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--Window creator. Tides up the syntax on create
MakeWindow = class(Turbine.UI.Window);
function MakeWindow:Constructor(x,y,width,height,visible,colour,opacity)
Turbine.UI.Window.Constructor( self )
self :SetPosition( x,y);
self :SetSize(width,height );
self :SetVisible( visible );
self :SetBackColor(colour);
self :SetOpacity(opacity);
end
function SearchTable(InputTable,SearchString)
--Will search the string for given results in a table. If found returns the row reference. So, for example I could look for "ore" in any items name. Used below.
--BE AWARE! CASE SENSITIVE!
local found
local temp=0
--Check for a null item and return
if SearchString==0 then return 0 end
for i = 1, # InputTable do
if SearchString==InputTable[i] then return i end --First check for an exact match
--Now check for partial matches.
found,foo=string.find(SearchString,InputTable[i],0,true)
if found ~=nil then
temp= i
end
end
--if temp==0 then Turbine.Shell.WriteLine("Failed to find..."..SearchString) end
return temp
end
function checker()
--will 'print' the information chosen below for the pack. Way of ensuring the order is what you are after.
local player = Turbine.Gameplay.LocalPlayer.GetInstance(); --Define player to be the player
local backpack = player:GetBackpack(); --Players backpack object
local size =backpack:GetSize() --How big it is
for i = 1, size do
item = backpack:GetItem(i);
if item ~= nil then
Turbine.Shell.WriteLine(item:GetName().." is "..item:GetQuality())
end
end
end
function mergetable(table1,list)
--Appends tables from list on the end of table1
for i=1,#list do
table2=list[i]
local LenTable1=#table1
for a =LenTable1+1,#table1+#table2 do
table1[a]=table2[a-LenTable1]
end
end
end
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