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[/] [branches/] [3.10/] [KragenBars/] [ItemMultiSlot.lua] - Blame information for rev 15

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1 6 Kragenwar-3044
import "Turbine.UI";
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import "Turbine.UI.Lotro";
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import "KragenPlugs.Utils";
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import "KragenPlugs.Utils.Extensions";
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import "KragenPlugs.KragenBars";
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ItemMultiSlot = class ( KragenPlugs.Utils.Extensions.SimpleWindow );
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function ItemMultiSlot:Constructor ( parent, x, y, active )
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        KragenPlugs.Utils.Extensions.SimpleWindow.Constructor( self );
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        -- declare variables
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        self.parent = parent;
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        self.x = x;
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        self.y = y;
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        self.active = active;
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    self.hover = false;
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        self.lock = false;
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        self.effectid = 0;
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        self.state = false;
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    self.incombat       = true;
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        self.outcombat  = true;
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        -- SHORTCUTS
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        self.shortcuts = { };
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        self.shortcuts[1] = { };
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        self.totalshortcuts = { };
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        self.totalshortcuts[1] = 0;
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        self.totallayers = 1;
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        self.currentshortcut = { };
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        self.currentshortcut[1] = 1;
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        self.currentlayer = 1;
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        -- QUICKSLOT
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        self.quickslot = Turbine.UI.Lotro.Quickslot();
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        self.quickslot:SetParent(self);
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        self.quickslot:SetVisible(true);
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    -- TIMER
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        self.timer = Timer();
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        self.timerOn = true;
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        self.timerEnd = true;
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        -- TIMER EVENT
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        self.timer.TimerElapsed = function ()
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        if (self.timerEnd) then
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                        self:SetOpacity( settings.opacity *.5 );
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                        self:SetActive( true );
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                else
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                    self:SetActive( false );
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                end
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        end
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        -- set properties
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        self:SetParent( parent );
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        self:SetVisible(true);
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        self:SetPosition( (x - 1) * 35, (y - 1) * 35 );
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        self:SetActive( active );
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        self:SetFadeSpeed(.3);
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    -- EVENTS
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    -- scrolling event
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        self.quickslot.MouseWheel = function(sender,args)
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            --if ( self:IsAltKeyDown()) then
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            --self:LockScroll(not self.lock);
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                --else
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                if (not self.lock or self:IsControlKeyDown()) then
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                        if (self.totallayers == 1 or self.IsAltKeyDown()) then
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                                self.currentshortcut[self.currentlayer] = self.currentshortcut[self.currentlayer] + (args.Direction * -1);
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                                if (self.currentshortcut[self.currentlayer] > self.totalshortcuts[self.currentlayer]) then
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                                self.currentshortcut[self.currentlayer] = 1;
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                                elseif (self.currentshortcut[self.currentlayer] == 0) then
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                                self.currentshortcut[self.currentlayer] = self.totalshortcuts[self.currentlayer];
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                                end
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                                if (not pcall(function() self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].type, self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].data ) ); end)) then
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                                        self:CleanSlots(self.currentlayer);
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                                end
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                    else
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                        self.currentlayer = self.currentlayer + (args.Direction * -1);
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                        if (self.currentlayer > self.totallayers) then
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                                        self.currentlayer = 1;
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                                elseif (self.currentlayer == 0) then
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                                        self.currentlayer = self.totallayers;
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                                end
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                        if (self.totalshortcuts[self.currentlayer] == nil) then
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                                        local counter = 1;
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                                while (self.totalshortcuts[self.currentlayer] == nil and counter < self.totallayers) do
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                                        self.currentlayer = self.currentlayer + (args.Direction * -1);
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                                        if (self.currentlayer > self.totallayers) then
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                                                        self.currentlayer = 1;
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                                                elseif (self.currentlayer == 0) then
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                                                        self.currentlayer = self.totallayers;
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                                                end
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                                                counter = counter + 1;
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                                        end
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                                end
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                                pcall(function() self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].type, self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].data ) );end);
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                    end
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           end
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        end
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        -- hover mouse enter event
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        self.quickslot.MouseEnter = function(sender,args)
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        if (self.hover and self.active and (self.totallayers > 1 or self.totalshortcuts[1] ~= 0)) then
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                        self:SetOpacity(1);
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                end
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        end
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        -- hover mouse leave event
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        self.quickslot.MouseLeave = function(sender,args)
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            if (self.hover and self.active and (self.totallayers > 1 or self.totalshortcuts[1] ~= 0)) then
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                        self:SetOpacity(.5);
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                        if (self.active) then
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                                self:SetVisible(true);
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                        end
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                end
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        end
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        -- on dragdrop reset the hex (preventing drag drops)
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        self.quickslot.DragDrop = function(sender, args)
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            self:ResetQuickslot();
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        KragenBars:SwapSlots(self, args.DragDropInfo:GetShortcut():GetData());
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        end
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end
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-- SET ACTIVE (To be used in place of SetVisible)
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function ItemMultiSlot:SetActive( active )
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        self.active = active;
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        if ( self.active and (self.totallayers > 1 or self.totalshortcuts[1] ~= 0) and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) ) ) then
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                pcall(function() self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].type, self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].data ) );end);
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                if (self.hover) then
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                        self:SetOpacity(settings.opacity * .5);
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                else
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                        self:SetOpacity(settings.opacity);
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                end
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        else
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        self:SetOpacity(0);
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        self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) );
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        end
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end
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-- SET STATE (To be used to track the effect state of buffs/debuffs)
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function ItemMultiSlot:SetState( state, visible, id )
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    -- update state and effect id
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        if ( state ) then
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                self.state = true;
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                self.effectid = id;
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        else
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                if ( id == self.effectid ) then
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                    self.state = false;
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                        self.effectid = 0;
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                end
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        end
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    -- update visibility
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        if (self.effectid == 0 or state) then
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        self:SetActive(visible);
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        end
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end
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-- RESET QUICKSLOT SHORTCUT
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function ItemMultiSlot:ResetQuickslot()
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        self:SetIndex(self.currentshortcut[self.currentlayer], self.currentlayer);
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end
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-- SET HOVER (Set the hover state)
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function ItemMultiSlot:SetHover(bol)
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        self.hover = bol;
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        if (self.active and (self.totallayers > 1 or self.totalshortcuts[1] ~= 0)) then
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                if (bol) then
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                        self:SetOpacity(settings.opacity * .5);
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                else
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                    self:SetOpacity(settings.opacity);
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                end
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        end
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end
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-- SET COMBAT (Sets the combat visibility variables)
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function ItemMultiSlot:SetCombat( incombat, outcombat )
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        self.incombat   = incombat;
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        self.outcombat  = outcombat;
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        self:SetActive(self.active);
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end
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-- REFRESH COMBAT (Refresh Visibility for combat changes)
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function ItemMultiSlot:RefreshCombat()
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        self:SetActive( self.active );
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end
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-- LOAD POSITION, RECALL SAVED POSITION AND PARENT
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function ItemMultiSlot:LoadPosition(data)
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        self.x = data.pos[1];
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        self.y = data.pos[2];
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        self:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 );
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        self:SetParent(data.parent);
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        self.parent = data.parent;
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        self:LockScroll(data.lock);
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        --for k,v in pairs(data.current) do
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        --      self.currentshortcut[k] = v;
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        --end
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        --self:SetIndex(data.current[data.layer], data.layer);
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end
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-- SWAP POSITION WITH ANOTHER ItemSlot (REF)
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function ItemMultiSlot:SwapPosition(ref)
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        local newx = ref.x;
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        local newy = ref.y;
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        local newparent = ref.parent;
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    self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 );
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    self:SetParent(newparent);
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    ref:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 );
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    ref:SetParent(self.parent);
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        ref.x = self.x;
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        ref.y = self.y;
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        ref.parent = self.parent;
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        self.x = newx;
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        self.y = newy;
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        self.parent = newparent;
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end
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-- ADD SHORTCUT: ADD A SKILL TO THE MULTI SLOT
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function ItemMultiSlot:AddShortCut(name, active, type, data, layer)
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        if (layer == nil) then
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                layer = 1;
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        end
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        if (active and type ~= 0) then
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                if (layer > self.totallayers) then
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                        self.totallayers = layer;
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                        self.totalshortcuts[layer] = 0;
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                        self.currentshortcut[layer] = 1;
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                        self.shortcuts[layer] = { };
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                end
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            if pcall(function() self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( type, data ) ); end) then
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                        self.totalshortcuts[layer] = self.totalshortcuts[layer] + 1;
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                        self.shortcuts[layer][self.totalshortcuts[layer]] = { ["type"] = type, ["data"] = data };
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                end
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        end
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end
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-- SET INDEX: Set the currently visible skillslot
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function ItemMultiSlot:SetIndex(int, layer)
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        if (layer == nil) then
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                layer = 1;
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        end
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        if (self.totalshortcuts[layer] ~= 0) then
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                if (int > 0 and int <= self.totalshortcuts[layer]) then
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                    self.currentshortcut[layer] = int;
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                pcall(function() self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( self.shortcuts[layer][int].type, self.shortcuts[layer][int].data ) );end);
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                else
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                        self.currentshortcut[layer] = 1;
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                pcall(function() self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( self.shortcuts[layer][1].type, self.shortcuts[layer][1].data ) );end);
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                end
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        else
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                self:SetActive(false);
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        end
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end
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-- CLEAR: WIPE ALL SHORTCUTS
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function ItemMultiSlot:Clear()
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        self.shortcuts = { };
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        self.shortcuts[1] = { };
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        self.totalshortcuts = { };
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        self.totalshortcuts[1] = 0;
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        self.totallayers = 1;
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end
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-- LOCK SCROLL (Locks multi so ctrl must be held down to advance)
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function ItemMultiSlot:LockScroll(bol)
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        --self.lock = bol;
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end
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-- START TIMER (Starts the timer, bol is true for Early Warnings and false for Skill Hacks)
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function ItemMultiSlot:StartTimer(duration, bol)
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        self.timer:Stop();
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        self.timer:SetInterval(duration);
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        self.timer:Start();
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        self.timerEnd = bol;
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end
297 Kragenwar-3044
 
298 Kragenwar-3044
-- ROTATE BAR: SWAP THE SLOTS X AND Y POSITION
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function ItemMultiSlot:RotateBar()
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        local newx = self.y;
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        local newy = self.x;
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        self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 );
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305 Kragenwar-3044
        self.x = newx;
306 Kragenwar-3044
        self.y = newy;
307 Kragenwar-3044
end
308 Kragenwar-3044
 
309 Kragenwar-3044
function ItemMultiSlot:Refresh(active)
310 Kragenwar-3044
        if (active == nil) then
311 Kragenwar-3044
                active = self.active;
312 Kragenwar-3044
        end
313 Kragenwar-3044
        self:SetActive(active);
314 Kragenwar-3044
        self:SetIndex(self.currentshortcut[self.currentlayer], self.currentlayer);
315 Kragenwar-3044
end
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317 Kragenwar-3044
function ItemMultiSlot:CleanSlots(layer)
318 Kragenwar-3044
        local counter = 0;
319 Kragenwar-3044
        for k,v in pairs (self.shortcuts[layer]) do
320 Kragenwar-3044
                if (pcall(function() self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( v.type, v.data ) );end)) then
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                        counter = counter + 1;
322 Kragenwar-3044
                        self.shortcuts[layer][counter] = v;
323 Kragenwar-3044
                end
324 Kragenwar-3044
        end
325 Kragenwar-3044
        self.totalshortcuts[layer] = counter;
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        if (self.currentshortcut[layer] > self.totalshortcuts[layer]) then
327 Kragenwar-3044
                self.currentshortcut[layer] = 1;
328 Kragenwar-3044
        end
329 Kragenwar-3044
        self:Refresh();
330 Kragenwar-3044
end
331 Kragenwar-3044
 
332 Kragenwar-3044
 
333 Kragenwar-3044
 

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