=self.mapInfo.coordMinX;
                coordMinY=self.mapInfo.coordMinY;
                coordMaxX=self.mapInfo.coordMaxX;
                coordMaxY=self.mapInfo.coordMaxY;
                tileDifX=tileMaxX-tileMinX;
                tileDifY=tileMaxY-tileMinY;
                coordDifX=coordMaxX-coordMinX;
                coordDifY=coordMaxY-coordMinY;
                coordRateX = coordDifX/tileDifX;
                coordRateY = coordDifY/tileDifY;
                coordX = round((((x-tileMinX)+1)*coordRateX)+coordMinX,1);
                coordY = round((((y-tileMinY)+1)*coordRateY)+coordMinY,1);
                
                if(coordX < 0 and coordX-round(coordX,0)~=0)then
                        cx=math.abs(coordX).."W";
                elseif(coordX < 0 and coordX-round(coordX,0)==0)then
                        cx=math.abs(coordX)..".0W";
                elseif(coordX >= 0 and coordX-round(coordX,0)~=0)then
                        cx=math.abs(coordX).."E";
                else
                        cx=math.abs(coordX)..".0E";
                end
                
                if(coordY < 0 and coordY-round(coordY,0)~=0)then
                        cy=math.abs(coordY).."N";
                elseif(coordY < 0 and coordX-round(coordY,0)==0)then
                        cy=math.abs(coordY)..".0N";
                elseif(coordY >= 0 and coordY-round(coordY,0)~=0)then
                        cy=math.abs(coordY).."S";
                else
                        cy=math.abs(coordY)..".0E";
                end
                
                self.coordX=cx;
                self.coordY=cy;
                
        end
        
        self.initialized = function()
        
        end
        
        self.MouseEnter = function(sender,args)
                self.mEnter=true;
        end
        
        self.MouseLeave = function(sender,args)
                self.mEnter=false;
        end
        
        self.MouseDown = function(sender,args)
                self.mDown=true;
                self.oldX=args.X;
                self.oldY=args.Y;
        end
        
        self.MouseClick=function(sender,args)
                if(args.Button==2)then
                        mpx,mpy=self:GetMousePosition();
                        tile=self:getTileAtPoint(mpx,mpy);
                end     
        end
        
        self.MouseUp = function(sender,args)
                self.mDown=false;
        end
        
        self.MouseMove = function(sender,args)
                if (self.mDown==true)then
                        xDif=self.oldX-args.X
                        yDif=self.oldY-args.Y   
                        self:moveTiles(xDif,yDif);
                        self:checkBounds();
                        self.oldX=args.X;
                        self.oldY=args.Y;
                else
                        
                        if(self.mEnter==true)then Turbine.Shell.WriteLine("true") else Turbine.Shell.WriteLine("false") end;
                end
        end
        
        self.MouseWheel=function(sender,args)
                if (self.zoom + args.Direction >= self.mapInfo.minZoom and self.zoom+args.Direction <= self.mapInfo.maxZoom)then
                        self:setZoom(self.zoom+args.Direction);
                end
        end
        
        self.Update = function(sender,args)
                if(self.winy~=nil)then
                        if(self.init==true)then
                                self:checkBounds();
                                self.initialized();
                                self.init=false;
                        end
                        if (self.mEnter==true and self.mDown==false)then
                                mpx,mpy=self:GetMousePosition();
                                cpx,cpy=self:getMapCoordAtPoint(mpx,mpy);
                                self:updateGameCoords(cpx,cpy);
                                
                        else
                                self.coordX="--";
                                self.coordY="--";                       
                        end
                end
        end
        
        function self:SetTileType(tt)
                self.tileType=tt;
                if (self.tileType=="Terrain")then
                        self.tileString="te";
                else
                        self.tileString="pa";
                end
                self:setZoom(self.zoom);
        
        end
        
        self.mDown=false;
        self.mEnter=false;
        self.zoom=zoom;
        self.mapInfo = mapInfo;
        self.tileType=tileType;
        if (self.tileType=="Terrain")then
                self.tileString="te";
        else
                self.tileString="pa";
        end
        self.mapName=self.mapInfo.mapName;
        self.tiles={};
        self.tileTable={};
        self.coordX=0;
        self.coordY=0;
        self.init=true;
        self.centerTileX=math.floor(((self.mapInfo.tileInfo[self.zoom].maxTileX+1)/2));
        self.centerTileY=math.floor(((self.mapInfo.tileInfo[self.zoom].maxTileY+1)/2));
        self.bounds=self.mapInfo.tileInfo[self.zoom].bounds;
        self:SetSize(640,480);
        self:SetWantsUpdates(true);
        self.tileInfo={mapName=self.mapName,tileType=self.tileType,zoom=self.zoom,maxTileX=self.mapInfo.tileInfo[self.zoom].maxTileX,maxTileY=self.mapInfo.tileInfo[self.zoom].maxTileY,tileString=self.tileString};
        self.wina = Tile(-256,-256,self.centerTileX-2,self.centerTileY-2,self.tileInfo);
        self.wina:SetParent(self);
        self.winb = Tile(0,-256,self.centerTileX-1,self.centerTileY-2,self.tileInfo);
        self.winb:SetParent(self);
        self.winc = Tile(256,-256,self.centerTileX,self.centerTileY-2,self.tileInfo);
        self.winc:SetParent(self);
        self.wind = Tile(512,-256,self.centerTileX+1,self.centerTileY-2,self.tileInfo);
        self.wind:SetParent(self);
        self.wine = Tile(768,-256,self.centerTileX+2,self.centerTileY-2,self.tileInfo);
        self.wine:SetParent(self);
        self.winf = Tile(-256,0,self.centerTileX-2,self.centerTileY-1,self.tileInfo);
        self.winf:SetParent(self);
        self.wing = Tile(0,0,self.centerTileX-1,self.centerTileY-1,self.tileInfo);
        self.wing:SetParent(self);
        self.winh = Tile(256,0,self.centerTileX,self.centerTileY-1,self.tileInfo);
        self.winh:SetParent(self);
        self.wini = Tile(512,0,self.centerTileX+1,self.centerTileY-1,self.tileInfo);
        self.wini:SetParent(self);
        self.winj = Tile(768,0,self.centerTileX+2,self.centerTileY-1,self.tileInfo);
        self.winj:SetParent(self);
        self.wink = Tile(-256,256,self.centerTileX-2,self.centerTileY,self.tileInfo);
        self.wink:SetParent(self);
        self.winl = Tile(0,256,self.centerTileX-1,self.centerTileY,self.tileInfo);
        self.winl:SetParent(self);
        self.winm = Tile(256,256,self.centerTileX,self.centerTileY,self.tileInfo);
        self.winm:SetParent(self);
        self.winn = Tile(512,256,self.centerTileX+1,self.centerTileY,self.tileInfo);
        self.winn:SetParent(self);
        self.wino = Tile(768,256,self.centerTileX+2,self.centerTileY,self.tileInfo);
        self.wino:SetParent(self);
        self.winp = Tile(-256,512,self.centerTileX-2,self.centerTileY+1,self.tileInfo);
        self.winp:SetParent(self);
        self.winq = Tile(0,512,self.centerTileX-1,self.centerTileY+1,self.tileInfo);
        self.winq:SetParent(self);
        self.winr = Tile(256,512,self.centerTileX,self.centerTileY+1,self.tileInfo);
        self.winr:SetParent(self);
        self.wins = Tile(512,512,self.centerTileX+1,self.centerTileY+1,self.tileInfo);
        self.wins:SetParent(self);
        self.wint = Tile(768,512,self.centerTileX+2,self.centerTileY+1,self.tileInfo);
        self.wint:SetParent(self);
        self.winu = Tile(-256,768,self.centerTileX-2,self.centerTileY+2,self.tileInfo);
        self.winu:SetParent(self);
        self.winv = Tile(0,768,self.centerTileX-1,self.centerTileY+2,self.tileInfo);
        self.winv:SetParent(self);
        self.winw = Tile(256,768,self.centerTileX,self.centerTileY+2,self.tileInfo);
        self.winw:SetParent(self);
        self.winx = Tile(512,768,self.centerTileX+1,self.centerTileY+2,self.tileInfo);
        self.winx:SetParent(self);
        self.winy = Tile(768,768,self.centerTileX+2,self.centerTileY+2,self.tileInfo);
        self.winy:SetParent(self);
        
        self.tileTable={self.wina,self.winb,self.winc,self.wind,self.wine,self.winf,self.wing,self.winh,self.wini,self.winj,self.wink,self.winl,self.winm,self.winn,self.wino,self.winp,self.winq,self.winr,self.wins,self.wint,self.winu,self.winv,self.winw,self.winx,self.winy};                                                                                                                                                                                                                                                                                 

end 

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