-- Shorthand for languages
local en = Turbine.Language.English;
local fr = Turbine.Language.French;
local de = Turbine.Language.German;
local ru = Turbine.Language.Russian;
local pt = Turbine.Language.Portuguese;
local text = {};
-- Hello message that appears when plugin is loaded
text.HelloMessage = {
[en] = "<u><rgb=#DAA520>SequenceBars v<version>, by Thurallor</rgb></u>";
[de] = "<u><rgb=#DAA520>Sequenzleisten v<version> von Thurallor</rgb></u>";
[fr] = "<u><rgb=#DAA520>SequenceBars v<version>, par Thurallor</rgb></u>";
[pt] = "<u><rgb=#DAA520>SequenceBars v<version>, por Thurallor</rgb></u>";
[ru] = "<u><rgb=#DAA520>SequenceBars v<version> Ð¾Ñ Thurallor</rgb></u>"
};
text.PutsPrefix = {
[en] = "<rgb=#DAA520>SequenceBars:</rgb> ";
[de] = "<rgb=#DAA520>Sequenzleisten:</rgb> ";
[fr] = "<rgb=#DAA520>SequenceBars :</rgb> ";
[pt] = "<rgb=#DAA520>SequenceBars:</rgb> ";
[ru] = "<rgb=#DAA520>SequenceBars:</rgb> ";
};
text.TranslationHelpWanted = {
[en] = "Some items (denoted by â ) have been machine-translated. If you can help with translations, please contact Thurallor.";
[de] = "Einige Elemente (gekennzeichnet durch â ) wurden maschinell übersetzt. Wenn Sie uns bei Ãbersetzungen helfen können, wenden Sie sich bitte an Thurallor.";
[fr] = "Certains éléments (marqués par â ) ont été traduits par machine. Si vous pouvez nous aider avec les traductions, veuillez contacter Thurallor.";
[pt] = "Alguns itens (indicados por â ) foram traduzidos à máquina. Para ajudar na tradução, entre em contato com Thurallor.";
[ru] = "ÐекоÑоÑÑе ÑекÑÑÑ (оÑмеÑеннÑе â ) бÑли пеÑÐµÐ²ÐµÐ´ÐµÐ½Ñ Ð¼Ð°ÑиннÑм пеÑеводом. ÐÑли Ñ ÐÐ°Ñ ÐµÑÑÑ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ÑÑÑ Ð¿Ð¾Ð¼Ð¾ÑÑ ÑлÑÑÑиÑÑ Ð¿ÐµÑевод Ñо, пожалÑйÑÑа, обÑаÑиÑеÑÑ Ðº Thurallor."
};
text.GoodbyeMessage = {
[en] = "unloaded";
[de] = "entladen";
[fr] = "déchargé";
[pt] = "descarregado";
[ru] = "вÑгÑÑжен"
};
-- Verbose help windows
text.Help = {};
-- Chat command for controlling SequenceBars plugin
text.ShellCommand = {};
text.ShellCommand.Command = {
[en] = "sb";
[de] = "sb";
[fr] = "sb";
[pt] = "sb";
[ru] = "sb"
};
text.ShellCommand.Options = {
[en] = "options";
[de] = "optionen";
[fr] = "options";
[pt] = "opções";
[ru] = "options"
};
text.ShellCommand.Event = {
[en] = "event";
[de] = "ereignis";
[fr] = "évènement";
[pt] = "evento";
[ru] = "event"
};
text.ShellCommand.Events = {
[en] = "events";
[de] = "ereignisse";
[fr] = "évènements";
[pt] = "eventos";
[ru] = "events"
};
text.ShellCommand.Sort = {
[en] = "sort";
[de] = "sortieren";
[fr] = "trier";
[pt] = "ordenar";
[ru] = "sort"
};
text.ShellCommand.ShortHelp = {
[en] = "Command for controlling the SequenceBars plugin.";
[de] = "Befehl zum Kontrollieren des Sequenzleisten Plugins.";
[fr] = "Commande pour controler le plugin SequenceBars.";
[pt] = "Comando para controlar o plugin SequenceBars.";
[ru] = "Ðоманда Ð´Ð»Ñ ÑпÑÐ°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð¾Ð¼ SequenceBars."
};
text.ShellCommand.LongHelp = {
[en] = "SequenceBars commands:\n" ..
" /sb options : Opens the main options panel.\n" ..
" /sb event <event> : Triggers the specified user-defined <event>.\n" ..
" /sb events : Lists the currently-defined events (if any).\n" ..
" /sb sort <slots> : Sorts the items in the specified inventory bag slots.";
[de] = "Sequenzleisten Chatbefehle:\n" ..
" /sb optionen : Ãffnet das Hauptmenü.\n" ..
" /sb ereignis <ereignisname> : Löst das benutzerdefinierte Ereignis <ereignisname> aus.\n" ..
" /sb ereignisse : Listet alle aktuell definierten Ereignisse auf (wenn vorhanden).\n" ..
" /sb sortieren <slots> : Sortiert die Gegenstände in die spezifierten Inventarfelder ein.";
[fr] = "Commandes pour SequenceBars:\n" ..
" /sb options : Ouvre le panneau principal d'options.\n" ..
" /sb évènement <évènement> : Déclenche l' <évènement> indiqué par l'utilisateur.\n" ..
" /sb évènements : Liste les évènements courramment définis (le cas échéant).\n" ..
" /sb trier <emplacement> : Trie les objets pour les déplacer dans le bon emplacement d'inventaire.";
[pt] = "Opções do SequenceBars:\n" ..
" /sb opcoes : Abre o painel principal de opções.\n" ..
" /sb evento <event> : Dispara o <event> definido pelo usuário especificado.\n" ..
" /sb eventos : Lista os eventos atualmente definidos (se houver).\n" ..
" /sb ordenar <slots> : Ordena os itens nos slots das bolsas do inventário.";
[ru] = "ÐÐ¾Ð¼Ð°Ð½Ð´Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° SequenceBars:\n" ..
" /sb options : ÐÑкÑÑÑÑ Ð½Ð°ÑÑÑойки плагина.\n" ..
" /sb event <event> : ÐÑзваÑÑ ÑобÑÑие игÑока <event>.\n" ..
" /sb events : ÐоказаÑÑ ÑпиÑок ÑобÑÑий игÑока (еÑли еÑÑÑ).\n" ..
" /sb sort <slots> : СоÑÑиÑоваÑÑ Ð¿ÑедмеÑÑ Ð² ÑказаннÑÑ
ÑлоÑаÑ
ÑÑмок.";
};
text.ItemMoved = {
[en] = "Item moved from bag slot <source> to bag slot <destination>.";
[de] = "Gegenstand von Inventarfeld <source> zu Inventarfeld <destination> bewegt.";
[fr] = "Objet déplacé de l'emplacement du sac <source> à l'emplacement du sac <destination>.";
[pt] = "Item movido do slot da bolsa <source> para o slot da bolsa <destination>";
[ru] = "ЯÑейка ÑÑмки пÑедмеÑа изменилаÑÑ Ñ <source> на <destination>.";
};
text.BagsFull = {
[en] = "Your bags are full!";
[de] = "Deine Taschen sind voll!";
[fr] = "Vos sacs sont pleins!";
[pt] = "Suas bolsas estão cheias!";
[ru] = "ÐаÑи ÑÑмки полнÑ!";
};
text.BagSlotsFull = {
[en] = "Your bags (slots <slots>) are full!";
[de] = "Deine Taschen (Felder <slots>) sind voll!";
[fr] = "Vos sacs (emplacements <slots>) sont pleins!";
[pt] = "Suas bolsas (slots <slots>) estão cheios!";
[ru] = "ÐаÑи ÑÑмки (ЯÑеек <slots>) полнÑ!";
};
text.InvalidShortcut = {
[en] = "Invalid or outdated shortcut";
[de] = "Ungültige oder veraltete Verknüpfungâ ";
[fr] = "Raccourci invalide ou obsolèteâ ";
[pt] = "Atalho inválido ou desatualizadoâ ";
[ru] = "ÐедейÑÑвиÑелÑнÑй или ÑÑÑаÑевÑий ÑÑлÑкâ ";
};
-- Short instructions appearing in the Options menu in the Plugin Manager
text.PluginManager = {};
text.PluginManager.OptionsTab = {};
text.PluginManager.OptionsTab.GlobalSettings = {
[en] = "Global settings";
[de] = "Globale Einstellungen";
[fr] = "Paramètres globaux";
[pt] = "Configurações globais";
[ru] = "ÐбÑие наÑÑÑойки"
};
text.PluginManager.OptionsTab.GlobalSettingsTab = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.Language = {
[en] = "Language:";
[de] = "Sprache:";
[fr] = "Langue :";
[pt] = "LÃngua:";
[ru] = "ЯзÑк:"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu = {};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.English = {
[en] = "English";
[de] = "English (Englisch)";
[fr] = "English (Anglais)";
[pt] = "English (Inglês)";
[ru] = "English (ÐнглийÑкий)"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.German = {
[en] = "Deutsch (German)";
[de] = "Deutsch";
[fr] = "Deutsch (Allemand)";
[pt] = "Deutsch (Alemão)";
[ru] = "Deutsch (ÐемеÑкий)"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.French = {
[en] = "Français (French)";
[de] = "Français (Französisch)";
[fr] = "Français";
[pt] = "Français (Francês)";
[ru] = "Français (ФÑанÑÑзÑкий)"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.Portuguese = {
[en] = "Português (Portuguese)";
[de] = "Português (Portugiesisch)";
[fr] = "Português (Portugais)";
[pt] = "Português";
[ru] = "Português (ÐоÑÑÑгалÑÑкий)"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.LanguageMenu.Russian = {
[en] = "Ð ÑÑÑкий (Russian)";
[de] = "Ð ÑÑÑкий (Russisch)";
[fr] = "Ð ÑÑÑкий (Russie)";
[pt] = "Ð ÑÑÑкий (Russo)";
[ru] = "Ð ÑÑÑкий"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.SnapToGrid = {
[en] = "Snap to Grid";
[de] = "Am Raster ausrichten";
[fr] = "Coller à la grille";
[pt] = "Ajustar a grade";
[ru] = "ÐÑивÑзаÑÑ Ðº ÑеÑке"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiScale = {
[en] = "Scale";
[de] = "MaÃstab";
[fr] = "Echelle";
[pt] = "Tamanho";
[ru] = "ÐаÑÑÑаб"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.UiOpacity = {
[en] = "Opacity";
[de] = "Deckkraft";
[fr] = "Opacité";
[pt] = "Opacidade";
[ru] = "ÐепÑозÑаÑноÑÑÑ"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.RightClickAction = {
[en] = "When right-clicking on a bar:";
[de] = "Beim Rechtsklick auf eine Listeâ :";
[fr] = "Lors d'un clic droit sur une barreâ :";
[pt] = "Ao clicar com o botão direito numa barraâ :";
[ru] = "ÐÑи нажаÑии пÑавой кнопки мÑÑи по ÑÑейке:"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.RightClickActionExecute = {
[en] = "Execute skill";
[de] = "Fertigkeit ausführenâ ";
[fr] = "exécuter la compétenceâ ";
[pt] = "executar competênciaâ ";
[ru] = "ÐÑполниÑÑ Ð´ÐµÐ¹ÑÑвие ÑÑейки"
};
text.PluginManager.OptionsTab.GlobalSettingsTab.RightClickActionShowMenu = {
[en] = "Show context menu";
[de] = "Kontextmenü anzeigenâ ";
[fr] = "Afficher menu contextuelâ ";
[pt] = "Mostrar menu de contextoâ ";
[ru] = "ÐоказаÑÑ Ð¼ÐµÐ½Ñ"
};
text.PluginManager.OptionsTab.Directory = {
[en] = "Directory";
[de] = "Verzeichnis";
[fr] = "Répertoire";
[pt] = "Diretório";
[ru] = "ÐаÑалог"
};
text.PluginManager.OptionsTab.DirectoryTab = {};
text.PluginManager.OptionsTab.DirectoryTab.Show = {
[en] = "Show";
[de] = "Zeigen";
[fr] = "Montrer";
[pt] = "Mostrar";
[ru] = "ÐоказаÑÑ"
};
text.PluginManager.OptionsTab.DirectoryTab.Hide = {
[en] = "Hide";
[de] = "Ausblenden";
[fr] = "Cacher";
[pt] = "Esconder";
[ru] = "СкÑÑÑÑ"
};
text.PluginManager.OptionsTab.DirectoryTab.ShowHideButtonWidth = {
[en] = 50;
[de] = 95;
[fr] = 75;
[pt] = 75;
[ru] = 75
};
text.DirectoryWindow = {};
text.DirectoryWindow.Instructions = {
[en] = "Note: When this window is displayed, plugin performance may be degraded.";
[de] = "Hinweis: Wenn dieses Fenster angezeigt wird, kann die Leistung des Plugins beeinträchtigt sein.â ";
[fr] = "Remarque : Lorsque cette fenêtre est affichée, les performances du plugin peuvent être dégradées.â ";
[pt] = "Nota: Quando esta janela é exibida, o desempenho do plugin pode ser degradado.â ";
[ru] = "ÐÑимеÑание: пÑи оÑобÑажении ÑÑого окна пÑоизводиÑелÑноÑÑÑ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð° Ð¼Ð¾Ð¶ÐµÑ Ð±ÑÑÑ Ñнижена."
};
text.DirectoryWindow.BarHeading = {
[en] = "Bars & Groups";
[de] = "Leisten & Gruppen";
[fr] = "Bars & Groupes";
[pt] = "Barras & grupos";
[ru] = "Ðанели и гÑÑппÑ"
};
text.DirectoryWindow.BarInstructions = {
[en] = "Bars and groups are listed below. Right-click for options.";
[de] = "Leisten und Gruppen sind unten aufgeführt. Rechts-Klick für Optionen.";
[fr] = "Les barres et les groupes sont répertoriées ci dessous. Clic-droit pour les options.";
[pt] = "Barras e grupos estão listados abaixo. Clique com botão direito para ver as opções.";
[ru] = "Ðанели и гÑÑппÑ. ЩелкниÑе пÑавой кнопкой, ÑÑÐ¾Ð±Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð¼ÐµÐ½Ñ."
};
text.DirectoryWindow.EventHeading = {
[en] = "User Events";
[de] = "Benutzerdefiniertes Ereignisseâ ";
[fr] = "Evénements des utilisateursâ ";
[pt] = "Eventos de utilizadoresâ ";
[ru] = "СобÑÑÐ¸Ñ Ð¸Ð³Ñока"
};
text.DirectoryWindow.EventInstructions = {
[en] = "User-defined events are listed below.";
[de] = "Benutzerdefinierte Ereignisse werden unten aufgelistet.â ";
[fr] = "Les événements définis par l'utilisateur sont répertoriés ci-dessous.â ";
[pt] = "Eventos definidos pelo usuário estão listados abaixo.â ";
[ru] = "СобÑÑÐ¸Ñ Ð¸Ð³Ñока пÑедÑÑÐ°Ð²Ð»ÐµÐ½Ñ Ð½Ð¸Ð¶Ðµ."
};
text.DirectoryWindow.EventInstructionsLines = {
[en] = 1;
[de] = 1;
[fr] = 1;
[pt] = 1;
[ru] = 1;
};
text.DirectoryWindow.EventTable = {};
text.DirectoryWindow.EventTable.EventName = {
[en] = "Event";
[de] = "Ereignis";
[fr] = "Ãvènement";
[pt] = "Evento";
[ru] = "СобÑÑие"
};
text.DirectoryWindow.EventTable.TriggeredBy = {
[en] = "Generated by";
[de] = "Ausgelöst durchâ ";
[fr] = "Généré parâ ";
[pt] = "Gerado porâ ";
[ru] = "ÐапÑÑк"
};
text.DirectoryWindow.EventTable.WatchedBy = {
[en] = "Watched by";
[de] = "Beobachtet vonâ ";
[fr] = "Observé parâ ";
[pt] = "Vigiado porâ ";
[ru] = "ÐаблÑдение"
};
text.DirectoryWindow.EventTable.LuaScript = {
[en] = "Lua script";
[de] = "Lua-Skript";
[fr] = "Script Lua";
[pt] = "Script Lua";
[ru] = "Lua-ÑкÑипÑ"
};
text.DirectoryWindow.EventTable.Bar = {
[en] = "bar: ";
[de] = "Leiste: ";
[fr] = "Barre : ";
[pt] = "Barra: ";
[ru] = "панелÑ: "
};
text.DirectoryWindow.EventTable.via = {
[en] = "via";
[de] = "via";
[fr] = "via";
[pt] = "via";
[ru] = "ÑеÑез"
};
text.DirectoryWindow.EventTable.Group = {
[en] = "group: ";
[de] = "Gruppe: ";
[fr] = "groupe : ";
[pt] = "Grupo: ";
[ru] = "гÑÑппа: "
};
text.DirectoryWindow.EventTable.ChatTrigger = {
[en] = "chat: ";
[de] = "Chat: ";
[fr] = "discussion : ";
[pt] = "chat: ";
[ru] = "ÑаÑа: "
};
text.DirectoryWindow.EventTable.Hotkey = {
[en] = "hotkey: ";
[de] = "Tastenkürzelâ : ";
[fr] = "raccourci clavierâ : ";
[pt] = "atalho de tecladoâ : ";
[ru] = "клавиÑа: "
};
text.DirectoryWindow.EventButtons = {};
text.DirectoryWindow.EventButtons.createEventButton = {
[en] = "Create event";
[de] = "Erstelle Ereignis";
[fr] = "Créer événement";
[pt] = "Criar evento";
[ru] = "СоздаÑÑ ÑобÑÑие"
};
text.DirectoryWindow.EventButtons.deleteEventButton = {
[en] = "Delete event";
[de] = "Lösche Ereignis";
[fr] = "Supprimer événement";
[pt] = "Excluir evento";
[ru] = "УдалиÑÑ ÑобÑÑие"
};
text.DirectoryWindow.EventButtons.addHotkeyButton = {
[en] = "Add hotkey";
[de] = "Füge Tastenkombination hinzuâ ";
[fr] = "Ajouter une raccourci clavierâ ";
[pt] = "Adicionar atalhoâ ";
[ru] = "ÐобавиÑÑ ÐºÐ»Ð°Ð²Ð¸ÑÑ"
};
text.DirectoryWindow.EventButtons.removeHotkeyButton = {
[en] = "Remove hotkey";
[de] = "Entferne Tastenkombinationâ ";
[fr] = "Supprimer raccourci clavierâ ";
[pt] = "Remover atalhoâ ";
[ru] = "УдалиÑÑ ÐºÐ»Ð°Ð²Ð¸ÑÑ"
};
text.DirectoryWindow.EventButtons.addChatTriggerButton = {
[en] = "Add chat trigger";
[de] = "Hinzufügen Chat-Auslöserâ ";
[fr] = "Ajouter déclencheur de chatâ ";
[pt] = "Adicionar gatilho de chatâ ";
[ru] = "ÐобавиÑÑ ÑÑÐ¸Ð³Ð³ÐµÑ ÑаÑа"
};
text.DirectoryWindow.EventButtons.removeChatTriggerButton = {
[en] = "Remove chat trigger";
[de] = "Entfernen Chat-Auslöserâ ";
[fr] = "Supprimer déclencheur de chatâ ";
[pt] = "emover gatilho de chatâ ";
[ru] = "УдалиÑÑ ÑÑÐ¸Ð³Ð³ÐµÑ ÑаÑа"
};
-- Names that are assigned when something is created
text.Default = {};
text.Default.BarName = {
[en] = "New bar";
[de] = "Neue Leiste";
[fr] = "Nouvelle barre";
[pt] = "Nova Barra";
[ru] = "ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.Default.GroupName = {
[en] = "New group";
[de] = "Neue Gruppe";
[fr] = "Nouveau groupe";
[pt] = "Nome do Grupo";
[ru] = "ÐÐ¾Ð²Ð°Ñ Ð³ÑÑппа"
};
text.Default.GlobalName = {
[en] = "<name>'s Sequence Bars";
[de] = "<name>s Sequenzleisten";
[fr] = "Sequence Bars de <name>";
[pt] = "Sequence Bars de <name>";
[ru] = "Ðанели пеÑÑонажа <name>"
};
-- Global context menu items
text.GlobalMenu = {};
text.GlobalMenu.HideAll = {
[en] = "Hide all";
[de] = "Alle ausblenden";
[fr] = "Cacher tout";
[pt] = "Esconder tudo";
[ru] = "СкÑÑÑÑ Ð²Ñе"
};
text.GlobalMenu.CreateNewGroup = {
[en] = "Create new group";
[de] = "Neue Gruppe erstellen";
[fr] = "Créer un nouveau groupe";
[pt] = "Criar novo grupo";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð³ÑÑппÑ"
};
text.GlobalMenu.GlobalSettings = {
[en] = "Global settings...";
[de] = "Globale Einstellungen...";
[fr] = "Paramètres globaux...";
[pt] = "Confiurações Globais";
[ru] = "ÐбÑие наÑÑÑойки..."
};
text.GlobalMenu.Undelete = {
[en] = "Undelete";
[de] = "Wiederherstellen";
[fr] = "Annuler effacer";
[pt] = "Desfazer Exclusão";
[ru] = "ÐÑмениÑÑ Ñдаление"
};
text.GlobalMenu.UndeleteMenu = {};
text.GlobalMenu.UndeleteMenu.GroupName = {
[en] = "''<name>''";
[de] = "«<name>»";
[fr] = "« <name> »";
[pt] = "«<name>»";
[ru] = "''<name>''"
};
text.GlobalMenu.EmptyTrash = {
[en] = "Empty trash";
[de] = "Papierkorb leeren";
[fr] = "Vider la corbeille";
[pt] = "Esvaziar lixeira";
[ru] = "ÐÑиÑÑиÑÑ Ñдаленное"
};
-- Group context menu items
text.GroupMenu = {};
text.GroupMenu.Hide = {
[en] = "Hide group";
[de] = "Gruppe ausblenden";
[fr] = "Cacher le groupe";
[pt] = "Esconder grupo";
[ru] = "СкÑÑÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.CloneGroup = {
[en] = "Clone group";
[de] = "Gruppe klonen";
[fr] = "Cloner le groupe";
[pt] = "Clonar grupo";
[ru] = "СкопиÑоваÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.DeleteGroup = {
[en] = "Delete group";
[de] = "Gruppe löschen";
[fr] = "Effacer le groupe";
[pt] = "Excluir grupo";
[ru] = "УдалиÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.ExportGroup = {
[en] = "Export group...";
[de] = "Gruppe exportieren...";
[fr] = "Exporter le groupe...";
[pt] = "Exportar grupo...";
[ru] = "ÐкÑпоÑÑиÑоваÑÑ Ð³ÑÑппÑ..."
};
text.GroupMenu.Import = {
[en] = "Import...";
[de] = "Importieren...";
[fr] = "Importer...";
[pt] = "Importar...";
[ru] = "ÐмпоÑÑиÑоваÑÑ..."
};
text.GroupMenu.Undelete = {
[en] = "Undelete";
[de] = "Wiederherstellen";
[fr] = "Annuler effacer";
[pt] = "Desfazer Exclusão";
[ru] = "ÐÑмениÑÑ Ñдаление"
};
text.GroupMenu.UndeleteMenu = {};
text.GroupMenu.UndeleteMenu.BarName = {
[en] = "ââ<name>ââ (Bar)";
[de] = "ââ<name>ââ (Leiste)";
[fr] = "« <name> » (Barre)";
[pt] = "«<name>» (Barra)";
[ru] = "«<name>» (панелÑ)"
};
text.GroupMenu.UndeleteMenu.GroupName = {
[en] = "ââ<name>ââ (Group)";
[de] = "ââ<name>ââ (Gruppe)";
[fr] = "« <name> » (Groupe)";
[pt] = "«<name>» (Grupo)";
[ru] = "«<name>» (гÑÑппа)"
};
text.GroupMenu.CreateNewBar = {
[en] = "Create new bar";
[de] = "Neue Leiste erstellen";
[fr] = "Créer une nouvelle barre";
[pt] = "Criar nova barra";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.GroupMenu.CreateNewSubgroup = {
[en] = "Create new group";
[de] = "Neue Gruppe erstellen";
[fr] = "Créer un nouveau groupe";
[pt] = "Criar novo grupo";
[ru] = "СоздаÑÑ Ð½Ð¾Ð²ÑÑ Ð³ÑÑппÑ";
};
text.GroupMenu.ArrangeBars = {
[en] = "Arrange bars";
[de] = "Leisten anordnen";
[fr] = "Arranger les barres";
[pt] = "Organizar barras";
[ru] = "РаÑположиÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸"
};
text.GroupMenu.GroupEventBehaviors = {
[en] = "Group event behaviours";
[de] = "Verhalten bei Gruppenereignissen";
[fr] = "Comportement lors des évènements";
[pt] = "Comportamento de eventos de grupo";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (гÑÑппа)"
};
text.GroupMenu.GlobalEventBehaviors = {
[en] = "Global event behaviours";
[de] = "Verhalten bei globalen Ereignissen";
[fr] = "Comportement lors des évènements";
[pt] = "Comportamento de eventos globais";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (гÑÑппа)"
};
text.GroupMenu.ArrangeBarsMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVertically = {
[en] = "Align vertically";
[de] = "Vertikal ausrichten";
[fr] = "Aligner verticalement";
[pt] = "Alinhar verticalmente";
[ru] = "ÐÑÑовнÑÑÑ Ð¿Ð¾ веÑÑикали"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Tops = {
[en] = "Tops";
[de] = "Oberseiten";
[fr] = "Hauts";
[pt] = "Superior";
[ru] = "Ðо веÑÑ
Ð½ÐµÐ¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Bottoms = {
[en] = "Bottoms";
[de] = "Unterseiten";
[fr] = "Bas";
[pt] = "Inferior";
[ru] = "Ðо Ð½Ð¸Ð¶Ð½ÐµÐ¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignVerticallyMenu.Middles = {
[en] = "Middles";
[de] = "Mitten";
[fr] = "Milieux";
[pt] = "Meio";
[ru] = "Ðо ÑеÑедине"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontally = {
[en] = "Align horizontally";
[de] = "Waagerecht ausrichten";
[fr] = "Aligner horizontallement";
[pt] = "Alinhar horizontalmente";
[ru] = "ÐÑÑовнÑÑÑ Ð¿Ð¾ гоÑизонÑали"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu = {};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.LeftSides = {
[en] = "Left sides";
[de] = "Linke Seiten";
[fr] = "Cotés gauches";
[pt] = "Lado esquerdo";
[ru] = "Ðо Ð»ÐµÐ²Ð¾Ð¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.RightSides = {
[en] = "Right sides";
[de] = "Rechte Seiten";
[fr] = "Cotés droits";
[pt] = "Lado direito";
[ru] = "Ðо пÑÐ°Ð²Ð¾Ð¼Ñ ÐºÑаÑ"
};
text.GroupMenu.ArrangeBarsMenu.AlignHorizontallyMenu.Centers = {
[en] = "Centers";
[de] = "Zentren";
[fr] = "Centres";
[pt] = "Centro";
[ru] = "Ðо ÑенÑÑÑ"
};
text.GroupMenu.Expand = {
[en] = "Expand group";
[de] = "Gruppe ausklappen";
[fr] = "Déplier le groupe";
[pt] = "Expandir grupo";
[ru] = "РазвеÑнÑÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.Collapse = {
[en] = "Collapse group";
[de] = "Gruppe einklappen";
[fr] = "Replier le groupe";
[pt] = "Recolher";
[ru] = "СвеÑнÑÑÑ Ð³ÑÑппÑ"
};
text.GroupMenu.GroupSettings = {
[en] = "Group settings";
[de] = "Gruppenoptionen";
[fr] = "Paramêtres du groupe";
[pt] = "Configurações de grupo";
[ru] = "ÐаÑÑÑойки гÑÑппÑ"
};
text.GroupMenu.GroupSettingsMenu = {};
text.GroupMenu.GroupSettingsMenu.Rename = {
[en] = "Rename...";
[de] = "Umbenennen...";
[fr] = "Renommer...";
[pt] = "Renomear";
[ru] = "ÐеÑеименоваÑÑ..."
};
text.GroupMenu.GroupSettingsMenu.BarsMoveTogether = {
[en] = "Bars move together";
[de] = "Leisten gemeinsam bewegen";
[fr] = "Les barres bougent ensemble";
[pt] = "Mover barras juntas";
[ru] = "ÐеÑемеÑаÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸ вмеÑÑе"
};
text.GroupMenu.GroupSettingsMenu.BarsMoveTogetherInherited = {
[en] = "Bars move together (inherited from ââ<name>ââ)";
[de] = "Leisten gemeinsam bewegen (geerbt von ââ<name>ââ)";
[fr] = "Les barres bougent ensemble (hérité de « <name> »)";
[pt] = "Mover barras juntas (herdado de «<name>»)";
[ru] = "ÐеÑемеÑаÑÑ Ð¿Ð°Ð½ÐµÐ»Ð¸ вмеÑÑе (ÑнаÑледовано Ð¾Ñ Â«<name>»)"
};
text.GroupMenu.Debug = {
[en] = "Debug";
[de] = "Debug";
[fr] = "Déboguer";
[pt] = "Debug";
[ru] = "ÐÑладка плагина"
};
text.GroupMenu.Global = {
[en] = "Global operations";
[de] = "Globale Operationen";
[fr] = "Opérations globales";
[pt] = "Operações globais";
[ru] = "ÐбÑие дейÑÑвиÑ"
};
text.GroupMenu.GlobalMenu = text.GlobalMenu;
-- Bar context menu items
text.BarMenu = {};
text.BarMenu.Expand = {
[en] = "Expand";
[de] = "Ausklappen";
[fr] = "Déplier";
[pt] = "Expandir";
[ru] = "РазвеÑнÑÑÑ"
};
text.BarMenu.Collapse = {
[en] = "Collapse";
[de] = "Einklappen";
[fr] = "Replier";
[pt] = "Recolher";
[ru] = "СвеÑнÑÑÑ"
};
text.BarMenu.Directory = {
[en] = "Directory...";
[de] = "Verzeichnis...";
[fr] = "Répertoire...";
[pt] = "Diretório";
[ru] = "Ðанели, гÑÑÐ¿Ð¿Ñ Ð¸ ÑобÑÑиÑ..."
};
text.BarMenu.Find = {
[en] = "Find";
[de] = "Finden";
[fr] = "Trouver";
[pt] = "Localizar";
[ru] = "ÐоказаÑÑ Ð½Ð° ÑкÑане"
};
text.BarMenu.Hide = {
[en] = "Hide";
[de] = "Ausblenden";
[fr] = "Cacher";
[pt] = "Esconder";
[ru] = "СкÑÑÑÑ"
};
text.BarMenu.EditSequence = {
[en] = "Edit sequence...";
[de] = "Sequenz bearbeiten...";
[fr] = "Editer la séquence...";
[pt] = "Editar sequência...";
[ru] = "ÐзмениÑÑ Ð¿Ð¾ÑÑдок..."
};
text.BarMenu.Clone = {
[en] = "Clone";
[de] = "Klonen";
[fr] = "Dupliquer";
[pt] = "Clonar";
[ru] = "СкопиÑоваÑÑ"
};
text.BarMenu.Delete = {
[en] = "Delete";
[de] = "Löschen";
[fr] = "Effacer";
[pt] = "Excluir";
[ru] = "УдалиÑÑ"
};
text.BarMenu.Export = {
[en] = "Export...";
[de] = "Exportieren...";
[fr] = "Exporter...";
[pt] = "Exportar...";
[ru] = "ÐкÑпоÑÑ..."
};
text.BarMenu.EventBehaviors = {
[en] = "Event behaviours";
[de] = "Verhalten bei Ereignissen";
[fr] = "Comportement lors des évènements";
[pt] = "Compartamento de eventos";
[ru] = "РеакÑÐ¸Ñ Ð½Ð° ÑобÑÑÐ¸Ñ (панелÑ)"
};
text.BarMenu.Settings = {
[en] = "Settings";
[de] = "Einstellungen";
[fr] = "Paramêtres";
[pt] = "Configurações";
[ru] = "ÐаÑÑÑойки"
};
text.BarMenu.SettingsMenu = {};
text.BarMenu.SettingsMenu.Position = {
[en] = "Position";
[de] = "Positionieren";
[fr] = "Position";
[pt] = "Posição";
[ru] = "РаÑположение"
};
text.BarMenu.SettingsMenu.PositionMenu = {};
text.BarMenu.SettingsMenu.PositionMenu.Draggable = {
[en] = "Movable by drag-and-drop";
[de] = "Verschiebbar durch Ziehen und Ablegen";
[fr] = "Déplaçable par glisser-déposer";
[pt] = "Movimentável por arrastar-e-soltar";
[ru] = "ÐеÑемеÑаÑÑ Ð¿ÑÑем пеÑеÑаÑкиваниÑ"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeTo = {
[en] = "Relative to";
[de] = "Ausrichten an";
[fr] = "Par rapport au";
[pt] = "Relativo a";
[ru] = "ÐÑноÑиÑелÑно ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu = {};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.TopLeft = {
[en] = "Upper, left corner of screen";
[de] = "Obere linke Ecke des Bildschirms";
[fr] = "Coin gauche, haut de l'écran";
[pt] = "Canto supeior esquerdo da tela";
[ru] = "ÐеÑÑ
ний левÑй Ñгол ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.TopCenter = {
[en] = "Midpoint of top edge of screen";
[de] = "Mittelpunkt der Oberkante des Bildschirms";
[fr] = "Centre du bord haut de l'écran";
[pt] = "Centro da parte superior da tela";
[ru] = "ÐеÑÑ
ний кÑай, ÑеÑедина ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.TopRight = {
[en] = "Upper, right corner of screen";
[de] = "Obere rechte Ecke des Bildschirms";
[fr] = "Coin droit, haut de l'écran";
[pt] = "Canto superior direito da tela";
[ru] = "ÐеÑÑ
ний пÑавÑй Ñгол ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.MiddleLeft = {
[en] = "Midpoint of left edge of screen";
[de] = "Mittelpunkt der linken Kante des Bildschirms";
[fr] = "Centre du bord gauche de l'écran";
[pt] = "Centro do lado esquerdo da tela";
[ru] = "ÐевÑй кÑай, ÑеÑедина ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.MiddleCenter = {
[en] = "Center of screen";
[de] = "Mitte des Bildschirms";
[fr] = "Centre de l'écran";
[pt] = "Centro da tela";
[ru] = "Ð ÑенÑÑе ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.MiddleRight = {
[en] = "Midpoint of right edge of screen";
[de] = "Mittelpunkt der rechten Kante des Bildschirms";
[fr] = "Centre du bord droit de l'écran";
[pt] = "Centro do lado direito da tela";
[ru] = "ÐÑавÑй кÑай, ÑеÑедина ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.BottomLeft = {
[en] = "Lower, left corner of screen";
[de] = "Untere linke Ecke des Bildschirms";
[fr] = "Coin gauche, bas de l'écran";
[pt] = "Canto inferior esquerdo da tela";
[ru] = "Ðижний левÑй Ñгол ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.BottomCenter = {
[en] = "Midpoint of bottom edge of screen";
[de] = "Mittelpunkt der Unterkante des Bildschirms";
[fr] = "Centre du bord bas de l'écran";
[pt] = "Centro da parte inferior da tela";
[ru] = "Ðижний кÑай, ÑеÑедина ÑкÑана"
};
text.BarMenu.SettingsMenu.PositionMenu.RelativeToMenu.BottomRight = {
[en] = "Lower, right corner of screen";
[de] = "Untere rechte Ecke des Bildschirms";
[fr] = "Coin droit, bas de l'écran";
[pt] = "Canto inferior direito da tela";
[ru] = "Ðижний пÑавÑй Ñгол ÑкÑана"
};
text.BarMenu.SettingsMenu.Orientation = {
[en] = "Orientation";
[de] = "Ausrichtung";
[fr] = "Orientation";
[pt] = "Orientação";
[ru] = "ÐапÑавление"
};
text.BarMenu.SettingsMenu.OrientationMenu = {};
text.BarMenu.SettingsMenu.OrientationMenu.Up = {
[en] = "Up";
[de] = "Aufwärts";
[fr] = "Haut";
[pt] = "Para cima";
[ru] = "ÐвеÑÑ
"
};
text.BarMenu.SettingsMenu.OrientationMenu.Down = {
[en] = "Down";
[de] = "Abwärts";
[fr] = "Bas";
[pt] = "Para baixo";
[ru] = "Ðниз"
};
text.BarMenu.SettingsMenu.OrientationMenu.Right = {
[en] = "Right";
[de] = "Rechts";
[fr] = "Droit";
[pt] = "Direita";
[ru] = "ÐпÑаво"
};
text.BarMenu.SettingsMenu.OrientationMenu.Left = {
[en] = "Left";
[de] = "Links";
[fr] = "Gauche";
[pt] = "Esquerda";
[ru] = "Ðлево"
};
text.BarMenu.SettingsMenu.Height = {
[en] = "Height";
[de] = "Höhe";
[fr] = "Hauteur";
[pt] = "Altura";
[ru] = "ÐÑÑоÑа"
};
text.BarMenu.SettingsMenu.Width = {
[en] = "Width";
[de] = "Breite";
[fr] = "Largeur";
[pt] = "Largura";
[ru] = "ШиÑина"
};
text.BarMenu.SettingsMenu.HeightWidthMenu = {};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slot = {
[en] = "<num> slot";
[de] = "<num> Feld";
[fr] = "<num> d'emplacement";
[pt] = "<num> slot";
[ru] = "ЯÑеек: <num>"
};
text.BarMenu.SettingsMenu.HeightWidthMenu.Slots = {
[en] = "<num> slots";
[de] = "<num> Felder";
[fr] = "<num> d'emplacements";
[pt] = "<num> slots";
[ru] = "ЯÑеек: <num>"
};
text.BarMenu.SettingsMenu.Cursor = {
[en] = "Cursor";
[de] = "Cursor";
[fr] = "Curseur";
[pt] = "Cursor";
[ru] = "УказаÑелÑ"
};
text.BarMenu.SettingsMenu.CursorMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.Style = {
[en] = "Style";
[de] = "Stil";
[fr] = "Style";
[pt] = "Estilo";
[ru] = "СÑилÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Disabled = {
[en] = "Disabled";
[de] = "Deaktiviert";
[fr] = "Désactivé";
[pt] = "Desativado";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallSquareGlow = {
[en] = "Small square glow";
[de] = "Klein, quadratisch";
[fr] = "Eclat carré petit";
[pt] = "Brilho quadrado pequeno ";
[ru] = "ÐвадÑаÑ, Ñлабое ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeSquareGlow = {
[en] = "Large square glow";
[de] = "GroÃ, quadratisch";
[fr] = "Eclat carré large";
[pt] = "Brilho quadrado grande";
[ru] = "ÐвадÑаÑ, ÑилÑное ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.SmallRoundGlow = {
[en] = "Small round glow";
[de] = "Klein, rund";
[fr] = "Eclat rond petit";
[pt] = "Brilho redondo pequeno";
[ru] = "ÐÑÑг, Ñлабое ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MediumRoundGlow = {
[en] = "Medium round glow";
[de] = "MittelgroÃ, rund";
[fr] = "Eclat rond médium";
[pt] = "Brilho redondo médio";
[ru] = "ÐÑÑг, ÑÑеднее ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.LargeRoundGlow = {
[en] = "Large round glow";
[de] = "GroÃ, rund";
[fr] = "Eclat rond large";
[pt] = "Brilho redondo grande";
[ru] = "ÐÑÑг, ÑилÑное ÑвеÑение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.PictureFrame = {
[en] = "Picture frame";
[de] = "Bilderrahmen";
[fr] = "Cadre";
[pt] = "Moldura";
[ru] = "Рамка-изобÑажение"
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GlowingFrame = {
[en] = "Glowing frame";
[de] = "Glühender Rahmen";
[fr] = "Cadre brillant";
[pt] = "Moldura brilhante";
[ru] = "Рамка Ñо ÑвеÑением";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame = {
[en] = "Ornate frame 1";
[de] = "Verzierter Rahmen 1";
[fr] = "Cadre orné 1";
[pt] = "Moldura ornamentada 1";
[ru] = "Рамка Ñ ÑкÑаÑением 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame2 = {
[en] = "Ornate frame 2";
[de] = "Verzierter Rahmen 2";
[fr] = "Cadre orné 2";
[pt] = "Moldura ornamentada 2";
[ru] = "Рамка Ñ ÑкÑаÑением 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.OrnateFrame3 = {
[en] = "Ornate frame 3";
[de] = "Verzierter Rahmen 3";
[fr] = "Cadre orné 3";
[pt] = "Moldura ornamentada 3";
[ru] = "Рамка Ñ ÑкÑаÑением 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.GoldFrame = {
[en] = "Golden Frame";
[de] = "Goldener Rahmen";
[fr] = "Cadre doré";
[pt] = "Moldura dourada";
[ru] = "Рамка золоÑаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.WireFrame = {
[en] = "Wire Frame";
[de] = "Drahtrahmen";
[fr] = "Fil de fer";
[pt] = "Moldura de fios";
[ru] = "Рамка пÑоÑÑаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame1 = {
[en] = "Metal Frame 1";
[de] = "Metallrahmen 1";
[fr] = "Cadre métal 1";
[pt] = "Moldura de metal 1";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 1";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame2 = {
[en] = "Metal Frame 2";
[de] = "Metallrahmen 2";
[fr] = "Cadre métal 2";
[pt] = "Moldura de metal 2";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 2";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame3 = {
[en] = "Metal Frame 3";
[de] = "Metallrahmen 3";
[fr] = "Cadre métal 3";
[pt] = "Moldura de metal 3";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 3";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.MetalFrame4 = {
[en] = "Metal Frame 4";
[de] = "Metallrahmen 4";
[fr] = "Cadre métal 4";
[pt] = "Moldura de metal 4";
[ru] = "Рамка меÑаллиÑеÑÐºÐ°Ñ 4";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.Orb = {
[en] = "Orb";
[de] = "Kugel";
[fr] = "Sphère";
[pt] = "Esfera";
[ru] = "ШаÑ";
};
text.BarMenu.SettingsMenu.CursorMenu.StyleMenu.HugeOrb = {
[en] = "Huge Orb";
[de] = "Riesige Kugel";
[fr] = "Grosse sphère";
[pt] = "Esfera grande";
[ru] = "Ð¨Ð°Ñ Ð±Ð¾Ð»ÑÑой";
};
text.BarMenu.SettingsMenu.CursorMenu.HomePosition = {
[en] = "Home position";
[de] = "Ausgangsposition";
[fr] = "Position d'origine";
[pt] = "Posição inicial";
[ru] = "ÐаÑалÑÐ½Ð°Ñ Ð¿Ð¾Ð·Ð¸ÑиÑ"
};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu = {};
text.BarMenu.SettingsMenu.CursorMenu.HomePositionMenu.Slot = {
[en] = "Slot <num>";
[de] = "Feld <num>";
[fr] = "Emplacement <num>";
[pt] = "Slot <num>";
[ru] = "ЯÑейка <num>"
};
text.BarMenu.SettingsMenu.Caption = {
[en] = "Caption";
[de] = "Beschriftung";
[fr] = "Titre";
[pt] = "TÃtulo";
[ru] = "Ðазвание"
};
text.BarMenu.SettingsMenu.CaptionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.Edit = {
[en] = "Edit...";
[de] = "Bearbeiten...";
[fr] = "Editer...";
[pt] = "Editar...";
[ru] = "ÐзмениÑÑ..."
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionVisible = {
[en] = "Visible";
[de] = "Sichtbar";
[fr] = "Visible";
[pt] = "VisÃvel";
[ru] = "ÐидимоÑÑÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionVisibleMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionVisibleMenu.Always = {
[en] = "Always";
[de] = "Immer";
[fr] = "Toujours";
[pt] = "Sempre";
[ru] = "ÐÑегда"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionVisibleMenu.WhenMouseIsPresent = {
[en] = "When mouse is present";
[de] = "Wenn Maus vorhanden ist";
[fr] = "Lorsque la souris est présent";
[pt] = "Quando o mouse está presente";
[ru] = "ÐÑи наведении кÑÑÑоÑа мÑÑÑÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionVisibleMenu.Never = {
[en] = "Never";
[de] = "Nie";
[fr] = "Jamais";
[pt] = "Nunca";
[ru] = "Ðикогда"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionClickable = {
[en] = "Clickable";
[de] = "Klickbare";
[fr] = "Cliquable";
[pt] = "Clicável";
[ru] = "ÐликабелÑнÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPosition = {
[en] = "Position";
[de] = "Position";
[fr] = "Position";
[pt] = "Posição";
[ru] = "ÐапÑавление"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu = {};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Top = {
[en] = "Top";
[de] = "Oben";
[fr] = "Haut";
[pt] = "Em cima";
[ru] = "СвеÑÑ
Ñ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.Bottom = {
[en] = "Bottom";
[de] = "Unten";
[fr] = "Bas";
[pt] = "Em baixo";
[ru] = "СнизÑ"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.LeftSide = {
[en] = "Left side";
[de] = "Links";
[fr] = "Coté gauche";
[pt] = "Lado esquerdo";
[ru] = "Слева"
};
text.BarMenu.SettingsMenu.CaptionMenu.CaptionPositionMenu.RightSide = {
[en] = "Right side";
[de] = "Rechts";
[fr] = "Coté droit";
[pt] = "Lado direito";
[ru] = "СпÑава"
};
text.BarMenu.SettingsMenu.Animation = {
[en] = "Animation";
[de] = "Animation";
[fr] = "Animation";
[pt] = "Animação";
[ru] = "ÐнимаÑиÑ"
};
text.BarMenu.SettingsMenu.HideAutomatics = {
[en] = "Hide automatic slots";
[de] = "Automatische Felder ausblenden";
[fr] = "Cacher les emplacements automatiques";
[pt] = "Esconder slots automáticos";
[ru] = "СкÑÑÑÑ ÑÑейки, ÑÑабаÑÑваÑÑие авÑомаÑиÑеÑки"
};
text.BarMenu.SettingsMenu.HideInactiveBranches = {
[en] = "Hide inactive branches";
[de] = "Inaktive Zweige ausblenden";
[fr] = "Cacher les branches inactives";
[pt] = "Esconder ramificações inativas";
[ru] = "СкÑÑÑÑ Ð½ÐµÐ°ÐºÑивнÑе ÑÑÐ»Ð¾Ð²Ð¸Ñ Ð¿Ð¾ÑÑдка панели"
};
text.BarMenu.SettingsMenu.ContinuousExecution = {
[en] = "Run continuously";
[de] = "kontinuierlich ausführen";
[fr] = "Exécuter en continu";
[pt] = "Execução contÃnua";
[ru] = "ÐÑполнÑÑÑ Ð½ÐµÐ¿ÑеÑÑвно"
};
text.BarMenu.SettingsMenu.Color = {
[en] = "Color...";
[de] = "Farbe...";
[fr] = "Couleur...";
[pt] = "Cor...";
[ru] = "ЦвеÑ..."
};
text.BarMenu.SettingsMenu.Transparency = {
[en] = "Transparency";
[de] = "Transparenz";
[fr] = "Transparence";
[pt] = "Transparência";
[ru] = "ÐÑозÑаÑноÑÑÑ"
};
text.BarMenu.SettingsMenu.TransparencyMenu = {};
text.BarMenu.SettingsMenu.TransparencyMenu.UseGlobalSetting = {
[en] = "Use global setting";
[de] = "Globale Einstellungen verwenden";
[fr] = "Utiliser les paramètres généraux";
[pt] = "Usar configuraçõoes globais";
[ru] = "ÐÑполÑзоваÑÑ Ð¾Ð±Ñие наÑÑÑойки"
};
text.BarMenu.SettingsMenu.TransparencyMenu.default = {
[en] = "global setting";
[de] = "Globale Einstellungen";
[fr] = "paramètres généraux";
[pt] = "configuração global";
[ru] = "обÑие наÑÑÑойки"
};
text.BarMenu.SettingsMenu.TransparencyMenu.FullyTransparent = {
[en] = "0% (fully transparent)";
[de] = "0% (ganz durchsichtig)";
[fr] = "0% (Invisible)";
[pt] = "0% (InvisÃvel)";
[ru] = "0% (Ð¿Ð¾Ð»Ð½Ð°Ñ Ð¿ÑозÑаÑноÑÑÑ)"
};
text.BarMenu.SettingsMenu.TransparencyMenu.PartiallyTransparent = {
[en] = "<pct>%";
[de] = "<pct>%";
[fr] = "<pct>%";
[pt] = "<pct>%";
[ru] = "<pct>%"
};
text.BarMenu.SettingsMenu.TransparencyMenu.FullyOpaque = {
[en] = "100% (fully opaque)";
[de] = "100% (voll deckend)";
[fr] = "100% (Sans transparence)";
[pt] = "100% (completamente visÃvel)";
[ru] = "100% (Ð¿Ð¾Ð»Ð½Ð°Ñ Ð½ÐµÐ¿ÑозÑаÑноÑÑÑ)"
};
text.BarMenu.SettingsMenu.Scale = {
[en] = "Scale";
[de] = "MaÃstab";
[fr] = "Echelle";
[pt] = "Tamanho";
[ru] = "ÐаÑÑÑаб"
};
text.BarMenu.SettingsMenu.ScaleMenu = {};
text.BarMenu.SettingsMenu.ScaleMenu.UseGlobalSetting = {
[en] = "Use global setting";
[de] = "Globale Einstellungen verwenden";
[fr] = "Utiliser les paramètres généraux";
[pt] = "Usar configurações globais";
[ru] = "ÐÑполÑзоваÑÑ Ð¾Ð±Ñие наÑÑÑойки"
};
text.BarMenu.SettingsMenu.AnimationMenu = {};
text.BarMenu.SettingsMenu.AnimationMenu.Instantaneous = {
[en] = "Instantaneous";
[de] = "Sofort";
[fr] = "Instantané";
[pt] = "Instantâneo";
[ru] = "ÐгновеннаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Disabled = {
[en] = "Disabled";
[de] = "Deaktiviert";
[fr] = "Désactivé";
[pt] = "Desativado";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Fast = {
[en] = "Fast";
[de] = "Schnell";
[fr] = "Rapide";
[pt] = "Rápido";
[ru] = "ÐÑÑÑÑаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.Slow = {
[en] = "Slow";
[de] = "Langsam";
[fr] = "Lent";
[pt] = "Lento";
[ru] = "ÐедленнаÑ"
};
text.BarMenu.SettingsMenu.AnimationMenu.VerySlow = {
[en] = "Very slow";
[de] = "Sehr langsam";
[fr] = "Très lent";
[pt] = "Muito lento";
[ru] = "ÐÑÐµÐ½Ñ Ð¼ÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ"
};
text.BarMenu.SettingsMenu.MouseWheel = {
[en] = "Mouse wheel";
[de] = "Mausrad";
[fr] = "Molette de la souris";
[pt] = "Roda do mouse";
[ru] = "ÐÑокÑÑÑка колеÑиком мÑÑи"
}
text.BarMenu.SettingsMenu.MouseWheelMenu = {};
text.BarMenu.SettingsMenu.MouseWheelMenu.WheelDisabled = {
[en] = "Disabled";
[de] = "Aus";
[fr] = "Désactivé";
[pt] = "Desativado";
[ru] = "ÐÑÑÑÑÑÑвÑеÑ"
};
text.BarMenu.SettingsMenu.MouseWheelMenu.WheelForwardFast = {
[en] = "Fast";
[de] = "Schnell";
[fr] = "Rapide";
[pt] = "Rápido";
[ru] = "ÐÑÑÑÑаÑ"
};
text.BarMenu.SettingsMenu.MouseWheelMenu.WheelForwardSlow = {
[en] = "Slow";
[de] = "Langsam";
[fr] = "Lent";
[pt] = "Lento";
[ru] = "ÐедленнаÑ"
};
text.BarMenu.SettingsMenu.MouseWheelMenu.WheelForwardVerySlow = {
[en] = "Very slow";
[de] = "Sehr langsam";
[fr] = "Très lent";
[pt] = "Muito lento";
[ru] = "ÐÑÐµÐ½Ñ Ð¼ÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ"
};
text.BarMenu.SettingsMenu.MouseWheelMenu.WheelReverseFast = {
[en] = "Fast (reverse)";
[de] = "Schnell (rückwärts)";
[fr] = "Rapide (arrière)";
[pt] = "Rápido (reverso)";
[ru] = "ÐÑÑÑÑÐ°Ñ (обÑаÑнаÑ)"
};
text.BarMenu.SettingsMenu.MouseWheelMenu.WheelReverseSlow = {
[en] = "Slow (reverse)";
[de] = "Langsam (rückwärts)";
[fr] = "Lent (arrière)";
[pt] = "Lento (reverso)";
[ru] = "ÐÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ (обÑаÑнаÑ)"
};
text.BarMenu.SettingsMenu.MouseWheelMenu.WheelReverseVerySlow = {
[en] = "Very slow (reverse)";
[de] = "Sehr langsam (rückwärts)";
[fr] = "Très lent (arrière)";
[pt] = "Muito lento (reverso)";
[ru] = "ÐÑÐµÐ½Ñ Ð¼ÐµÐ´Ð»ÐµÐ½Ð½Ð°Ñ (обÑаÑнаÑ)"
};
text.BarMenu.Debug = text.GroupMenu.Debug;
text.BarMenu.Group = {
[en] = "Group ââ<name>ââ";
[de] = "Gruppe ââ<name>ââ";
[fr] = "Groupe « <name> »";
[pt] = "Grupo «<name>»";
[ru] = "гÑÑппа «<name>»"
};
text.BarMenu.GroupMenu = text.GroupMenu;
text.BarMenu.Global = {
[en] = "Global operations";
[de] = "Globale Operationen";
[fr] = "Opérations globales";
[pt] = "Operações globais";
[ru] = "ÐбÑие дейÑÑвиÑ"
};
text.BarMenu.GlobalMenu = text.GlobalMenu;
-- Caption editor items
text.CaptionEditor = {};
text.CaptionEditor.Title = {};
text.CaptionEditor.Title.BarCaption = {
[en] = "Bar caption";
[de] = "Leistenbeschriftung";
[fr] = "Titre de la barre";
[pt] = "TÃtulo da barra";
[ru] = "Ðазвание панели"
};
text.CaptionEditor.Title.GroupName = {
[en] = "Group name";
[de] = "Gruppename";
[fr] = "Nom du groupe";
[pt] = "Nome do grupo";
[ru] = "Ðазвание гÑÑппÑ"
};
text.CaptionEditor.Font = {
[en] = "Font";
[de] = "Schriftart";
[fr] = "Police";
[pt] = "Fonte";
[ru] = "ШÑиÑÑ"
};
text.CaptionEditor.Color = {
[en] = "Color...";
[de] = "Farbe...";
[fr] = "Couleur...";
[pt] = "Cor...";
[ru] = "ЦвеÑ..."
};
-- Import and Export window items
text.ExportWindow = {};
text.ExportWindow.Title = {
[en] = "Exporting ââ<name>ââ";
[de] = "ââ<name>ââ exportieren";
[fr] = "Exportation « <name> »";
[pt] = "Exportando «<name>»";
[ru] = "ÐкÑпоÑÑ Â«<name>»"
};
text.ExportWindow.OK = {
[en] = "OK";
[de] = "OK";
[fr] = "Ok";
[pt] = "OK";
[ru] = "ÐÐ"
};
text.ExportWindow.Compressed = {
[en] = "Compressed";
[de] = "Komprimiert";
[fr] = "Compressé";
[pt] = "Comprimido";
[ru] = "СжаÑÑ"
};
text.ExportWindow.Compressing = {
[en] = "Compressing...";
[de] = "Komprimieren...";
[fr] = "Compression...";
[pt] = "Comprimindo...";
[ru] = "СжаÑие..."
};
text.ExportWindow.Encoding = {
[en] = "Encoding...";
[de] = "Kodieren...";
[fr] = "Encodage...";
[pt] = "Codificação...";
[ru] = "ÐодиÑование..."
};
text.ExportWindow.Exporting = {
[en] = "Exporting...";
[de] = "Exportieren...";
[fr] = "Exportation...";
[pt] = "Exportando...";
[ru] = "ÐкÑпоÑÑ..."
};
text.ExportWindow.CompressionFailed = {
[en] = "Error: Compression failed!";
[de] = "Fehler: Komprimierung fehlgeschlagen!";
[fr] = "Erreur : La compression a échoué !";
[pt] = "Erro: A compressão falhou!";
[ru] = "ÐÑибка: СжаÑие не ÑдалоÑÑ!";
};
text.ExportWindow.EncodingFailed = {
[en] = "Error: Encoding failed!";
[de] = "Fehler: Kodierung fehlgeschlagen!";
[fr] = "Erreur : L'encodage a échoué !";
[pt] = "Erro: Codificação falhou!";
[ru] = "ÐÑибка: ÐодиÑование не ÑдалоÑÑ!";
};
text.ExportWindow.ExportFailedTooBig = {
[en] = "Export failed. Cannot display more than 64 kB of data. Try exporting a smaller number of objects.";
[de] = "Exportieren fehlgeschlagen. Maximal darstellbare DateigröÃe 64 kB. Versuchen Sie, eine geringere Anzahl Objekte zu exportieren.";
[fr] = "L'export a échoué. Impossible d'afficher plus de 64kb de données. Essayer d'exporter un plus petit nombre d'objets.";
[pt] = "A exportação falhou. Não é possÃvel exibir mais de 64 kb de dados. Tente exportar um número menor de objetos.";
[ru] = "ÐÑибка пÑи ÑкÑпоÑÑе. ÐелÑÐ·Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð±Ð¾Ð»ÑÑе 64 ÐРданнÑÑ
. ÐопÑобÑйÑе ÑменÑÑиÑÑ ÐºÐ¾Ð»Ð¸ÑеÑÑво обÑекÑов, вÑбÑаннÑÑ
Ð´Ð»Ñ ÑкÑпоÑÑа."
};
text.ExportWindow.UncompressedDataTooBig = {
[en] = "Error: Cannot display the uncompressed data, because it is larger than 64 kB.";
[de] = "Fehler: Die unkomprimierten Daten können nicht angezeigt werden, weil sie gröÃer als 64 kB sind.";
[fr] = "Erreur: impossible d'afficher les données décompressées car elles pèsent plus de 64kb.";
[pt] = "Erro: Não é possÃvel exibir os dados não compactados, porque são maiores que 64 kb.";
[ru] = "ÐÑибка. ÐелÑÐ·Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°ÑÑ Ð´Ð°Ð½Ð½Ñе в ÑиÑаемом виде, Ñ.к. иÑ
ÑÐ°Ð·Ð¼ÐµÑ Ð¿ÑевÑÑÐ°ÐµÑ 64 ÐÐ."
};
text.ImportWindow = {};
text.ImportWindow.Title = {
[en] = "Importing into ââ<group>ââ";
[de] = "Importieren in ââ<group>ââ";
[fr] = "Importer dans « <group> »";
[pt] = "Importando em «<group>»";
[ru] = "ÐмпоÑÑ Ð² «<group>»"
};
text.ImportWindow.PasteDataHere = {
[en] = "Paste exported data here (Ctrl+V):";
[de] = "Exportierte Daten hier einfügen (Strg+V):";
[fr] = "Coller les données exportées ici (Ctrl+V):";
[pt] = "Cole os dados exportados aqui (Ctrl+V):";
[ru] = "ÐÑÑавÑÑе ÑкÑпоÑÑиÑованнÑе даннÑе (Ctrl+V):"
};
text.ImportWindow.Decompressing = {
[en] = "Decompressing...";
[de] = "Dekomprimieren...";
[fr] = "Décompression...";
[pt] = "Descomprimindoâ ...";
[ru] = "ÐзвлеÑение..."
};
text.ImportWindow.Decoding = {
[en] = "Decoding...";
[de] = "Dekodieren...";
[fr] = "Décodage...";
[pt] = "Descomprimir...";
[ru] = "ÐекодиÑование..."
};
text.ImportWindow.Importing = {
[en] = "Importing:";
[de] = "Importieren:";
[fr] = "Importation:";
[pt] = "Importando:";
[ru] = "ÐмпоÑÑиÑовано:"
};
text.ImportWindow.InvalidEncoding = {
[en] = "Error: Invalid encoding!";
[de] = "Fehler: Ungültige Kodierung!";
[fr] = "Erreur: encodage invalide!";
[pt] = "Erro: Códificação inválida!";
[ru] = "ÐÑибка в кодиÑовке!"
};
text.ImportWindow.ParseError = {
[en] = "Parse error: ";
[de] = "Fehler analysieren:";
[fr] = "Erreur d'analyse:";
[pt] = "Erro de interpretação: ";
[ru] = "ÐÑибка пÑи ÑÑении даннÑÑ
: "
};
text.ImportWindow.NothingToDo = {
[en] = "Nothing to do!";
[de] = "Nichts zu tun!";
[fr] = "Rien à effectuer!";
[pt] = "Nada para fazer!";
[ru] = "ÐеÑего импоÑÑиÑоваÑÑ!"
};
-- Sequence editor items
text.SequenceEditor = {};
text.SequenceEditor.Title = {
[en] = "Editing ââ<name>ââ";
[de] = "ââ<name>ââ editieren";
[fr] = "Edition « <name> »";
[pt] = "Editando «<name>»";
[ru] = "Ðзменение «<name>»"
};
text.SequenceEditor.MinWidth = {
[en] = 470;
[de] = 490;
[fr] = 490;
[pt] = 470;
[ru] = 470
};
text.SequenceEditor.Instructions = {
[en] = "Drag icons here from your inventory or skills.\nRight-click for other actions.";
[de] = "Ziehe die Symbole von Inventargegenständen oder Fertigkeiten hier in die Felder. Rechtsklick für andere Aktionen.";
[fr] = "Glisser ici les icônes du panneau de votre inventaire ou des compétences. Clic-droit pour les autres actions.";
[pt] = "Arraste os icones aqui, de seu inventário ou skills.\nClique com botão direito do mouse para mais ações.";
[ru] = "ÐеÑеÑаÑиÑе ÑÑда иконки пÑедмеÑов или Ñмений.\nÐÑÐ°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мÑÑи: дополниÑелÑнÑе дейÑÑвиÑ."
}
text.SequenceEditor.SequenceTab = {
[en] = "Sequence";
[de] = "Sequenz";
[fr] = "Sequence";
[pt] = "Sequência";
[ru] = "ÐоÑÑдок"
}
text.SequenceEditor.SlotTab = {
[en] = "Slot";
[de] = "Feld";
[fr] = "Emplacement";
[pt] = "Slot";
[ru] = "ЯÑейка"
}
text.SequenceEditor.SlotTabCardWidth = {
[en] = 200;
[de] = 220;
[fr] = 220;
[pt] = 200;
[ru] = 200
}
text.SequenceEditor.StandardQuickslot = {
[en] = "Standard quickslot";
[de] = "Standardschnellzugriffsfeld";
[fr] = "Emplacement rapide standard";
[pt] = "Quickslot padrão";
[ru] = "ЯÑейка бÑÑÑÑого доÑÑÑпа"
}
text.SequenceEditor.SpecialSlot = {
[en] = "Special slot";
[de] = "Spezialfeld";
[fr] = "Emplacement spécial";
[pt] = "Slot especial";
[ru] = "ÐÑÐ¾Ð±Ð°Ñ ÑÑейка"
}
text.SequenceEditor.EventName = {
[en] = "Event name";
[de] = "Ereignisname";
[fr] = "Nom de l'évènement";
[pt] = "Nome do evento";
[ru] = "Ðазвание ÑобÑÑиÑ"
}
text.SequenceEditor.NewEvent = {
[en] = "New event";
[de] = "Neues Ereignis";
[fr] = "Nouvel événement";
[pt] = "Novo evento";
[ru] = "Ðовое ÑобÑÑие"
}
text.SequenceEditor.ChatCommand = {
[en] = "Chat command";
[de] = "Chatbefehl";
[fr] = "Commande de discussion";
[pt] = "Comando de chat";
[ru] = "Ðоманда ÑаÑа"
}
text.SequenceEditor.ChangeIcon = {
[en] = "Icon";
[de] = "Symbol";
[fr] = "Icône";
[pt] = "Mudar Ãcone";
[ru] = "Ðконка"
}
text.SequenceEditor.DefaultIcon = {
[en] = "Default";
[de] = "Standardsymbol";
[fr] = "Par defaut";
[pt] = "Ãcone padrão";
[ru] = "Ðконка по ÑмолÑаниÑ"
}
text.SequenceEditor.BlankIcon = {
[en] = "Blank Icon";
[de] = "leeres Symbol";
[fr] = "Icône vide";
[pt] = "Ãcone vazio";
[ru] = "ÐÑоÑÑÐ°Ñ Ð¸ÐºÐ¾Ð½ÐºÐ°"
}
text.SequenceEditor.SkillIcon = {
[en] = "Skill";
[de] = "Fertigkeit";
[fr] = "Compétence";
[pt] = "Skill";
[ru] = "Ðконка ÑмениÑ"
}
text.SequenceEditor.SpecificIconID = {
[en] = "Specific";
[de] = "spezifische";
[fr] = "Spécifique";
[pt] = "EspecÃfico";
[ru] = "ÐÑÐ±Ð¾Ñ Ð²ÑÑÑнÑÑ"
}
text.SequenceEditor.Appearance = {
[en] = "Appearance";
[de] = "Aussehen";
[fr] = "Apparence";
[pt] = "Aparência";
[ru] = "ÐнеÑний вид"
}
text.SequenceEditor.TextOverlay = {
[en] = "Text overlay";
[de] = "Textüberlagerung";
[fr] = "Texte en superposition";
[pt] = "Texto sobreposto";
[ru] = "ТекÑÑ Ð¿Ð¾Ð²ÐµÑÑ
"
}
text.SequenceEditor.Condition = {
[en] = "Condition";
[de] = "Bedingung";
[fr] = "Condition";
[pt] = "Condição";
[ru] = "УÑловие"
}
text.SequenceEditor.True = {
[en] = "true";
[de] = "wahr";
[fr] = "vraie";
[pt] = "verdade";
[ru] = "иÑÑина"
}
text.SequenceEditor.False = {
[en] = "false";
[de] = "falsch";
[fr] = "fausse";
[pt] = "falso";
[ru] = "ложÑ"
}
text.SequenceEditor.ConditionTypes = {};
text.SequenceEditor.ConditionTypes.Always = {
[en] = "(Always)";
[de] = "(Immer)";
[fr] = "(Toujours)";
[pt] = "(Sempre)";
[ru] = "(ÐÑегда)"
}
text.SequenceEditor.ConditionTypes.Never = {
[en] = "(Never)";
[de] = "(Nie)";
[fr] = "(Jamais)";
[pt] = "(Nunca)";
[ru] = "(Ðикогда)"
}
text.SequenceEditor.ConditionTypes.Random = {
[en] = "Random (x% chance)";
[de] = "Zufällig (x% Chance)â ";
[fr] = "Aléatoire (x% de chances)â ";
[pt] = "Aleatório (x% de hipóteses)â ";
[ru] = "ÑлÑÑайнÑм (x% ÑанÑов)â "
}
text.SequenceEditor.ConditionTypes.OtherEffect = {
[en] = "(Other effect)";
[de] = "(anderer Effekt)";
[fr] = "(Autres effets)";
[pt] = "(Outros efeitos)";
[ru] = "(ÐÑÑгой ÑÑÑекÑ)"
}
text.SequenceEditor.ConditionTypes.OtherEffectHelp = {
[en] = "This plugin only knows about the effects that you have observed while the plugin is running. If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character, so the plugin can ââdiscoverââ it.";
[de] = "Dieses Plugin erkennt nur solche Effekte, die beobachtet wurden während das Plugin aktiv ist. Sollte der gewünschte Effekt nicht in der Liste aufgeführt sein, dann muss dieser Effekt auf dem eigenen Charakter ausgelöst werden, damit das Plugin ihn ââentdeckenââ kann.";
[fr] = "Ce plugin ne reconnait que les effets utilisés quand le plugin est actif. Si l'effet désiré n'est pas inclus dans la liste, à vous de faire ce qu'il est nécessaire pour le faire apparaitre sur votre personnage afin que le plugin puisse le « découvrir ».";
[pt] = "Este plugin apenas conhece efeitos que você observou enquanto o plugin esta carregado. Se o efeito desejado não está incluido na lista, você precisa fazer o que for necessário para que o efeito apareça em seu personagem, então o plugin poderá «descobri-lo».";
[ru] = "Ðлагин Ñ
ÑÐ°Ð½Ð¸Ñ Ð¸ÑÑоÑÐ¸Ñ ÑÑÑекÑов, полÑÑеннÑÑ
во вÑÐµÐ¼Ñ ÐµÐ³Ð¾ ÑабоÑÑ. ЧÑÐ¾Ð±Ñ ÑÑÑÐµÐºÑ Ð¿Ð¾ÑвилÑÑ Ð² ÑпиÑке, ÑледÑÐµÑ ÐµÐ³Ð¾ «оÑкÑÑÑÑ»."
}
text.SequenceEditor.ConditionTypes.PlayerEffectDisease = {
[en] = "Debuff: Disease";
[de] = "Debuff: Krankheit";
[fr] = "Debuff: Maladie";
[pt] = "Debuff: Doença";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: ÐолезнÑ"
}
text.SequenceEditor.ConditionTypes.PlayerEffectDiseaseCurable = {
[en] = "Debuff: Disease (curable)";
[de] = "Debuff: Krankheit (heilbar)";
[fr] = "Debuff: Maladie (guérissable)";
[pt] = "Debuff: Doença (curável)";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: ÐÐ¾Ð»ÐµÐ·Ð½Ñ (излеÑима)"
}
text.SequenceEditor.ConditionTypes.PlayerEffectFear = {
[en] = "Debuff: Fear";
[de] = "Debuff: Furcht";
[fr] = "Debuff: Peur";
[pt] = "Debuff: Medo";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: СÑÑаÑ
"
}
text.SequenceEditor.ConditionTypes.PlayerEffectFearCurable = {
[en] = "Debuff: Fear (curable)";
[de] = "Debuff: Furcht (heilbar)";
[fr] = "Debuff: Peur (guérissable)";
[pt] = "Debuff: Medo (curável)";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: СÑÑаÑ
(излеÑима)"
}
text.SequenceEditor.ConditionTypes.PlayerEffectPoison = {
[en] = "Debuff: Poison";
[de] = "Debuff: Gift";
[fr] = "Debuff: Poison";
[pt] = "Debuff: Veneno";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Яд"
}
text.SequenceEditor.ConditionTypes.PlayerEffectPoisonCurable = {
[en] = "Debuff: Poison (curable)";
[de] = "Debuff: Gift (heilbar)";
[fr] = "Debuff: Poison (guérissable)";
[pt] = "Debuff: Veneno (curável)";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Яд (излеÑима)"
}
text.SequenceEditor.ConditionTypes.PlayerEffectWound = {
[en] = "Debuff: Wound";
[de] = "Debuff: Wunde";
[fr] = "Debuff: Blessure";
[pt] = "Debuff: Ferida";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Ранение"
}
text.SequenceEditor.ConditionTypes.PlayerEffectWoundCurable = {
[en] = "Debuff: Wound (curable)";
[de] = "Debuff: Wunde (heilbar)";
[fr] = "Debuff: Blessure (guérissable)";
[pt] = "Debuff: Ferida (curável)";
[ru] = "ÐÑÑиÑ. ÑÑÑекÑ: Ранение (излеÑима)"
}
text.SequenceEditor.ConditionTypes.PlayerEffectOther = {
[en] = "Effect is present";
[de] = "Effekt aktiv";
[fr] = "L'effet est présent";
[pt] = "Efeito presente";
[ru] = "ÐÑÑÐµÐºÑ Ð¿ÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.NotPlayerEffectOther = {
[en] = "Effect not present";
[de] = "Effekt nicht aktiv";
[fr] = "L'effet n'est pas présent";
[pt] = "Efeito ausente";
[ru] = "ÐÑÑÐµÐºÑ Ð¾ÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.TargetEffectDisease = {
[en] = "Target has debuff: Disease";
[de] = "Debuff auf Ziel aktiv: Krankheit";
[fr] = "La cible a un debuff: Maladie";
[pt] = "Alvo tem o debuff: Doença";
[ru] = "ÐÑÑÐµÐºÑ Ñели: ÐолезнÑ"
}
text.SequenceEditor.ConditionTypes.TargetEffectFear = {
[en] = "Target has debuff: Fear";
[de] = "Debuff auf Ziel aktiv: Furcht";
[fr] = "La cible a un debuff: Peur";
[pt] = "Alvo tem o debuff: Medo";
[ru] = "ÐÑÑÐµÐºÑ Ñели: СÑÑаÑ
"
}
text.SequenceEditor.ConditionTypes.TargetEffectPoison = {
[en] = "Target has debuff: Poison";
[de] = "Debuff auf Ziel aktiv: Gift";
[fr] = "La cible a un debuff: Poison";
[pt] = "Alvo tem o debuff: Veneno";
[ru] = "ÐÑÑÐµÐºÑ Ñели: Яд"
}
text.SequenceEditor.ConditionTypes.TargetEffectWound = {
[en] = "Target has debuff: Wound";
[de] = "Debuff auf Ziel aktiv: Wunde";
[fr] = "La cible a un debuff: Blessure";
[pt] = "Alvo tem o debuff: Ferida";
[ru] = "ÐÑÑÐµÐºÑ Ñели: Ранение"
}
text.SequenceEditor.ConditionTypes.TargetEffectOther = {
[en] = "Target has effect";
[de] = "Effekt auf dem Ziel";
[fr] = "L'effet est présent sur la cible";
[pt] = "Alvo tem o efeito";
[ru] = "ÐÑÑÐµÐºÑ Ñели: пÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.NotTargetEffectOther = {
[en] = "Target doesn't have effect";
[de] = "Effekt auf dem Ziel nicht aktiv ";
[fr] = "L'effet n'est pas présent sur la cible";
[pt] = "Alvo não possui o efeito";
[ru] = "ÐÑÑÐµÐºÑ Ñели: оÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes.SkillReady = {
[en] = "Skill is ready";
[de] = "Fertigkeit steht zur Verfügung";
[fr] = "La compétence est prête";
[pt] = "Skill pronta";
[ru] = "Умение гоÑово"
}
text.SequenceEditor.ConditionTypes.SkillNotReady = {
[en] = "Skill not ready";
[de] = "Fertigkeit steht nicht zur Verfügung";
[fr] = "La compétence n'est pas prête";
[pt] = "Skill não está pronta";
[ru] = "Умение не гоÑово"
}
text.SequenceEditor.ConditionTypes.SkillUsable = {
[en] = "Skill is usable";
[de] = "Fertigkeit ist verwendbar";
[fr] = "La compétence est utilisable";
[pt] = "A skill é utilizável";
[ru] = "Умение Ð¼Ð¾Ð¶ÐµÑ Ð¸ÑполÑзоваÑÑÑÑ"
}
text.SequenceEditor.ConditionTypes.SkillNotUsable = {
[en] = "Skill not usable";
[de] = "Fertigkeit ist nicht verwendbar";
[fr] = "La compétence n'est pas utilisable";
[pt] = "A skill não é utilizável";
[ru] = "Умение не Ð¼Ð¾Ð¶ÐµÑ Ð¸ÑполÑзоваÑÑÑÑ"
}
text.SequenceEditor.ConditionTypes.SkillTrained = {
[en] = "Skill is trained";
[de] = "Fertigkeit ist bekannt";
[fr] = "Compétence connue";
[pt] = "Skill treinada";
[ru] = "Умение извеÑÑно"
}
text.SequenceEditor.ConditionTypes.SkillNotTrained = {
[en] = "Skill not trained";
[de] = "Fertigkeit ist nicht bekannt";
[fr] = "Compétence inconnue";
[pt] = "Skill não treinada";
[ru] = "Умение не извеÑÑно"
}
text.SequenceEditor.ConditionTypes["PlayerInCombat"] = {
[en] = "In combat";
[de] = "Im Kampf";
[fr] = "En combat";
[pt] = "Em combate";
[ru] = "Ðо вÑÐµÐ¼Ñ Ð±Ð¾Ñ"
}
text.SequenceEditor.ConditionTypes["PlayerOutOfCombat"] = {
[en] = "Not in combat";
[de] = "AuÃerhalb des Kampfes";
[fr] = "Hors des combats";
[pt] = "Não está em combate";
[ru] = "Ðне боÑ"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x"] = {
[en] = "Morale < x";
[de] = "Moral < x";
[fr] = "Moral < x";
[pt] = "Moral < x";
[ru] = "Ðоевой дÑÑ
< x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale < x%"] = {
[en] = "Morale < x%";
[de] = "Moral < x%";
[fr] = "Moral < x%";
[pt] = "Moral < x%";
[ru] = "Ðоевой дÑÑ
< x%"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x"] = {
[en] = "Morale > x";
[de] = "Moral > x";
[fr] = "Moral > x";
[pt] = "Moral > x";
[ru] = "Ðоевой дÑÑ
> x"
}
text.SequenceEditor.ConditionTypes["PlayerMorale > x%"] = {
[en] = "Morale > x%";
[de] = "Moral > x%";
[fr] = "Moral > x%";
[pt] = "Moral > x%";
[ru] = "Ðоевой дÑÑ
> x%"
}
text.SequenceEditor.ConditionTypes["TargetIsFellow"] = {
[en] = "Target is in Fellowship/Raid";
[de] = "Ziel ist in Gefährtengruppe/Schlachtzug";
[fr] = "Cible se trouve dans Compagnonnage/Raidâ ";
[pt] = "Alvo está em Fellowship/Raid";
[ru] = "Ð¦ÐµÐ»Ñ Ð² СодÑÑжеÑÑве/Рейде"
}
text.SequenceEditor.ConditionTypes["TargetNotFellow"] = {
[en] = "Target not in Fellowship/Raid";
[de] = "Ziel nicht in Gefährtengruppe/Schlachtzug";
[fr] = "Cible n'est pas dans le Compagnonnage/Raidâ ";
[pt] = "Alvo não está em Fellowship/Raid";
[ru] = "Ð¦ÐµÐ»Ñ Ð²Ð½Ðµ СодÑÑжеÑÑва/Рейда"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x"] = {
[en] = "Target Morale < x";
[de] = "Moral des Ziels < x";
[fr] = "Moral de la cible < x";
[pt] = "Moral do Alvo < x";
[ru] = "Ðоевой дÑÑ
Ñели < x"
}
text.SequenceEditor.ConditionTypes["TargetMorale < x%"] = {
[en] = "Target Morale < x%";
[de] = "Moral des Ziels < x%";
[fr] = "Moral de la cible < x%";
[pt] = "Moral do Alvo < x%";
[ru] = "Ðоевой дÑÑ
Ñели < x%"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x"] = {
[en] = "Target Morale > x";
[de] = "Moral des Ziels > x";
[fr] = "Moral de la cible > x";
[pt] = "Moral do Alvo > x";
[ru] = "Ðоевой дÑÑ
Ñели > x"
}
text.SequenceEditor.ConditionTypes["TargetMorale > x%"] = {
[en] = "Target Morale > x%";
[de] = "Moral des Ziels > x%";
[fr] = "Moral de la cible > x%";
[pt] = "Moral do Alvo > x%";
[ru] = "Ðоевой дÑÑ
Ñели > x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x"] = {
[en] = "Power < x";
[de] = "Kraft < x";
[fr] = "Puissance < x";
[pt] = "Energia < x";
[ru] = "ÐнеÑÐ³Ð¸Ñ < x"
}
text.SequenceEditor.ConditionTypes["PlayerPower < x%"] = {
[en] = "Power < x%";
[de] = "Kraft < x%";
[fr] = "Puissance < x%";
[pt] = "Energia < x%";
[ru] = "ÐнеÑÐ³Ð¸Ñ < x%"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x"] = {
[en] = "Power > x";
[de] = "Kraft > x";
[fr] = "Puissance > x";
[pt] = "Energia > x";
[ru] = "ÐнеÑÐ³Ð¸Ñ > x"
}
text.SequenceEditor.ConditionTypes["PlayerPower > x%"] = {
[en] = "Power > x%";
[de] = "Kraft > x%";
[fr] = "Puissance > x%";
[pt] = "Energia > x%";
[ru] = "ÐнеÑÐ³Ð¸Ñ > x%"
}
text.SequenceEditor.ConditionTypes["TargetPower < x"] = {
[en] = "Target Power < x";
[de] = "Kraft des Ziels < x";
[fr] = "Puissance de la cible < x";
[pt] = "Energia do Alvo < x";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели < x"
}
text.SequenceEditor.ConditionTypes["TargetPower < x%"] = {
[en] = "Target Power < x%";
[de] = "Kraft des Ziels < x%";
[fr] = "Puissance de la cible < x%";
[pt] = "Energia do Alvo < x%";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели < x%"
}
text.SequenceEditor.ConditionTypes["TargetPower > x"] = {
[en] = "Target Power > x";
[de] = "Kraft des Ziels > x";
[fr] = "Puissance de la cible > x";
[pt] = "Energia do Alvo > x";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели > x"
}
text.SequenceEditor.ConditionTypes["TargetPower > x%"] = {
[en] = "Target Power > x%";
[de] = "Kraft des Ziels > x%";
[fr] = "Puissance de la cible > x%";
[pt] = "Energia do Alvo > x%";
[ru] = "ÐнеÑÐ³Ð¸Ñ Ñели > x%"
}
text.SequenceEditor.ConditionTypes["ChampionPlayerFervor < x"] = {
[en] = "Champion Fervour < x";
[de] = "Waffenmeister: Leidenschaft < x";
[fr] = "Ferveur du Champion < x";
[pt] = "Fervor do Champion < x";
[ru] = "ÐоиÑелÑ: Ðоевой пÑл < x"
}
text.SequenceEditor.ConditionTypes["ChampionPlayerFervor > x"] = {
[en] = "Champion Fervour > x";
[de] = "Waffenmeister: Leidenschaft > x";
[fr] = "Ferveur du Champion > x";
[pt] = "Fervor do Champion > x";
[ru] = "ÐоиÑелÑ: Ðоевой пÑл > x"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath < x%"] = {
[en] = "Beorning Wrath < x%";
[de] = "Beorninger: Wut < x%";
[fr] = "Colère du Beornide < x%";
[pt] = "Ira do Beorning < x%";
[ru] = "ÐеоÑнинг: ÑÑоÑÑÑ < x%"
}
text.SequenceEditor.ConditionTypes["BeorningPlayerWrath > x%"] = {
[en] = "Beorning Wrath > x%";
[de] = "Beorninger: Wut > x%";
[fr] = "Colère du Beornide > x%";
[pt] = "Ira do Beorning > x%";
[ru] = "ÐеоÑнинг: ÑÑоÑÑÑ > x%"
}
text.SequenceEditor.ConditionTypes["BeorningInBearForm"] = {
[en] = "Beorning in Bear Form";
[de] = "Beorninger: Bärenform";
[fr] = "Beornide sous forme d'ours";
[pt] = "Beorning em Forma de Urso";
[ru] = "ÐеоÑнинг: медведÑ"
}
text.SequenceEditor.ConditionTypes["BeorningNotInBearForm"] = {
[en] = "Beorning Not in Bear Form";
[de] = "Beorninger: nicht in Bärenform";
[fr] = "Beornide sous forme humaine";
[pt] = "Beorning em Forma Humana";
[ru] = "ÐеоÑнинг: Ñеловек"
}
text.SequenceEditor.ConditionTypes["HunterFocus < x"] = {
[en] = "Hunter Focus < x";
[de] = "Jäger Fokus < x";
[fr] = "Concentration du Chasseur < x";
[pt] = "Foco do Hunter < x";
[ru] = "ÐÑ
оÑник: ФокÑÑ < x"
}
text.SequenceEditor.ConditionTypes["HunterFocus > x"] = {
[en] = "Hunter Focus > x";
[de] = "Jäger Fokus > x";
[fr] = "Concentration du Chasseur > x";
[pt] = "Foco do Hunter > x";
[ru] = "ÐÑ
оÑник: ФокÑÑ > x"
}
text.SequenceEditor.ConditionTypes["BrawlerMettle < x"] = {
[en] = "Brawler Mettle < x";
[de] = "â Schläger Mut < x";
[fr] = "â Volonté du Bagarreur < x";
[pt] = "â Mettle do Brawler < x";
[ru] = "ÐадиÑа: Рвение < x"
}
text.SequenceEditor.ConditionTypes["BrawlerMettle > x"] = {
[en] = "Brawler Mettle > x";
[de] = "â Schläger Mut > x";
[fr] = "â Volonté du Bagarreur > x";
[pt] = "â Mettle do Brawler > x";
[ru] = "ÐадиÑа: Рвение > x"
}
text.SequenceEditor.ConditionTypes["RunekeeperAttunement < x"] = {
[en] = "Runekeeper Attunement < x";
[de] = "Runenbewahrer Einstimmung < x";
[fr] = "Equilibrage du Gardien des runes < x";
[pt] = "Attunement do Runekeeper < x";
[ru] = "Ð¥ÑаниÑÐµÐ»Ñ ÑÑн: ÐаÑÑÑой < x"
}
text.SequenceEditor.ConditionTypes["RunekeeperAttunement > x"] = {
[en] = "Runekeeper Attunement > x";
[de] = "Runenbewahrer Einstimmung > x";
[fr] = "Equilibrage du Gardien des runes > x";
[pt] = "Attunement do Runekeeper > x";
[ru] = "Ð¥ÑаниÑÐµÐ»Ñ ÑÑн: ÐаÑÑÑой > x"
}
text.SequenceEditor.ConditionTypes["RunekeeperCharged"] = {
[en] = "Runekeeper is charged";
[de] = "Runenbewahrer ist geladen";
[fr] = "Gardien des runes chargé";
[pt] = "Runekeeper está carregado";
[ru] = "Ð¥ÑаниÑÐµÐ»Ñ ÑÑн заÑÑжен"
}
text.SequenceEditor.ConditionTypes["RunekeeperNotCharged"] = {
[en] = "Runekeeper not charged";
[de] = "Runenbewahrer nicht geladen";
[fr] = "Gardien des runes déchargé";
[pt] = "Runekeeper não carregado";
[ru] = "Ð¥ÑаниÑÐµÐ»Ñ ÑÑн не заÑÑжен"
}
text.SequenceEditor.ConditionTypes["PetPresent"] = {
[en] = "Pet is present";
[de] = "Begleiter anwesend";
[fr] = "Créature apprivoisée présente";
[pt] = "Criatura domada presente";
[ru] = "СпÑÑник пÑиÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes["PetAbsent"] = {
[en] = "Pet is absent";
[de] = "Begleiter abwesend";
[fr] = "Créature apprivoisée absente";
[pt] = "Criatura domada ausente";
[ru] = "СпÑÑник оÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.PetName = {
[en] = "Name:";
[de] = "Name:";
[fr] = "Nom :";
[pt] = "Nome:";
[ru] = "ÐмÑ:";
}
text.SequenceEditor.ConditionTypes["MountPresent"] = {
[en] = "Mount is present";
[de] = "Reittier vorhanden";
[fr] = "Monture présente";
[pt] = "Montaria presente";
[ru] = "ÐÑÑÑ Ð²ÐµÑÑ
овое живоÑное"
}
text.SequenceEditor.ConditionTypes["MountAbsent"] = {
[en] = "Mount is absent";
[de] = "Reittier nicht vorhanden";
[fr] = "Monture non présente";
[pt] = "Montaria não presente";
[ru] = "ÐеÑÑ
овое живоÑное оÑÑÑÑÑÑвÑеÑ"
}
text.SequenceEditor.ConditionTypes["ItemEquipped"] = {
[en] = "Item is equipped";
[de] = "Gegenstand ist ausgerüstet";
[fr] = "L'objet est équipé";
[pt] = "Item está equipado";
[ru] = "СнаÑÑжение иÑполÑзÑеÑÑÑ"
}
text.SequenceEditor.ConditionTypes["ItemNotEquipped"] = {
[en] = "Item not equipped";
[de] = "Gegenstand ist nicht ausgerüstet";
[fr] = "L'objet n'est pas équipé";
[pt] = "Item não equipado";
[ru] = "СнаÑÑжение не иÑполÑзÑеÑÑÑ"
}
text.SequenceEditor.ConditionTypes["ItemQuantity > x"] = {
[en] = "Item quantity > x";
[de] = "Gegenstandsmenge > x";
[fr] = "Nombre d'objets > x";
[pt] = "Quantidade de item > x";
[ru] = "ÐолиÑеÑÑво > x"
}
text.SequenceEditor.ConditionTypes["ItemQuantity < x"] = {
[en] = "Item quantity < x";
[de] = "Gegenstandsmenge < x";
[fr] = "Nombre d'objets < x";
[pt] = "Quantidade de item < x";
[ru] = "ÐолиÑеÑÑво < x"
}
text.SequenceEditor.ConditionTypes["StanceSelected"] = {
[en] = "Stance";
[de] = "Haltung";
[fr] = "Posture";
[pt] = "Stance";
[ru] = "СÑойка"
}
text.SequenceEditor.Stance = {};
text.SequenceEditor.Stance["0"] = {
[en] = "Melody (Minstrel) / None";
[de] = "Melodie (Barde) / Keiner";
[fr] = "Mélodie (Ménestrel) / Aucun";
[pt] = "Melody (Minstrel / Nenhuma)";
[ru] = "ÐÐµÐ»Ð¾Ð´Ð¸Ñ (ÐенеÑÑÑелÑ) / ÐеÑ"
};
text.SequenceEditor.Stance["1"] = {
[en] = "Precision (Hunter) / Dissonance (Minstrel)";
[de] = "Präzision (Jäger) / Dissonanz (Barde)";
[fr] = "Précision (Chasseur) / Dissonance (Ménestrel)";
[pt] = "Pecision (Hunter) / Dissonance (Minstrel)";
[ru] = "ÐеÑкоÑÑÑ (ÐÑ
оÑник) / ÐиÑÑÐ¾Ð½Ð°Ð½Ñ (ÐенеÑÑÑелÑ)"
};
text.SequenceEditor.Stance["2"] = {
[en] = "Strength (Hunter) / Resonance (Minstrel) / In the Fray (Warden)";
[de] = "Stärke (Jäger) / Resonanz (Barde) / Im Gefecht (Hüter)";
[fr] = "Force (Chasseur) / Résonance (Ménestrel) / Dans le feu de L'action (Sentinelle)";
[pt] = "Strength (Hunter) / Resonance (Minstrel) / In the Fray (Warden)";
[ru] = "Сила (ÐÑ
оÑник) / Ð ÐµÐ·Ð¾Ð½Ð°Ð½Ñ (ÐенеÑÑÑелÑ) / РпÑÐ»Ñ Ð±Ð¸ÑÐ²Ñ (ÐаÑиÑник)"
};
text.SequenceEditor.Stance["3"] = {
[en] = "Endurance (Hunter) / Assailment (Warden)";
[de] = "Ausdauer (Jäger) / Bestürmung (Hüter)";
[fr] = "Endurance (Chasseur) / Assaut (Sentinelle)";
[pt] = "Endurance (Hunter) / Assailment (Warden)";
[ru] = "ÐÑноÑливоÑÑÑ (ÐÑ
оÑник) / Ðападение (ÐаÑиÑник)"
};
text.SequenceEditor.ConditionTypes["LuaScript"] = {
[en] = "~Lua Script~";
[de] = "~Lua-Skript~";
[fr] = "~Script Lua~";
[pt] = "~Script Lua~";
[ru] = "~Lua-ÑкÑипÑ~"
}
text.SequenceEditor.Untrained = {
[en] = "untrained";
[de] = "unbekannt";
[fr] = "inconnue";
[pt] = "destreinado";
[ru] = "неизÑÑеннÑй"
}
text.SequenceEditor.AnyEqItem = {
[en] = "(Any item)";
[de] = "(Irgendein Gegenstand)";
[fr] = "(N'importe quel objet)";
[pt] = "(Qualquer item)";
[ru] = "(ÐÑбой пÑедмеÑ)"
}
text.SequenceEditor.AnyEqSlot = {
[en] = "(Any slot)";
[de] = "(Irgendein Feld)";
[fr] = "(N'importe quel emplacement)";
[pt] = "(Qualquer slot)";
[ru] = "(ÐÑбой Ñип)"
}
text.SequenceEditor.ShortcutType = {
[en] = "Type";
[de] = "Eingeben";
[fr] = "Type";
[pt] = "Tipo";
[ru] = "Тип"
}
text.SequenceEditor.ShortcutTypes = {}
text.SequenceEditor.ShortcutTypes.Alias = {
[en] = "Alias";
[de] = "Alias";
[fr] = "Alias";
[pt] = "Alias";
[ru] = "ÐÑевдоним"
}
text.SequenceEditor.ShortcutTypes.Hobby = {
[en] = "Hobby";
[de] = "Hobby";
[fr] = "Loisir";
[pt] = "Hobby";
[ru] = "Хобби"
}
text.SequenceEditor.ShortcutTypes.Item = {
[en] = "Item";
[de] = "Gegenstand";
[fr] = "Article";
[pt] = "Item";
[ru] = "ÐÑедмеÑ"
}
text.SequenceEditor.ShortcutTypes.Pet = {
[en] = "Pet";
[de] = "Begleiter";
[fr] = "Animal familier";
[pt] = "Pet";
[ru] = "ÐиÑомеÑ"
}
text.SequenceEditor.ShortcutTypes.Skill = {
[en] = "Skill";
[de] = "Fertigkeit";
[fr] = "Compétence";
[pt] = "Skill";
[ru] = "Умение"
}
text.SequenceEditor.ShortcutTypes.Emote = {
[en] = "Emote";
[de] = "Emote";
[fr] = "Emote";
[pt] = "Emote";
[ru] = "ÐмоÑиÑ"
}
text.SequenceEditor.ShortcutTypes.Undefined = {
[en] = "Undefined";
[de] = "undefiniert";
[fr] = "Non-défini";
[pt] = "Não definido";
[ru] = "Ð/Ð"
}
text.SequenceEditor.ShortcutTypes.Undef = text.SequenceEditor.ShortcutTypes.Undefined;
text.SequenceEditor.Activation = {
[en] = "Activation";
[de] = "Aktivierung";
[fr] = "Activation";
[pt] = "Ativação";
[ru] = "СÑабаÑÑвание"
}
text.SequenceEditor.WithLeftClick = {
[en] = "with left-click";
[de] = "durch Linksklick";
[fr] = "avec clic-gauche";
[pt] = "com botão esquerdo";
[ru] = "ÐÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мÑÑи"
}
text.SequenceEditor.Automatic = {
[en] = "automatic";
[de] = "automatisch";
[fr] = "automatique";
[pt] = "automático";
[ru] = "ÐвÑомаÑиÑеÑки"
}
text.SequenceEditor.AdvanceToNextSlot = {
[en] = "Advance to next slot";
[de] = "zum nächsten Feld übergehen";
[fr] = "Avancer au prochain emplacement";
[pt] = "Avance para o próximo slot";
[ru] = "ÐеÑеÑ
од к Ñлед. ÑÑейке"
}
text.SequenceEditor.WhenItemEquipped = {
[en] = "when item is equipped";
[de] = "wenn der Gegenstand ausgerüstet ist";
[fr] = "quand cet objet est équippé";
[pt] = "quando o item está equipado";
[ru] = "ÐÑли пÑÐµÐ´Ð¼ÐµÑ ÑкипиÑован"
}
text.SequenceEditor.WhenSkillExecuted = {
[en] = "when skill is executed";
[de] = "wenn die Fertigkeit ausgeführt ist";
[fr] = "quand la compétence est exécutée";
[pt] = "quando a skill é executada";
[ru] = "еÑли Ñмение пÑименено"
}
text.SequenceEditor.UseAlternateDetectMethod = {
[en] = "Use secondary detection method";
[de] = "Sekundäres Erkennungsverfahren verwenden";
[fr] = "Util. méthode de détection secondaireâ ";
[pt] = "Use metedo de detecção secundário";
[ru] = "ÐÑполÑзоваÑÑ Ð°Ð»ÑÑеÑнаÑивнÑй меÑод оÑÑлеживаниÑ?"
}
text.SequenceEditor.RequireTarget = {
[en] = "Require target";
[de] = "Erfordern ein Ziel";
[fr] = "Nécessite une cible";
[pt] = "Alvo necessário";
[ru] = "ÐеобÑ
Ð¾Ð´Ð¸Ð¼Ð°Ñ ÑелÑ";
}
text.SequenceEditor.OtherSequence = {
[en] = "Other Sequence";
[de] = "andere Sequenz";
[fr] = "Autre sequence";
[pt] = "Outra Sequência";
[ru] = "ÐоÑÑдок панели"
}
text.SequenceEditor.Unlink = {
[en] = "Unlink";
[de] = "trennen";
[fr] = "Délier";
[pt] = "Desvincular";
[ru] = "ÐеÑенеÑÑи в ÑÑÑ"
}
text.SequenceEditor.UnlinkButtonWidth = {
[en] = 75;
[de] = 85;
[fr] = 75;
[pt] = 100;
[ru] = 100
}
text.SequenceEditor.ReevaluateContinuously = {
[en] = "Reevaluate continuously until next click (experimental)";
[de] = "Kontinuierlich neu bewerten bis zum nächsten Klick (experimentell)â ";
[fr] = "Ãvaluer de manière continue jusqu'au prochain clic (expérimental)â ";
[pt] = "Avaliar continuamente até o próximo clique (experimental)â ";
[ru] = "ÐоÑÑоÑннÑй ÑаÑÑÐµÑ Ð´Ð¾ ÑледÑÑÑего нажаÑÐ¸Ñ (ÑкÑпеÑименÑалÑно)"
};
text.SequenceEditor.RightClickMenu = {};
text.SequenceEditor.RightClickMenu.CloneSlot = {
[en] = "Clone slot";
[de] = "Feld klonen";
[fr] = "Dupliquer l'emplacement";
[pt] = "Clonar slot";
[ru] = "СкопиÑоваÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.InsertEmptySlot = {
[en] = "Insert empty slot";
[de] = "Leeres Feld einfügen";
[fr] = "Insérer un emplacement vide";
[pt] = "Inserir slot vazio";
[ru] = "ÐÑÑавиÑÑ Ð¿ÑÑÑÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.DeleteSlot = {
[en] = "Delete slot";
[de] = "Feld löschen";
[fr] = "Effacer l'emplacement";
[pt] = "Deletar slot";
[ru] = "ÐÑиÑÑиÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.CreateSpecialSlot = {
[en] = "Insert special slot";
[de] = "Spezielles Feld einfügen";
[fr] = "Insérer un emplacement spécial";
[pt] = "Inserir slot especial";
[ru] = "ÐÑÑавиÑÑ Ð¾ÑобÑÑ ÑÑейкÑ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu = {};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.RemoveEquipment = {
[en] = "Remove equipment";
[de] = "Ausrüstung entfernen";
[fr] = "Enlever l'equipement";
[pt] = "Remover equipamento";
[ru] = "СнÑÑÑ ÑнаÑÑжение"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.ChatCommand = {
[en] = "Chat command";
[de] = "Chatbefehl";
[fr] = "Commande de discussion";
[pt] = "Comando de chat";
[ru] = "Ðоманда ÑаÑа"
}
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.StopAnimating = {
[en] = "Stop animating";
[de] = "Animation stoppen";
[fr] = "Arrêter l'animation";
[pt] = "Parar animação";
[ru] = "ÐÑÑановиÑÑ Ð°Ð½Ð¸Ð¼Ð°ÑиÑ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.GenerateEvent = {
[en] = "Generate user event";
[de] = "Benutzerdefiniertes Ereignis erstellen";
[fr] = "Générer un évènement utilisateur";
[pt] = "Gerar evento de usuário";
[ru] = "ÐÑзваÑÑ ÑобÑÑие"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.SetUnequipDestination = {
[en] = "Set unequip destination";
[de] = "Ziel für das Ablegen von Ausrüstung festlegen";
[fr] = "Définir la destination pour deséquiper";
[pt] = "Definir destino de desequipamento";
[ru] = "ÐеÑÑо ÑнаÑÑÐ¶ÐµÐ½Ð¸Ñ Ð² ÑÑмкаÑ
";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThen = {
[en] = "Conditional (if...then...)";
[de] = "Bedingt (wenn...dann...)";
[fr] = "Conditionnel (si...alors...)";
[pt] = "Condicional (se... entao...";
[ru] = "УÑловие (еÑли ... Ñо ...)";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Delay = {
[en] = "Delay";
[de] = "Verzögerung";
[fr] = "Delai";
[pt] = "Atraso";
[ru] = "ÐадеÑжка";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.SelectTarget = {
[en] = "Select target";
[de] = "Ziel auswählen";
[fr] = "Sélectionner la cible";
[pt] = "Selecionar alvo";
[ru] = "ÐÑÐ±Ð¾Ñ Ñели";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.SaveTarget = {
[en] = "Save target";
[de] = "Ziel speichern";
[fr] = "Enregistrer la cible";
[pt] = "Salvar alvo";
[ru] = "СоÑ
ÑаниÑÑ ÑелÑ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Reset = {
[en] = "Reset bar";
[de] = "Leiste zurücksetzen";
[fr] = "Réinitialiser la barre";
[pt] = "Redefinir barra";
[ru] = "СбÑоÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.LuaScript = {
[en] = "Lua script";
[de] = "Lua-Skript";
[fr] = "Script Lua";
[pt] = "Script Lua";
[ru] = "Lua-ÑкÑипÑ"
}
text.SequenceEditor.Target = {
[en] = "Target";
[de] = "Ziel";
[fr] = "Cible";
[pt] = "Alvo";
[ru] = "ЦелÑ";
};
text.SequenceEditor.NoTarget = {
[en] = "(None)";
[de] = "(Keiner)";
[fr] = "(Aucun)";
[pt] = "(Nenhum))";
[ru] = "(ÐикÑо)";
};
text.SequenceEditor.TargetMenu = {};
text.SequenceEditor.TargetMenu.Self = {
[en] = "Self";
[de] = "Selbst";
[fr] = "Soi-même";
[pt] = "Si Próprio";
[ru] = "СебÑ";
};
text.SequenceEditor.TargetMenu.Pet = {
[en] = "Pet";
[de] = "Begleiter";
[fr] = "Créature apprivoisée";
[pt] = "Criatura domada";
[ru] = "СпÑÑник";
};
text.SequenceEditor.TargetMenu.CurrentTarget = {
[en] = "Current target (no change)";
[de] = "Aktuelles Ziel (kein Wechsel)";
[fr] = "Cible actuelle (pas de changement)â ";
[pt] = "Alvo atual (sem mudança)";
[ru] = "ТекÑÑÐ°Ñ ÑÐµÐ»Ñ (без изменений)";
};
text.SequenceEditor.TargetMenu.CurrentTargetsTarget = {
[en] = "Current target's target";
[de] = "Aktuelles Ziel des Ziels";
[fr] = "Cible actuelle de la cibleâ ";
[pt] = "Alvo do alvo atual";
[ru] = "Ð¦ÐµÐ»Ñ ÑекÑÑей Ñели";
};
text.SequenceEditor.TargetMenu.SavedTarget = {
[en] = "Saved target";
[de] = "Gespeichertes Ziel";
[fr] = "Cible enregistréeâ ";
[pt] = "Alvo salvo";
[ru] = "СоÑ
ÑÐ°Ð½ÐµÐ½Ð½Ð°Ñ ÑелÑ";
};
text.SequenceEditor.TargetMenu.RaidLeader = {
[en] = "Raid leader";
[de] = "Schlachtzugführer";
[fr] = "Chef de raidâ ";
[pt] = "LÃder da Raid";
[ru] = "Рейд-лидеÑ";
};
text.SequenceEditor.TargetMenu.RaidMemberByName = {
[en] = "Raid member (by name)";
[de] = "Raidteilnehmer (nach Namen)";
[fr] = "Membre du raid (par nom)â ";
[pt] = "Membro da raid (por nome)";
[ru] = "УÑаÑÑник Ñейда (по имени)";
};
text.SequenceEditor.TargetMenu.NextRaidMember = {
[en] = "Next raid member";
[de] = "Nächster Raidteilnehmer";
[fr] = "Membre de raid suivantâ ";
[pt] = "Próximo membro da raid";
[ru] = "СледÑÑÑий ÑÑаÑÑник Ñейда";
};
text.SequenceEditor.TargetMenu.FirstAssistee = {
[en] = "Assist window player 1";
[de] = "Spieler 1 im Assistenz-Fensterâ ";
[fr] = "Joueur 1 de la Fenêtre d'Aideâ ";
[pt] = "Jogador 1 na Janela de Assistênciaâ ";
[ru] = "ÐгÑок 1 в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.FirstAssisteesTarget = {
[en] = "Assist window player 1's target";
[de] = "Ziel des Spielers 1 im Assistenz-Fensterâ ";
[fr] = "Cible du joueur 1 dans la Fenêtre d'aideâ ";
[pt] = "Alvo do jogador 1 na Janela de Assistênciaâ ";
[ru] = "Ð¦ÐµÐ»Ñ Ð¸Ð³Ñока 1 в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.SecondAssistee = {
[en] = "Assist window player 2";
[de] = "Spieler 2 im Assistenz-Fensterâ ";
[fr] = "Joueur 2 de la Fenêtre d'Aideâ ";
[pt] = "Jogador 2 na Janela de Assistênciaâ ";
[ru] = "ÐгÑок 2 в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.SecondAssisteesTarget = {
[en] = "Assist window player 2's target";
[de] = "Ziel des Spielers 2 im Assistenz-Fensterâ ";
[fr] = "Cible du joueur 2 dans la Fenêtre d'aideâ ";
[pt] = "Alvo do jogador 2 na Janela de Assistênciaâ ";
[ru] = "Ð¦ÐµÐ»Ñ Ð¸Ð³Ñока 2 в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.ThirdAssistee = {
[en] = "Assist window player 3";
[de] = "Spieler 3 im Assistenz-Fensterâ ";
[fr] = "Joueur 3 de la Fenêtre d'Aideâ ";
[pt] = "Jogador 3 na Janela de Assistênciaâ ";
[ru] = "ÐгÑок 3 в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.ThirdAssisteesTarget = {
[en] = "Assist window player 3's target";
[de] = "Ziel des Spielers 3 im Assistenz-Fensterâ ";
[fr] = "Cible du joueur 3 dans la Fenêtre d'aideâ ";
[pt] = "Alvo do jogador 3 na Janela de Assistênciaâ ";
[ru] = "Ð¦ÐµÐ»Ñ Ð¸Ð³Ñока 3 в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.FourthAssistee = {
[en] = "Assist window player 4";
[de] = "Spieler 4 im Assistenz-Fensterâ ";
[fr] = "Joueur 4 de la Fenêtre d'Aideâ ";
[pt] = "Jogador 4 na Janela de Assistênciaâ ";
[ru] = "ÐгÑок 4 в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.FourthAssisteesTarget = {
[en] = "Assist window player 4's target";
[de] = "Ziel des Spielers 4 im Assistenz-Fensterâ ";
[fr] = "Cible du joueur 4 dans la Fenêtre d'aideâ ";
[pt] = "Alvo do jogador 4 na Janela de Assistênciaâ ";
[ru] = "Ð¦ÐµÐ»Ñ Ð¸Ð³Ñока 4 в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.NextAssistee = {
[en] = "Next player in Assist window";
[de] = "Nächster Spieler im Assistenz-Fensterâ ";
[fr] = "Prochain joueur dans la Fenêtre d'aideâ ";
[pt] = "Próximo jogador na Janela de Assistênciaâ ";
[ru] = "СледÑÑÑий игÑок в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetMenu.NextAssisteesTarget = {
[en] = "Next assistee's target";
[de] = "Ziel des nächsten Spielers im Assistenz-Fensterâ ";
[fr] = "Cible du prochain joueur dans la Fenêtre d'aideâ ";
[pt] = "Alvo do próximo jogador na Janela de Assistênciaâ ";
[ru] = "Ð¦ÐµÐ»Ñ ÑледÑÑÑего игÑока в окне помоÑи Ñейда";
};
text.SequenceEditor.TargetNumber = {
[en] = "Target number";
[de] = "Zielnummer";
[fr] = "Numéro de cibleâ ";
[pt] = "Número do alvo";
[ru] = "ÐÐ¾Ð¼ÐµÑ Ñели";
};
text.SequenceEditor.SaveTargetWarning = {
[en] = "Please note: This feature works only for allies, not foes.";
[de] = "Achtung: Diese Option funktioniert nur für Gefährten, nicht für Gegner.";
[fr] = "Remarque : cette fonction ne fonctionne que pour les alliés, pas pour les ennemis.â ";
[pt] = "Nota: Esse recurso funciona apenas para aliados, não inimigos.";
[ru] = "ÐбÑаÑиÑе внимание: ÑÑа ÑÑнкÑÐ¸Ñ ÑабоÑÐ°ÐµÑ ÑолÑко Ð´Ð»Ñ ÑоÑзников, а не Ð´Ð»Ñ Ð²Ñагов.";
};
text.SequenceEditor.SaveTargetWarningHeight = {
[en] = 3;
[de] = 4;
[fr] = 4;
[pt] = 3;
[ru] = 4;
};
text.SequenceEditor.TargetEffectWarning = {
[en] = "Please note: Target effect monitoring is unreliable. due to API bugs.";
[de] = "Bitte beachten Sie: Die Ãberwachung des Ziel-Effekts ist aufgrund von API-Fehlern unzuverlässig.â ";
[fr] = "Veuillez noter : La surveillance de l'effet cible est peu fiable en raison de bugs dans l'API.â ";
[pt] = "Por favor, note: A monitorização do efeito do alvo é instável devido a bugs na API.â ";
[ru] = "ÐбÑаÑиÑе внимание: оÑÑлеживание ÑÑÑекÑов на Ñели ненадежно из-за неÑовеÑÑенÑÑва API игÑÑ.";
};
text.SequenceEditor.TargetEffectWarningHeight = {
[en] = 3;
[de] = 4;
[fr] = 4;
[pt] = 4;
[ru] = 4;
};
text.SequenceEditor.DelayPeriod = {
[en] = "Period";
[de] = "Zeit";
[fr] = "Durée";
[pt] = "Periodo";
[ru] = "ÐеÑиод:";
};
text.SequenceEditor.Seconds = {
[en] = "seconds";
[de] = "Sekunden";
[fr] = "secondes";
[pt] = "segundos";
[ru] = "ÑекÑнд";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.IfThenElse = {
[en] = "Conditional (if...then...else...)";
[de] = "Bedingt (wenn...dann...sonst)";
[fr] = "Conditionnel (si...alors...sinon...)";
[pt] = "Condicianal (if...then...else...)";
[ru] = "УÑловие (еÑли ... Ñо ... инаÑе ...)";
};
text.SequenceEditor.If = {
[en] = "IF";
[de] = "WENN";
[fr] = "SI";
[pt] = "IF";
[ru] = "ÐСÐÐ";
};
text.SequenceEditor.Else = {
[en] = "ELSE";
[de] = "SONST";
[fr] = "SINON";
[pt] = "ELSE";
[ru] = "ÐÐÐЧÐ";
};
text.SequenceEditor.EndIf = {
[en] = "END-IF";
[de] = "ENDE-WENN";
[fr] = "FIN-SI";
[pt] = "END-IF";
[ru] = "ÐÐÐÐЦ ÐСÐÐ";
};
text.SequenceEditor.RightClickMenu.SpecialSlotMenu.Include = {
[en] = "Include other sequence";
[de] = "Weitere Sequenz einbeziehen";
[fr] = "Inclure une autre séquence";
[pt] = "Incluir outra sequência";
[ru] = "ÐоÑÑдок дÑÑгой панели"
}
text.SequenceEditor.RemoveItem = {
[en] = "Remove <item>";
[de] = "<item> entfernen";
[fr] = "Enlever <item>";
[pt] = "Remover <item>";
[ru] = "СнÑÑÑ: <item>"
};
text.SequenceEditor.PreferredBagSlot = {
[en] = "Preferred bag slot(s)";
[de] = "bevorzugtes Inventarfeld(er)";
[fr] = "Emplacement(s) de sac préféré";
[pt] = "Slot(s) preferido(s) da bolsa.";
[ru] = "ÐÐµÐ»Ð°ÐµÐ¼Ð°Ñ ÑÑейка ÑÑмок"
}
text.SequenceEditor.EquipmentType = {
[en] = "Equipment type";
[de] = "Ausrüstungstyp";
[fr] = "Emplacement de sac préféré";
[pt] = "Tipo de equipamento";
[ru] = "Тип ÑнаÑÑжениÑ"
}
text.SequenceEditor.EquipmentSlots = {};
text.SequenceEditor.EquipmentSlots.Back = {
[en] = "backpack / cape";
[de] = "Rucksack / Umhang";
[fr] = "sac à dos / cape";
[pt] = "mochila / capa";
[ru] = "Ñпина"
};
text.SequenceEditor.EquipmentSlots.Boots = {
[en] = "boots";
[de] = "Stiefel / Schuhe";
[fr] = "bottes";
[pt] = "botas";
[ru] = "обÑвÑ"
};
text.SequenceEditor.EquipmentSlots.Bracelet1 = {
[en] = "left bracelet";
[de] = "linkes Armband";
[fr] = "bracelet gauche";
[pt] = "bracelete esquerdo";
[ru] = "левÑй бÑаÑлеÑ"
};
text.SequenceEditor.EquipmentSlots.Bracelet2 = {
[en] = "right bracelet";
[de] = "rechtes Armband";
[fr] = "bracelet droit";
[pt] = "bracelete direito";
[ru] = "пÑавÑй бÑаÑлеÑ"
};
text.SequenceEditor.EquipmentSlots.Bridle = {
[en] = "bridle";
[de] = "Zaumzeug";
[fr] = "bride";
[pt] = "rédea";
[ru] = "ÑздеÑка"
};
text.SequenceEditor.EquipmentSlots.Chest = {
[en] = "shirt";
[de] = "Hemd";
[fr] = "buste";
[pt] = "camisa";
[ru] = "нагÑÑдник"
};
text.SequenceEditor.EquipmentSlots.Class = {
[en] = "class item";
[de] = "Klassengegenstand";
[fr] = "objet de classe";
[pt] = "item de classe";
[ru] = "клаÑÑовÑй пÑедмеÑ"
};
text.SequenceEditor.EquipmentSlots.CraftTool = {
[en] = "crafting tool";
[de] = "Werkzeug";
[fr] = "outil d'artisanat";
[pt] = "ferramenta de profissão";
[ru] = "ÑемеÑл. инÑÑÑÑменÑ"
};
text.SequenceEditor.EquipmentSlots.Earring1 = {
[en] = "left earring";
[de] = "linker Ohrring";
[fr] = "boucle d'oreille gauche";
[pt] = "brinco esquerdo";
[ru] = "Ð»ÐµÐ²Ð°Ñ ÑеÑÑга"
};
text.SequenceEditor.EquipmentSlots.Earring2 = {
[en] = "right earring";
[de] = "rechter Ohrring";
[fr] = "boucle d'oreille droite";
[pt] = "brinco direito";
[ru] = "пÑÐ°Ð²Ð°Ñ ÑеÑÑга"
};
text.SequenceEditor.EquipmentSlots.Gloves = {
[en] = "gloves";
[de] = "Handschuhe";
[fr] = "gants";
[pt] = "luvas";
[ru] = "пеÑÑаÑки"
};
text.SequenceEditor.EquipmentSlots.Head = {
[en] = "headgear";
[de] = "Kopfbedeckung";
[fr] = "équipement de tête";
[pt] = "elmo";
[ru] = "головной ÑбоÑ"
};
text.SequenceEditor.EquipmentSlots.Instrument = {
[en] = "musical instrument";
[de] = "Musikinstrument";
[fr] = "instrument de musique";
[pt] = "instrumento musical";
[ru] = "мÑз. инÑÑÑÑменÑ"
};
text.SequenceEditor.EquipmentSlots.Legs = {
[en] = "legwear";
[de] = "Beinkleider";
[fr] = "jambière";
[pt] = "calças";
[ru] = "ÑÑанÑ"
};
text.SequenceEditor.EquipmentSlots.Necklace = {
[en] = "necklace";
[de] = "Halskette";
[fr] = "collier";
[pt] = "colar";
[ru] = "ожеÑелÑе"
};
text.SequenceEditor.EquipmentSlots.Pocket = {
[en] = "pocket item";
[de] = "Beutelitem";
[fr] = "objet de poche";
[pt] = "item de bolso";
[ru] = "каÑман"
};
text.SequenceEditor.EquipmentSlots.PrimaryWeapon = {
[en] = "primary weapon";
[de] = "Hauptwaffe";
[fr] = "arme principale";
[pt] = "arma primária";
[ru] = "оÑновное оÑÑжие"
};
text.SequenceEditor.EquipmentSlots.RangedWeapon = {
[en] = "ranged weapon";
[de] = "Fernkampfwaffe";
[fr] = "arme à distance";
[pt] = "arma à distância";
[ru] = "оÑÑжие д. боÑ"
};
text.SequenceEditor.EquipmentSlots.Ring1 = {
[en] = "left ring";
[de] = "linker Ring";
[fr] = "anneau gauche";
[pt] = "anel esquerdo";
[ru] = "левое колÑÑо"
};
text.SequenceEditor.EquipmentSlots.Ring2 = {
[en] = "right ring";
[de] = "rechter Ring";
[fr] = "anneau droit";
[pt] = "anel direito";
[ru] = "пÑавое колÑÑо"
};
text.SequenceEditor.EquipmentSlots.SecondaryWeapon = {
[en] = "secondary weapon";
[de] = "Zweitwaffe";
[fr] = "arme secondaire";
[pt] = "arma secundária";
[ru] = "доп. оÑÑжие"
};
text.SequenceEditor.EquipmentSlots.Shield = {
[en] = "shield";
[de] = "Schild";
[fr] = "bouclier";
[pt] = "escudo";
[ru] = "ÑиÑ"
};
text.SequenceEditor.EquipmentSlots.Shoulder = {
[en] = "shoulders";
[de] = "Schultern";
[fr] = "épaules";
[pt] = "ombreiras";
[ru] = "наплеÑники"
};
-- "Event behaviours" submenu appearing in both the Group and Bar right-click menus
text.EventBehaviorsMenu = {};
text.EventBehaviorsMenu.EnableEvents = {
[en] = "Enable";
[de] = "Aktivieren";
[fr] = "Activer";
[pt] = "Ativado";
[ru] = "ÐклÑÑиÑÑ"
}
text.EventBehaviorsMenu.DisableEvents = {
[en] = "Disable";
[de] = "Deaktivieren";
[fr] = "Désactiver";
[pt] = "Desativado";
[ru] = "ÐÑклÑÑиÑÑ"
}
text.EventBehaviorsMenu.Remove = {
[en] = "Remove";
[de] = "Entfernen";
[fr] = "Enlever";
[pt] = "Remover";
[ru] = "УдалиÑÑ"
}
text.EventBehaviorsMenu.CurrentBehaviors = {
[en] = "Current behaviours";
[de] = "Aktuelles Verhalten";
[fr] = "Comportement actuel";
[pt] = "Comportamentos atuais";
[ru] = "ТекÑÑие ÑеакÑии"
}
text.EventBehaviorsMenu.AddBehavior = {
[en] = "Add behaviour";
[de] = "Verhaltensregel hinzufügen";
[fr] = "Ajouter un comportement";
[pt] = "Adicionar comportamento";
[ru] = "ÐобавиÑÑ ÑеакÑиÑ"
}
-- Actions
text.EventBehaviorsMenu.Actions = {};
text.EventBehaviorsMenu.Actions.ShowGroup = {
[en] = "Show group";
[de] = "Gruppe anzeigen";
[fr] = "Montrer le groupe";
[pt] = "Mostrar grupo";
[ru] = "ÐоказаÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.HideGroup = {
[en] = "Hide group";
[de] = "Gruppe ausblenden";
[fr] = "Cacher le groupe";
[pt] = "Esconder grupo";
[ru] = "СкÑÑÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.ResetGroup = {
[en] = "Reset group";
[de] = "Gruppe zurücksetzen";
[fr] = "Réinitialiser le groupe";
[pt] = "Redefinir grupo";
[ru] = "СбÑоÑиÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.ExpandGroup = {
[en] = "Expand group";
[de] = "Gruppe ausklappen";
[fr] = "Déplier le groupe";
[pt] = "Expandir grupo";
[ru] = "РазвеÑнÑÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.CollapseGroup = {
[en] = "Collapse group";
[de] = "Gruppe einklappen";
[fr] = "Replier le groupe";
[pt] = "Recolher grupo";
[ru] = "СвеÑнÑÑÑ Ð³ÑÑппÑ"
}
text.EventBehaviorsMenu.Actions.SetGroupTransparency = {
[en] = "Set transparency for all bars to";
[de] = "Transparenz für alle Leisten einstellen auf";
[fr] = "Définir la transparence pour toutes les barres à ";
[pt] = "Definir transparência para todas as barras";
[ru] = "ÐÑозÑаÑноÑÑÑ Ð´Ð»Ñ Ð²ÑеÑ
панелей"
}
text.EventBehaviorsMenu.Actions.SetTransparency = {
[en] = "Set transparency to";
[de] = "Transparenz einstellen auf";
[fr] = "Définir la transparence à ";
[pt] = "Definir transparência para";
[ru] = "ÐÑозÑаÑноÑÑÑ"
}
text.EventBehaviorsMenu.Actions.ShowBar = {
[en] = "Show bar";
[de] = "Leiste anzeigen";
[fr] = "Montrer la barre";
[pt] = "Mostrar barra";
[ru] = "ÐоказаÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.HideBar = {
[en] = "Hide bar";
[de] = "Leiste ausblenden";
[fr] = "Cacher la barre";
[pt] = "Esconder barra";
[ru] = "СкÑÑÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.ResetBar = {
[en] = "Reset bar";
[de] = "Leiste zurücksetzen";
[fr] = "Réinitialiser la barre";
[pt] = "Redefinir barra";
[ru] = "СбÑоÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.ExpandBar = {
[en] = "Expand bar";
[de] = "Leiste ausklappen";
[fr] = "Déplier la barre";
[pt] = "Expandir barra";
[ru] = "РазвеÑнÑÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.CollapseBar = {
[en] = "Collapse bar";
[de] = "Leiste einklappen";
[fr] = "Replier la barre";
[pt] = "Recolher barra";
[ru] = "СвеÑнÑÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ"
}
text.EventBehaviorsMenu.Actions.MoveToCursor = {
[en] = "Move bar under mouse cursor";
[de] = "Leiste unter dem Mauszeiger bewegen";
[fr] = "Bouger la barre sous le curseur de la souris";
[pt] = "Mover barra para posição do ponteiro do mouse";
[ru] = "ÐеÑемеÑÑиÑÑ Ð¿Ð°Ð½ÐµÐ»Ñ Ðº ÑказаÑÐµÐ»Ñ Ð¼ÑÑи"
}
text.EventBehaviorsMenu.Actions.StartExecuting = {
[en] = "Start executing";
[de] = "Ausführung starten";
[fr] = "Lancer l'exécution";
[pt] = "Comece a executar";
[ru] = "ÐÑполниÑÑ"
}
text.EventBehaviorsMenu.Actions.StopExecuting = {
[en] = "Stop executing";
[de] = "Ausführung stoppen";
[fr] = "Arrêter l'exécution";
[pt] = "Pare de executar";
[ru] = "ÐавеÑÑиÑÑ"
}
text.EventBehaviorsMenu.Triggers = {};
text.EventBehaviorsMenu.Triggers.AtStartup = {
[en] = "at startup";
[de] = "beim Start";
[fr] = "au démarage";
[pt] = "na inicialização";
[ru] = "пÑи загÑÑзке плагина"
}
text.EventBehaviorsMenu.Triggers.WhenTargetChanges = {
[en] = "when target changes";
[de] = "wenn sich das Ziel ändert";
[fr] = "quand la cible change";
[pt] = "quando o alvo mudar";
[ru] = "пÑи Ñмене Ñели"
}
text.EventBehaviorsMenu.Triggers.WhenCombatBegins = {
[en] = "when combat begins";
[de] = "wenn der Kampf beginnt";
[fr] = "quand le combat commence";
[pt] = "quando o combate começa";
[ru] = "Ñ Ð½Ð°Ñалом боÑ"
}
text.EventBehaviorsMenu.Triggers.WhenCombatEnds = {
[en] = "when combat ends";
[de] = "wenn der Kampf endet";
[fr] = "quand le combat finit";
[pt] = "quando o combate termina";
[ru] = "пÑи завеÑÑении боÑ"
}
text.EventBehaviorsMenu.Triggers.WhenEventOccurs = {
[en] = "when user event occurs";
[de] = "bei Eintreten eines benutzerdefinierten Ereignisses";
[fr] = "quand un évènement survient";
[pt] = "quando um evento do usuário ocorrer";
[ru] = "пÑи вÑзове ÑобÑÑиÑ"
}
text.EventBehaviorsMenu.NoEventsDefined = {
[en] = "(No events defined)";
[de] = "(kein Ereignis definiert)";
[fr] = "(pas d'évènement défini)";
[pt] = "(nenhum evento definido)";
[ru] = "(ÑобÑÑÐ¸Ñ Ð½Ðµ вÑбÑанÑ)"
}
text.EventBehaviorsMenu.Triggers.WhenMouseArrives = {
[en] = "when mouse arrives";
[de] = "bei Ankunft der Maus";
[fr] = "quand la souris se rapproche";
[pt] = "quando o mouse chega";
[ru] = "еÑли ÑказаÑÐµÐ»Ñ Ð¼ÑÑи поÑвилÑÑ Ð² пÑеделаÑ
панели"
}
text.EventBehaviorsMenu.Triggers.WhenMouseDeparts = {
[en] = "when mouse departs";
[de] = "bei Entfernen der Maus";
[fr] = "quand la souris s'écarte";
[pt] = "quando o mouse sai";
[ru] = "еÑли ÑказаÑÐµÐ»Ñ Ð¼ÑÑи покинÑл пÑÐµÐ´ÐµÐ»Ñ Ð¿Ð°Ð½ÐµÐ»Ð¸"
}
text.EventBehaviorsMenu.Triggers.WhenTraitTreeChanges = {
[en] = "when trait tree changes";
[de] = "wenn sich der Eigenschaftsbaum ändert";
[fr] = "quand l'arbre de traits change";
[pt] = "quando a Trait Tree muda";
[ru] = "еÑли Ð½Ð°Ð±Ð¾Ñ ÑаланÑов изменилÑÑ"
}
text.EventBehaviorsMenu.Triggers.WhenStanceChanges = {
[en] = "when stance changes";
[de] = "wenn sich die Haltung ändert";
[fr] = "quand la posture change";
[pt] = "quando a Stance muda";
[ru] = "еÑли ÑÑойка изменилаÑÑ"
}
text.EventBehaviorsMenu.Triggers.WhenPetChanges = {
[en] = "when pet changes";
[de] = "Wenn Begleiter wechselt";
[fr] = "Lorsque créature apprivoisée change";
[pt] = "Quando criatura domada muda";
[ru] = "когда ÑпÑÑник изменилÑÑ"
}
text.EventBehaviorsMenu.Triggers.WhenMountChanges = {
[en] = "when mount changes";
[de] = "wenn Reittier wechselt";
[fr] = "lorsque monture change";
[pt] = "quando montaria muda";
[ru] = "когда ÑкакÑн изменилÑÑ"
}
text.EventBehaviorsMenu.Triggers.WhenYouAreIncapacitated = {
[en] = "when you are incapacitated";
[de] = "wenn du auÃer Gefecht gesetzt wirstâ ";
[fr] = "quand tu es réduit à l'impuissanceâ ";
[pt] = "quando se está incapacitadoâ ";
[ru] = "когда пеÑÑонаж обездвижен"
}
text.EventBehaviorsMenu.Triggers.WhenYouAreRevived = {
[en] = "when you are revived";
[de] = "wenn du wiederbelebt wirstâ ";
[fr] = "quand tu reviens á la vieâ ";
[pt] = "quando for reanimadoâ ";
[ru] = "когда пеÑÑонаж воÑкÑеÑен"
}
text.HotkeyAssignWindow = {
Title = {
[en] = "Select hotkey";
[de] = "Wähle Tastenkombination";
[fr] = "Sélectionnez raccourci clavier";
[pt] = "Selecionar atalho";
[ru] = "ÐÑÐ±Ð¾Ñ ÐºÐ»Ð°Ð²Ð¸Ñи";
};
Instructions = {
[en] = "Press the desired hotkey; then select it from the list below.\n\nPlease note: Before the plugin can sense a hotkey, you must first assign it to an action in the âKey Mappingâ panel.";
[de] = "Drücke den gewünschten Hotkey; wähle ihn dann aus der Liste unten aus.â \n\nBitte beachte: Bevor das Plugin einen Hotkey erkennen kann, musst du ihn zunächst im Bedienfeld âTastaturbelegungâ einer Aktion zuweisen.â ";
[fr] = "Appuyez sur le raccourci clavier souhaité ; puis sélectionnez-le dans la liste ci-dessous.â \n\nRemarque : Avant que le plugin ne puisse détecter une touche de raccourci, vous devez d'abord l'affecter à une action dans le panneau « Config. touches ».â ";
[pt] = "Aperte o atalho de teclado desejado; em seguida, selecione-o da lista abaixo.â \n\nObserve: Antes que o plugin possa detectar um atalho, você precisa primeiro atribuÃ-lo a uma ação no painel «Key Mapping».â ";
[ru] = "ÐажмиÑе нÑжнÑÑ ÐºÐ»Ð°Ð²Ð¸ÑÑ, заÑем вÑбеÑиÑе дейÑÑвие из ÑпиÑка ниже.\n\nÐбÑаÑиÑе внимание: пÑежде Ñем плагин ÑÐ¼Ð¾Ð¶ÐµÑ ÑаÑпознаÑÑ ÐºÐ»Ð°Ð²Ð¸ÑÑ, необÑ
одимо назнаÑиÑÑ ÐµÐµ в панели âÐлавиаÑÑÑаâ в главном Ð¼ÐµÐ½Ñ Ð¸Ð³ÑÑ.";
};
instrLines = {
[en] = 4;
[de] = 6;
[fr] = 6;
[pt] = 6;
[ru] = 6;
};
KeyDown = {
[en] = " (key down)";
[de] = " (Taste gedrückt)";
[fr] = " (touche enfoncée)";
[pt] = " (tecla solta)";
[ru] = " (клавиÑа нажаÑа)";
};
KeyUp = {
[en] = " (key up)";
[de] = " (Taste losgelassen)";
[fr] = " (touche relâchée)";
[pt] = " (tecla pressionada)";
[ru] = " (клавиÑа оÑпÑÑена)";
};
}
text.ChatTriggerWindow = {
Title = {
[en] = "Define chat trigger";
[de] = "Chat-Auslöser definierenâ ";
[fr] = "Définir le déclencheur de chatâ ";
[pt] = "Definir gatilho de bate-papoâ ";
[ru] = "ÐпÑеделиÑÑ ÑÑÐ¸Ð³Ð³ÐµÑ ÑаÑа";
};
Channel = {
[en] = "Channel";
[de] = "Kanal";
[fr] = "Canal";
[pt] = "Canal";
[ru] = "Ðанал";
};
Pattern = {
[en] = "Pattern";
[de] = "Muster";
[fr] = "Modèle";
[pt] = "Padrão";
[ru] = "Шаблон";
};
Ok = {
[en] = "OK";
[de] = "OK";
[fr] = "OK";
[pt] = "OK";
[ru] = "OK"
};
}
text.Turbine = {
ChatType = {
--Undef = { [en] = "Undefined" ; [de] = "Undefiniert" ; [fr] = "Indéfini" ; [pt] = "?"; [ru] = "?" };
Error = { [en] = "Error" ; [de] = "Fehler" ; [fr] = "Erreur" ; [pt] = "?"; [ru] = "ÐÑибка" };
Admin = { [en] = "Event Broadcast"; [de] = "Ereignis-Rundruf"; [fr] = "Diffusion" ; [pt] = "?"; [ru] = "ÐбÑие ÑобÑÑиÑ" };
Standard = { [en] = "Standard" ; [de] = "Standard" ; [fr] = "Standard" ; [pt] = "?"; [ru] = "ÐбÑÑнÑй" };
Say = { [en] = "Say" ; [de] = "Sagen" ; [fr] = "Parler" ; [pt] = "?"; [ru] = "СказаÑÑ" };
Tell = { [en] = "Tell" ; [de] = "Mitteilen" ; [fr] = "MI/Dire" ; [pt] = "?"; [ru] = "ЧаÑ" };
Emote = { [en] = "Emote" ; [de] = "Emote" ; [fr] = "Emote" ; [pt] = "?"; [ru] = "ÐмоÑии" };
Fellowship = { [en] = "Fellowship" ; [de] = "Gefährtengruppe" ; [fr] = "Communauté" ; [pt] = "?"; [ru] = "ÐÑаÑÑÑво" };
Kinship = { [en] = "Kinship" ; [de] = "Sippe" ; [fr] = "Confrérie" ; [pt] = "?"; [ru] = "СодÑÑжеÑÑво" };
Officer = { [en] = "Officer" ; [de] = "Sippenoffizier" ; [fr] = "Officier de confrérie"; [pt] = "?"; [ru] = "ÐÑиÑеÑÑ" };
Advancement = { [en] = "Advancement" ; [de] = "Fortschritt" ; [fr] = "Progression" ; [pt] = "?"; [ru] = "ÐÑогÑеÑÑ" };
Trade = { [en] = "Trade" ; [de] = "Handeln" ; [fr] = "Echanger" ; [pt] = "?"; [ru] = "ТоÑговлÑ" };
LFF = { [en] = "LFF" ; [de] = "SNG" ; [fr] = "RdC" ; [pt] = "?"; [ru] = "LFF" };
OOC = { [en] = "OOC" ; [de] = "OOC" ; [fr] = "HDP" ; [pt] = "?"; [ru] = "OOC" };
Regional = { [en] = "Regional" ; [de] = "Regional" ; [fr] = "Régional" ; [pt] = "?"; [ru] = "Регион" };
Death = { [en] = "Combat Event" ; [de] = "Kampfereignis" ; [fr] = "Evénement de combat" ; [pt] = "?"; [ru] = "ÐоевÑе ÑообÑениÑ" };
Quest = { [en] = "Quest" ; [de] = "Aufgabe" ; [fr] = "Quête" ; [pt] = "?"; [ru] = "ÐаданиÑ" };
Raid = { [en] = "Raid" ; [de] = "Schlachtzug" ; [fr] = "Raid" ; [pt] = "?"; [ru] = "Рейд" };
--Unfiltered = { [en] = "Unfiltered" ; [de] = "Ungefiltert" ; [fr] = "Non filtré" ; [pt] = "?"; [ru] = "?" };
Roleplay = { [en] = "Role Play" ; [de] = "RS" ; [fr] = "JDR" ; [pt] = "?"; [ru] = "RP" };
UserChat1 = { [en] = "User Chat 1" ; [de] = "Benutzer-Chat 1" ; [fr] = "Chat Utilisateur 1" ; [pt] = "?"; [ru] = "Свой канал 1" };
UserChat2 = { [en] = "User Chat 2" ; [de] = "Benutzer-Chat 2" ; [fr] = "Chat Utilisateur 2" ; [pt] = "?"; [ru] = "Свой канал 2" };
UserChat3 = { [en] = "User Chat 3" ; [de] = "Benutzer-Chat 3" ; [fr] = "Chat Utilisateur 3" ; [pt] = "?"; [ru] = "Свой канал 3" };
UserChat4 = { [en] = "User Chat 4" ; [de] = "Benutzer-Chat 4" ; [fr] = "Chat Utilisateur 4" ; [pt] = "?"; [ru] = "Свой канал 4" };
Tribe = { [en] = "Tribe" ; [de] = "Stamm" ; [fr] = "Tribu" ; [pt] = "?"; [ru] = "ÐлемÑ" };
PlayerCombat = { [en] = "Combat Player" ; [de] = "Kampf - Spieler" ; [fr] = "Combat - Joueur" ; [pt] = "?"; [ru] = "Ðой: игÑок" };
EnemyCombat = { [en] = "Combat Enemy" ; [de] = "Kampf - Gegner" ; [fr] = "Combat - Ennemi" ; [pt] = "?"; [ru] = "Ðой: вÑаги" };
SelfLoot = { [en] = "Loot (Self) " ; [de] = "Beute (Selbst)" ; [fr] = "Butin (Soi-même)" ; [pt] = "?"; [ru] = "ТÑоÑеи (Ñвои)" };
FellowLoot = { [en] = "Loot (Fellow)" ; [de] = "Beute (Gefährte)"; [fr] = "Butin (Compagnon)" ; [pt] = "?"; [ru] = "ТÑоÑеи (бÑаÑÑÑво)" };
World = { [en] = "World" ; [de] = "Welt" ; [fr] = "Monde" ; [pt] = "?"; [ru] = "ÐиÑ" };
UserChat5 = { [en] = "User Chat 5" ; [de] = "Benutzer-Chat 5" ; [fr] = "Chat Utilisateur 5" ; [pt] = "?"; [ru] = "Свой канал 5" };
UserChat6 = { [en] = "User Chat 6" ; [de] = "Benutzer-Chat 6" ; [fr] = "Chat Utilisateur 6" ; [pt] = "?"; [ru] = "Свой канал 6" };
UserChat7 = { [en] = "User Chat 7" ; [de] = "Benutzer-Chat 7" ; [fr] = "Chat Utilisateur 7" ; [pt] = "?"; [ru] = "Свой канал 7" };
UserChat8 = { [en] = "User Chat 8" ; [de] = "Benutzer-Chat 8" ; [fr] = "Chat Utilisateur 8" ; [pt] = "?"; [ru] = "Свой канал 8" };
--Leaderboard = { [en] = "Leaderboard" ; [de] = "Rangliste" ; [fr] = "Classement" ; [pt] = "?"; [ru] = "ТаблиÑа лидеÑов" };
};
};
-- Add translations to the global database (see Thurallor.Common.Utils.Locale.lua)
L:AddText(text);