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MrJackdaw-1942 |
function Stack() |
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MrJackdaw-1942 |
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MrJackdaw-1942 |
Timer=Turbine.UI.Control() |
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MrJackdaw-1942 |
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MrJackdaw-1942 |
function Timer:Start() |
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MrJackdaw-1942 |
FirstStart= Turbine.Engine.GetGameTime() |
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MrJackdaw-1942 |
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MrJackdaw-1942 |
Slot=1 |
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MrJackdaw-1942 |
Start= Turbine.Engine.GetGameTime() |
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MrJackdaw-1942 |
Timer:SetWantsUpdates(true) |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
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MrJackdaw-1942 |
function Timer:Update() |
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MrJackdaw-1942 |
local Time = Turbine.Engine.GetGameTime() |
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MrJackdaw-1942 |
local elapsed = Time - Start |
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MrJackdaw-1942 |
|
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MrJackdaw-1942 |
if elapsed>0.2 then |
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MrJackdaw-1942 |
if Slot>size then |
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MrJackdaw-1942 |
Timer:SetWantsUpdates(false) |
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MrJackdaw-1942 |
Timer=nil |
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MrJackdaw-1942 |
Turbine.Shell.WriteLine("<rgb=#888888>Stack finished after "..Time-FirstStart.." seconds.") |
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MrJackdaw-1942 |
return |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
|
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MrJackdaw-1942 |
--Get the name of the current item |
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MrJackdaw-1942 |
aitem=backpack:GetItem(Slot) |
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MrJackdaw-1942 |
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MrJackdaw-1942 |
--If there is no item to search for then see what is in the current slot. |
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MrJackdaw-1942 |
if SearchItem==nil then |
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MrJackdaw-1942 |
if aitem~=nil then |
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MrJackdaw-1942 |
local itemInfo=aitem:GetItemInfo() |
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MrJackdaw-1942 |
Current= itemInfo:GetName() |
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MrJackdaw-1942 |
StackSize= itemInfo:GetMaxStackSize() |
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MrJackdaw-1942 |
Quantity= aitem:GetQuantity() |
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MrJackdaw-1942 |
if StackSize>Quantity then |
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MrJackdaw-1942 |
SearchItem=Current |
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MrJackdaw-1942 |
else |
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MrJackdaw-1942 |
Slot=Slot+1 |
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MrJackdaw-1942 |
return |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
else |
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MrJackdaw-1942 |
Slot=Slot+1 |
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MrJackdaw-1942 |
return |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
|
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MrJackdaw-1942 |
if SearchItem~=nil then |
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MrJackdaw-1942 |
--If the stack is full - get outta here! |
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MrJackdaw-1942 |
local itemInfo=aitem:GetItemInfo() |
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MrJackdaw-1942 |
if aitem:GetQuantity()==StackSize then |
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MrJackdaw-1942 |
SearchItem=nil |
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MrJackdaw-1942 |
Slot=Slot+1 |
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MrJackdaw-1942 |
Start= Turbine.Engine.GetGameTime() |
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MrJackdaw-1942 |
return |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
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MrJackdaw-1942 |
--Search for the item in the rest of the pack. |
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MrJackdaw-1942 |
for i=Slot+1,size do |
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MrJackdaw-1942 |
item=backpack:GetItem(i) |
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MrJackdaw-1942 |
if item~=nil then local itemInfo=item:GetItemInfo() Name=itemInfo:GetName() |
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MrJackdaw-1942 |
if Name==SearchItem then |
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MrJackdaw-1942 |
local itemInfo=item:GetItemInfo() |
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MrJackdaw-1942 |
if item:GetQuantity()~=StackSize then |
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MrJackdaw-1942 |
backpack:PerformItemDrop(item,Slot, false) |
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MrJackdaw-1942 |
Start= Turbine.Engine.GetGameTime() |
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MrJackdaw-1942 |
return |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
SearchItem=nil |
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MrJackdaw-1942 |
Slot=Slot+1 |
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MrJackdaw-1942 |
Start= Turbine.Engine.GetGameTime() |
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MrJackdaw-1942 |
return |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
end |
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MrJackdaw-1942 |
Timer:Start() |
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MrJackdaw-1942 |
end |