-- Shorthand for languages
local en = Turbine.Language.English;
local fr = Turbine.Language.French;
local de = Turbine.Language.German;
local ru = Turbine.Language.Russian;
local text = {};
-- Hello message that appears when plugin is loaded
text.HelloMessage = {
[en] = "<u><rgb=#DAA520>SequenceBars v<version>, by Thurallor</rgb></u>";
[de] = "<u><rgb=#DAA520>Sequenzleisten v<version> von Thurallor</rgb></u>";
[fr] = "<u><rgb=#DAA520>SequenceBars v<version>, par Thurallor</rgb></u>";
[ru] = "<u><rgb=#DAA520>SequenceBars v<version> Ð¾Ñ Thurallor</rgb></u>"
};
text.GoodbyeMessage = {
[en] = "unloaded";
[de] = "entladen";
[fr] = "déchargé";
[ru] = "?"
};
-- Verbose help windows
text.Help = {};
-- Chat command for controlling SequenceBars plugin
text.ShellCommand = {};
text.ShellCommand.Command = {
[en] = "sb";
[de] = "sb";
[fr] = "sb";
[ru] = "sb"
};
text.ShellCommand.Options = {
[en] = "options";
[de] = "optionen";
[fr] = "options";
[ru] = "options"
};
text.ShellCommand.Event = {
[en] = "event";
[de] = "ereignis";
[fr] = "évènement";
[ru] = "event"
};
text.ShellCommand.Events = {
[en] = "events";
[de] = "ereignisse";
[fr] = "évènements";
[ru] = "events"
};
text.ShellCommand.ShortHelp = {
[en] = "Command for controlling the SequenceBars plugin.";
[de] = "Befehl zum kontrollieren des Sequenzleisten Plugins.";
[fr] = "Commande pour controler le plugin SequenceBars.";
[ru] = "Ðоманда Ð´Ð»Ñ ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð¾Ð¼ SequenceBars."
};
text.ShellCommand.LongHelp = {
[en] = "SequenceBars commands:\n" ..
" /sb options : Opens the main options panel.\n" ..
" /sb event <event> : Triggers the specified user-defined <event>.\n" ..
" /sb events : Lists the currently-defined events (if any).";
[de] = "Sequenzleisten Chatbefehle:\n" ..
" /sb optionen : Ãffnet das Hauptmenü.\n" ..
" /sb ereignis <ereignisname> : Löst das benutzerdefinierte Ereignis <ereignisname> aus.\n" ..
" /sb ereignisse : Listet alle aktuell definierten Ereignisse auf (wenn vorhanden).";
[fr] = "Commandes pour SequenceBars:\n" ..
" /sb options : Ouvre le panneau principal d'options.\n" ..
" /sb évènement <évènement> : Déclenche l' <évènement> indiqué par l'utilisateur.\n" ..
" /sb évènements : Liste les évènements courramment définis (le cas échéant).";
[ru] = "ÐÐ¾Ð¼Ð°Ð½Ð´Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° SequenceBars:\n" ..
" /sb options : ÐÑкÑÑÑÑ Ð½Ð°ÑÑÑойки плагина.\n" ..
" /sb event <event> : ÐÑзваÑÑ Ð¿Ð¾Ð»ÑзоваÑелÑÑкое ÑобÑÑие <event>.\n" ..
" /sb events : ÐоказаÑÑ ÑпиÑок полÑзоваÑелÑÑкиÑ
ÑобÑÑий (еÑли еÑÑÑ).";
};
text.ItemMoved = {
[en] = "Item moved from bag slot <source> to bag slot <destination>.";
[de] = "Gegenstand von Inventarfeld <source> zu Inventarfeld <destination> bewegt.";
[fr] = "Objet déplacé de l'emplacement du sac <source> à l'emplacement du sac <destination>.";
[ru] = "ЯÑейка ÑÑмки пÑедмеÑа изменилаÑÑ Ñ <source> на <destination>.";
};
-- Short instructions appearing in the Options menu in the Plugin Manager
text.PluginManager = {};
text.PluginManager.OptionsTab = {};
text.PluginManager.OptionsTab.Instructions = {
[en] = "Bars and groups are listed below. Right-click for options.";
[de] = "Leisten und Gruppen sind unten aufgeführt. Rechts-Klick für Optionen.";
[fr] = "Les barres et les groupes sont répertoriées ci dessous. Clic-droit pour les options.";
[ru] = "Ðанели и гÑÑппÑ. ЩелкниÑе пÑавой кнопкой, ÑÑÐ¾Ð±Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð¼ÐµÐ½Ñ."
};
text.PluginManager.OptionsTab.GlobalSettings = {
[en] = "Global settings";
[de] = "Globale Einstellungen";
[fr] = "Paramètres globaux";
[ru] = "ÐбÑие наÑÑÑойки"
};
text.PluginManager.OptionsTab.GlobalSettingsTabWidth = {
[en] = 150;
[de] = 200;
[fr] = 180;
[ru] = 160
};
text.PluginManager.OptionsTab.GlobalSettingsTab = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.Language = {
[en] = "Language:";
[de] = "Sprache:";
[fr] = "Langue:";
[ru] = "ЯзÑк:"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.English = {
[en] = "English";
[de] = "Englisch";
[fr] = "Anglais";
[ru] = "ÐнглийÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.German = {
[en] = "German";
[de] = "Deutsch (â translation help needed)";
[fr] = "Allemand";
[ru] = "ÐемеÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.French = {
[en] = "French";
[de] = "Französisch";
[fr] = "Français (â translation help needed)";
[ru] = "ФÑанÑÑзÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.Russian = {
[en] = "Russian";
[de] = "Russisch";
[fr] = "Russie";
[ru] = "Ð ÑÑÑкий (â translation help needed)"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.SnapToGrid = {
[en] = "Snap to Grid";
[de] = "Am Raster ausrichten";
[fr] = "Coller à la grille";
[ru] = "ÐÑивÑзаÑÑ Ðº ÑеÑке"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiScale = {
[en] = "Scale";
[de] = "MaÃstab";
[fr] = "Echelle";
[ru] = "ÐаÑÑÑаб"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiOpacity = {
[en] = "Opacity";
[de] = "Deckkraft";
[fr] = "Opacité";
[ru] = "ÐепÑозÑаÑноÑÑÑ"
};
text.PluginManager.OptionsTab.Directory = {
[en] = "Directory";
[de] = "Verzeichnis";
[fr] = "Répertoire";
[ru] = "СпиÑок панелей"
};
text.PluginManager.OptionsTab.DirectoryTabWidth = {
[en] = 115;
[de] = 130;
[fr] = 115;
[ru] = 145
};
text.PluginManager.OptionsTab.Show = {
[en] = "Show";
[de] = "Zeigen";
[fr] = "Montrer";
[ru] = "ÐоказаÑÑ"
};
text.PluginManager.OptionsTab.Hide = {
[en] = "Hide";
[de] = "Ausblenden";
[fr] = "Cacher";
[ru] = "СкÑÑÑÑ"
};
text.PluginManager.OptionsTab.ShowHideButtonWidth = {
[en] = 50;
[de] = 80;
[fr] = 75;
[ru] = 75
};
-- Names that are assigned when something is created
text.Default = {};
text.Default.BarName = {
[en] = "New bar";
[de] = "Neue Leiste";
[fr] = "Nouvelle barre";
[ru] = "ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.Default.GroupName = {
[en] = "New group";
[de] = "Neue Gruppe";
[fr] = "Nouveau groupe";
[ru] = "ÐÐ¾Ð²Ð°Ñ Ð³ÑÑппа"
};
text.Default.GlobalName = {
[en] = "<name>'s Sequence Bars";
[de] = "<name>s Sequenzleisten";
[fr] = "<name>'s Sequence Bars";
[ru] = "Ðанели пеÑÑонажа <name>"
};
-- Global context menu items
text.GlobalMenu = {};
text.GlobalMenu.HideAll = {
[en] = "Hide all";
[de] = "Alle ausblenden";
[fr] = "Cacher tout";
[ru] = "СкÑÑÑÑ Ð²Ñе"
};
text.GlobalMenu.CreateNewGroup = {
[en] = "Create new group";
[de] = "Neue Gruppe erstellen";
[fr] = "Créer un nouveau groupe";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð³ÑÑппÑ"
};
text.GlobalMenu.GlobalSettings = {
[en] = "Global settings...";
[de] = "Globale Einstellungen...";
[fr] = "Paramètres globaux...";
[ru] = "ÐбÑие наÑÑÑойки..."
};
text.GlobalMenu.Undelete = {
[en] = "Undelete";
[de] = "Wiederherstellen";
[fr] = "Annuler effacer";
[ru] = "ÐÑмениÑÑ Ñдаление"
};
text.GlobalMenu.UndeleteMenu = {};
text.GlobalMenu.UndeleteMenu.GroupName = {
[en] = "''<name>''";
[de] = "«<name>»";
[fr] = "''<name>''";
[ru] = "''<name>''"
};
text.GlobalMenu.EmptyTrash = {
[en] = "Empty trash";
[de] = "Papierkorb leeren";
[fr] = "Vider la corbeille";
[ru] = "ÐÑиÑÑиÑÑ Ñдаленное"
};
-- Group context menu items
text.GroupMenu = {};
text.GroupMenu.Hide = {
[en] = "Hide group";
[de] = "Gruppe ausblenden";
[fr] = "Cacher le groupe";
[ru] = "СкÑÑÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.CloneGroup = {
[en] = "Clone group";
[de] = "Gruppe klonen";
[fr] = "Cloner le groupe";
[ru] = "СкопиÑоваÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.DeleteGroup = {
[en] = "Delete group";
[de] = "Gruppe löschen";
[fr] = "Effacer le groupe";
[ru] = "УдалиÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.ExportGroup = {
[en] = "Export group...";
[de] = "Gruppe exportieren...";
[fr] = "Exporter le groupe...";
[ru] = "ÐкÑпоÑÑиÑоваÑÑ Ð³ÑÑппÑ..."
};
text.GroupMenu.Import = {
[en] = "Import...";
[de] = "Importieren...";
[fr] = "Importer...";
[ru] = "ÐмпоÑÑиÑоваÑÑ..."
};
text.GroupMenu.Undelete = {
[en] = "Undelete";
[de] = "Wiederherstellen";
[fr] = "Annuler effacer";
[ru] = "ÐÑмениÑÑ Ñдаление"
};
text.GroupMenu.UndeleteMenu = {};
text.GroupMenu.UndeleteMenu.BarName = {
[en] = "''<name>'' (Bar)";
[de] = "«<name>» (Leiste)";
[fr] = "''<nom>'' (Barre)";
[ru] = "''<name>'' (панелÑ)"
};
text.GroupMenu.UndeleteMenu.GroupName = {
[en] = "''<name>'' (Group)";
[de] = "«<name>» (Gruppe)";
[fr] = "''<nom>'' (Groupe)";
[ru] = "''<name>'' (гÑÑппа)"
};
text.GroupMenu.CreateNewBar = {
[en] = "Create new bar";
[de] = "Neue Leiste erstellen";
[fr] = "Créer une nouvelle barre";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.GroupMenu.CreateNewSubgroup = {
[en] = "Create new group";
[de] = "Neue Gruppe erstellen";
[fr] = "Créer un nouveau groupe";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð³ÑÑппÑ";
};
text.GroupMenu.ArrangeBars = {
[en] = "Arrange bars";
[de] = "Leisten anordnen";
[fr] = "Arranger les barres";
[ru] = "РаÑположиÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸"
};
text.GroupMenu.GroupEventBehaviors = {
[en] = "Group event behaviours";
[de] = "Verhalten bei Gruppenereignissen";
[fr] = "Comportement lors des évènements";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (гÑÑппа)"
};
text.GroupMenu.GlobalEventBehaviors = {
[en] = "Global event behaviours";
[de] = "Verhalten bei globalen Ereignissen";
[fr] = "Comportement lors des évènements";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (гÑÑппа)"
};
text.GroupMenu.ArrangeBarsMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVertically = {
[en] = "Align vertically";
[de] = "Vertikal ausrichten";
[fr] = "Aligner verticalement";
[ru] = "ÐÑÑовнÑÑÑ Ð¿Ð¾ веÑÑикали"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Tops = {
[en] = "Tops";
[de] = "Oberseiten";
[fr] = "Hauts";
[ru] = "Ðо веÑÑ
Ð½ÐµÐ¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Bottoms = {
[en] = "Bottoms";
[de] = "Unterseiten";
[fr] = "Bas";
[ru] = "Ðо Ð½Ð¸Ð¶Ð½ÐµÐ¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Middles = {
[en] = "Middles";
[de] = "Mitten";
[fr] = "Milieus";
[ru] = "Ðо ÑеÑедине"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontally = {
[en] = "Align horizontally";
[de] = "Waagerecht ausrichten";
[fr] = "Aligner horizontallement";
[ru] = "ÐÑÑовнÑÑÑ Ð¿Ð¾ гоÑизонÑали"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.LeftSides = {
[en] = "Left sides";
[de] = "Linke Seiten";
[fr] = "Cotés gauches";
[ru] = "Ðо Ð»ÐµÐ²Ð¾Ð¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.RightSides = {
[en] = "Right sides";
[de] = "Rechten Seiten";
[fr] = "Cotés droits";
[ru] = "Ðо пÑÐ°Ð²Ð¾Ð¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.Centers = {
[en] = "Centers";
[de] = "Zentren";
[fr] = "Centres";
[ru] = "Ðо ÑенÑÑÑ"
};
text.GroupMenu.Expand = {
[en] = "Expand group";
[de] = "Gruppe ausklappen";
[fr] = "Déplier le groupe";
[ru] = "?"
};
text.GroupMenu.Collapse = {
[en] = "Collapse group";
[de] = "Gruppe einklappen";
[fr] = "Replier le groupe";
[ru] = "?"
};
text.GroupMenu.GroupSettings = {
[en] = "Group settings";
[de] = "Gruppenoptionen";
[fr] = "Paramêtres du groupe";
[ru] = "ÐаÑÑÑойки гÑÑппÑ"
};
text.GroupMenu.GroupSettingsMenu = {};
text.GroupMenu.GroupSettingsMenu.Rename = {
[en] = "Rename...";
[de] = "Umbenennen...";
[fr] = "Renommer...";
[ru] = "ÐеÑеименоваÑÑ..."
};
text.GroupMenu.GroupSettingsMenu.BarsMoveTogether = {
[en] = "Bars move together";
[de] = "Leisten gemeinsam bewegen";
[fr] = "Les barres bougent ensemble";
[ru] = "ÐеÑемеÑаÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸ вмеÑÑе"
};
text.GroupMenu.Global = {
[en] = "Global operations";
[de] = "Globale Operationen";
[fr] = "Opérations globales";
[ru] = "ÐбÑие дейÑÑвиÑ"
};
text.GroupMenu.GlobalMenu = text.GlobalMenu;
-- Bar context menu items
text.BarMenu = {};
text.BarMenu.Expand = {
[en] = "Expand";
[de] = "Ausklappen";
[fr] = "Déplier";
[ru] = "?"
};
text.BarMenu.Collapse = {
[en] = "Collapse";
[de] = "Einklappen";
[fr] = "Replier";
[ru] = "?"
};
text.BarMenu.Directory = {
[en] = "Directory...";
[de] = "Verzeichnis...";
[fr] = "Répertoire...";
[ru] = "СпиÑок панелей..."
};
text.BarMenu.Find = {
[en] = "Find";
[de] = "Finden";
[fr] = "Trouver";
[ru] = "ÐоказаÑÑ Ð½Ð° ÑкÑане"
};
text.BarMenu.Hide = {
[en] = "Hide";
[de] = "Ausblenden";
[fr] = "Cacher";
[ru] = "СкÑÑÑÑ"
};
text.BarMenu.Position = {
[en] = "Position";
[de] = "Positionieren";
[fr] = "Position";
[ru] = "?"
};
text.BarMenu.PositionMenu = {};
text.BarMenu.PositionMenu.LockPosition = {
[en] = "Lock position";
[de] = "Verankern";
[fr] = "Bloquer la position";
[ru] = "ÐакÑепиÑÑ ÑаÑположение"
};
text.BarMenu.PositionMenu.RelativeTo = {
[en] = "Relative to";
[de] = "Ausrichten an";
[fr] = "Par rapport au";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu = {};
text.BarMenu.PositionMenu.RelativeToMenu.TopLeft = {
[en] = "Upper, left corner of screen";
[de] = "Obere linke Ecke des Bildschirms";
[fr] = "Coin gauche, haut de l'écran";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.TopCenter = {
[en] = "Midpoint of top edge of screen";
[de] = "Mittelpunkt der Oberkante des Bildschirms";
[fr] = "Centre du bord haut de l'écran";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.TopRight = {
[en] = "Upper, right corner of screen";
[de] = "Obere rechte Ecke des Bildschirms";
[fr] = "Coin droit, haut de l'écran";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleLeft = {
[en] = "Midpoint of left edge of screen";
[de] = "Mittelpunkt der linken Kante des Bildschirms";
[fr] = "Centre du bord gauche de l'écran";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleCenter = {
[en] = "Center of screen";
[de] = "Mitte des Bildschirms";
[fr] = "Centre de l'écran";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.MiddleRight = {
[en] = "Midpoint of right edge of screen";
[de] = "Mittelpunkt der rechten Kante des Bildschirms";
[fr] = "Centre du bord droit de l'écran";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomLeft = {
[en] = "Lower, left corner of screen";
[de] = "Untere linke Ecke des Bildschirms";
[fr] = "Coin gauche, bas de l'écran";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomCenter = {
[en] = "Midpoint of bottom edge of screen";
[de] = "Mittelpunkt der Unterkante des Bildschirms";
[fr] = "Centre du bord bas de l'écran";
[ru] = "?"
};
text.BarMenu.PositionMenu.RelativeToMenu.BottomRight = {
[en] = "Lower, right corner of screen";
[de] = "Untere rechte Ecke des Bildschirms";
[fr] = "Coin droit, bas de l'écran";
[ru] = "?"
};
text.BarMenu.EditSequence = {
[en] = "Edit sequence...";
[de] = "Sequenz bearbeiten...";
[fr] = "Editer la séquence...";
[ru] = "ÐзмениÑÑ Ð¿Ð¾ÑÑдок..."
};
text.BarMenu.Clone = {
[en] = "Clone";
[de] = "Klonen";
[fr] = "Cloner";
[ru] = "СкопиÑоваÑÑ"
};
text.BarMenu.Delete = {
[en] = "Delete";
[de] = "Löschen";
[fr] = "Effacer";
[ru] = "УдалиÑÑ"
};
text.BarMenu.Export = {
[en] = "Export...";
[de] = "Exportieren...";
[fr] = "Exporter...";
[ru] = "ÐкÑпоÑÑ..."
};
text.BarMenu.EventBehaviors = {
[en] = "Event behaviours";
[de] = "Verhalten bei Ereignissen";
[fr] = "Comportement lors des évènements";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (панелÑ)"
};
text.BarMenu.Settings = {
[en] = "Settings";
[de] = "Einstellungen";
[fr] = "Paramêtres";
[ru] = "ÐаÑÑÑойки"
};
text.BarMenu.SettingsMenu = {};
text.BarMenu.SettingsMenu.Orientation = {
[en] = "Orientation";
[de] = "Ausrichtung";
[fr] = "Orientation";
[ru] = "ÐапÑавление"
};
text.BarMenu.SettingsMenu.OrientationMenu = {};
text.BarMenu.SettingsMenu.OrientationMenu.Up = {
[en] = "Up";
[de] = "Aufwärts";
[fr] = "Haut";
[ru] = "ÐвеÑÑ
"
};
text.BarMenu.SettingsMenu.OrientationMenu.Down = {
[en] = "Down";
[de] = "Abwärts";
[fr] = "Bas";
[ru] = "Ðниз"
};
text.BarMenu.SettingsMenu.OrientationMenu.Right = {
[en] = "Right";
[de] = "Rechts";
[fr] = "Droit";
[ru] = "ÐпÑаво"
};
text.BarMenu.SettingsMenu.OrientationMenu.Left = {
[en] = "Left";
[de] = "Links";
[fr] = "Gauche";
[ru] = "Ðлево"
};
text.BarMenu.SettingsMenu.Height = {
[en] = "Height";
[de] = "Höhe";
[fr] = "Hauteur";
[ru] = "ÐÑÑоÑа"
};
text.BarMenu.SettingsMenu.Width = {
[en] = "Width";
[de] = "Breite";
[fr] = "Largeur";
[ru] = "ШиÑина"
};
text.BarMenu.SettingsMenu.HeightWidthMenu = {};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slot = {
[en] = "<num> slot";
[de] = "<num> Feld";
[fr] = "<num> emplacement";
[ru] = "ЯÑеек: <num>"
};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slots = {
[en] = "<num> slots";
[de] = "<num> Felder";
[fr] = "<num> emplacements";
[ru] = "ЯÑеек: <num>"
};
text.BarMenu.SettingsMenu.Cursor = {
[en] = "Cursor";
[de] = "Cursor";
[fr] = "Curseur";
[ru] = "УказаÑелÑ"
};
text.BarMenu.SettingsMenu.CursorMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.Style = {
[en] = "Style";
[de] = "Stil";
[fr] = "Style";
[ru] = "СÑилÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Disabled = {
[en] = "Disabled";
[de] = "Deaktiviert";
[fr] = "Désactivé";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallSquareGlow = {
[en] = "Small square glow";
[de] = "Klein, quadratisch";
[fr] = "Eclat carré petit";
[ru] = "ÐвадÑаÑ, Ñлабое ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeSquareGlow = {
[en] = "Large square glow";
[de] = "GroÃ, quadratisch";
[fr] = "Eclat carré large";
[ru] = "ÐвадÑаÑ, ÑилÑное ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallRoundGlow = {
[en] = "Small round glow";
[de] = "Klein, rund";
[fr] = "Eclat rond petit";
[ru] = "ÐÑÑг, Ñлабое ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MediumRoundGlow = {
[en] = "Medium round glow";
[de] = "MittelgroÃ, rund";
[fr] = "Eclat rond médium";
[ru] = "ÐÑÑг, ÑÑеднее ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeRoundGlow = {
[en] = "Large round glow";
[de] = "GroÃ, rund";
[fr] = "Eclat rond large";
[ru] = "ÐÑÑг, ÑилÑное ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.PictureFrame = {
[en] = "Picture frame";
[de] = "Bilderrahmen";
[fr] = "Cadre";
[ru] = "Рамка-изобÑажение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GlowingFrame = {
[en] = "Glowing frame";
[de] = "Glühender Frame";
[fr] = "Cadre brillant";
[ru] = "Рамка Ñо ÑвеÑением";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame = {
[en] = "Ornate frame 1";
[de] = "Verzierter Rahmen 1";
[fr] = "Cadre orné 1";
[ru] = "Рамка Ñ ÑкÑаÑением 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame2 = {
[en] = "Ornate frame 2";
[de] = "Verzierter Rahmen 2";
[fr] = "Cadre orné 2";
[ru] = "Рамка Ñ ÑкÑаÑением 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame3 = {
[en] = "Ornate frame 3";
[de] = "Verzierter Rahmen 3";
[fr] = "Cadre orné 3";
[ru] = "Рамка Ñ ÑкÑаÑением 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GoldFrame = {
[en] = "Golden Frame";
[de] = "Goldener Rahmen";
[fr] = "Cadre doré";
[ru] = "Рамка золоÑаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.WireFrame = {
[en] = "Wire Frame";
[de] = "Drahtrahmen";
[fr] = "Fil de fer";
[ru] = "Рамка пÑоÑÑаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame1 = {
[en] = "Metal Frame 1";
[de] = "Metallrahmen 1";
[fr] = "Cadre métal 1";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame2 = {
[en] = "Metal Frame 2";
[de] = "Metallrahmen 2";
[fr] = "Cadre métal 2";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame3 = {
[en] = "Metal Frame 3";
[de] = "Metallrahmen 3";
[fr] = "Cadre métal 3";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame4 = {
[en] = "Metal Frame 4";
[de] = "Metallrahmen 4";
[fr] = "Cadre métal 4";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 4";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Orb = {
[en] = "Orb";
[de] = "Kugel";
[fr] = "Sphère";
[ru] = "ШаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.HugeOrb = {
[en] = "Huge Orb";
[de] = "Riesige Kugel";
[fr] = "Grosse sphère";
[ru] = "Ð¨Ð°Ñ Ð±Ð¾Ð»ÑÑой";
};
text.BarMenu.SettingsMenu.CursorMenu.HomePosition = {
[en] = "Home position";
[de] = "Ausgangsposition";
[fr] = "Position d'origine";
[ru] = "ÐаÑалÑÐ½Ð°Ñ Ð¿Ð¾Ð·Ð¸ÑиÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu.Slot = {
[en] = "Slot <num>";
[de] = "Feld <num>";
[fr] = "Emplacement <num>";
[ru] = "ЯÑейка <num>"
};
text.BarMenu.SettingsMenu.Caption = {
[en] = "Caption";
[de] = "Beschriftung";
[fr] = "Titre";
[ru] = "Ðазвание"
};
text.BarMenu.SettingsMenu.CaptionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.Edit = {
[en] = "Edit...";
[de] = "Bearbeiten...";
[fr] = "Editer...";
[ru] = "ÐзмениÑÑ..."
};
text.BarMenu.SettingsMenu.CaptionMenu.HideCaption = {
[en] = "Hide caption";
[de] = "Beschriftung verbergen";
[fr] = "Cacher le titre";
[ru] = "СкÑÑÑÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPosition = {
[en] = "Position";
[de] = "Position";
[fr] = "Position";
[ru] = "РаÑположиÑÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Top = {
[en] = "Top";
[de] = "Oben";
[fr] = "Haut";
[ru] = "СвеÑÑ
Ñ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Bottom = {
[en] = "Bottom";
[de] = "Unten";
[fr] = "Bas";
[ru] = "СнизÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.LeftSide = {
[en] = "Left side";
[de] = "Links";
[fr] = "Coté gauche";
[ru] = "Слева"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.RightSide = {
[en] = "Right side";
[de] = "Rechts";
[fr] = "Coté droit";
[ru] = "СпÑава"
};
text.BarMenu.SettingsMenu.Animation = {
[en] = "Animation";
[de] = "Animation";
[fr] = "Animation";
[ru] = "ÐнимаÑиÑ"
};
text.BarMenu.SettingsMenu.HideAutomatics = {
[en] = "Hide automatic slots";
[de] = "Automatische Felder ausblenden";
[fr] = "Cacher les emplacements automatiques";
[ru] = "СкÑÑÑÑ ÑÑейки, ÑÑабаÑÑваÑÑие авÑомаÑиÑеÑки"
};
text.BarMenu.SettingsMenu.HideInactiveBranches = {
[en] = "Hide inactive branches";
[de] = "Inaktive Zweige ausblenden";
[fr] = "Cacher les branches inactives";
[ru] = "СкÑÑÑÑ Ð½ÐµÐ°ÐºÑивÑне ÑÑÐ»Ð¾Ð²Ð¸Ñ Ð¿Ð¾ÑÑдка панели"
};
text.BarMenu.SettingsMenu.Color = {
[en] = "Color...";
[de] = "Farbe...";
[fr] = "Couleur...";
[ru] = "ЦвеÑ..."
};
text.BarMenu.SettingsMenu.AnimationMenu = {};
text.BarMenu.SettingsMenu.AnimationMenu.Instantaneous = {
[en] = "Instantaneous";
[de] = "Sofort";
[fr] = "Instantané";
[ru] = "ÐгновеннаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Disabled = {
[en] = "Disabled";
[de] = "Aus";
[fr] = "Désactivé";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Fast = {
[en] = "Fast";
[de] = "Schnell";
[fr] = "Rapide";
[ru] = "ÐÑÑÑÑаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Slow = {
[en] = "Slow";
[de] = "Langsam";
[fr] = "Lent";
[ru] = "ÐедленнаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.VerySlow = {
[en] = "Very slow";
[de] = "Sehr langsam";
[fr] = "Très lent";
[ru] = "ÐÑÐµÐ½Ñ Ð¼ÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ"
};
text.BarMenu.Group = {
[en] = "Group operations";
[de] = "Gruppenoperationen";
[fr] = "Opérations de groupe";
[ru] = "ÐейÑÑÐ²Ð¸Ñ Ñ Ð³ÑÑппой"
};
text.BarMenu.GroupMenu = text.GroupMenu;
text.BarMenu.Global = {
[en] = "Global operations";
[de] = "Globale Operationen";
[fr] = "Opérations globales";
[ru] = "ÐбÑие дейÑÑвиÑ"
};
text.BarMenu.GlobalMenu = text.GlobalMenu;
-- Caption editor items
text.CaptionEditor = {};
text.CaptionEditor.Title = {};
text.CaptionEditor.Title.BarCaption = {
[en] = "Bar caption";
[de] = "Leistenbeschriftung";
[fr] = "Titre de la barre";
[ru] = "Ðазвание панели"
};
text.CaptionEditor.Title.GroupName = {
[en] = "Group name";
[de] = "Gruppename";
[fr] = "Nom du groupe";
[ru] = "Ðазвание гÑÑппÑ"
};
text.CaptionEditor.Font = {
[en] = "Font";
[de] = "Schriftart";
[fr] = "Police";
[ru] = "ШÑиÑÑ"
};
text.CaptionEditor.Color = {
[en] = "Color...";
[de] = "Farbe...";
[fr] = "Couleur...";
[ru] = "ЦвеÑ..."
};
-- Import and Export window items
text.ExportWindow = {};
text.ExportWindow.Title = {
[en] = "Exporting ''<name>''";
[de] = "«<name>» exportieren";
[fr] = "Exportation ''<nom>''";
[ru] = "ÐкÑпоÑÑ ''<name>''"
};
text.ExportWindow.OK = {
[en] = "OK";
[de] = "OK";
[fr] = "Ok";
[ru] = "ÐÐ"
};
text.ExportWindow.Compressed = {
[en] = "Compressed";
[de] = "Komprimiert";
[fr] = "Compressé";
[ru] = "СжаÑÑ"
};
text.ExportWindow.Compressing = {
[en] = "Compressing...";
[de] = "Komprimieren...";
[fr] = "Compression...";
[ru] = "СжаÑие..."
};
text.ExportWindow.Encoding = {
[en] = "Encoding...";
[de] = "Codieren...";
[fr] = "Encodage...";
[ru] = "ÐодиÑование..."
};
text.ExportWindow.Exporting = {
[en] = "Exporting...";
[de] = "Exportieren...";
[fr] = "Exportation...";
[ru] = "ÐкÑпоÑÑ..."
};
text.ExportWindow.ExportFailedTooBig = {
[en] = "Export failed. Cannot display more than 64 kB of data. Try exporting a smaller number of objects.";
[de] = "Exportieren fehlgeschlagen. Maximal darstellbare DateigröÃe 64 kB. Versuchen Sie, eine geringere Anzahl Objekte zu exportieren.";
[fr] = "L'export a échoué. Impossible d'afficher plus de 64kb de données. Essayer d'exporter un plus petit nombre d'objets.";
[ru] = "ÐÑибка пÑи ÑкÑпоÑÑе. ÐелÑÐ·Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð±Ð¾Ð»ÑÑе 64 ÐРданнÑÑ
. ÐопÑобÑйÑе ÑменÑÑиÑÑ ÐºÐ¾Ð»Ð¸ÑеÑÑво обÑекÑов, вÑбÑаннÑÑ
Ð´Ð»Ñ ÑкÑпоÑÑа."
};
text.ExportWindow.UncompressedDataTooBig = {
[en] = "Error: Cannot display the uncompressed data, because it is larger than 64 kB.";
[de] = "Fehler: Die unkomprimierten Daten können nicht angezeigt werden, weil sie gröÃer als 64 kB sind.";
[fr] = "Erreur: impossible d'afficher les données décompressées car elles pèsent plus de 64kb.";
[ru] = "ÐÑибка. ÐелÑÐ·Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð´Ð°Ð½Ð½Ñе в ÑиÑаемом виде, Ñ.к. иÑ
ÑÐ°Ð·Ð¼ÐµÑ Ð¿ÑевÑÑÐ°ÐµÑ 64 ÐÐ."
};
text.ImportWindow = {};
text.ImportWindow.Title = {
[en] = "Importing into ''<group>''";
[de] = "Importieren in «<group>»";
[fr] = "Importer dans ''<groupe>''";
[ru] = "ÐмпоÑÑ Ð² ''<group>''"
};
text.ImportWindow.PasteDataHere = {
[en] = "Paste exported data here (Ctrl+V):";
[de] = "Exportierte Daten hier einfügen (Strg+V):";
[fr] = "Coller les données exportées ici (Ctrl+V):";
[ru] = "ÐÑÑавÑÑе ÑкÑпоÑÑиÑованнÑе даннÑе (Ctrl+V):"
};
text.ImportWindow.Decompressing = {
[en] = "Decompressing...";
[de] = "Dekomprimieren...";
[fr] = "Décompression...";
[ru] = "ÐзвлеÑение..."
};
text.ImportWindow.Decoding = {
[en] = "Decoding...";
[de] = "Dekodieren...";
[fr] = "Décodage...";
[ru] = "ÐекодиÑование..."
};
text.ImportWindow.Importing = {
[en] = "Importing:";
[de] = "Importieren:";
[fr] = "Importation:";
[ru] = "ÐмпоÑÑиÑовано:"
};
text.ImportWindow.InvalidEncoding = {
[en] = "Error: Invalid encoding!";
[de] = "Fehler: Ungültige Codierung!";
[fr] = "Erreur: encodage invalide!";
[ru] = "ÐÑибка в кодиÑовке!"
};
text.ImportWindow.ParseError = {
[en] = "Parse error: ";
[de] = "Fehler analysieren:";
[fr] = "Erreur d'analyse:";
[ru] = "ÐÑибка пÑи ÑÑении даннÑÑ
: "
};
text.ImportWindow.NothingToDo = {
[en] = "Nothing to do!";
[de] = "Nichts zu tun!";
[fr] = "Rien à effectuer!";
[ru] = "ÐеÑего импоÑÑиÑоваÑÑ!"
};
-- Sequence editor items
text.SequenceEditor = {};
text.SequenceEditor.Title = {
[en] = "Editing ''<name>''";
[de] = "«<name>» editieren";
[fr] = "Edition ''<name>''";
[ru] = "Ðзменение ''<name>''"
};
text.SequenceEditor.MinWidth = {
[en] = 470;
[de] = 490;
[fr] = 490;
[ru] = 470
};
text.SequenceEditor.Instructions = {
[en] = "Drag icons here from your inventory or skills.\nRight-click for other actions.";
[de] = "Ziehe die Symbole von Inventargegenständen oder Fertigkeiten hier in die Felder. Rechtsklick für andere Aktionen.";
[fr] = "Glisser ici les icônes du panneau de votre inventaire ou des compétences. Clic-droit pour les autres actions.";
[ru] = "ÐеÑеÑаÑиÑе ÑÑда иконки пÑедмеÑов или Ñмений.\nÐÐÐ: дополниÑелÑнÑе дейÑÑвиÑ."
}
text.SequenceEditor.SequenceTab = {
[en] = "Sequence";
[de] = "Sequenz";
[fr] = "Sequence";
[ru] = "ÐоÑÑдок"
}
text.SequenceEditor.SlotTab = {
[en] = "Slot";
[de] = "Feld";
[fr] = "Emplacement";
[ru] = "ЯÑейка"
}
text.SequenceEditor.SlotTabWidth = {
[en] = 120;
[de] = 120;
[fr] = 160;
[ru] = 120
}
text.SequenceEditor.SlotTabCardWidth = {
[en] = 200;
[de] = 220;
[fr] = 220;
[ru] = 200
}
text.SequenceEditor.StandardQuickslot = {
[en] = "Standard quickslot";
[de] = "Standardschnellzugriffsfeld";
[fr] = "Emplacement rapide standard";
[ru] = "ЯÑейка бÑÑÑÑого доÑÑÑпа"
}
text.SequenceEditor.SpecialSlot = {
[en] = "Special slot";
[de] = "Spezialfeld";
[fr] = "Emplacement spécial";
[ru] = "ÐÑÐ¾Ð±Ð°Ñ ÑÑейка"
}
text.SequenceEditor.EventName = {
[en] = "Event name";
[de] = "Ereignisname";
[fr] = "Nom de l'évènement";
[ru] = "Ðазвание ÑобÑÑиÑ"
}
text.SequenceEditor.NewEvent = {
[en] = "New event";
[de] = "Neues Ereignis";
[fr] = "Nouvel événement";
[ru] = "?"
}
text.SequenceEditor.ChatCommand = {
[en] = "Chat command";
[de] = "Chatbefehl";
[fr] = "Commande de discussion";
[ru] = "Ðоманда ÑаÑа"
}
text.SequenceEditor.ChangeIcon = {
[en] = "Icon";
[de] = "Symbol";
[fr] = "Icône";
[ru] = "Ðконка"
}
text.SequenceEditor.DefaultIcon = {
[en] = "Default";
[de] = "Standardsymbol";
[fr] = "Par defaut";
[ru] = "?"
}
text.SequenceEditor.BlankIcon = {
[en] = "Blank Icon";
[de] = "leere Symbol";
[fr] = "Icône vide";
[ru] = "?"
}
text.SequenceEditor.SkillIcon = {
[en] = "Skill";
[de] = "Fertigkeit";
[fr] = "Compétence";
[ru] = "?"
}
text.SequenceEditor.SpecificIconID = {
[en] = "Specific";
[de] = "spezifische";
[fr] = "Spécifique";
[ru] = "?"
}
text.SequenceEditor.Appearance = {
[en] = "Appearance";
[de] = "Aussehen";
[fr] = "Apparence";
[ru] = "?"
}
text.SequenceEditor.TextOverlay = {
[en] = "Text overlay";
[de] = "Textüberlagerung";
[fr] = "Texte en superposition";
[ru] = "ТекÑÑ Ð¿Ð¾Ð²ÐµÑÑ
"
}
text.SequenceEditor.Condition = {
[en] = "Condition";
[de] = "Bedingung";
[fr] = "Condition";
[ru] = "УÑловие"
}
text.SequenceEditor.ConditionTypes = {};
text.SequenceEditor.ConditionTypes.Always = {
[en] = "(Always)";
[de] = "(Immer)";
[fr] = "(Toujours)";
[ru] = "(ÐÑегда)"
}
text.SequenceEditor.ConditionTypes.Never = {
[en] = "(Never)";
[de] = "(Nie)";
[fr] = "(Jamais)";
[ru] = "(Ðикогда)"
}
text.SequenceEditor.ConditionTypes.OtherEffect = {
[en] = "(Other effect)";
[de] = "(anderer Effekt)";
[fr] = "(Autres effets)";
[ru] = "(ÐÑÑгой ÑÑÑекÑ)"
}
text.SequenceEditor.ConditionTypes.OtherEffectHelp = {
-- Target effects tracking is so buggy as to be useless. Hoping Turbine addresses this bug soon.
[en] = "This plugin only knows about the effects that you have observed while the plugin is running. If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character, so the plugin can \"discover\" it.";
[de] = "Dieses Plugin erkennt nur solche Effekte, die beobachtet wurden während das Plugin aktiv ist. Sollte der gewünschte Effekt nicht in der Liste aufgeführt sein, dann muss dieser Effekt auf dem eigenen Charakter ausgelöst werden, damit das Plugin ihn \"entdecken\" kann.";
[fr] = "Ce plugin ne reconnait que les effets utilisés quand le plugin est actif. Si l'effet désiré n'est pas inclus dans la liste, à vous de faire ce qu'il est nécessaire pour le faire apparaitre sur votre personnage afin que le plugin puisse le \"découvrir\".";
[ru] = "Ðлагин Ñ
ÑÐ°Ð½Ð¸Ñ Ð¸ÑÑоÑÐ¸Ñ ÑÑÑекÑов, полÑÑеннÑÑ
во вÑÐµÐ¼Ñ ÐµÐ³Ð¾ ÑабоÑÑ. ЧÑÐ¾Ð±Ñ ÑÑÑÐµÐºÑ Ð¿Ð¾ÑвилÑÑ Ð² ÑпиÑке, ÑледÑÐµÑ ÐµÐ³Ð¾ \"оÑкÑÑÑÑ\"."
}
text.SequenceEditor.ConditionTypes.PlayerEffectDisease = {
[en] = "Debuff: Disease";
[de] = "Debuff: Krankheit";
[fr] = "Debuff: Maladie";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: ÐолезнÑ"
}
text.SequenceEditor.ConditionTypes.PlayerEffectFear = {
[en] = "Debuff: Fear";
[de] = "Debuff: Furcht";
[fr] = "Debuff: Peur";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: СÑÑаÑ
"
}
text.SequenceEditor.ConditionTypes.PlayerEffectPoison = {
[en] = "Debuff: Poison";
[de] = "Debuff: Gift";
[fr] = "Debuff: Poison";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Яд"
}
text.SequenceEditor.ConditionTypes.PlayerEffectWound = {
[en] = "Debuff: Wound";
[de] = "Debuff: Wunde";
[fr] = "Debuff: Blessure";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Ранение"
}
text.SequenceEditor.ConditionTypes.PlayerEffectOther = {
[en] = "Effect is present";
[de] = "Effekt aktiv";
[fr] = "L'effet est présent";
[ru] = "ÐÑÑÐµÐºÑ Ð¿ÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.NotPlayerEffectOther = {
[en] = "Effect not present";
[de] = "Effekt nicht aktiv";
[fr] = "L'effet n'est pas présent";
[ru] = "ÐÑÑÐµÐºÑ Ð¾ÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.TargetEffectDisease = {
[en] = "Target has debuff: Disease";
[de] = "Debuff auf Ziel aktiv: Krankheit";
[fr] = "La cible a un debuff: Maladie";
[ru] = "ÐÑÑÐµÐºÑ Ñели: ÐолезнÑ"
}
text.SequenceEditor.ConditionTypes.TargetEffectFear = {
[en] = "Target has debuff: Fear";
[de] = "Debuff auf Ziel aktiv: Furcht";
[fr] = "La cible a un debuff: Peur";
[ru] = "ÐÑÑÐµÐºÑ Ñели: СÑÑаÑ
"
}
text.SequenceEditor.ConditionTypes.TargetEffectPoison = {
[en] = "Target has debuff: Poison";
[de] = "Debuff auf Ziel aktiv: Gift";
[fr] = "La cible a un debuff: Poison";
[ru] = "ÐÑÑÐµÐºÑ Ñели: Яд"
}
text.SequenceEditor.ConditionTypes.TargetEffectWound = {
[en] = "Target has debuff: Wound";
[de] = "Debuff auf Ziel aktiv: Wunde";
[fr] = "La cible a un debuff: Blessure";
[ru] = "ÐÑÑÐµÐºÑ Ñели: Ранение"
}
text.SequenceEditor.ConditionTypes.TargetEffectOther = {
[en] = "Target has effect";
[de] = "Effekt auf dem Ziel";
[fr] = "L'effet est présent sur la cible";
[ru] = "ÐÑÑÐµÐºÑ Ñели: пÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.NotTargetEffectOther = {
[en] = "Target doesn't have effect";
[de] = "Effekt auf dem Ziel nicht aktiv ";
[fr] = "L'effet n'est pas présent sur la cible";
[ru] = "ÐÑÑÐµÐºÑ Ñели: оÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.SkillReady = {
[en] = "Skill is ready";
[de] = "Fertigkeit steht zur Verfügung";
[fr] = "La compétence est prête";
[ru] = "Умение гоÑово"
}
text.SequenceEditor.ConditionTypes.SkillNotReady = {
[en] = "Skill not ready";
[de] = "Fertigkeit steht nicht zur Verfügung";
[fr] = "La compétence n'est pas prête";
[ru] = "Умение не гоÑово"
}
text.SequenceEditor.ConditionTypes.SkillTrained = {
[en] = "Skill is trained";
[de] = "Fertigkeit ist bekannt";
[fr] = "Compétence connue";
[ru] = "?"
}
text.SequenceEditor.ConditionTypes.SkillNotTrained = {
[en] = "Skill not trained";
[de] = "Fertigkeit ist nicht bekannt";
[fr] = "Compétence inconnue";
[ru] = "?"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x"] = {
[en] = "Morale < x";
[de] = "Moral < x";
[fr] = "Moral < x";
[ru] = "Ðоевой дÑÑ
< x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x%"] = {
[en] = "Morale < x%";
[de] = "Moral < x%";
[fr] = "Moral < x%";
[ru] = "Ðоевой дÑÑ
< x%"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x"] = {
[en] = "Morale > x";
[de] = "Moral > x";
[fr] = "Moral > x";
[ru] = "Ðоевой дÑÑ
> x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x%"] = {
[en] = "Morale > x%";
[de] = "Moral > x%";
[fr] = "Moral > x%";
[ru] = "Ðоевой дÑÑ
> x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x"] = {
[en] = "Target Morale < x";
[de] = "Moral des Ziels < x";
[fr] = "Moral de la cible < x";
[ru] = "Ðоевой дÑÑ
Ñели < x"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x%"] = {
[en] = "Target Morale < x%";
[de] = "Moral des Ziels < x%";
[fr] = "Moral de la cible < x%";
[ru] = "Ðоевой дÑÑ
Ñели < x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x"] = {
[en] = "Target Morale > x";
[de] = "Moral des Ziels > x";
[fr] = "Moral de la cible > x";
[ru] = "Ðоевой дÑÑ
Ñели > x"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x%"] = {
[en] = "Target Morale > x%";
[de] = "Moral des Ziels > x%";
[fr] = "Moral de la cible > x%";
[ru] = "Ðоевой дÑÑ
Ñели > x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x"] = {
[en] = "Power < x";
[de] = "Kraft < x";
[fr] = "Puissance < x";
[ru] = "ÐнеÑÐ³Ð¸Ñ < x"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x%"] = {
[en] = "Power < x%";
[de] = "Kraft < x%";
[fr] = "Puissance < x%";
[ru] = "ÐнеÑÐ³Ð¸Ñ < x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x"] = {
[en] = "Power > x";
[de] = "Kraft > x";
[fr] = "Puissance > x";
[ru] = "ÐнеÑÐ³Ð¸Ñ > x"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x%"] = {
[en] = "Power > x%";
[de] = "Kraft > x%";
[fr] = "Puissance > x%";
[ru] = "ÐнеÑÐ³Ð¸Ñ > x%"
}
text.SequenceEditor.ConditionTypes["TargetPower < x"] = {
[en] = "Target Power < x";
[de] = "Kraft des Ziels < x";
[fr] = "Puissance de la cible < x";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели < x"
}
text.SequenceEditor.ConditionTypes["TargetPower < x%"] = {
[en] = "Target Power < x%";
[de] = "Kraft des Ziels < x%";
[fr] = "Puissance de la cible < x%";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели < x%"
}
text.SequenceEditor.ConditionTypes["TargetPower > x"] = {
[en] = "Target Power > x";
[de] = "Kraft des Ziels > x";
[fr] = "Puissance de la cible > x";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели > x"
}
text.SequenceEditor.ConditionTypes["TargetPower > x%"] = {
[en] = "Target Power > x%";
[de] = "Kraft des Ziels > x%";
[fr] = "Puissance de la cible > x%";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели > x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath < x%"] = {
[en] = "Beorning Wrath < x%";
[de] = "Beorninger: Wut < x%";
[fr] = "Colère du Beorning < x%";
[ru] = "ÐеоÑнинг: ÑÑоÑÑÑ < x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath > x%"] = {
[en] = "Beorning Wrath > x%";
[de] = "Beorninger: Wut > x%";
[fr] = "Colère du Beorning > x%";
[ru] = "ÐеоÑнинг: ÑÑоÑÑÑ > x%"
}
text.SequenceEditor.ConditionTypes["BeorningInBearForm"] = {
[en] = "Beorning in Bear Form";
[de] = "Beorninger: Bärenform";
[fr] = "Beorning sous forme d'ours";
[ru] = "ÐеоÑнинг: медведÑ"
}
text.SequenceEditor.ConditionTypes["BeorningNotInBearForm"] = {
[en] = "Beorning Not in Bear Form";
[de] = "Beorninger: nicht in Bärenform";
[fr] = "Beorning pas sous forme d'ours";
[ru] = "ÐеоÑнинг: Ñеловек"
}
text.SequenceEditor.ConditionTypes["ItemEquipped"] = {
[en] = "Item is equipped";
[de] = "Gegenstand ist ausgerüstet";
[fr] = "L'objet est équipé";
[ru] = "СнаÑÑжение иÑполÑзÑеÑÑÑ"
}
text.SequenceEditor.ConditionTypes["ItemNotEquipped"] = {
[en] = "Item not equipped";
[de] = "Gegenstand ist nicht ausgerüstet";
[fr] = "L'objet n'est pas équipé";
[ru] = "СнаÑÑжение не иÑполÑзÑеÑÑÑ"
}
text.SequenceEditor.ConditionTypes["ItemQuantity > x"] = {
[en] = "Item quantity > x";
[de] = "Gegenstandsmenge > x";
[fr] = "Nombre d'objets > x";
[ru] = "?"
}
text.SequenceEditor.ConditionTypes["ItemQuantity < x"] = {
[en] = "Item quantity < x";
[de] = "Gegenstandsmenge < x";
[fr] = "Nombre d'objets < x";
[ru] = "?"
}
text.SequenceEditor.ConditionTypes["LuaScript"] = {
[en] = "~Lua Script~";
[de] = "~Lua Script~";
[fr] = "~Lua Script~";
[ru] = "~ÐÑÑажение Lua~"
}
text.SequenceEditor.AnyEqItem = {
[en] = "(Any item)";
[de] = "(Irgendein Gegenstand)";
[fr] = "(N'importe quel objet)";
[ru] = "(ÐÑбой пÑедмеÑ)"
}
text.SequenceEditor.AnyEqSlot = {
[en] = "(Any slot)";
[de] = "(Irgendein Feld)";
[fr] = "(N'importe quel emplacement)";
[ru] = "(ÐÑбой Ñип)"
}
text.SequenceEditor.ShortcutType = {
[en] = "Type";
[de] = "Eingeben";
[fr] = "Type";
[ru] = "Тип"
}
text.SequenceEditor.ShortcutTypes = {}
text.SequenceEditor.ShortcutTypes.Alias = {
[en] = "Alias";
[de] = "Alias";
[fr] = "Alias";
[ru] = "ÐÑевдоним"
}
text.SequenceEditor.ShortcutTypes.Hobby = {
[en] = "Hobby";
[de] = "Hobby";
[fr] = "Passe-temps";
[ru] = "Хобби"
}
text.SequenceEditor.ShortcutTypes.Item = {
[en] = "Item";
[de] = "Gegenstand";
[fr] = "Article";
[ru] = "ÐÑедмеÑ"
}
text.SequenceEditor.ShortcutTypes.Pet = {
[en] = "Pet";
[de] = "Pet";
[fr] = "Animal familier";
[ru] = "ÐиÑомеÑ"
}
text.SequenceEditor.ShortcutTypes.Skill = {
[en] = "Skill";
[de] = "Fertigkeit";
[fr] = "Compétence";
[ru] = "Умение"
}
text.SequenceEditor.ShortcutTypes.Undefined = {
[en] = "Undefined";
[de] = "undefiniert";
[fr] = "Non-défini";
[ru] = "Ð/Ð"
}
text.SequenceEditor.ShortcutTypes.Undef = text.SequenceEditor.ShortcutTypes.Undefined;
text.SequenceEditor.Activation = {
[en] = "Activation";
[de] = "Aktivierung";
[fr] = "Activation";
[ru] = "СÑабаÑÑвание"
}
text.SequenceEditor.WithLeftClick = {
[en] = "with left-click";
[de] = "durch Linksklick";
[fr] = "avec clic-gauche";
[ru] = "ÐÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мÑÑи"
}
text.SequenceEditor.Automatic = {
[en] = "automatic";
[de] = "automatisch";
[fr] = "automatique";
[ru] = "ÐвÑомаÑиÑеÑки"
}
text.SequenceEditor.AdvanceToNextSlot = {
[en] = "Advance to next slot";
[de] = "zum nächsten Feld übergehen";
[fr] = "Avancer au prochain emplacement";
[ru] = "ÐеÑеÑ
од к Ñлед. ÑÑейке"
}
text.SequenceEditor.WhenItemEquipped = {
[en] = "when item is equipped";
[de] = "wenn der Gegenstand ausgerüstet ist";
[fr] = "quand cet objet est équippé";
[ru] = "ÐÑли пÑÐµÐ´Ð¼ÐµÑ ÑкипиÑован"
}
text.SequenceEditor.OtherSequence = {
[en] = "Other Sequence";
[de] = "andere Sequenz";
[fr] = "Autre sequence";
[ru] = "ÐоÑÑдок панели"
}
text.SequenceEditor.Unlink = {
[en] = "Unlink";
[de] = "trennen";
[fr] = "Délier";
[ru] = "ÐеÑенеÑÑи в ÑÑÑ"
}
text.SequenceEditor.UnlinkButtonWidth = {
[en] = 75;
[de] = 85;
[fr] = 75;
[ru] = 100
}
text.SequenceEditor.RightClickMenu = {};
text.SequenceEditor.RightClickMenu.CloneSlot = {
[en] = "Clone slot";
[de] = "Feld klonen";
[fr] = "Cloner l'emplacement";
[ru] = "СкопиÑоваÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.InsertEmptySlot = {
[en] = "Insert empty slot";
[de] = "Leeres Feld einfügen";
[fr] = "Insérer un emplacement vide";
[ru] = "ÐÑÑавиÑÑ Ð¿ÑÑÑÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.DeleteSlot = {
[en] = "Delete slot";
[de] = "Feld löschen";
[fr] = "Effacer l'emplacement";
[ru] = "ÐÑиÑÑиÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.CreateSpecialSlot = {
[en] = "Insert special slot";
[de] = "Spezielles Feld einfügen";
[fr] = "Insérer un emplacement spécial";
[ru] = "ÐÑÑавиÑÑ Ð¾ÑобÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu = {};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.RemoveEquipment = {
[en] = "Remove equipment";
[de] = "Ausrüstung entfernen";
[fr] = "Enlever l'equipement";
[ru] = "СнÑÑÑ ÑнаÑÑжение"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.ChatCommand = {
[en] = "Chat command";
[de] = "Chatbefehl";
[fr] = "Commande de discussion";
[ru] = "Ðоманда ÑаÑа"
}
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.StopAnimating = {
[en] = "Stop animating";
[de] = "Animation stoppen";
[fr] = "Arrêter l'animation";
[ru] = "ÐÑÑановиÑÑ Ð°Ð½Ð¸Ð¼Ð°ÑиÑ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.GenerateEvent = {
[en] = "Generate user event";
[de] = "Benutzerdefiniertes Ereignis erstellen";
[fr] = "Générer un évènement utilisateur";
[ru] = "ÐÑзваÑÑ ÑобÑÑие"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.SetUnequipDestination = {
[en] = "Set unequip destination";
[de] = "Ziel für das Ablegen von Ausrüstung festlegen";
[fr] = "Définir la destination pour deséquiper";
[ru] = "ÐеÑÑо ÑнаÑÑÐ¶ÐµÐ½Ð¸Ñ Ð² ÑÑмкаÑ
";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThen = {
[en] = "Conditional (if...then...)";
[de] = "Bedingt (wenn...dann...)";
[fr] = "Conditionnel (si...alors...)";
[ru] = "УÑловие (еÑли ... Ñо ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Delay = {
[en] = "Delay";
[de] = "Verzögerung";
[fr] = "Delai";
[ru] = "?";
}
text.SequenceEditor.DelayPeriod = {
[en] = "Period";
[de] = "Zeit";
[fr] = "Durée";
[ru] = "?";
};
text.SequenceEditor.Seconds = {
[en] = "seconds";
[de] = "Sekunden";
[fr] = "secondes";
[ru] = "ÑекÑнд";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThenElse = {
[en] = "Conditional (if...then...else...)";
[de] = "Bedingt (wenn...dann...sonst)";
[fr] = "Conditionnel (si...alors...sinon...)";
[ru] = "УÑловие (еÑли ... Ñо ... инаÑе ...)";
};
text.SequenceEditor.If = {
[en] = "IF";
[de] = "WENN";
[fr] = "SI";
[ru] = "ÐСÐÐ";
};
text.SequenceEditor.Else = {
[en] = "ELSE";
[de] = "SONST";
[fr] = "SINON";
[ru] = "ÐÐÐЧÐ";
};
text.SequenceEditor.EndIf = {
[en] = "END-IF";
[de] = "ENDE-WENN";
[fr] = "FIN-SI";
[ru] = "ÐÐÐÐЦ ÐСÐÐ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Include = {
[en] = "Include other sequence";
[de] = "Weitere Sequenz einbeziehen";
[fr] = "Inclure une autre séquence";
[ru] = "ÐоÑÑдок дÑÑгой панели"
}
text.SequenceEditor.RemoveItem = {
[en] = "Remove <item>";
[de] = "<item> entfernen";
[fr] = "Enlever <item>";
[ru] = "СнÑÑÑ: <item>"
};
text.SequenceEditor.PreferredBagSlot = {
[en] = "Preferred bag slot";
[de] = "bevorzugtes Inventarfeld";
[fr] = "Emplacement de sac préféré";
[ru] = "ÐÐµÐ»Ð°ÐµÐ¼Ð°Ñ ÑÑейка ÑÑмок"
}
text.SequenceEditor.EquipmentType = {
[en] = "Equipment type";
[de] = "Ausrüstungstyp";
[fr] = "Emplacement de sac préféré";
[ru] = "Тип ÑнаÑÑжениÑ"
}
text.SequenceEditor.EquipmentSlots = {};
text.SequenceEditor.EquipmentSlots.Back = {
[en] = "backpack / cape";
[de] = "Rucksack / Umhang";
[fr] = "sac à dos / cape";
[ru] = "коÑомка / плаÑ"
};
text.SequenceEditor.EquipmentSlots.Boots = {
[en] = "boots";
[de] = "Stiefel / Schuhe";
[fr] = "bottes";
[ru] = "обÑвÑ"
};
text.SequenceEditor.EquipmentSlots.Bracelet1 = {
[en] = "left bracelet";
[de] = "linkes Armband";
[fr] = "bracelet gauche";
[ru] = "левÑй бÑаÑлеÑ"
};
text.SequenceEditor.EquipmentSlots.Bracelet2 = {
[en] = "right bracelet";
[de] = "rechtes Armband";
[fr] = "bracelet droit";
[ru] = "пÑавÑй бÑаÑлеÑ"
};
text.SequenceEditor.EquipmentSlots.Bridle = {
[en] = "bridle";
[de] = "Zaumzeug";
[fr] = "bride";
[ru] = "ÑздеÑка"
};
text.SequenceEditor.EquipmentSlots.Chest = {
[en] = "shirt";
[de] = "Hemd";
[fr] = "chemise";
[ru] = "нагÑÑдник"
};
text.SequenceEditor.EquipmentSlots.Class = {
[en] = "class item";
[de] = "Klassengegenstand";
[fr] = "objet de classe";
[ru] = "клаÑÑовÑй пÑедмеÑ"
};
text.SequenceEditor.EquipmentSlots.CraftTool = {
[en] = "crafting tool";
[de] = "Werkzeug";
[fr] = "outil d'artisanat";
[ru] = "ÑемеÑл. инÑÑÑÑменÑ"
};
text.SequenceEditor.EquipmentSlots.Earring1 = {
[en] = "left earring";
[de] = "linker Ohrring";
[fr] = "boucle d'oreille gauche";
[ru] = "Ð»ÐµÐ²Ð°Ñ ÑеÑÑга"
};
text.SequenceEditor.EquipmentSlots.Earring2 = {
[en] = "right earring";
[de] = "rechter Ohrring";
[fr] = "boucle d'oreille droite";
[ru] = "пÑÐ°Ð²Ð°Ñ ÑеÑÑга"
};
text.SequenceEditor.EquipmentSlots.Gloves = {
[en] = "gloves";
[de] = "Handschuhe";
[fr] = "gants";
[ru] = "пеÑÑаÑки"
};
text.SequenceEditor.EquipmentSlots.Head = {
[en] = "headgear";
[de] = "Kopfbedeckung";
[fr] = "équipement de tête";
[ru] = "головной ÑбоÑ"
};
text.SequenceEditor.EquipmentSlots.Instrument = {
[en] = "musical instrument";
[de] = "Musikinstrument";
[fr] = "instrument de musique";
[ru] = "мÑз. инÑÑÑÑменÑ"
};
text.SequenceEditor.EquipmentSlots.Legs = {
[en] = "legwear";
[de] = "Beinkleider";
[fr] = "équipement de jambe";
[ru] = "ÑÑанÑ"
};
text.SequenceEditor.EquipmentSlots.Necklace = {
[en] = "necklace";
[de] = "Halskette";
[fr] = "collier";
[ru] = "ожеÑелÑе"
};
text.SequenceEditor.EquipmentSlots.Pocket = {
[en] = "pocket item";
[de] = "Beutelitem";
[fr] = "objet de poche";
[ru] = "пÑÐµÐ´Ð¼ÐµÑ Ð² каÑмане"
};
text.SequenceEditor.EquipmentSlots.PrimaryWeapon = {
[en] = "primary weapon";
[de] = "Hauptwaffe";
[fr] = "arme principale";
[ru] = "оÑновное оÑÑжие"
};
text.SequenceEditor.EquipmentSlots.RangedWeapon = {
[en] = "ranged weapon";
[de] = "Fernkampfwaffe";
[fr] = "arme à distance";
[ru] = "оÑÑжие д. боÑ"
};
text.SequenceEditor.EquipmentSlots.Ring1 = {
[en] = "left ring";
[de] = "linker Ring";
[fr] = "anneau gauche";
[ru] = "левое колÑÑо"
};
text.SequenceEditor.EquipmentSlots.Ring2 = {
[en] = "right ring";
[de] = "rechter Ring";
[fr] = "anneau droit";
[ru] = "пÑавое колÑÑо"
};
text.SequenceEditor.EquipmentSlots.SecondaryWeapon = {
[en] = "secondary weapon";
[de] = "Zweitwaffe";
[fr] = "arme secondaire";
[ru] = "доп. оÑÑжие"
};
text.SequenceEditor.EquipmentSlots.Shield = {
[en] = "shield";
[de] = "Schild";
[fr] = "bouclier";
[ru] = "ÑиÑ"
};
text.SequenceEditor.EquipmentSlots.Shoulder = {
[en] = "shoulders";
[de] = "Schultern";
[fr] = "épaules";
[ru] = "наплеÑники"
};
-- "Event behaviours" submenu appearing in both the Group and Bar right-click menus
text.EventBehaviorsMenu = {};
text.EventBehaviorsMenu.EnableEvents = {
[en] = "Enable";
[de] = "Aktivieren";
[fr] = "Activer";
[ru] = "ÐклÑÑиÑÑ"
}
text.EventBehaviorsMenu.DisableEvents = {
[en] = "Disable";
[de] = "Deaktivieren";
[fr] = "Désactiver";
[ru] = "ÐÑклÑÑиÑÑ"
}
text.EventBehaviorsMenu.Remove = {
[en] = "Remove";
[de] = "Entfernen";
[fr] = "Enlever";
[ru] = "УдалиÑÑ"
}
text.EventBehaviorsMenu.CurrentBehaviors = {
[en] = "Current behaviours";
[de] = "Aktuelles Verhalten";
[fr] = "Comportement actuel";
[ru] = "ТекÑÑие ÑеакÑии"
}
text.EventBehaviorsMenu.AddBehavior = {
[en] = "Add behaviour";
[de] = "Verhaltensregel hinzufügen";
[fr] = "Ajouter un comportement";
[ru] = "ÐобавиÑÑ ÑеакÑиÑ"
}
-- Actions
text.EventBehaviorsMenu.Actions = {};
text.EventBehaviorsMenu.Actions.ShowGroup = {
[en] = "Show group";
[de] = "Gruppe anzeigen";
[fr] = "Montrer le groupe";
[ru] = "ÐоказаÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.HideGroup = {
[en] = "Hide group";
[de] = "Gruppe ausblenden";
[fr] = "Cacher le groupe";
[ru] = "СкÑÑÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.ResetGroup = {
[en] = "Reset group";
[de] = "Gruppe zurücksetzen";
[fr] = "Réinitialiser le groupe";
[ru] = "СбÑоÑиÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.ExpandGroup = {
[en] = "Expand group";
[de] = "Gruppe ausklappen";
[fr] = "Déplier le groupe";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.CollapseGroup = {
[en] = "Collapse group";
[de] = "Gruppe einklappen";
[fr] = "Replier le groupe";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.ShowBar = {
[en] = "Show bar";
[de] = "Leiste anzeigen";
[fr] = "Montrer la barre";
[ru] = "ÐоказаÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.HideBar = {
[en] = "Hide bar";
[de] = "Leiste ausblenden";
[fr] = "Cacher la barre";
[ru] = "СкÑÑÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.ResetBar = {
[en] = "Reset bar";
[de] = "Leiste zurücksetzen";
[fr] = "Réinitialiser la barre";
[ru] = "СбÑоÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.ExpandBar = {
[en] = "Expand bar";
[de] = "Leiste ausklappen";
[fr] = "Déplier la barre";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.CollapseBar = {
[en] = "Collapse bar";
[de] = "Leiste einklappen";
[fr] = "Replier la barre";
[ru] = "?"
}
text.EventBehaviorsMenu.Actions.MoveToCursor = {
[en] = "Move bar under mouse cursor";
[de] = "Leiste unter dem Mauszeiger bewegen";
[fr] = "Bouger la barre sous le curseur de la souris";
[ru] = "ÐеÑемеÑÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ Ðº ÑказаÑÐµÐ»Ñ Ð¼ÑÑи"
}
text.EventBehaviorsMenu.Triggers = {};
text.EventBehaviorsMenu.Triggers.AtStartup = {
[en] = "at startup";
[de] = "beim Start";
[fr] = "au démarage";
[ru] = "пÑи загÑÑзке плагина"
}
text.EventBehaviorsMenu.Triggers.WhenCombatBegins = {
[en] = "when combat begins";
[de] = "wenn der Kampf beginnt";
[fr] = "quand le combat commence";
[ru] = "пÑи наÑале боÑ"
}
text.EventBehaviorsMenu.Triggers.WhenCombatEnds = {
[en] = "when combat ends";
[de] = "wenn der Kampf endet";
[fr] = "quand le combat finit";
[ru] = "пÑи завеÑÑении боÑ"
}
text.EventBehaviorsMenu.Triggers.WhenEventOccurs = {
[en] = "when user event occurs";
[de] = "bei Eintreten eines benutzerdefinierten Ereignisses";
[fr] = "quand un évènement survient";
[ru] = "пÑи вÑзове ÑобÑÑиÑ"
}
text.EventBehaviorsMenu.NoEventsDefined = {
[en] = "(No events defined)";
[de] = "(kein Ereignis definiert)";
[fr] = "(pas d'évènement défini)";
[ru] = "?"
}
text.EventBehaviorsMenu.Triggers.WhenMouseArrives = {
[en] = "when mouse arrives";
[de] = "bei Ankunft der Maus";
[fr] = "quand la souris se rapproche";
[ru] = "еÑли ÑказаÑÐµÐ»Ñ Ð¼ÑÑи поÑвилÑÑ Ð² пÑеделаÑ
панели"
}
text.EventBehaviorsMenu.Triggers.WhenMouseDeparts = {
[en] = "when mouse departs";
[de] = "bei Entfernen der Maus";
[fr] = "quand la souris s'écarte";
[ru] = "еÑли ÑказаÑÐµÐ»Ñ Ð¼ÑÑи покинÑл пÑÐµÐ´ÐµÐ»Ñ Ð¿Ð°Ð½ÐµÐ»Ð¸"
}
text.EventBehaviorsMenu.Triggers.WhenTraitTreeChanges = {
[en] = "when trait tree changes";
[de] = "?";
[fr] = "quand l'arbre de traits change";
[ru] = "?"
}
-- Add translations to the global database (see Thurallor.Common.Utils.Locale.lua)
L:AddText(text);