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[/] [branches/] [3.21/] [KragenBars/] [GuardianBars.lua] - Blame information for rev 72

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Line No. Rev Author Line
1 72 Kragenwar-3044
import "Turbine.UI";
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import "Turbine.UI.Lotro";
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import "Turbine.Gameplay";
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import "KragenPlugs.Utils";
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import "KragenPlugs.KragenBars";
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GuardianBars = class( KragenPlugs.KragenBars.ClassBar );
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9 Kragenwar-3044
function GuardianBars:Constructor()
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        KragenPlugs.KragenBars.ClassBar.Constructor( self );
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    -- SET AND UPDATE DEFAULT SETTINGS
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    if (not settings.class) then
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        settings.class = vars.playerclass;
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        self:DefaultSettings();
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        self:ShowSetup();
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    else
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        self.settings = settings.classinfo;
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        if (settings.vers ~= vars.vers) then
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                self:UpdateSettings();
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        end
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    end
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25 Kragenwar-3044
        -- CLASS SPECIFIC VARIABLES
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    self.wound = 0;
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28 Kragenwar-3044
        -- DEFINE THE EFFECT LIST BASED ON CLIENT LANGUAGE
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        self.DefineEffectList = function()
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                self.effectlist = {};
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                -- ENGLISH CLIENT
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                if (settings.language == 1) then
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                        self.effectlist['GuardiansWard']                        = "Guardian's Ward";
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                        self.effectlist['ImprovedGuardiansWard']        = "Improved Guardian's Ward";
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                        self.effectlist['BlockResponse']                        = 'Block Response';
36 Kragenwar-3044
                        self.effectlist['ShieldSwipe']                          = 'Shield Swipe';
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                        self.effectlist['ParryResponse']                        = 'Parry Response';
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                        self.effectlist['Retaliation']                          = 'Retaliation';
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                        self.effectlist['Stunned']                                      = 'Stunned';
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                        self.effectlist['Dazed']                                        = 'Dazed';
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                        self.effectlist['KnockedDown']                          = 'Knocked Down';
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                        self.effectlist['Overpower']                            = 'Overpower';
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                        self.effectlist['Campsite']                             = 'Campsite';
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                        self.effectlist['ShieldSpikes']                         = ' Spike';
45 Kragenwar-3044
 
46 Kragenwar-3044
                -- FRENCH CLIENT
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                elseif (settings.language == 2) then
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                        self.effectlist['GuardiansWard']                        = 'Protection de gardien';
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                        self.effectlist['ImprovedGuardiansWard']        = 'Protection de gardien améliorée';
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                        self.effectlist['BlockResponse']                        = 'Block Response';
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                        self.effectlist['ShieldSwipe']                          = 'Balayage au bouclier';
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                        self.effectlist['ParryResponse']                        = 'Réaction de parade';
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                        self.effectlist['Retaliation']                          = 'Riposte';
54 Kragenwar-3044
                        self.effectlist['Stunned']                                      = 'Etourdi';
55 Kragenwar-3044
                        self.effectlist['Dazed']                                        = 'Hébété';
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                        self.effectlist['KnockedDown']                          = 'Renversé';
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                        self.effectlist['Overpower']                            = 'Surpuissance';
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                        self.effectlist['Campsite']                             = 'Campsite';
59 Kragenwar-3044
                        self.effectlist['ShieldSpikes']                         = ' Spikes';
60 Kragenwar-3044
 
61 Kragenwar-3044
                -- GERMAN CLIENT
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                elseif (settings.language == 3) then
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                        self.effectlist['GuardiansWard']                        = 'Wächerschild';
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                        self.effectlist['ImprovedGuardiansWard']        = 'Verbesserung: Wächterschild';
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                        self.effectlist['BlockResponse']                        = 'Block Response';
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                        self.effectlist['ShieldSwipe']                          = 'Schildstreich';
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                        self.effectlist['ParryResponse']                        = 'Erwiderung "Parade"';
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                        self.effectlist['Retaliation']                          = 'Vergeltung';
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                        self.effectlist['Stunned']                                      = 'Bewusstlos geschlagen';
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                        self.effectlist['Dazed']                                        = 'Benommenheit';
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                        self.effectlist['KnockedDown']                          = 'Zu Boden geschlagen';
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                        self.effectlist['Overpower']                            = 'Überwältigen';
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                        self.effectlist['Campsite']                             = 'Campsite';
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                        self.effectlist['ShieldSpikes']                         = ' Spikes';
75 Kragenwar-3044
                end
76 Kragenwar-3044
        end
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        -- BUILD WINDOWS BARS SKILLS AND MULTIS --
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        -- Build Windows
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    self.windows["SelfBuffs"]   = SkillWindow("Self Buffs",                     1, 1, 6, 1,     self.settings["SelfBuffs"]      );
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        self.windows["Utility"]         = SkillWindow("Utility",                        8, 1, 2, 1,     self.settings["Utility"]        );
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        self.windows["ClassItems"]      = SkillWindow("Class Items",            11, 1, 2, 1,    self.settings["ClassItems"]     );
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        self.windows["Parry"]           = SkillWindow("Parry",                          1, 2, 5, 1,     self.settings["Parry"]          );
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        self.windows["Protect"]         = SkillWindow("Protect Fellows",        6, 2, 2, 1,     self.settings["Protect"]        );
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        self.windows["Stunned"]         = SkillWindow("Stunned",                        12, 2, 1, 1,    self.settings["Stunned"]        );
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        self.windows["Overpower"]       = SkillWindow("Overpower",                      1, 3, 3, 1,     self.settings["Overpower"]  );
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        self.windows["Block"]           = SkillWindow("Block",                          1, 3, 4, 1,     self.settings["Block"]          );
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    self.windows["Stances"]             = SkillWindow("Stances",                        12, 3, 1, 1,    self.settings["Stances"]        );
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    self.windows["Ward"]                = SkillWindow("Ward",                           1, 4, 1, 1,     self.settings["Ward"]           );
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        self.windows["Melee"]           = SkillWindow("Melee",                          2, 4, 6, 1,     self.settings["Melee"]          );
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    self.windows["Taunt"]               = SkillWindow("Taunt",                          7, 4, 4, 1,     self.settings["Taunt"]          );
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    self.windows["Ranged"]              = SkillWindow("Ranged",                         12, 4, 1, 1,    self.settings["Ranged"] );
95 Kragenwar-3044
 
96 Kragenwar-3044
    -- Build Bars
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    self.bars["Overpower"]                              = SkillBar(self.windows["Overpower"], 1, 1, 3, 1, true, true);
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        self.bars["BlockTier1"]                         = SkillBar(self.windows["Block"], 1, 1, 3, 1, true, true);
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    self.bars["BlockTier2"]                             = SkillBar(self.windows["Block"], 1.5, 1, 2, 1, true, true);
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    self.bars["BlockTier3"]                             = SkillBar(self.windows["Block"], 4, 1, 1, 1, true, true);
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    self.bars["ParryTier1"]                             = SkillBar(self.windows["Parry"], 2, 1, 1, 1, true, true);
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    self.bars["ParryTier2"]                             = SkillBar(self.windows["Parry"], 1, 1, 3, 1, true, true);
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    self.bars["ParryTier3"]                             = SkillBar(self.windows["Parry"], 4, 1, 2, 1, true, true);
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    self.bars["Ward"]                                   = SkillBar(self.windows["Ward"], 1, 1, 1, 1, true, false);
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        self.bars["Melee"]                                      = SkillBar(self.windows["Melee"], 1, 1, 6, 1, true, false);
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    self.bars["Taunt"]                                  = SkillBar(self.windows["Taunt"], 1, 1, 4, 1, true, false);
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    self.bars["SelfBuffs"]                              = SkillBar(self.windows["SelfBuffs"], 1, 1, 6, 1, true, false);
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    self.bars["Protect"]                = SkillBar(self.windows["Protect"], 1, 1, 2, 1, true, false);
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    self.bars["Stances"]                                = SkillBar(self.windows["Stances"], 1, 1, 3, 1, true, false);
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    self.bars["Stunned"]                                = SkillBar(self.windows["Stunned"], 1, 1, 1, 1, true, false);
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    self.bars["Utility"]                                = SkillBar(self.windows["Utility"], 1, 1, 2, 1, true, false);
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    self.bars["ClassItems"]                             = SkillBar(self.windows["ClassItems"], 1, 1, 2, 1, true, false);
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    self.bars["Ranged"]                                 = SkillBar(self.windows["Ranged"], 1, 1, 1, 1, true, false);
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115 Kragenwar-3044
 
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        -- Build Skills
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    self.skills["ShieldSwipe"]                  = SkillSlot(self.bars["BlockTier1"],    1, 1, false, 2, "0x7000305D");
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    self.skills["CatchABreath"]                 = SkillSlot(self.bars["BlockTier1"],    2, 1, false, 16, "0x7000307D");
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        self.skills["LitanyOfDefiance"]         = SkillSlot(self.bars["BlockTier1"],    3, 1, false, 60, "0x7000F095");
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    self.skills["ShieldBash"]                   = SkillSlot(self.bars["BlockTier2"],    1, 1, false, 10, "0x70003EE1");
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    self.skills["ShieldTaunt"]                  = SkillSlot(self.bars["BlockTier2"],    2, 1, false, 22, "0x70003EE6");
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    self.skills["ShieldSmash"]                  = SkillSlot(self.bars["BlockTier3"],    1, 1, false, 41, "0x70002EC4");
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    self.skills["Retaliation"]                  = SkillSlot(self.bars["ParryTier1"],    1, 1, false, 8, "0x70003EE0");
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    self.skills["Overwhelm"]                    = SkillSlot(self.bars["ParryTier2"],    1, 1, false, 8, "0x70003EE2");
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    self.skills["WhirlingRetaliation"]  = SkillSlot(self.bars["ParryTier2"],    2, 1, false, 14, "0x70003EE4");
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        self.skills["Thrust"]                           = SkillSlot(self.bars["ParryTier2"],    3, 1, false, 18, "0x70003EE5");
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    self.skills["SaltTheWound"]                 = SkillSlot(self.bars["ParryTier3"],    2, 1, true, 22, "0x7000D4AF");
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        self.skills["ToTheKing"]                        = SkillSlot(self.bars["ParryTier3"],    1, 1, false, 41, "0x70002EA5");
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135 Kragenwar-3044
    self.skills["GuardiansWard"]                = SkillSlot(self.bars["Ward"],                  1, 1, true, 1, "0x70003066");
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    self.skills["ShieldBlow"]                   = SkillSlot(self.bars["Melee"],                 1, 1, true, { 1, 54 }, { "0x7000306F", "0x7000F1E0" });
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        self.skills["Sting"]                            = SkillSlot(self.bars["Melee"],                 2, 1, true, { 1, 52 }, { "0x70003058", "0x7000F1E1" });
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        self.skills["SweepingCut"]                      = SkillSlot(self.bars["Melee"],                 3, 1, true, 4, "0x70003EDE");
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    self.skills["VexingBlow"]                   = SkillSlot(self.bars["Melee"],                 4, 1, true, 6, "0x7000308A");
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    self.skills["Stamp"]                                = SkillSlot(self.bars["Melee"],                 5, 1, true, 32, "0x70003EE7");
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    self.skills["TakeToHeart"]                  = SkillSlot(self.bars["Melee"],                 6, 1, true, 58, "0x7000ED87");
142 Kragenwar-3044
 
143 Kragenwar-3044
    self.skills["Challenge"]                    = SkillSlot(self.bars["Taunt"],                 1, 1, true, 16, "0x70003097");
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    self.skills["FrayTheEdge"]                  = SkillSlot(self.bars["Taunt"],                 2, 1, true, 40, "0x7000D4B5");
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        self.skills["Engage"]                           = SkillSlot(self.bars["Taunt"],                 3, 1, true, 42, "0x7000D4B2");
146 Kragenwar-3044
        self.skills["ChallengeTheDarkness"]     = SkillSlot(self.bars["Taunt"],                 4, 1, self.settings["Features"].darkness, 41, "0x70002EDF");
147 Kragenwar-3044
 
148 Kragenwar-3044
    self.skills["GuardiansPledge"]              = SkillSlot(self.bars["SelfBuffs"],     1, 1, true, 20, "0x700030A4");
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    self.skills["ThrillOfDanger"]               = SkillSlot(self.bars["SelfBuffs"],     2, 1, true, 26, "0x700030B4");
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        self.skills["WarriorsHeart"]            = SkillSlot(self.bars["SelfBuffs"],     3, 1, true, { 30, 64 }, { "0x700030AC", "0x70020DF5" });
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    self.skills["DeepBreath"]                   = SkillSlot(self.bars["SelfBuffs"],     4, 1, true, 34, "0x700030A8");
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    self.skills["IgnoreThePain"]                = SkillSlot(self.bars["SelfBuffs"],     5, 1, true, 44, "0x70021663");
153 Kragenwar-3044
    self.skills["Charge"]                               = SkillSlot(self.bars["SelfBuffs"],     6, 1, true, { 48, 62 }, { "0x7000DD14", "0x7001F4B6" });
154 Kragenwar-3044
 
155 Kragenwar-3044
    self.skills["Protection"]                   = SkillSlot(self.bars["Protect"],               1, 1, true, 24, "0x7000309A");
156 Kragenwar-3044
        self.skills["ShieldWall"]                       = SkillSlot(self.bars["Protect"],               2, 1, true, 50, "0x7000D4AE");
157 Kragenwar-3044
 
158 Kragenwar-3044
    self.skills["ForcedOpening"]                = SkillSlot(self.bars["Overpower"],     1, 1, false, 30, "0x7000D4B0");
159 Kragenwar-3044
    self.skills["Stagger"]                              = SkillSlot(self.bars["Overpower"],     2, 1, false, 46, "0x7000D4B3");
160 Kragenwar-3044
    self.skills["BrutalAssault"]                = SkillSlot(self.bars["Overpower"],     3, 1, false, 56, "0x7000F158");
161 Kragenwar-3044
 
162 Kragenwar-3044
    self.skills["TurnTheTables"]                = SkillSlot(self.bars["Stunned"],               1, 1, false, 36, "0x70003EE8");
163 Kragenwar-3044
 
164 Kragenwar-3044
    self.skills["SummonTinker"]                 = SkillSlot(self.bars["Utility"],               1, 1, false, 26, "0x7000D4B4");
165 Kragenwar-3044
        self.skills["GuardiansPromise"]         = SkillSlot(self.bars["Utility"],               2, 1, true, 38, "0x70003EE9");
166 Kragenwar-3044
 
167 Kragenwar-3044
        self.skills["LetFly"]                           = SkillSlot(self.bars["Ranged"],                1, 1, true, 30, "0x70003E14");
168 Kragenwar-3044
 
169 Kragenwar-3044
        self.skills["OverpowerTactics"]         = ItemSlot(self.bars["ClassItems"],     1, 1, self.settings["Quickslots"].tactics["active"], self.settings["Quickslots"].tactics["type"], self.settings["Quickslots"].tactics["data"]);
170 Kragenwar-3044
 
171 Kragenwar-3044
 
172 Kragenwar-3044
        -- Build Stance Slot
173 Kragenwar-3044
    self.multi = { };
174 Kragenwar-3044
        self.multi["StanceSlot"]           = SkillMultiSlot(self.bars["Stances"], 1, 1, true);
175 Kragenwar-3044
        self.multi["StanceSlot"]:AddShortCut("GuardiansDefence",         4, "0x70003EDF");
176 Kragenwar-3044
    self.multi["StanceSlot"]:AddShortCut("GuardiansParry",              12, "0x70003EE3");
177 Kragenwar-3044
    self.multi["StanceSlot"]:AddShortCut("Overpower",                   30, "0x7000D4B1");
178 Kragenwar-3044
    if (self.settings["Features"].threatstance) then self.multi["StanceSlot"]:AddShortCut("GuardiansThreat",    41, "0x70002ED4"); end
179 Kragenwar-3044
    self.multi["StanceSlot"]:LevelCheck();
180 Kragenwar-3044
 
181 Kragenwar-3044
        -- Build Shield Spike Slot
182 Kragenwar-3044
    self.multi["ShieldSpikes"]                  = ItemMultiSlot(self.bars["ClassItems"], 2, 1, true);
183 Kragenwar-3044
        self.multi["ShieldSpikes"]:AddShortCut("Spike1",                self.settings["Quickslots"].spike1["active"], self.settings["Quickslots"].spike1["type"], self.settings["Quickslots"].spike1["data"]);
184 Kragenwar-3044
        self.multi["ShieldSpikes"]:AddShortCut("Spike2",                self.settings["Quickslots"].spike2["active"], self.settings["Quickslots"].spike2["type"], self.settings["Quickslots"].spike2["data"]);
185 Kragenwar-3044
        self.multi["ShieldSpikes"]:AddShortCut("Spike3",        self.settings["Quickslots"].spike3["active"], self.settings["Quickslots"].spike3["type"], self.settings["Quickslots"].spike3["data"]);
186 Kragenwar-3044
    self.multi["ShieldSpikes"]:AddShortCut("Spike4",    self.settings["Quickslots"].spike4["active"], self.settings["Quickslots"].spike4["type"], self.settings["Quickslots"].spike4["data"]);
187 Kragenwar-3044
 
188 Kragenwar-3044
        -- SET COMBAT STATES
189 Kragenwar-3044
        self.skills["ThrillOfDanger"]:SetCombat( true, false );
190 Kragenwar-3044
        self.skills["GuardiansPromise"]:SetCombat( false, true );
191 Kragenwar-3044
        self.skills["SummonTinker"]:SetCombat( false, true );
192 Kragenwar-3044
 
193 Kragenwar-3044
        -- CLASS SPECIFIC SETUP/DEFAULT CODE
194 Kragenwar-3044
 
195 Kragenwar-3044
 
196 Kragenwar-3044
        -- CLASS SPECIFIC EVENTS
197 Kragenwar-3044
 
198 Kragenwar-3044
        -- Stance Changed Event
199 Kragenwar-3044
        AddCallback(vars.classattr, "StanceChanged", function(sender, args)
200 Kragenwar-3044
                KragenBars:StanceChange(vars.classattr:GetStance());
201 Kragenwar-3044
        end);
202 Kragenwar-3044
 
203 Kragenwar-3044
        -- Block Changed Event
204 Kragenwar-3044
        AddCallback(vars.classattr, "IsBlockTier3AvailableChanged", function(sender, args)
205 Kragenwar-3044
                KragenBars:BlockChange(3, vars.classattr:IsBlockTier3Available());
206 Kragenwar-3044
        end);
207 Kragenwar-3044
 
208 Kragenwar-3044
        -- Parry Changed Event
209 Kragenwar-3044
        AddCallback(vars.classattr, "IsParryTier3AvailableChanged", function(sender, args)
210 Kragenwar-3044
                KragenBars:ParryChange(3, vars.classattr:IsParryTier3Available());
211 Kragenwar-3044
        end);
212 Kragenwar-3044
 
213 Kragenwar-3044
        -- INITIALIZE BARS
214 Kragenwar-3044
        self:InitBars();
215 Kragenwar-3044
        self:BlockChange(3, vars.classattr:IsBlockTier3Available());
216 Kragenwar-3044
        self:ParryChange(3, vars.classattr:IsParryTier3Available());
217 Kragenwar-3044
        self:StanceChange(vars.classattr:GetStance());
218 Kragenwar-3044
        self:CombatChange(vars.player:IsInCombat());
219 Kragenwar-3044
 
220 Kragenwar-3044
 
221 Kragenwar-3044
 
222 Kragenwar-3044
end
223 Kragenwar-3044
 
224 Kragenwar-3044
 
225 Kragenwar-3044
-- ADD EFFECT EVENT
226 Kragenwar-3044
function GuardianBars:AddEffect( effectIndex )
227 Kragenwar-3044
        local effect = vars.player:GetEffects():Get( effectIndex );
228 Kragenwar-3044
 
229 Kragenwar-3044
        -- Guardian's Ward
230 Kragenwar-3044
        if ((effect:GetName() == self.effectlist["GuardiansWard"] or effect:GetName() == self.effectlist["ImprovedGuardiansWard"])) then
231 Kragenwar-3044
        self.skills["GuardiansWard"]:SetState( true , self.settings["Features"].wardactive < 3, effect:GetID());
232 Kragenwar-3044
                if (self.settings["Features"].wardactive == 2) then
233 Kragenwar-3044
                        self.skills["GuardiansWard"]:SetHover( true );
234 Kragenwar-3044
                elseif (self.settings["Features"].wardactive == 4) then
235 Kragenwar-3044
                        self.skills["GuardiansWard"]:StartTimer( effect:GetDuration() * .70, true );
236 Kragenwar-3044
                end
237 Kragenwar-3044
 
238 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["BlockResponse"]) then
239 Kragenwar-3044
                self.bars["BlockTier1"]:SetState( true, effect:GetID());
240 Kragenwar-3044
                if (not self.bars["BlockTier2"].state) then
241 Kragenwar-3044
                        self.skills["ShieldSwipe"]:SetActive(true);
242 Kragenwar-3044
                        self.skills["CatchABreath"]:SetActive(true);
243 Kragenwar-3044
                        self.skills["LitanyOfDefiance"]:SetActive(true);
244 Kragenwar-3044
                        if (vars.playerlevel >= 10) then
245 Kragenwar-3044
                                self.bars["BlockTier1"]:SetZOrder(0);
246 Kragenwar-3044
                                self.bars["BlockTier2"]:SetZOrder(-10);
247 Kragenwar-3044
                        end
248 Kragenwar-3044
                end
249 Kragenwar-3044
 
250 Kragenwar-3044
    elseif (effect:GetName() == self.effectlist["ShieldSwipe"]) then
251 Kragenwar-3044
                self.bars["BlockTier2"]:SetState( true, effect:GetID());
252 Kragenwar-3044
                self.skills["ShieldSwipe"]:SetActive(false);
253 Kragenwar-3044
                self.skills["CatchABreath"]:SetActive(false);
254 Kragenwar-3044
                self.skills["LitanyOfDefiance"]:SetActive(false);
255 Kragenwar-3044
                self.bars["BlockTier1"]:SetZOrder(-10);
256 Kragenwar-3044
                self.bars["BlockTier2"]:SetZOrder(0);
257 Kragenwar-3044
                self.skills["ShieldTaunt"]:SetActive(true);
258 Kragenwar-3044
                self.skills["ShieldBash"]:SetActive(true);
259 Kragenwar-3044
 
260 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["ParryResponse"]) then
261 Kragenwar-3044
                self.bars["ParryTier1"]:SetState( true, effect:GetID());
262 Kragenwar-3044
                if (not self.bars["ParryTier2"].state) then
263 Kragenwar-3044
                        self.skills["Retaliation"]:SetActive( true );
264 Kragenwar-3044
                        self.bars["ParryTier1"]:SetZOrder(0);
265 Kragenwar-3044
                        self.bars["ParryTier2"]:SetZOrder(-10);
266 Kragenwar-3044
                end
267 Kragenwar-3044
 
268 Kragenwar-3044
    elseif (effect:GetName() == self.effectlist["Retaliation"]) then
269 Kragenwar-3044
                self.bars["ParryTier2"]:SetState( true, effect:GetID());
270 Kragenwar-3044
                self.skills["Retaliation"]:SetActive( false );
271 Kragenwar-3044
                self.bars["ParryTier1"]:SetZOrder(-10);
272 Kragenwar-3044
                self.bars["ParryTier2"]:SetZOrder(0);
273 Kragenwar-3044
                self.skills["Overwhelm"]:SetActive( true );
274 Kragenwar-3044
                self.skills["Thrust"]:SetActive( true );
275 Kragenwar-3044
                self.skills["WhirlingRetaliation"]:SetActive( true );
276 Kragenwar-3044
 
277 Kragenwar-3044
        -- Stunned, Dazed, Knocked Down
278 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["Stunned"] or effect:GetName() == self.effectlist["Dazed"] or effect:GetName() == self.effectlist["KnockedDown"]) then
279 Kragenwar-3044
        self.skills["TurnTheTables"]:SetState( true , true, effect:GetID());
280 Kragenwar-3044
 
281 Kragenwar-3044
        -- Stance Change
282 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["Overpower"]) then
283 Kragenwar-3044
                self.bars["Overpower"]:SetState( true, effect:GetID() );
284 Kragenwar-3044
                self.windows["Overpower"]:SetZOrder(0);
285 Kragenwar-3044
            self.windows["Block"]:SetZOrder(-10);
286 Kragenwar-3044
                self.skills["ForcedOpening"]:SetActive( true );
287 Kragenwar-3044
                self.skills["Stagger"]:SetActive( true );
288 Kragenwar-3044
                self.skills["BrutalAssault"]:SetActive( true );
289 Kragenwar-3044
                self.skills["ShieldBlow"]:SetActive( false );
290 Kragenwar-3044
                self.skills["Protection"]:SetActive( false );
291 Kragenwar-3044
                self.skills["ShieldWall"]:SetActive( false );
292 Kragenwar-3044
 
293 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["Campsite"]) then
294 Kragenwar-3044
                self.skills["SummonTinker"]:SetState(true, true, effect:GetID() );
295 Kragenwar-3044
 
296 Kragenwar-3044
    elseif (string.find(effect:GetName(), self.effectlist["ShieldSpikes"]) ~= nil ) then
297 Kragenwar-3044
                self.multi["ShieldSpikes"]:SetState(true, true, effect:GetID() );
298 Kragenwar-3044
                self.multi["ShieldSpikes"]:SetHover(true);
299 Kragenwar-3044
 
300 Kragenwar-3044
        -- Wound
301 Kragenwar-3044
        elseif (effect:GetCategory() == Turbine.Gameplay.EffectCategory.Wound ) then
302 Kragenwar-3044
                self.wound = self.wound + 1;
303 Kragenwar-3044
                if (self.settings["Features"].woundindicator) then
304 Kragenwar-3044
                        self.skills["IgnoreThePain"]:SetColor("red");
305 Kragenwar-3044
                end
306 Kragenwar-3044
 
307 Kragenwar-3044
 
308 Kragenwar-3044
    end
309 Kragenwar-3044
end
310 Kragenwar-3044
 
311 Kragenwar-3044
-- REMOVE EFFECT EVENT
312 Kragenwar-3044
function GuardianBars:RemoveEffect( effect )
313 Kragenwar-3044
 
314 Kragenwar-3044
        -- SetState can be called on both bars and skills
315 Kragenwar-3044
        -- it will store the incoming effect id and flag the state
316 Kragenwar-3044
        -- SetState(effectstate:Boolean,  effectid:int);
317 Kragenwar-3044
 
318 Kragenwar-3044
        -- Guardian's Ward
319 Kragenwar-3044
        if (effect:GetName() == self.effectlist["GuardiansWard"] or effect:GetName() == self.effectlist["ImprovedGuardiansWard"]) then
320 Kragenwar-3044
        self.skills["GuardiansWard"]:SetState( false , true, effect:GetID());
321 Kragenwar-3044
        if (not self.skills["GuardiansWard"].state) then
322 Kragenwar-3044
                        self.skills["GuardiansWard"]:SetHover( false );
323 Kragenwar-3044
                end
324 Kragenwar-3044
 
325 Kragenwar-3044
    elseif (effect:GetName() == self.effectlist["BlockResponse"]) then
326 Kragenwar-3044
                self.bars["BlockTier1"]:SetState( false, effect:GetID());
327 Kragenwar-3044
                if (not self.bars["BlockTier1"].state) then
328 Kragenwar-3044
                        self.skills["ShieldSwipe"]:SetActive(false);
329 Kragenwar-3044
                        self.skills["CatchABreath"]:SetActive(false);
330 Kragenwar-3044
                        self.skills["LitanyOfDefiance"]:SetActive(false);
331 Kragenwar-3044
                end
332 Kragenwar-3044
 
333 Kragenwar-3044
    elseif (effect:GetName() == self.effectlist["ShieldSwipe"]) then
334 Kragenwar-3044
        self.bars["BlockTier2"]:SetState( false, effect:GetID());
335 Kragenwar-3044
                if (not self.bars["BlockTier2"].state) then
336 Kragenwar-3044
                        self.skills["ShieldTaunt"]:SetActive(false);
337 Kragenwar-3044
                        self.skills["ShieldBash"]:SetActive(false);
338 Kragenwar-3044
                        if (self.bars["BlockTier1"].state) then
339 Kragenwar-3044
                                self.skills["ShieldSwipe"]:SetActive(true);
340 Kragenwar-3044
                                self.skills["CatchABreath"]:SetActive(true);
341 Kragenwar-3044
                                self.skills["LitanyOfDefiance"]:SetActive(true);
342 Kragenwar-3044
                                self.bars["BlockTier1"]:SetZOrder(0);
343 Kragenwar-3044
                                self.bars["BlockTier2"]:SetZOrder(-10);
344 Kragenwar-3044
                        end
345 Kragenwar-3044
                end
346 Kragenwar-3044
 
347 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["ParryResponse"]) then
348 Kragenwar-3044
                self.bars["ParryTier1"]:SetState( false, effect:GetID());
349 Kragenwar-3044
                if (not self.bars["ParryTier1"].state) then
350 Kragenwar-3044
                        self.skills["Retaliation"]:SetActive(false);
351 Kragenwar-3044
                end
352 Kragenwar-3044
 
353 Kragenwar-3044
    elseif (effect:GetName() == self.effectlist["Retaliation"]) then
354 Kragenwar-3044
        self.bars["ParryTier2"]:SetState( false, effect:GetID());
355 Kragenwar-3044
                if (not self.bars["ParryTier2"].state) then
356 Kragenwar-3044
                        self.skills["Overwhelm"]:SetActive(false);
357 Kragenwar-3044
                        self.skills["Thrust"]:SetActive(false);
358 Kragenwar-3044
                        self.skills["WhirlingRetaliation"]:SetActive(false);
359 Kragenwar-3044
                        if (self.bars["ParryTier1"].state) then
360 Kragenwar-3044
                                self.skills["Retaliation"]:SetActive(true);
361 Kragenwar-3044
                                self.bars["ParryTier1"]:SetZOrder(0);
362 Kragenwar-3044
                                self.bars["ParryTier2"]:SetZOrder(-10);
363 Kragenwar-3044
                        end
364 Kragenwar-3044
                end
365 Kragenwar-3044
 
366 Kragenwar-3044
        -- Stunned, Dazed or Knocked Down
367 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["Stunned"] or effect:GetName() == self.effectlist["Dazed"] or effect:GetName() == self.effectlist["KnockedDown"]) then
368 Kragenwar-3044
        self.skills["TurnTheTables"]:SetState( false , false, effect:GetID());
369 Kragenwar-3044
 
370 Kragenwar-3044
    -- Overpower
371 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["Overpower"]) then
372 Kragenwar-3044
                self.bars["Overpower"]:SetState( false, effect:GetID() );
373 Kragenwar-3044
                if (not self.bars["Overpower"].state) then
374 Kragenwar-3044
                        self.windows["Overpower"]:SetZOrder(-10);
375 Kragenwar-3044
                self.windows["Block"]:SetZOrder(0);
376 Kragenwar-3044
                self.skills["ForcedOpening"]:SetActive( false );
377 Kragenwar-3044
                        self.skills["Stagger"]:SetActive( false );
378 Kragenwar-3044
                        self.skills["BrutalAssault"]:SetActive( false );
379 Kragenwar-3044
                        self.skills["ShieldBlow"]:SetActive( true );
380 Kragenwar-3044
                        self.skills["Protection"]:SetActive( true );
381 Kragenwar-3044
                        self.skills["ShieldWall"]:SetActive( true );
382 Kragenwar-3044
                end
383 Kragenwar-3044
 
384 Kragenwar-3044
        -- Summon Tinker Available
385 Kragenwar-3044
        elseif (effect:GetName() == self.effectlist["Campsite"]) then
386 Kragenwar-3044
                self.skills["SummonTinker"]:SetState(false, false, effect:GetID() );
387 Kragenwar-3044
 
388 Kragenwar-3044
        -- Shield Spikes Used
389 Kragenwar-3044
    elseif (string.find(effect:GetName(), self.effectlist["ShieldSpikes"]) ~= nil ) then
390 Kragenwar-3044
                self.multi["ShieldSpikes"]:SetState(false, true, effect:GetID() );
391 Kragenwar-3044
                self.multi["ShieldSpikes"]:SetHover(false);
392 Kragenwar-3044
 
393 Kragenwar-3044
        -- Wound
394 Kragenwar-3044
        elseif (effect:GetCategory() == Turbine.Gameplay.EffectCategory.Wound ) then
395 Kragenwar-3044
                self.wound = self.wound - 1;
396 Kragenwar-3044
                if (self.wound == 0) then
397 Kragenwar-3044
                        self.skills["IgnoreThePain"]:SetColor();
398 Kragenwar-3044
                end
399 Kragenwar-3044
 
400 Kragenwar-3044
        end
401 Kragenwar-3044
end
402 Kragenwar-3044
 
403 Kragenwar-3044
 
404 Kragenwar-3044
-- STANCE CHANGED EVENT
405 Kragenwar-3044
function GuardianBars:StanceChange(stance)
406 Kragenwar-3044
        -- PRIMARY STANCE SWITCHING
407 Kragenwar-3044
        if (self.settings["Features"].stancepriority) then
408 Kragenwar-3044
                local newstance = 0;
409 Kragenwar-3044
 
410 Kragenwar-3044
                if (stance == 3) then
411 Kragenwar-3044
                        newstance = 4;
412 Kragenwar-3044
                elseif (stance == 4) then
413 Kragenwar-3044
                        newstance = 3;
414 Kragenwar-3044
                else
415 Kragenwar-3044
                    newstance = stance;
416 Kragenwar-3044
                end
417 Kragenwar-3044
 
418 Kragenwar-3044
                if (newstance == self.settings["Features"].primarystance) then
419 Kragenwar-3044
                        self.multi["StanceSlot"]:SetIndex(self.settings["Features"].secondarystance);
420 Kragenwar-3044
                else
421 Kragenwar-3044
                    self.multi["StanceSlot"]:SetIndex(self.settings["Features"].primarystance);
422 Kragenwar-3044
                end
423 Kragenwar-3044
        end
424 Kragenwar-3044
 
425 Kragenwar-3044
        -- HOVER/DISAPPEAR SWITCHING
426 Kragenwar-3044
        if (stance == 0) then
427 Kragenwar-3044
                self.multi["StanceSlot"]:SetHover( false );
428 Kragenwar-3044
                self.multi["StanceSlot"]:SetActive( true );
429 Kragenwar-3044
        else
430 Kragenwar-3044
                self.multi["StanceSlot"]:SetActive( self.settings["Features"].stanceactive ~= 3);
431 Kragenwar-3044
        self.multi["StanceSlot"]:SetHover( self.settings["Features"].stanceactive == 2 );
432 Kragenwar-3044
        end
433 Kragenwar-3044
end
434 Kragenwar-3044
 
435 Kragenwar-3044
-- BLOCK CHANGED EVENT
436 Kragenwar-3044
function GuardianBars:BlockChange(tier, state)
437 Kragenwar-3044
        if (tier == 3) then
438 Kragenwar-3044
                self.skills["ShieldSmash"]:SetActive( state and self.settings["Features"].shieldsmash );
439 Kragenwar-3044
        end
440 Kragenwar-3044
end
441 Kragenwar-3044
 
442 Kragenwar-3044
-- PARRY CHANGED EVENT
443 Kragenwar-3044
function GuardianBars:ParryChange(tier, state)
444 Kragenwar-3044
    if (tier == 3) then
445 Kragenwar-3044
                self.skills["ToTheKing"]:SetActive( state and self.settings["Features"].totheking );
446 Kragenwar-3044
        end
447 Kragenwar-3044
end
448 Kragenwar-3044
 
449 Kragenwar-3044
-- DEFAULT SETTINGS
450 Kragenwar-3044
function GuardianBars:DefaultSettings()
451 Kragenwar-3044
        self.settings = { };
452 Kragenwar-3044
 
453 Kragenwar-3044
        self.settings["Block"] = { };
454 Kragenwar-3044
        self.settings["Block"].active = true;
455 Kragenwar-3044
        self.settings["Block"].x = 0;
456 Kragenwar-3044
        self.settings["Block"].y = 0;
457 Kragenwar-3044
 
458 Kragenwar-3044
        self.settings["Parry"] = { };
459 Kragenwar-3044
        self.settings["Parry"].active = true;
460 Kragenwar-3044
        self.settings["Parry"].x = 0;
461 Kragenwar-3044
        self.settings["Parry"].y = 0;
462 Kragenwar-3044
 
463 Kragenwar-3044
        self.settings["Overpower"] = { };
464 Kragenwar-3044
        self.settings["Overpower"].active = true;
465 Kragenwar-3044
        self.settings["Overpower"].x = 0;
466 Kragenwar-3044
        self.settings["Overpower"].y = 0;
467 Kragenwar-3044
 
468 Kragenwar-3044
        self.settings["Ward"] = { };
469 Kragenwar-3044
        self.settings["Ward"].active = true;
470 Kragenwar-3044
        self.settings["Ward"].x = 0;
471 Kragenwar-3044
        self.settings["Ward"].y = 0;
472 Kragenwar-3044
 
473 Kragenwar-3044
        self.settings["Melee"] = { };
474 Kragenwar-3044
        self.settings["Melee"].active = true;
475 Kragenwar-3044
        self.settings["Melee"].x = 0;
476 Kragenwar-3044
        self.settings["Melee"].y = 0;
477 Kragenwar-3044
 
478 Kragenwar-3044
        self.settings["SelfBuffs"] = { };
479 Kragenwar-3044
        self.settings["SelfBuffs"].active = true;
480 Kragenwar-3044
        self.settings["SelfBuffs"].x = 0;
481 Kragenwar-3044
        self.settings["SelfBuffs"].y = 0;
482 Kragenwar-3044
 
483 Kragenwar-3044
        self.settings["Protect"] = { };
484 Kragenwar-3044
        self.settings["Protect"].active = true;
485 Kragenwar-3044
        self.settings["Protect"].x = 0;
486 Kragenwar-3044
        self.settings["Protect"].y = 0;
487 Kragenwar-3044
 
488 Kragenwar-3044
        self.settings["Taunt"] = { };
489 Kragenwar-3044
        self.settings["Taunt"].active = true;
490 Kragenwar-3044
        self.settings["Taunt"].x = 0;
491 Kragenwar-3044
        self.settings["Taunt"].y = 0;
492 Kragenwar-3044
 
493 Kragenwar-3044
        self.settings["Stances"] = { };
494 Kragenwar-3044
        self.settings["Stances"].active = true;
495 Kragenwar-3044
        self.settings["Stances"].x = 0;
496 Kragenwar-3044
        self.settings["Stances"].y = 0;
497 Kragenwar-3044
 
498 Kragenwar-3044
        self.settings["Stunned"] = { };
499 Kragenwar-3044
        self.settings["Stunned"].active = true;
500 Kragenwar-3044
        self.settings["Stunned"].x = 0;
501 Kragenwar-3044
        self.settings["Stunned"].y = 0;
502 Kragenwar-3044
 
503 Kragenwar-3044
        self.settings["Utility"] = { };
504 Kragenwar-3044
        self.settings["Utility"].active = true;
505 Kragenwar-3044
        self.settings["Utility"].x = 0;
506 Kragenwar-3044
        self.settings["Utility"].y = 0;
507 Kragenwar-3044
 
508 Kragenwar-3044
        self.settings["ClassItems"] = { };
509 Kragenwar-3044
        self.settings["ClassItems"].active = true;
510 Kragenwar-3044
        self.settings["ClassItems"].x = 0;
511 Kragenwar-3044
        self.settings["ClassItems"].y = 0;
512 Kragenwar-3044
 
513 Kragenwar-3044
        self.settings["Ranged"] = { };
514 Kragenwar-3044
        self.settings["Ranged"].active = true;
515 Kragenwar-3044
        self.settings["Ranged"].x = 0;
516 Kragenwar-3044
        self.settings["Ranged"].y = 0;
517 Kragenwar-3044
 
518 Kragenwar-3044
        self.settings["Features"] = { };
519 Kragenwar-3044
        self.settings["Features"].threatstance = false;
520 Kragenwar-3044
        self.settings["Features"].totheking = false;
521 Kragenwar-3044
        self.settings["Features"].darkness = false;
522 Kragenwar-3044
        self.settings["Features"].shieldsmash = false;
523 Kragenwar-3044
        self.settings["Features"].stancepriority = true;
524 Kragenwar-3044
        self.settings["Features"].primarystance = 1;
525 Kragenwar-3044
        self.settings["Features"].secondarystance = 3;
526 Kragenwar-3044
        self.settings["Features"].woundindicator = true;
527 Kragenwar-3044
        self.settings["Features"].stanceactive = 2;
528 Kragenwar-3044
        self.settings["Features"].wardactive = 4;
529 Kragenwar-3044
 
530 Kragenwar-3044
 
531 Kragenwar-3044
        self.settings["Quickslots"] = { };
532 Kragenwar-3044
        self.settings["Quickslots"].spike1 = {active = false, type = 0, data = "" }
533 Kragenwar-3044
        self.settings["Quickslots"].spike2 = {active = false, type = 0, data = "" }
534 Kragenwar-3044
        self.settings["Quickslots"].spike3 = {active = false, type = 0, data = "" }
535 Kragenwar-3044
        self.settings["Quickslots"].spike4 = {active = false, type = 0, data = "" }
536 Kragenwar-3044
        self.settings["Quickslots"].tactics = {active = false, type = 0, data = "" }
537 Kragenwar-3044
 
538 Kragenwar-3044
end
539 Kragenwar-3044
 
540 Kragenwar-3044
-- UPDATE SETTINGS
541 Kragenwar-3044
function GuardianBars:UpdateSettings()
542 Kragenwar-3044
        if (settings.vers < 3.01) then
543 Kragenwar-3044
 
544 Kragenwar-3044
                if (self.settings["Features"].wardwarning) then self.settings["Features"].wardactive = 4; else self.settings["Features"].wardactive = 3; end
545 Kragenwar-3044
                if (self.settings["Features"].stancehover) then self.settings["Features"].stanceactive = 2; else if (self.settings["Features"].stancedisappear) then self.settings["Features"].stanceactive = 3; else self.settings["Features"].stanceactive = 1; end end
546 Kragenwar-3044
 
547 Kragenwar-3044
                self.settings["Features"].wardwarning = nil;
548 Kragenwar-3044
                self.settings["Features"].stancehover = nil;
549 Kragenwar-3044
                self.settings["Features"].stancedisappear = nil;
550 Kragenwar-3044
        end
551 Kragenwar-3044
 
552 Kragenwar-3044
        if (settings.vers < 3.20) then
553 Kragenwar-3044
                self.settings["Quickslots"].tactics = {active = false, type = 0, data = "" }
554 Kragenwar-3044
        end
555 Kragenwar-3044
 
556 Kragenwar-3044
        settings.vers = vars.vers;
557 Kragenwar-3044
 
558 Kragenwar-3044
end
559 Kragenwar-3044
 
560 Kragenwar-3044
-- DISPLAY SETUP WINDOW AND SET ALL CHECKBOXES COMBOBOXES SLIDERS AND QUICKSLOTS
561 Kragenwar-3044
function GuardianBars:ShowSetup()
562 Kragenwar-3044
        self.setup:SetVisible(true);
563 Kragenwar-3044
 
564 Kragenwar-3044
        self.setupbb.opacityslider:SetValue(settings.opacity * 100);
565 Kragenwar-3044
        self.setupbb.checkboxlock:SetChecked(settings.lockslots);
566 Kragenwar-3044
        self.setupbb.checkboxgrid:SetChecked(settings.snaptogrid);
567 Kragenwar-3044
        self.setupbb.combolangbox:SetSelection(settings.language);
568 Kragenwar-3044
 
569 Kragenwar-3044
        self.setupbb.checkboxbb1:SetText("Block Reactives");
570 Kragenwar-3044
        self.setupbb.checkboxbb1:SetChecked (self.settings["Block"].active);
571 Kragenwar-3044
        self.setupbb.checkboxbb1:SetVisible(true);
572 Kragenwar-3044
        self.setupbb.checkboxbb2:SetText("Parry Reactives");
573 Kragenwar-3044
        self.setupbb.checkboxbb2:SetChecked (self.settings["Parry"].active);
574 Kragenwar-3044
        self.setupbb.checkboxbb2:SetVisible(true);
575 Kragenwar-3044
        self.setupbb.checkboxbb3:SetText("Overpower Skills");
576 Kragenwar-3044
        self.setupbb.checkboxbb3:SetChecked (self.settings["Overpower"].active);
577 Kragenwar-3044
        self.setupbb.checkboxbb3:SetVisible(true);
578 Kragenwar-3044
        self.setupbb.checkboxbb4:SetText("Guardians Ward");
579 Kragenwar-3044
        self.setupbb.checkboxbb4:SetChecked (self.settings["Ward"].active);
580 Kragenwar-3044
        self.setupbb.checkboxbb4:SetVisible(true);
581 Kragenwar-3044
        self.setupbb.checkboxbb5:SetText("Melee Skills");
582 Kragenwar-3044
        self.setupbb.checkboxbb5:SetChecked (self.settings["Melee"].active);
583 Kragenwar-3044
        self.setupbb.checkboxbb5:SetVisible(true);
584 Kragenwar-3044
        self.setupbb.checkboxbb6:SetText("Self Buffs");
585 Kragenwar-3044
        self.setupbb.checkboxbb6:SetChecked (self.settings["SelfBuffs"].active);
586 Kragenwar-3044
        self.setupbb.checkboxbb6:SetVisible(true);
587 Kragenwar-3044
        self.setupbb.checkboxbb7:SetText("Protect Fellows");
588 Kragenwar-3044
        self.setupbb.checkboxbb7:SetChecked (self.settings["Protect"].active);
589 Kragenwar-3044
        self.setupbb.checkboxbb7:SetVisible(true);
590 Kragenwar-3044
        self.setupbb.checkboxbb8:SetText("Taunt");
591 Kragenwar-3044
        self.setupbb.checkboxbb8:SetChecked (self.settings["Taunt"].active);
592 Kragenwar-3044
        self.setupbb.checkboxbb8:SetVisible(true);
593 Kragenwar-3044
        self.setupbb.checkboxbb9:SetText("Stances");
594 Kragenwar-3044
        self.setupbb.checkboxbb9:SetChecked (self.settings["Stances"].active);
595 Kragenwar-3044
        self.setupbb.checkboxbb9:SetVisible(true);
596 Kragenwar-3044
        self.setupbb.checkboxbb10:SetText("Stunned");
597 Kragenwar-3044
        self.setupbb.checkboxbb10:SetChecked (self.settings["Stunned"].active);
598 Kragenwar-3044
        self.setupbb.checkboxbb10:SetVisible(true);
599 Kragenwar-3044
        self.setupbb.checkboxbb11:SetText("Utility");
600 Kragenwar-3044
        self.setupbb.checkboxbb11:SetChecked (self.settings["Utility"].active);
601 Kragenwar-3044
        self.setupbb.checkboxbb11:SetVisible(true);
602 Kragenwar-3044
        self.setupbb.checkboxbb12:SetText("Class Items");
603 Kragenwar-3044
        self.setupbb.checkboxbb12:SetChecked (self.settings["ClassItems"].active);
604 Kragenwar-3044
        self.setupbb.checkboxbb12:SetVisible(true);
605 Kragenwar-3044
        self.setupbb.checkboxbb13:SetText("Ranged");
606 Kragenwar-3044
        self.setupbb.checkboxbb13:SetChecked (self.settings["Ranged"].active);
607 Kragenwar-3044
        self.setupbb.checkboxbb13:SetVisible(true);
608 Kragenwar-3044
 
609 Kragenwar-3044
        self.setupf.checkboxf1:SetText("Guardian's Threat");
610 Kragenwar-3044
        self.setupf.checkboxf1:SetChecked (self.settings["Features"].threatstance);
611 Kragenwar-3044
        self.setupf.checkboxf1:SetVisible(true);
612 Kragenwar-3044
        self.setupf.checkboxf2:SetText("Shield Smash");
613 Kragenwar-3044
        self.setupf.checkboxf2:SetChecked (self.settings["Features"].shieldsmash);
614 Kragenwar-3044
        self.setupf.checkboxf2:SetVisible(true);
615 Kragenwar-3044
        self.setupf.checkboxf3:SetText("To The King");
616 Kragenwar-3044
        self.setupf.checkboxf3:SetChecked (self.settings["Features"].totheking);
617 Kragenwar-3044
        self.setupf.checkboxf3:SetVisible(true);
618 Kragenwar-3044
        self.setupf.checkboxf4:SetText("Challenge The Darkness");
619 Kragenwar-3044
        self.setupf.checkboxf4:SetChecked (self.settings["Features"].darkness);
620 Kragenwar-3044
        self.setupf.checkboxf4:SetVisible(true);
621 Kragenwar-3044
 
622 Kragenwar-3044
        self.setupf.checkboxf10:SetText("Stance Priority");
623 Kragenwar-3044
        self.setupf.checkboxf10:SetChecked (self.settings["Features"].stancepriority);
624 Kragenwar-3044
        self.setupf.checkboxf10:SetVisible(true);
625 Kragenwar-3044
 
626 Kragenwar-3044
        self.setupf.checkboxf11:SetText("Wound Indicator");
627 Kragenwar-3044
        self.setupf.checkboxf11:SetChecked (self.settings["Features"].woundindicator);
628 Kragenwar-3044
        self.setupf.checkboxf11:SetVisible(true);
629 Kragenwar-3044
 
630 Kragenwar-3044
        self.setupf.combo1box.listBox:ClearItems();
631 Kragenwar-3044
        self.setupf.combo1Label:SetText("Guardian's Ward Active");
632 Kragenwar-3044
        self.setupf.combo1Label:SetVisible(true);
633 Kragenwar-3044
        local combolist = {"None", "Dim", "Hide", "Early Warning"}
634 Kragenwar-3044
        for k,v in pairs(combolist) do
635 Kragenwar-3044
                self.setupf.combo1box:AddItem(v, k);
636 Kragenwar-3044
        end
637 Kragenwar-3044
        self.setupf.combo1box:SetVisible(true);
638 Kragenwar-3044
        self.setupf.combo1box:SetSelection(self.settings["Features"].wardactive);
639 Kragenwar-3044
 
640 Kragenwar-3044
        self.setupf.combo2box.listBox:ClearItems();
641 Kragenwar-3044
        self.setupf.combo2Label:SetText("Primary Stance");
642 Kragenwar-3044
        self.setupf.combo2Label:SetVisible(true);
643 Kragenwar-3044
        local combolist = {"Guardian's Defence", "Guardian's Parry", "Overpower", "Threat"}
644 Kragenwar-3044
        for k,v in pairs(combolist) do
645 Kragenwar-3044
            self.setupf.combo2box:AddItem(v, k);
646 Kragenwar-3044
        end
647 Kragenwar-3044
        self.setupf.combo2box:SetVisible(true);
648 Kragenwar-3044
        self.setupf.combo2box:SetSelection(self.settings["Features"].primarystance);
649 Kragenwar-3044
 
650 Kragenwar-3044
        self.setupf.combo3box.listBox:ClearItems();
651 Kragenwar-3044
        self.setupf.combo3Label:SetText("Secondary Stance");
652 Kragenwar-3044
        self.setupf.combo3Label:SetVisible(true);
653 Kragenwar-3044
        local combolist = {"Guardian's Defence", "Guardian's Parry", "Overpower", "Threat"}
654 Kragenwar-3044
        for k,v in pairs(combolist) do
655 Kragenwar-3044
            self.setupf.combo3box:AddItem(v, k);
656 Kragenwar-3044
        end
657 Kragenwar-3044
        self.setupf.combo3box:SetVisible(true);
658 Kragenwar-3044
    self.setupf.combo3box:SetSelection(self.settings["Features"].secondarystance);
659 Kragenwar-3044
 
660 Kragenwar-3044
        self.setupf.combo4box.listBox:ClearItems();
661 Kragenwar-3044
        self.setupf.combo4Label:SetText("Stance Active");
662 Kragenwar-3044
        self.setupf.combo4Label:SetVisible(true);
663 Kragenwar-3044
        local combolist = {"None", "Dim", "Hide"}
664 Kragenwar-3044
        for k,v in pairs(combolist) do
665 Kragenwar-3044
                self.setupf.combo4box:AddItem(v, k);
666 Kragenwar-3044
        end
667 Kragenwar-3044
        self.setupf.combo4box:SetVisible(true);
668 Kragenwar-3044
        self.setupf.combo4box:SetSelection(self.settings["Features"].stanceactive);
669 Kragenwar-3044
 
670 Kragenwar-3044
        pcall(function() self.setupqs.quickslot1:SetShortcut(Turbine.UI.Lotro.Shortcut( self.settings["Quickslots"].spike1["type"], self.settings["Quickslots"].spike1["data"] ) ); end);
671 Kragenwar-3044
        self.setupqs.quickslot1:SetVisible(true);
672 Kragenwar-3044
        self.setupqs.quickslot1cb:SetText("Shield Spikes 1");
673 Kragenwar-3044
        self.setupqs.quickslot1cb:SetChecked(self.settings["Quickslots"].spike1["active"]);
674 Kragenwar-3044
        self.setupqs.quickslot1cb:SetVisible(true);
675 Kragenwar-3044
 
676 Kragenwar-3044
        pcall(function() self.setupqs.quickslot2:SetShortcut(Turbine.UI.Lotro.Shortcut( self.settings["Quickslots"].spike2["type"], self.settings["Quickslots"].spike2["data"] ) ); end);
677 Kragenwar-3044
        self.setupqs.quickslot2:SetVisible(true);
678 Kragenwar-3044
        self.setupqs.quickslot2cb:SetText("Shield Spikes 2");
679 Kragenwar-3044
        self.setupqs.quickslot2cb:SetChecked(self.settings["Quickslots"].spike2["active"]);
680 Kragenwar-3044
        self.setupqs.quickslot2cb:SetVisible(true);
681 Kragenwar-3044
 
682 Kragenwar-3044
        pcall(function() self.setupqs.quickslot3:SetShortcut(Turbine.UI.Lotro.Shortcut( self.settings["Quickslots"].spike3["type"], self.settings["Quickslots"].spike3["data"] ) ); end);
683 Kragenwar-3044
        self.setupqs.quickslot3:SetVisible(true);
684 Kragenwar-3044
        self.setupqs.quickslot3cb:SetText("Shield Spikes 3");
685 Kragenwar-3044
        self.setupqs.quickslot3cb:SetChecked(self.settings["Quickslots"].spike3["active"]);
686 Kragenwar-3044
        self.setupqs.quickslot3cb:SetVisible(true);
687 Kragenwar-3044
 
688 Kragenwar-3044
        pcall(function() self.setupqs.quickslot4:SetShortcut(Turbine.UI.Lotro.Shortcut( self.settings["Quickslots"].spike4["type"], self.settings["Quickslots"].spike4["data"] ) ); end);
689 Kragenwar-3044
        self.setupqs.quickslot4:SetVisible(true);
690 Kragenwar-3044
        self.setupqs.quickslot4cb:SetText("Shield Spikes 4");
691 Kragenwar-3044
        self.setupqs.quickslot4cb:SetChecked(self.settings["Quickslots"].spike4["active"]);
692 Kragenwar-3044
        self.setupqs.quickslot4cb:SetVisible(true);
693 Kragenwar-3044
 
694 Kragenwar-3044
        pcall(function() self.setupqs.quickslot4:SetShortcut(Turbine.UI.Lotro.Shortcut( self.settings["Quickslots"].spike4["type"], self.settings["Quickslots"].spike4["data"] ) ); end);
695 Kragenwar-3044
        self.setupqs.quickslot4:SetVisible(true);
696 Kragenwar-3044
        self.setupqs.quickslot4cb:SetText("Shield Spikes 4");
697 Kragenwar-3044
        self.setupqs.quickslot4cb:SetChecked(self.settings["Quickslots"].spike4["active"]);
698 Kragenwar-3044
        self.setupqs.quickslot4cb:SetVisible(true);
699 Kragenwar-3044
 
700 Kragenwar-3044
        pcall(function() self.setupqs.quickslot5:SetShortcut(Turbine.UI.Lotro.Shortcut( self.settings["Quickslots"].tactics["type"], self.settings["Quickslots"].tactics["data"] ) ); end);
701 Kragenwar-3044
        self.setupqs.quickslot5:SetVisible(true);
702 Kragenwar-3044
        self.setupqs.quickslot5cb:SetText("Overpower Tactics");
703 Kragenwar-3044
        self.setupqs.quickslot5cb:SetChecked(self.settings["Quickslots"].tactics["active"]);
704 Kragenwar-3044
        self.setupqs.quickslot5cb:SetVisible(true);
705 Kragenwar-3044
 
706 Kragenwar-3044
 
707 Kragenwar-3044
end
708 Kragenwar-3044
 
709 Kragenwar-3044
-- SET ALL VARIABLES OFF OF SETUP WINDOW
710 Kragenwar-3044
function GuardianBars:SetupClosing()
711 Kragenwar-3044
        settings.opacity = self.setupbb.opacityslider:GetValue() / 100;
712 Kragenwar-3044
        settings.lockslots = self.setupbb.checkboxlock:IsChecked();
713 Kragenwar-3044
        settings.snaptogrid = self.setupbb.checkboxgrid:IsChecked();
714 Kragenwar-3044
        settings.language = self.setupbb.combolangbox:GetSelection();
715 Kragenwar-3044
 
716 Kragenwar-3044
        self.settings["Block"].active = self.setupbb.checkboxbb1:IsChecked();
717 Kragenwar-3044
    self.settings["Parry"].active = self.setupbb.checkboxbb2:IsChecked();
718 Kragenwar-3044
    self.settings["Overpower"].active = self.setupbb.checkboxbb3:IsChecked();
719 Kragenwar-3044
    self.settings["Ward"].active = self.setupbb.checkboxbb4:IsChecked();
720 Kragenwar-3044
        self.settings["Melee"].active = self.setupbb.checkboxbb5:IsChecked();
721 Kragenwar-3044
    self.settings["SelfBuffs"].active = self.setupbb.checkboxbb6:IsChecked();
722 Kragenwar-3044
    self.settings["Protect"].active = self.setupbb.checkboxbb7:IsChecked();
723 Kragenwar-3044
    self.settings["Taunt"].active = self.setupbb.checkboxbb8:IsChecked();
724 Kragenwar-3044
    self.settings["Stances"].active = self.setupbb.checkboxbb9:IsChecked();
725 Kragenwar-3044
    self.settings["Stunned"].active = self.setupbb.checkboxbb10:IsChecked();
726 Kragenwar-3044
    self.settings["Utility"].active = self.setupbb.checkboxbb11:IsChecked();
727 Kragenwar-3044
    self.settings["ClassItems"].active = self.setupbb.checkboxbb12:IsChecked();
728 Kragenwar-3044
    self.settings["Ranged"].active = self.setupbb.checkboxbb13:IsChecked();
729 Kragenwar-3044
 
730 Kragenwar-3044
        self.settings["Features"].threatstance = self.setupf.checkboxf1:IsChecked();
731 Kragenwar-3044
    self.settings["Features"].shieldsmash = self.setupf.checkboxf2:IsChecked();
732 Kragenwar-3044
    self.settings["Features"].totheking = self.setupf.checkboxf3:IsChecked();
733 Kragenwar-3044
    self.settings["Features"].darkness = self.setupf.checkboxf4:IsChecked();
734 Kragenwar-3044
 
735 Kragenwar-3044
    self.settings["Features"].stancepriority = self.setupf.checkboxf10:IsChecked();
736 Kragenwar-3044
    self.settings["Features"].woundindicator = self.setupf.checkboxf11:IsChecked();
737 Kragenwar-3044
 
738 Kragenwar-3044
    self.settings["Features"].wardactive = self.setupf.combo1box:GetSelection();
739 Kragenwar-3044
        self.settings["Features"].primarystance = self.setupf.combo2box:GetSelection();
740 Kragenwar-3044
    self.settings["Features"].secondarystance = self.setupf.combo3box:GetSelection();
741 Kragenwar-3044
    self.settings["Features"].stanceactive = self.setupf.combo4box:GetSelection();
742 Kragenwar-3044
 
743 Kragenwar-3044
    self.settings["Quickslots"].spike1 = { active = self.setupqs.quickslot1cb:IsChecked(), type = self.setupqs.quickslot1:GetShortcut():GetType(), data = self.setupqs.quickslot1:GetShortcut():GetData() };
744 Kragenwar-3044
    self.settings["Quickslots"].spike2 = { active = self.setupqs.quickslot2cb:IsChecked(), type = self.setupqs.quickslot2:GetShortcut():GetType(), data = self.setupqs.quickslot2:GetShortcut():GetData() };
745 Kragenwar-3044
    self.settings["Quickslots"].spike3 = { active = self.setupqs.quickslot3cb:IsChecked(), type = self.setupqs.quickslot3:GetShortcut():GetType(), data = self.setupqs.quickslot3:GetShortcut():GetData() };
746 Kragenwar-3044
    self.settings["Quickslots"].spike4 = { active = self.setupqs.quickslot4cb:IsChecked(), type = self.setupqs.quickslot4:GetShortcut():GetType(), data = self.setupqs.quickslot4:GetShortcut():GetData() };
747 Kragenwar-3044
        self.settings["Quickslots"].tactics = { active = self.setupqs.quickslot5cb:IsChecked(), type = self.setupqs.quickslot5:GetShortcut():GetType(), data = self.setupqs.quickslot5:GetShortcut():GetData() };
748 Kragenwar-3044
 
749 Kragenwar-3044
        self:SaveSettings();
750 Kragenwar-3044
        self:Refresh();
751 Kragenwar-3044
 
752 Kragenwar-3044
end
753 Kragenwar-3044
 
754 Kragenwar-3044
-- REFRESH SKILLS AND BARS
755 Kragenwar-3044
function GuardianBars:Refresh()
756 Kragenwar-3044
 
757 Kragenwar-3044
        -- GENERIC REFRESH (Required for all classes)
758 Kragenwar-3044
        self:RefreshBars();
759 Kragenwar-3044
 
760 Kragenwar-3044
        -- REDEFINE EFFECTLIST IN CASE OF LANGUAGE CHANGE
761 Kragenwar-3044
        self.DefineEffectList();
762 Kragenwar-3044
 
763 Kragenwar-3044
        -- CLASS SPECIFIC REFRESH
764 Kragenwar-3044
    -- Setup Features
765 Kragenwar-3044
        self.skills["GuardiansWard"]:SetActive( true );
766 Kragenwar-3044
        if (self.settings["Features"].wardactive == 2) then
767 Kragenwar-3044
                self.skills["GuardiansWard"]:SetHover( self.skills["GuardiansWard"].state );
768 Kragenwar-3044
        elseif (self.settings["Features"].wardactive >= 3) then
769 Kragenwar-3044
                self.skills["GuardiansWard"]:SetActive( not self.skills["GuardiansWard"].state );
770 Kragenwar-3044
        end
771 Kragenwar-3044
 
772 Kragenwar-3044
        -- Set State on Legendary Skills
773 Kragenwar-3044
        self.skills["ShieldSmash"]:SetActive(self.settings["Features"].shieldsmash and vars.classattr:IsBlockTier3Available());
774 Kragenwar-3044
        self.skills["ToTheKing"]:SetActive(self.settings["Features"].totheking and vars.classattr:IsParryTier3Available());
775 Kragenwar-3044
        self.skills["ChallengeTheDarkness"]:SetActive(self.settings["Features"].darkness);
776 Kragenwar-3044
 
777 Kragenwar-3044
        -- Rebuild Stance Slot
778 Kragenwar-3044
        self.multi["StanceSlot"]:Clear();
779 Kragenwar-3044
        self.multi["StanceSlot"]:AddShortCut("GuardiansDefence",         4, "0x70003EDF");
780 Kragenwar-3044
    self.multi["StanceSlot"]:AddShortCut("GuardiansParry",              12, "0x70003EE3");
781 Kragenwar-3044
    self.multi["StanceSlot"]:AddShortCut("Overpower",                   30, "0x7000D4B1");
782 Kragenwar-3044
    if (self.settings["Features"].threatstance) then self.multi["StanceSlot"]:AddShortCut("GuardiansThreat",    41, "0x70002ED4"); end
783 Kragenwar-3044
    self.multi["StanceSlot"]:LevelCheck();
784 Kragenwar-3044
 
785 Kragenwar-3044
        -- Setup Quickslots
786 Kragenwar-3044
        self.skills["OverpowerTactics"]:SetQuickslot(self.settings["Quickslots"].tactics["active"], self.settings["Quickslots"].tactics["type"], self.settings["Quickslots"].tactics["data"]);
787 Kragenwar-3044
 
788 Kragenwar-3044
        -- Rebuild Shield Spikes Slot
789 Kragenwar-3044
    self.multi["ShieldSpikes"]:Clear();
790 Kragenwar-3044
        self.multi["ShieldSpikes"]:AddShortCut("Spike1",        self.settings["Quickslots"].spike1["active"], self.settings["Quickslots"].spike1["type"], self.settings["Quickslots"].spike1["data"]);
791 Kragenwar-3044
        self.multi["ShieldSpikes"]:AddShortCut("Spike2",        self.settings["Quickslots"].spike2["active"], self.settings["Quickslots"].spike2["type"], self.settings["Quickslots"].spike2["data"]);
792 Kragenwar-3044
        self.multi["ShieldSpikes"]:AddShortCut("Spike3",        self.settings["Quickslots"].spike3["active"], self.settings["Quickslots"].spike3["type"], self.settings["Quickslots"].spike3["data"]);
793 Kragenwar-3044
    self.multi["ShieldSpikes"]:AddShortCut("Spike4",    self.settings["Quickslots"].spike4["active"], self.settings["Quickslots"].spike4["type"], self.settings["Quickslots"].spike4["data"]);
794 Kragenwar-3044
    self.multi["ShieldSpikes"]:Refresh();
795 Kragenwar-3044
 
796 Kragenwar-3044
        -- Set Wound Indicator
797 Kragenwar-3044
    if (self.settings["Features"].woundindicator and self.wound > 0) then
798 Kragenwar-3044
                self.skills["IgnoreThePain"]:SetColor("red");
799 Kragenwar-3044
        else
800 Kragenwar-3044
                self.skills["IgnoreThePain"]:SetColor();
801 Kragenwar-3044
        end
802 Kragenwar-3044
 
803 Kragenwar-3044
        -- Refresh States
804 Kragenwar-3044
        self:StanceChange(vars.classattr:GetStance());
805 Kragenwar-3044
        self:CombatChange(vars.player:IsInCombat());
806 Kragenwar-3044
 
807 Kragenwar-3044
        Turbine.Shell.WriteLine("KragenBars: Guardian Bars refresh completed successfully.");
808 Kragenwar-3044
 
809 Kragenwar-3044
end

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