lotrointerface.com
Search Downloads

LoTROInterface SVN KragenBars

[/] [trunk/] [KragenPlugs/] [KragenBars/] [SkillSlot.lua] - Blame information for rev 19

Go to most recent revision | Details | Compare with Previous | View Log

Line No. Rev Author Line
1 6 Kragenwar-3044
import "Turbine.UI";
2 Kragenwar-3044
import "Turbine.UI.Lotro";
3 Kragenwar-3044
import "KragenPlugs.Utils";
4 Kragenwar-3044
import "KragenPlugs.Utils.Extensions";
5 Kragenwar-3044
import "KragenPlugs.KragenBars";
6 Kragenwar-3044
 
7 Kragenwar-3044
SkillSlot = class ( KragenPlugs.Utils.Extensions.SimpleWindow );
8 Kragenwar-3044
 
9 Kragenwar-3044
function SkillSlot:Constructor ( parent, x, y, active, level, hex )
10 Kragenwar-3044
        KragenPlugs.Utils.Extensions.SimpleWindow.Constructor( self );
11 Kragenwar-3044
 
12 Kragenwar-3044
        -- declare variables
13 Kragenwar-3044
        self.parent     = parent;
14 Kragenwar-3044
    self.x              = x;
15 Kragenwar-3044
        self.y          = y;
16 Kragenwar-3044
        self.active     = active;
17 Kragenwar-3044
        self.level              = level;
18 Kragenwar-3044
        self.hex                = hex;
19 Kragenwar-3044
        self.effectid   = 0;
20 Kragenwar-3044
        self.state      = false;
21 Kragenwar-3044
        self.hover              = false;
22 Kragenwar-3044
        self.incombat   = true;
23 Kragenwar-3044
        self.outcombat  = true;
24 Kragenwar-3044
 
25 Kragenwar-3044
        -- convert level and hex into a table
26 Kragenwar-3044
        if (type(level) ~= "table") then
27 Kragenwar-3044
                self.level = { level };
28 Kragenwar-3044
                self.hex    = { hex };
29 Kragenwar-3044
        else
30 Kragenwar-3044
            self.level = level;
31 Kragenwar-3044
            self.hex = hex;
32 Kragenwar-3044
        end
33 Kragenwar-3044
 
34 Kragenwar-3044
        -- QUICKSLOT
35 Kragenwar-3044
        self.quickslot = Turbine.UI.Lotro.Quickslot();
36 Kragenwar-3044
        self.quickslot:SetParent(self);
37 Kragenwar-3044
        self.quickslot:SetZOrder(0);
38 Kragenwar-3044
        self.quickslot:SetVisible(true);
39 Kragenwar-3044
 
40 Kragenwar-3044
        -- TIMER
41 Kragenwar-3044
        self.timer = Timer();
42 Kragenwar-3044
        self.timerOn = true;
43 Kragenwar-3044
        self.timerEnd = true;
44 Kragenwar-3044
 
45 Kragenwar-3044
        -- TIMER EVENT
46 Kragenwar-3044
        self.timer.TimerElapsed = function ()
47 Kragenwar-3044
        if (self.timerEnd) then
48 Kragenwar-3044
                self:SetActive( true );
49 19 Kragenwar-3044
                        self:SetHover( true );
50 6 Kragenwar-3044
                else
51 Kragenwar-3044
                    self:SetActive( false );
52 Kragenwar-3044
                    self.parent:SetZOrder(-10);
53 Kragenwar-3044
                end
54 Kragenwar-3044
        end
55 Kragenwar-3044
 
56 Kragenwar-3044
        -- set properties
57 Kragenwar-3044
        self:SetParent( parent );
58 Kragenwar-3044
        self:SetPosition( (x - 1) * 35, (y - 1) * 35 );
59 Kragenwar-3044
        self:SetVisible(true);
60 Kragenwar-3044
        self:SetFadeSpeed(.3);
61 Kragenwar-3044
        self:SetActive(self.active);
62 Kragenwar-3044
 
63 Kragenwar-3044
        -- COLOR BAND
64 Kragenwar-3044
        self.border = Turbine.UI.Window();
65 Kragenwar-3044
        self.bordervisible = true;
66 Kragenwar-3044
        self.border:SetSize(36, 36);
67 Kragenwar-3044
        self.border:SetPosition(self:PointToScreen(1, 1));
68 19 Kragenwar-3044
        self.border:SetZOrder(-20);
69 6 Kragenwar-3044
        self.border:SetVisible(false);
70 Kragenwar-3044
 
71 Kragenwar-3044
        -- EVENTS
72 Kragenwar-3044
        -- hover mouse enter event
73 Kragenwar-3044
        self.quickslot.MouseEnter = function(sender,args)
74 19 Kragenwar-3044
        if (self.hover and self.active and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) )) then
75 6 Kragenwar-3044
                        self:SetOpacity(settings.opacity);
76 Kragenwar-3044
                end
77 Kragenwar-3044
        end
78 Kragenwar-3044
 
79 Kragenwar-3044
        -- hover mouse leave event
80 Kragenwar-3044
        self.quickslot.MouseLeave = function(sender,args)
81 19 Kragenwar-3044
            if (self.hover and self.active and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) )) then
82 6 Kragenwar-3044
                        self:SetOpacity(settings.opacity * .5);
83 Kragenwar-3044
                end
84 Kragenwar-3044
        end
85 Kragenwar-3044
 
86 Kragenwar-3044
        -- swap positions when skill is dropped on the skill slot
87 Kragenwar-3044
        self.quickslot.DragDrop = function (sender, args)
88 Kragenwar-3044
                self:ResetQuickslot();
89 Kragenwar-3044
        KragenBars:SwapSlots(self, args.DragDropInfo:GetShortcut():GetData());
90 Kragenwar-3044
        end
91 Kragenwar-3044
 
92 Kragenwar-3044
end
93 Kragenwar-3044
 
94 Kragenwar-3044
-- SET ACTIVE (To be used in place of SetVisible)
95 Kragenwar-3044
function SkillSlot:SetActive( active )
96 Kragenwar-3044
        self.active = active;
97 Kragenwar-3044
        if ( self.active and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) ) ) then
98 Kragenwar-3044
                if (self.hover) then
99 Kragenwar-3044
                    self:SetOpacity(settings.opacity * .5)
100 Kragenwar-3044
                else
101 Kragenwar-3044
                    self:SetOpacity(settings.opacity)
102 Kragenwar-3044
                end
103 Kragenwar-3044
                self:ResetQuickslot();
104 Kragenwar-3044
        else
105 Kragenwar-3044
                self:SetOpacity(0);
106 Kragenwar-3044
        if (self.quickslot ~= nil and self.quickslot:GetShortcut():GetData() ~= "") then
107 Kragenwar-3044
                    self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) );
108 Kragenwar-3044
                end
109 Kragenwar-3044
        end
110 Kragenwar-3044
 
111 Kragenwar-3044
end
112 Kragenwar-3044
 
113 Kragenwar-3044
-- SET STATE (To be used to track the effect state of buffs/debuffs)
114 Kragenwar-3044
function SkillSlot:SetState( state, visible, id )
115 Kragenwar-3044
 
116 Kragenwar-3044
    -- update state and effect id
117 Kragenwar-3044
        if ( state ) then
118 Kragenwar-3044
                self.state = true;
119 Kragenwar-3044
                self.effectid = id;
120 Kragenwar-3044
        else
121 Kragenwar-3044
                if ( id == self.effectid ) then
122 Kragenwar-3044
                    self.state = false;
123 Kragenwar-3044
                        self.effectid = 0;
124 Kragenwar-3044
                end
125 Kragenwar-3044
 
126 Kragenwar-3044
        end
127 Kragenwar-3044
 
128 Kragenwar-3044
    -- update visibility
129 Kragenwar-3044
        if (self.effectid == 0 or state) then
130 Kragenwar-3044
        self:SetActive(visible);
131 Kragenwar-3044
        end
132 Kragenwar-3044
end
133 Kragenwar-3044
 
134 Kragenwar-3044
-- RESET QUICKSLOT SHORTCUT AND CHECK LEVEL
135 Kragenwar-3044
function SkillSlot:ResetQuickslot()
136 Kragenwar-3044
        if ( (self.active and self.level[2] ~= nil and vars.playerlevel >= self.level[2])) then
137 Kragenwar-3044
            self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.hex[2] ) );
138 Kragenwar-3044
        elseif ( (self.active and vars.playerlevel >= self.level[1])) then
139 Kragenwar-3044
            self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.hex[1] ) );
140 Kragenwar-3044
        else
141 Kragenwar-3044
                self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) );
142 Kragenwar-3044
                self:SetOpacity(0);
143 Kragenwar-3044
        end
144 Kragenwar-3044
end
145 Kragenwar-3044
 
146 Kragenwar-3044
-- SET HOVER (Set the hover state)
147 Kragenwar-3044
function SkillSlot:SetHover(bol)
148 Kragenwar-3044
        self.hover = bol;
149 Kragenwar-3044
 
150 19 Kragenwar-3044
        if (self.active and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) )) then
151 6 Kragenwar-3044
                if (bol) then
152 Kragenwar-3044
                        self:SetOpacity(settings.opacity * .5);
153 Kragenwar-3044
                else
154 Kragenwar-3044
                        self:SetOpacity(settings.opacity);
155 Kragenwar-3044
                end
156 Kragenwar-3044
        end
157 Kragenwar-3044
end
158 Kragenwar-3044
 
159 Kragenwar-3044
-- SET COMBAT (Sets the combat visibility variables)
160 Kragenwar-3044
function SkillSlot:SetCombat( incombat, outcombat )
161 Kragenwar-3044
        self.incombat   = incombat;
162 Kragenwar-3044
        self.outcombat  = outcombat;
163 Kragenwar-3044
        self:SetActive(self.active);
164 Kragenwar-3044
end
165 Kragenwar-3044
 
166 Kragenwar-3044
-- REFRESH COMBAT (Refresh Visibility for combat changes)
167 Kragenwar-3044
function SkillSlot:RefreshCombat()
168 Kragenwar-3044
        self:SetActive( self.active );
169 Kragenwar-3044
end
170 Kragenwar-3044
 
171 Kragenwar-3044
-- LOAD POSITION, RECALL SAVED POSITION AND PARENT
172 Kragenwar-3044
function SkillSlot:LoadPosition(data)
173 Kragenwar-3044
        self.x = data.pos[1];
174 Kragenwar-3044
        self.y = data.pos[2];
175 Kragenwar-3044
        self:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 );
176 Kragenwar-3044
    self.border:SetPosition(self:PointToScreen(1, 1));
177 Kragenwar-3044
 
178 Kragenwar-3044
        self:SetParent(data.parent);
179 Kragenwar-3044
        self.parent = data.parent;
180 Kragenwar-3044
end
181 Kragenwar-3044
 
182 Kragenwar-3044
-- SWAP POSITION WITH ANOTHER SKILLSLOT (REF)
183 Kragenwar-3044
function SkillSlot:SwapPosition(ref)
184 Kragenwar-3044
        local newx = ref.x;
185 Kragenwar-3044
        local newy = ref.y;
186 Kragenwar-3044
        local newparent = ref.parent;
187 Kragenwar-3044
 
188 Kragenwar-3044
    self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 );
189 Kragenwar-3044
    self.border:SetPosition(self:PointToScreen(1, 1));
190 Kragenwar-3044
        self:SetParent(newparent);
191 Kragenwar-3044
        ref:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 );
192 Kragenwar-3044
        ref.border:SetPosition(ref:PointToScreen(1, 1));
193 Kragenwar-3044
        ref:SetParent(self.parent);
194 Kragenwar-3044
 
195 Kragenwar-3044
        ref.x = self.x;
196 Kragenwar-3044
        ref.y = self.y;
197 Kragenwar-3044
        ref.parent = self.parent;
198 Kragenwar-3044
        self.x = newx;
199 Kragenwar-3044
        self.y = newy;
200 Kragenwar-3044
        self.parent = newparent;
201 Kragenwar-3044
 
202 Kragenwar-3044
        self:SetActive(self.active);
203 Kragenwar-3044
        ref:SetActive(ref.active);
204 Kragenwar-3044
 
205 Kragenwar-3044
end
206 Kragenwar-3044
 
207 Kragenwar-3044
-- UPDATE THE WINDOW STATE
208 Kragenwar-3044
function SkillSlot:Refresh()
209 Kragenwar-3044
        self:SetActive( self.active );
210 Kragenwar-3044
        self:RefreshBorders();
211 Kragenwar-3044
end
212 Kragenwar-3044
 
213 Kragenwar-3044
-- START TIMER
214 Kragenwar-3044
function SkillSlot:StartTimer(duration, bol)
215 Kragenwar-3044
        self.timer:Stop();
216 Kragenwar-3044
        self.timer:SetInterval(duration);
217 Kragenwar-3044
        self.timer:Start();
218 Kragenwar-3044
        self.timerEnd = bol;
219 Kragenwar-3044
end
220 Kragenwar-3044
 
221 Kragenwar-3044
-- ROTATE BAR: SWAP THE SLOTS X AND Y POSITION
222 Kragenwar-3044
function SkillSlot:RotateBar()
223 Kragenwar-3044
        local newx = self.y;
224 Kragenwar-3044
        local newy = self.x;
225 Kragenwar-3044
 
226 Kragenwar-3044
        self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 );
227 Kragenwar-3044
 
228 Kragenwar-3044
        self.x = newx;
229 Kragenwar-3044
        self.y = newy;
230 Kragenwar-3044
end
231 Kragenwar-3044
 
232 Kragenwar-3044
function SkillSlot:SetColor(color)
233 Kragenwar-3044
        if (color == "purple") then
234 Kragenwar-3044
        self.border:SetBackColor(Turbine.UI.Color(.8, .0, 1));
235 Kragenwar-3044
        self.border:SetVisible(self.active and self.bordervisible and vars.playerlevel >= self.level[1]);
236 Kragenwar-3044
 
237 Kragenwar-3044
    elseif (color == "red") then
238 Kragenwar-3044
        self.border:SetBackColor(Turbine.UI.Color(1, 0, 0));
239 Kragenwar-3044
        self.border:SetVisible(self.active and self.bordervisible and vars.playerlevel >= self.level[1]);
240 Kragenwar-3044
 
241 Kragenwar-3044
    elseif (color == "green") then
242 Kragenwar-3044
        self.border:SetBackColor(Turbine.UI.Color(.1, 1, .1));
243 Kragenwar-3044
        self.border:SetVisible(self.active and self.bordervisible and vars.playerlevel >= self.level[1]);
244 Kragenwar-3044
 
245 Kragenwar-3044
        elseif (color == nil) then
246 Kragenwar-3044
                self.border:SetVisible(false);
247 Kragenwar-3044
        end
248 Kragenwar-3044
end
249 Kragenwar-3044
 
250 Kragenwar-3044
function SkillSlot:RefreshBorders()
251 Kragenwar-3044
        if (not self.parent.parent:IsVisible()) then
252 Kragenwar-3044
                self.bordervisible = false;
253 Kragenwar-3044
                self.border:SetVisible(false);
254 Kragenwar-3044
        else
255 Kragenwar-3044
                self.border:SetVisible(true);
256 Kragenwar-3044
        end
257 Kragenwar-3044
end
258 Kragenwar-3044
 

All times are GMT -5. The time now is 10:09 AM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui