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[/] [branches/] [3.02/] [KragenBars/] [ChampionBars.lua] - Blame information for rev 16

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Line No. Rev Author Line
1 6 Kragenwar-3044
import "Turbine.UI";
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import "Turbine.UI.Lotro";
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import "Turbine.Gameplay";
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import "KragenPlugs.Utils";
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import "KragenPlugs.KragenBars";
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ChampionBars = class( KragenPlugs.KragenBars.ClassBar );
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function ChampionBars:Constructor()
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    KragenPlugs.KragenBars.ClassBar.Constructor( self );
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    -- class settings arent saved then load the default settings
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    if (not settings.class) then
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        settings.class = vars.playerclass;
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        self:DefaultSettings();
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        self:ShowSetup();
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    else
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        self.settings = settings.classinfo;
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        if (settings.vers ~= vars.vers) then
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                self:UpdateSettings();
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        end
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    end
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    self.fear = 0;
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    self.controlledburnflag = false;
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    -- ALL X, Y, WIDTH, HEIGHT values are in quickslot (ie: 1 width = the width of one quickslot: 35 px);
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    -- Build Windows        SkillWindow( name:String, defaultx:int, defaulty:int, width:int, height:int, settings:table);
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    self.windows["SelfBuffs"]   = SkillWindow("Self Buffs",                             1, 1, 9, 1,     self.settings["SelfBuffs"]      );
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    self.windows["Defeat"]              = SkillWindow("Defeat Response",                10, 1, 3, 2,    self.settings["Defeat"]         );
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    self.windows["Fervor:Util"] = SkillWindow("Fervor:Utility",                 1, 2, 3, 1,     self.settings["Fervor:Util"]  );
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    self.windows["Conditional"] = SkillWindow("Conditional",                    4, 2, 2, 1,     self.settings["Conditional"]  );
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    self.windows["Fervor:AOE"]  = SkillWindow("Fervor:AOE",                     1, 3, 4, 1,     self.settings["Fervor:AOE"]  );
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    self.windows["Threat"]              = SkillWindow("Threat",                                 5, 3, 3, 1,     self.settings["Threat"] );
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        self.windows["Stunned"]         = SkillWindow("Stunned",                                11, 3, 2, 1,    self.settings["Stunned"]        );
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        self.windows["Ranged"]          = SkillWindow("Ranged",                                 10, 3, 1, 1,    self.settings["Ranged"] );
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        self.windows["Melee"]           = SkillWindow("Melee",                                  1, 4, 3, 1,     self.settings["Melee"]          );
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    self.windows["Fervor:ST"]   = SkillWindow("Fervor:Single Target",   4, 4, 4, 1,     self.settings["Fervor:ST"]              );
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    self.windows["Buffs"]               = SkillWindow("Buffs",                                  8, 4, 2, 1,     self.settings["Buffs"]          );
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    self.windows["Stances"]             = SkillWindow("Stances",                                12, 4, 1, 1,    self.settings["Stances"]        );
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44 Kragenwar-3044
    --self.windows["Utility"]           = SkillWindow("Utility",                                10, 1, 3, 1,    self.settings["Utility"]        );
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    -- Build Bars           SkillBar( parent:SkillWindow, x:int, y:int, width:int, height:int, active:Boolean);
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    self.bars["Melee"]                                  = SkillBar(self.windows["Melee"],               1, 1, 3, 1, true, false);
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    self.bars["Fervor:ST"]                              = SkillBar(self.windows["Fervor:ST"],   1, 1, 4, 1, true, false);
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    self.bars["Fervor:AOE"]                             = SkillBar(self.windows["Fervor:AOE"],  1, 1, 4, 1, true, false);
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    self.bars["Fervor:Util"]                    = SkillBar(self.windows["Fervor:Util"], 1, 1, 3, 1, true, false);
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    self.bars["Conditional"]            = SkillBar(self.windows["Conditional"], 1, 1, 2, 1, true, false);
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    self.bars["Defeat"]                                 = SkillBar(self.windows["Defeat"],              1, 1, 3, 2, true, true);
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    self.bars["Buffs"]                                  = SkillBar(self.windows["Buffs"],               1, 1, 2, 1, true, false);
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    self.bars["SelfBuffs"]                              = SkillBar(self.windows["SelfBuffs"],   1, 1, 9, 1, true, false);
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    self.bars["Threat"]                                 = SkillBar(self.windows["Threat"],              1, 1, 3, 1, true, false);
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    self.bars["Stances"]                                = SkillBar(self.windows["Stances"],     1, 1, 1, 1, true, true);
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    self.bars["Stunned"]                = SkillBar(self.windows["Stunned"],     1, 1, 2, 1, true, false);
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    self.bars["Ranged"]                = SkillBar(self.windows["Ranged"],       1, 1, 1, 1, true, false);
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        -- Build Skills         SkillSlot( parent:SkillBar, x:int, y:int, active:Boolean, level:int, hexcode:String );
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        --                      For skills that need to be replaced with a new version you can enter level as a table
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        --                                              ie.  {["start"] = 1, ["end"] = 34]}
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        --                                              then set the new skill level to 34 and it will replace the old at that level
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    self.skills["WildAttack"]                   = SkillSlot(self.bars["Melee"],                 1, 1, true, 1, "0x70003DFC");
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    self.skills["BladeWall"]                    = SkillSlot(self.bars["Melee"],                 2, 1, true, 1, "0x70003DFD");
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        self.skills["SwiftStrike"]                      = SkillSlot(self.bars["Melee"],                 3, 1, true, 1, "0x7000300F");
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    self.skills["SavageStrikes"]                = SkillSlot(self.bars["Fervor:ST"],     1, 1, true, { 2, 52 }, { "0x70003DFE", "0x7000F661" } );
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    self.skills["BrutalStrikes"]                        = SkillSlot(self.bars["Fervor:ST"],     2, 1, true, 6, "0x70003E01");
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    self.skills["RelentlessStrike"]             = SkillSlot(self.bars["Fervor:ST"],     3, 1, true, { 20, 62 }, { "0x70003E07", "0x7001F4B3" } );
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    self.skills["FerociousStrikes"]             = SkillSlot(self.bars["Fervor:ST"],     4, 1, self.settings["Features"].ferocious, 41, "0x70002D8D");
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    self.skills["BladeStorm"]                   = SkillSlot(self.bars["Fervor:AOE"],    1, 1, true, 10, "0x70003E03");
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    self.skills["Cleave"]                               = SkillSlot(self.bars["Fervor:AOE"],    2, 1, true, { 16, 54 }, { "0x70003E05", "0x7000F660" } );
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    self.skills["SoundTheAttack"]               = SkillSlot(self.bars["Fervor:AOE"],    3, 1, true, 34, "0x70003E0D");
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    self.skills["RagingBlades"]                 = SkillSlot(self.bars["Fervor:AOE"],    4, 1, self.settings["Features"].raging, 41, "0x70002DA9");
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    self.skills["BracingAttack"]                = SkillSlot(self.bars["Fervor:Util"],   3, 1, true, 1, "0x70003E04");
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        self.skills["Clobber"]                          = SkillSlot(self.bars["Fervor:Util"],   1, 1, true, 2, "0x70003E0C");
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    self.skills["Hamstring"]                    = SkillSlot(self.bars["Fervor:Util"],   2, 1, true, 3, "0x70003E0E" );
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    self.skills["MercifulStrike"]               = SkillSlot(self.bars["Conditional"],   1, 1, true, 24, "0x70003E09");
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    self.skills["FightingDirty"]                = SkillSlot(self.bars["Conditional"],   2, 1, true, 26, "0x70003E0A" );
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    self.skills["SecondWind"]                   = SkillSlot(self.bars["Defeat"],                1, 1, false, 14, "0x7000D47A");
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        self.skills["Heroics"]                          = SkillSlot(self.bars["Defeat"],                2, 1, false, { 40, 64 }, { "0x70009678", "0x70020DF3" } );
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        self.skills["RedHaze"]                          = SkillSlot(self.bars["Defeat"],                3, 1, false, 50, "0x7000967D");
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        self.skills["ArdentFlurry"]                     = SkillSlot(self.bars["Defeat"],                1, 2, false, 10, "0x7000D606");
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        self.skills["GloriousExchange"]         = SkillSlot(self.bars["Defeat"],                2, 2, false, 30, "0x7000D626");
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        self.skills["BlockingBlades"]           = SkillSlot(self.bars["Defeat"],                3, 2, false, 48, "0x70009679");
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    self.skills["Flurry"]                               = SkillSlot(self.bars["Buffs"],                 1, 1, true, 4, "0x70003E00");
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    self.skills["ExchangeOfBlows"]              = SkillSlot(self.bars["Buffs"],                 2, 1, true, 8, "0x70003E02");
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    self.skills["BattleFrenzy"]                 = SkillSlot(self.bars["SelfBuffs"],     1, 1, true, 8, "0x70003043");
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        self.skills["SuddenDefence"]            = SkillSlot(self.bars["SelfBuffs"],     2, 1, true, 18, "0x70003E06");
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        self.skills["Sprint"]                           = SkillSlot(self.bars["SelfBuffs"],     3, 1, true, 28, "0x70003E0B");
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        self.skills["DireNeed"]                         = SkillSlot(self.bars["SelfBuffs"],     4, 1, true, 30, "0x70003047");
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    self.skills["FightOn"]                              = SkillSlot(self.bars["SelfBuffs"],     5, 1, self.settings["Features"].fighton, 41, "0x70002D9D");
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        self.skills["FearNothing"]                      = SkillSlot(self.bars["SelfBuffs"],     6, 1, true, 46, "0x70021D27");
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    self.skills["Adamant"]                              = SkillSlot(self.bars["SelfBuffs"],     7, 1, true, 56, "0x7000F70B");
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    self.skills["GreatCleave"]                  = SkillSlot(self.bars["SelfBuffs"],     8, 1, true, 58, "0x7000F70C");
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    self.skills["CBR"]                                  = SkillSlot(self.bars["SelfBuffs"],     9, 1, self.settings["Features"].cbr, 60, "0x7000F70A");
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    self.skills["Challenge"]                    = SkillSlot(self.bars["Threat"],                1, 1, true, 22, "0x70003E08");
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    self.skills["RisingIre"]                    = SkillSlot(self.bars["Threat"],                2, 1, true, 42, "0x70009E5C");
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        self.skills["EbbingIre"]                        = SkillSlot(self.bars["Threat"],                3, 1, true, 44, "0x70009E5B");
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    self.skills["Hedge"]                                = SkillSlot(self.bars["Stunned"],               1, 1, false, 38, "0x70003E0F");
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    self.skills["BloodRage"]                    = SkillSlot(self.bars["Stunned"],               2, 1, false, 60, "0x7000F70E");
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    self.skills["LetFly"]                               = SkillSlot(self.bars["Ranged"],                1, 1, true, 30, "0x70003E14");
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116 Kragenwar-3044
 
117 Kragenwar-3044
        -- Build Stance Slot (Multi)        SkillMultiSlot(parent:SkillBar, x:int, y:int, active:Boolean);
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    -- AddShortcut to Multi Slot        SkillMultiSlot:AddShortcut(skillname:String, level:int, hex:String);
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    --                                  After Declaring Shortcuts you need to call LevelCheck to validate the levels
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        --                                  LevelCheck should also be called on refresh;
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        self.multi["StanceSlot"]           = SkillMultiSlot(self.bars["Stances"], 1, 1, true);
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        self.multi["StanceSlot"]:AddShortCut("Fervour",                          4, "0x70003DFF");
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    self.multi["StanceSlot"]:AddShortCut("Ardour",                              10, "0x7000D46C");
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    self.multi["StanceSlot"]:AddShortCut("Glory",                               30, "0x7000967C");
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    if (self.settings["Features"].controlled) then self.multi["StanceSlot"]:AddShortCut("ControlledBurn",       45, "0x70002DB5"); end
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    self.multi["StanceSlot"]:LevelCheck();
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128 Kragenwar-3044
        -- Combat States
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        self.skills["Hamstring"]:SetCombat(true, false);
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        self.skills["SuddenDefence"]:SetCombat(true, false);
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132 Kragenwar-3044
        -- Stance Change Event
133 Kragenwar-3044
        AddCallback(vars.classattr, "StanceChanged", function(sender, args)
134 Kragenwar-3044
                KragenBars:StanceChange(vars.classattr:GetStance());
135 Kragenwar-3044
        end);
136 Kragenwar-3044
 
137 Kragenwar-3044
        -- Fervor Change Event
138 Kragenwar-3044
        AddCallback(vars.classattr, "FervorChanged", function(sender, args)
139 Kragenwar-3044
                KragenBars:FervorChange(vars.classattr:GetFervor());
140 Kragenwar-3044
        end);
141 Kragenwar-3044
 
142 Kragenwar-3044
        -- initial setup
143 Kragenwar-3044
        self:InitBars();
144 Kragenwar-3044
        self:FervorChange(vars.classattr:GetFervor());
145 Kragenwar-3044
        self:CombatChange(vars.player:IsInCombat());
146 Kragenwar-3044
 
147 Kragenwar-3044
        for i = 1, vars.effects:GetCount() do
148 Kragenwar-3044
                if(vars.effects:Get(i):GetName() == "Champion's Fervour") then
149 Kragenwar-3044
                        self:StanceChange(1);
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                elseif(vars.effects:Get(i):GetName() == "Ardour") then
151 Kragenwar-3044
                        self:StanceChange(2);
152 Kragenwar-3044
                elseif(vars.effects:Get(i):GetName() == "Glory") then
153 Kragenwar-3044
                        self:StanceChange(3);
154 Kragenwar-3044
                else
155 Kragenwar-3044
                        self:StanceChange(0);
156 Kragenwar-3044
                end
157 Kragenwar-3044
        end
158 Kragenwar-3044
end
159 Kragenwar-3044
 
160 Kragenwar-3044
function ChampionBars:AddEffect( effectIndex )
161 Kragenwar-3044
        local addedeffect = vars.player:GetEffects():Get( effectIndex );
162 Kragenwar-3044
 
163 Kragenwar-3044
    -- SetState can be called on both bars and skills
164 Kragenwar-3044
        -- it will store the incoming effect id and flag the state as well as trigger visibility
165 Kragenwar-3044
        -- SetState(effectstate:Boolean,  visibility:Boolean,  effectid:int);
166 Kragenwar-3044
 
167 Kragenwar-3044
        -- Defeat Response
168 Kragenwar-3044
        if (addedeffect:GetName() == "Enemy Defeat Response") then
169 Kragenwar-3044
        self.bars["Defeat"]:SetState(true, addedeffect:GetID());
170 Kragenwar-3044
 
171 Kragenwar-3044
                self.skills["SecondWind"]:SetActive( true );
172 Kragenwar-3044
                self.skills["Heroics"]:SetActive( true );
173 Kragenwar-3044
                self.skills["RedHaze"]:SetActive( true );
174 Kragenwar-3044
            self.skills["ArdentFlurry"]:SetActive( (self.stance == 2 or self.controlledburnflag) and not self.skills["ArdentFlurry"].state);
175 Kragenwar-3044
            self.skills["GloriousExchange"]:SetActive( (self.stance == 3 or self.controlledburnflag) and not self.skills["GloriousExchange"].state);
176 Kragenwar-3044
            self.skills["BlockingBlades"]:SetActive( (self.stance ~= 1) and not self.skills["BlockingBlades"].state);
177 Kragenwar-3044
 
178 Kragenwar-3044
        -- Blocking Blades
179 Kragenwar-3044
        elseif (addedeffect:GetName() == "Blocking Blades") then
180 Kragenwar-3044
        self.skills["BlockingBlades"]:SetState(true, false, addedeffect:GetID());
181 Kragenwar-3044
 
182 Kragenwar-3044
        -- Ardent Flurry
183 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ardent Flurry") then
184 Kragenwar-3044
                self.skills["ArdentFlurry"]:SetState(true, false, addedeffect:GetID());
185 Kragenwar-3044
 
186 Kragenwar-3044
    -- Glorious Exchange
187 Kragenwar-3044
        elseif (addedeffect:GetName() == "Glorious Exchange") then
188 Kragenwar-3044
        self.skills["GloriousExchange"]:SetState(true, false, addedeffect:GetID());
189 Kragenwar-3044
 
190 Kragenwar-3044
    -- Flurry
191 Kragenwar-3044
        elseif (addedeffect:GetName() == "Flurry" or addedeffect:GetName() == "Improved Flurry") then
192 Kragenwar-3044
                self.skills["Flurry"]:SetState(true, false, addedeffect:GetID());
193 Kragenwar-3044
            if (self.settings["Features"].buffwarning) then
194 Kragenwar-3044
                        self.skills["Flurry"]:StartTimer( addedeffect:GetDuration() * .70, true );
195 Kragenwar-3044
                end
196 Kragenwar-3044
 
197 Kragenwar-3044
    -- Exchange
198 Kragenwar-3044
        elseif (addedeffect:GetName() == "Exchange of Blows" or addedeffect:GetName() == "Improved Exchange of Blows") then
199 Kragenwar-3044
            self.skills["ExchangeOfBlows"]:SetState(true, false, addedeffect:GetID());
200 Kragenwar-3044
            if (self.settings["Features"].buffwarning) then
201 Kragenwar-3044
                        self.skills["ExchangeOfBlows"]:StartTimer( addedeffect:GetDuration() * .80, true );
202 Kragenwar-3044
                end
203 Kragenwar-3044
 
204 Kragenwar-3044
        -- Stunned, Dazed, Knocked Down
205 Kragenwar-3044
        elseif (addedeffect:GetName() == "Stunned" or addedeffect:GetName() == "Dazed" or addedeffect:GetName() == "Knocked Down") then
206 Kragenwar-3044
                self.skills["BloodRage"]:SetState(true, true, addedeffect:GetID());
207 Kragenwar-3044
 
208 Kragenwar-3044
        -- Disarmed
209 Kragenwar-3044
        elseif (addedeffect:GetName() == "Primary Weapon: Disarmed") then
210 Kragenwar-3044
                self.skills["Hedge"]:SetState(true, true, addedeffect:GetID());
211 Kragenwar-3044
 
212 Kragenwar-3044
        -- Silenced
213 Kragenwar-3044
        elseif (addedeffect:GetName() == "Silenced") then
214 Kragenwar-3044
                self.skills["Challenge"]:SetActive(false);
215 Kragenwar-3044
 
216 Kragenwar-3044
   -- Controlled Burn
217 Kragenwar-3044
        elseif (addedeffect:GetName() == "Controlled Burn") then
218 Kragenwar-3044
                self.controlledburnflag = true;
219 Kragenwar-3044
                self.skills["ArdentFlurry"]:SetActive(not self.skills["ArdentFlurry"].state);
220 Kragenwar-3044
                self.skills["GloriousExchange"]:SetActive(not self.skills["GloriousExchange"].state);
221 Kragenwar-3044
                self.skills["BlockingBlades"]:SetActive(not self.skills["BlockingBlades"].state);
222 Kragenwar-3044
                self.skills["Flurry"]:SetActive(false);
223 Kragenwar-3044
                self.skills["ExchangeOfBlows"]:SetActive(false);
224 Kragenwar-3044
                self.skills["Flurry"].timer:Stop();
225 Kragenwar-3044
                self.skills["ExchangeOfBlows"].timer:Stop();
226 Kragenwar-3044
                self.bars["Defeat"]:SetState(self.bars["Defeat"].state, self.bars["Defeat"].state, self.bars["Defeat"].id);
227 Kragenwar-3044
                self.multi["StanceSlot"]:SetActive( false );
228 Kragenwar-3044
 
229 Kragenwar-3044
        -- Great Cleave
230 Kragenwar-3044
        elseif (addedeffect:GetName() == "Great Cleave") then
231 Kragenwar-3044
                self.skills["GreatCleave"]:SetState(true, true, addedeffect:GetID());
232 Kragenwar-3044
                self:FervorChange(vars.classattr:GetFervor());
233 Kragenwar-3044
 
234 Kragenwar-3044
        -- Deathstorm
235 Kragenwar-3044
        elseif (addedeffect:GetName() == "Death Storm") then
236 Kragenwar-3044
            self.bars["Fervor:AOE"]:SetState(true, addedeffect:GetID());
237 Kragenwar-3044
                self:FervorChange(vars.classattr:GetFervor());
238 Kragenwar-3044
 
239 Kragenwar-3044
        -- Fear
240 Kragenwar-3044
        elseif (addedeffect:GetCategory() == Turbine.Gameplay.EffectCategory.Fear ) then
241 Kragenwar-3044
                self.fear = self.fear + 1;
242 Kragenwar-3044
                if (self.settings["Features"].fearindicator) then
243 Kragenwar-3044
                        self.skills["FearNothing"]:SetColor("purple");
244 Kragenwar-3044
                end
245 Kragenwar-3044
 
246 Kragenwar-3044
    end
247 Kragenwar-3044
 
248 Kragenwar-3044
end
249 Kragenwar-3044
 
250 Kragenwar-3044
function ChampionBars:RemoveEffect( effect )
251 Kragenwar-3044
 
252 Kragenwar-3044
    if (effect:GetName() == "Enemy Defeat Response") then
253 Kragenwar-3044
        self.bars["Defeat"]:SetState(false, effect:GetID());
254 Kragenwar-3044
 
255 Kragenwar-3044
                if (not self.bars["Defeat"].state) then
256 Kragenwar-3044
                    self.skills["SecondWind"]:SetActive( false );
257 Kragenwar-3044
                        self.skills["Heroics"]:SetActive( false );
258 Kragenwar-3044
                        self.skills["RedHaze"]:SetActive( false );
259 Kragenwar-3044
                        self.skills["ArdentFlurry"]:SetActive( false );
260 Kragenwar-3044
                    self.skills["GloriousExchange"]:SetActive( false );
261 Kragenwar-3044
                    self.skills["BlockingBlades"]:SetActive( false );
262 Kragenwar-3044
                end
263 Kragenwar-3044
 
264 Kragenwar-3044
        -- Blocking Blades
265 Kragenwar-3044
        elseif (effect:GetName() == "Blocking Blades") then
266 Kragenwar-3044
        self.skills["BlockingBlades"]:SetState(false, self.bars["Defeat"].state, effect:GetID());
267 Kragenwar-3044
 
268 Kragenwar-3044
    -- Ardent Flurry
269 Kragenwar-3044
    elseif (effect:GetName() == "Ardent Flurry") then
270 Kragenwar-3044
        self.skills["ArdentFlurry"]:SetState(false, self.bars["Defeat"].state, effect:GetID());
271 Kragenwar-3044
 
272 Kragenwar-3044
        -- Glorious Exchange
273 Kragenwar-3044
    elseif (effect:GetName() == "Glorious Exchange") then
274 Kragenwar-3044
        self.skills["GloriousExchange"]:SetState(false, self.bars["Defeat"].state, effect:GetID());
275 Kragenwar-3044
 
276 Kragenwar-3044
    -- Flurry
277 Kragenwar-3044
        elseif (effect:GetName() == "Flurry" or effect:GetName() == "Improved Flurry") then
278 Kragenwar-3044
        self.skills["Flurry"]:SetState(false, true, effect:GetID());
279 Kragenwar-3044
        if (self.stance == 2 or self.controlledburnflag) then
280 Kragenwar-3044
                self.skills["Flurry"]:SetActive( false );
281 Kragenwar-3044
                end
282 Kragenwar-3044
 
283 Kragenwar-3044
        -- Exchange
284 Kragenwar-3044
        elseif (effect:GetName() == "Exchange of Blows" or effect:GetName() == "Improved Exchange of Blows") then
285 Kragenwar-3044
        self.skills["ExchangeOfBlows"]:SetState(false, true, effect:GetID());
286 Kragenwar-3044
        if (self.stance == 3 or self.controlledburnflag) then
287 Kragenwar-3044
                self.skills["ExchangeOfBlows"]:SetActive( false );
288 Kragenwar-3044
                end
289 Kragenwar-3044
 
290 Kragenwar-3044
    -- Stunned, Dazed or Knocked Down
291 Kragenwar-3044
        elseif (effect:GetName() == "Stunned" or effect:GetName() == "Dazed" or effect:GetName() == "Knocked Down") then
292 Kragenwar-3044
                self.skills["BloodRage"]:SetState(false, false, effect:GetID());
293 Kragenwar-3044
 
294 Kragenwar-3044
        -- Disarmed
295 Kragenwar-3044
        elseif (effect:GetName() == "Primary Weapon: Disarmed") then
296 Kragenwar-3044
        self.skills["Hedge"]:SetState(false, false, effect:GetID());
297 Kragenwar-3044
 
298 Kragenwar-3044
    -- Silenced
299 Kragenwar-3044
        elseif (effect:GetName() == "Silenced") then
300 Kragenwar-3044
                self.skills["Challenge"]:SetActive(true);
301 Kragenwar-3044
 
302 Kragenwar-3044
    -- Controlled Burn
303 Kragenwar-3044
        elseif (effect:GetName() == "Controlled Burn") then
304 Kragenwar-3044
                self.controlledburnflag = false;
305 Kragenwar-3044
                self:StanceChange(vars.classattr:GetStance());
306 Kragenwar-3044
 
307 Kragenwar-3044
        -- Great Cleave
308 Kragenwar-3044
        elseif (effect:GetName() == "Great Cleave") then
309 Kragenwar-3044
        self.skills["GreatCleave"]:SetState(false, true, effect:GetID());
310 Kragenwar-3044
        self:FervorChange(vars.classattr:GetFervor());
311 Kragenwar-3044
 
312 Kragenwar-3044
    -- Disarmed
313 Kragenwar-3044
        elseif (effect:GetName() == "Death Storm") then
314 Kragenwar-3044
        self.bars["Fervor:AOE"]:SetState(false, effect:GetID());
315 Kragenwar-3044
        self:FervorChange(vars.classattr:GetFervor());
316 Kragenwar-3044
 
317 Kragenwar-3044
        -- Fear
318 Kragenwar-3044
        elseif (effect:GetCategory() == Turbine.Gameplay.EffectCategory.Fear ) then
319 Kragenwar-3044
                self.fear = self.fear - 1;
320 Kragenwar-3044
                if (self.fear == 0) then
321 Kragenwar-3044
                        self.skills["FearNothing"]:SetColor();
322 Kragenwar-3044
                end
323 Kragenwar-3044
 
324 Kragenwar-3044
        end
325 Kragenwar-3044
 
326 Kragenwar-3044
end
327 Kragenwar-3044
 
328 Kragenwar-3044
function ChampionBars:FervorChange(fervor)
329 Kragenwar-3044
 
330 Kragenwar-3044
        if (fervor == 0) then
331 Kragenwar-3044
                self.skills["SavageStrikes"]:SetActive(false);
332 Kragenwar-3044
                self.skills["BrutalStrikes"]:SetActive(false);
333 Kragenwar-3044
                self.skills["RelentlessStrike"]:SetActive(false);
334 Kragenwar-3044
                self.skills["FerociousStrikes"]:SetActive(false);
335 Kragenwar-3044
 
336 Kragenwar-3044
                self.skills["Cleave"]:SetActive(self.bars["Fervor:AOE"].state);
337 Kragenwar-3044
                self.skills["BladeStorm"]:SetActive(self.bars["Fervor:AOE"].state);
338 Kragenwar-3044
                self.skills["RagingBlades"]:SetActive(self.bars["Fervor:AOE"].state and self.settings["Features"].raging);
339 Kragenwar-3044
                self.skills["SoundTheAttack"]:SetActive(self.bars["Fervor:AOE"].state);
340 Kragenwar-3044
 
341 Kragenwar-3044
                self.skills["Clobber"]:SetActive(false);
342 Kragenwar-3044
                self.skills["Hamstring"]:SetActive(false);
343 Kragenwar-3044
                self.skills["BracingAttack"]:SetActive(false);
344 Kragenwar-3044
 
345 Kragenwar-3044
                self.skills["SuddenDefence"]:SetActive(false);
346 Kragenwar-3044
 
347 Kragenwar-3044
                self.skills["RisingIre"]:SetActive(false);
348 Kragenwar-3044
                self.skills["EbbingIre"]:SetActive(false);
349 Kragenwar-3044
 
350 Kragenwar-3044
                self.skills["GreatCleave"]:SetActive(false);
351 Kragenwar-3044
        elseif (fervor == 1) then
352 Kragenwar-3044
                self.skills["SavageStrikes"]:SetActive(false);
353 Kragenwar-3044
                self.skills["BrutalStrikes"]:SetActive(false);
354 Kragenwar-3044
                self.skills["RelentlessStrike"]:SetActive(false);
355 Kragenwar-3044
                self.skills["FerociousStrikes"]:SetActive(false);
356 Kragenwar-3044
 
357 Kragenwar-3044
                self.skills["Cleave"]:SetActive(self.bars["Fervor:AOE"].state or self.skills["GreatCleave"].state);
358 Kragenwar-3044
                self.skills["BladeStorm"]:SetActive(self.bars["Fervor:AOE"].state);
359 Kragenwar-3044
                self.skills["RagingBlades"]:SetActive(self.bars["Fervor:AOE"].state and self.settings["Features"].raging);
360 Kragenwar-3044
                self.skills["SoundTheAttack"]:SetActive(self.bars["Fervor:AOE"].state);
361 Kragenwar-3044
 
362 Kragenwar-3044
                self.skills["Clobber"]:SetActive(true);
363 Kragenwar-3044
                self.skills["Hamstring"]:SetActive(true);
364 Kragenwar-3044
                self.skills["BracingAttack"]:SetActive(false);
365 Kragenwar-3044
 
366 Kragenwar-3044
                self.skills["SuddenDefence"]:SetActive(true);
367 Kragenwar-3044
 
368 Kragenwar-3044
                self.skills["RisingIre"]:SetActive(false);
369 Kragenwar-3044
                self.skills["EbbingIre"]:SetActive(false);
370 Kragenwar-3044
 
371 Kragenwar-3044
                self.skills["GreatCleave"]:SetActive(false);
372 Kragenwar-3044
        elseif (fervor == 2) then
373 Kragenwar-3044
                self.skills["SavageStrikes"]:SetActive(true);
374 Kragenwar-3044
                self.skills["BrutalStrikes"]:SetActive(false);
375 Kragenwar-3044
                self.skills["RelentlessStrike"]:SetActive(false);
376 Kragenwar-3044
                self.skills["FerociousStrikes"]:SetActive(false);
377 Kragenwar-3044
 
378 Kragenwar-3044
                self.skills["Cleave"]:SetActive(true);
379 Kragenwar-3044
                self.skills["BladeStorm"]:SetActive(self.bars["Fervor:AOE"].state or (self.skills["GreatCleave"].state and self.settings["Features"].eyeofthestorm));
380 Kragenwar-3044
                self.skills["RagingBlades"]:SetActive(self.bars["Fervor:AOE"].state and self.settings["Features"].raging);
381 Kragenwar-3044
                self.skills["SoundTheAttack"]:SetActive(self.bars["Fervor:AOE"].state);
382 Kragenwar-3044
 
383 Kragenwar-3044
                self.skills["Clobber"]:SetActive(true);
384 Kragenwar-3044
                self.skills["Hamstring"]:SetActive(true);
385 Kragenwar-3044
                self.skills["BracingAttack"]:SetActive(false);
386 Kragenwar-3044
 
387 Kragenwar-3044
                self.skills["SuddenDefence"]:SetActive(true);
388 Kragenwar-3044
 
389 Kragenwar-3044
                self.skills["RisingIre"]:SetActive(true);
390 Kragenwar-3044
                self.skills["EbbingIre"]:SetActive(false);
391 Kragenwar-3044
 
392 Kragenwar-3044
                self.skills["GreatCleave"]:SetActive(false);
393 Kragenwar-3044
        elseif (fervor == 3) then
394 Kragenwar-3044
                self.skills["SavageStrikes"]:SetActive(true);
395 Kragenwar-3044
                self.skills["BrutalStrikes"]:SetActive(true);
396 Kragenwar-3044
                self.skills["RelentlessStrike"]:SetActive(false);
397 Kragenwar-3044
                self.skills["FerociousStrikes"]:SetActive(false);
398 Kragenwar-3044
 
399 Kragenwar-3044
                self.skills["Cleave"]:SetActive(true);
400 Kragenwar-3044
                self.skills["BladeStorm"]:SetActive(self.settings["Features"].eyeofthestorm or self.bars["Fervor:AOE"].state or self.skills["GreatCleave"].state);
401 Kragenwar-3044
                self.skills["RagingBlades"]:SetActive(self.bars["Fervor:AOE"].state and self.settings["Features"].raging);
402 Kragenwar-3044
                self.skills["SoundTheAttack"]:SetActive(self.bars["Fervor:AOE"].state);
403 Kragenwar-3044
 
404 Kragenwar-3044
                self.skills["Clobber"]:SetActive(true);
405 Kragenwar-3044
                self.skills["Hamstring"]:SetActive(true);
406 Kragenwar-3044
                self.skills["BracingAttack"]:SetActive(true);
407 Kragenwar-3044
 
408 Kragenwar-3044
                self.skills["SuddenDefence"]:SetActive(true);
409 Kragenwar-3044
 
410 Kragenwar-3044
                self.skills["RisingIre"]:SetActive(true);
411 Kragenwar-3044
                self.skills["EbbingIre"]:SetActive(false);
412 Kragenwar-3044
 
413 Kragenwar-3044
                self.skills["GreatCleave"]:SetActive(false);
414 Kragenwar-3044
        elseif (fervor == 4) then
415 Kragenwar-3044
                self.skills["SavageStrikes"]:SetActive(true);
416 Kragenwar-3044
                self.skills["BrutalStrikes"]:SetActive(true);
417 Kragenwar-3044
                self.skills["RelentlessStrike"]:SetActive(true);
418 Kragenwar-3044
                self.skills["FerociousStrikes"]:SetActive(false);
419 Kragenwar-3044
 
420 Kragenwar-3044
                self.skills["Cleave"]:SetActive(true);
421 Kragenwar-3044
                self.skills["BladeStorm"]:SetActive(true);
422 Kragenwar-3044
                self.skills["RagingBlades"]:SetActive((self.bars["Fervor:AOE"].state or self.skills["GreatCleave"].state) and self.settings["Features"].raging);
423 Kragenwar-3044
                self.skills["SoundTheAttack"]:SetActive(self.bars["Fervor:AOE"].state or self.skills["GreatCleave"].state);
424 Kragenwar-3044
 
425 Kragenwar-3044
                self.skills["Clobber"]:SetActive(true);
426 Kragenwar-3044
                self.skills["Hamstring"]:SetActive(true);
427 Kragenwar-3044
                self.skills["BracingAttack"]:SetActive(true);
428 Kragenwar-3044
 
429 Kragenwar-3044
                self.skills["SuddenDefence"]:SetActive(true);
430 Kragenwar-3044
 
431 Kragenwar-3044
                self.skills["RisingIre"]:SetActive(true);
432 Kragenwar-3044
                self.skills["EbbingIre"]:SetActive(true);
433 Kragenwar-3044
 
434 Kragenwar-3044
                self.skills["GreatCleave"]:SetActive(false);
435 Kragenwar-3044
        elseif (fervor == 5) then
436 Kragenwar-3044
                self.skills["SavageStrikes"]:SetActive(true);
437 Kragenwar-3044
                self.skills["BrutalStrikes"]:SetActive(true);
438 Kragenwar-3044
                self.skills["RelentlessStrike"]:SetActive(true);
439 Kragenwar-3044
                self.skills["FerociousStrikes"]:SetActive(self.settings["Features"].ferocious);
440 Kragenwar-3044
 
441 Kragenwar-3044
                self.skills["Cleave"]:SetActive(true);
442 Kragenwar-3044
                self.skills["BladeStorm"]:SetActive(true);
443 Kragenwar-3044
                self.skills["RagingBlades"]:SetActive(self.settings["Features"].raging);
444 Kragenwar-3044
                self.skills["SoundTheAttack"]:SetActive(true);
445 Kragenwar-3044
 
446 Kragenwar-3044
                self.skills["Clobber"]:SetActive(true);
447 Kragenwar-3044
                self.skills["Hamstring"]:SetActive(true);
448 Kragenwar-3044
                self.skills["BracingAttack"]:SetActive(true);
449 Kragenwar-3044
 
450 Kragenwar-3044
                self.skills["SuddenDefence"]:SetActive(true);
451 Kragenwar-3044
 
452 Kragenwar-3044
                self.skills["RisingIre"]:SetActive(true);
453 Kragenwar-3044
                self.skills["EbbingIre"]:SetActive(true);
454 Kragenwar-3044
 
455 Kragenwar-3044
                self.skills["GreatCleave"]:SetActive(true);
456 Kragenwar-3044
        end
457 Kragenwar-3044
 
458 Kragenwar-3044
end
459 Kragenwar-3044
 
460 Kragenwar-3044
function ChampionBars:StanceChange(stance)
461 Kragenwar-3044
        if (stance == 1) then
462 Kragenwar-3044
                self.skills["Flurry"]:SetActive(not self.skills["Flurry"].state);
463 Kragenwar-3044
                self.skills["ExchangeOfBlows"]:SetActive(not self.skills["ExchangeOfBlows"].state);
464 Kragenwar-3044
        elseif (stance == 2) then
465 Kragenwar-3044
                self.skills["ArdentFlurry"]:SetActive(not self.skills["ArdentFlurry"].state and self.bars["Defeat"].state);
466 Kragenwar-3044
                self.skills["GloriousExchange"]:SetActive(false);
467 Kragenwar-3044
                self.skills["BlockingBlades"]:SetActive(not self.skills["BlockingBlades"].state and self.bars["Defeat"].state);
468 Kragenwar-3044
                self.skills["Flurry"]:SetActive(false);
469 Kragenwar-3044
                self.skills["ExchangeOfBlows"]:SetActive(not self.skills["ExchangeOfBlows"].state);
470 Kragenwar-3044
                self.skills["Flurry"].timer:Stop();
471 Kragenwar-3044
        elseif (stance == 3) then
472 Kragenwar-3044
                self.skills["ArdentFlurry"]:SetActive(false);
473 Kragenwar-3044
                self.skills["GloriousExchange"]:SetActive(not self.skills["GloriousExchange"].state and self.bars["Defeat"].state);
474 Kragenwar-3044
                self.skills["BlockingBlades"]:SetActive(not self.skills["BlockingBlades"].state and self.bars["Defeat"].state);
475 Kragenwar-3044
                self.skills["Flurry"]:SetActive(not self.skills["Flurry"].state);
476 Kragenwar-3044
                self.skills["ExchangeOfBlows"]:SetActive(false);
477 Kragenwar-3044
                self.skills["ExchangeOfBlows"].timer:Stop();
478 Kragenwar-3044
        elseif (stance == 0) then
479 Kragenwar-3044
                self.skills["ArdentFlurry"]:SetActive(self.controlledburnflag and self.bars["Defeat"].state and not self.skills["ArdentFlurry"].state);
480 Kragenwar-3044
                self.skills["GloriousExchange"]:SetActive(self.controlledburnflag and self.bars["Defeat"].state and not self.skills["GloriousExchange"].state);
481 Kragenwar-3044
                self.skills["BlockingBlades"]:SetActive(not self.skills["BlockingBlades"].state and self.bars["Defeat"].state);
482 Kragenwar-3044
                self.skills["Flurry"]:SetActive(not self.controlledburnflag and not self.skills["Flurry"].state);
483 Kragenwar-3044
                self.skills["ExchangeOfBlows"]:SetActive(not self.controlledburnflag and not self.skills["ExchangeOfBlows"].state);
484 Kragenwar-3044
        end
485 Kragenwar-3044
 
486 Kragenwar-3044
        -- PRIMARY STANCE SWITCHING
487 Kragenwar-3044
        if ( self.settings["Features"].stancepriority ) then
488 Kragenwar-3044
 
489 Kragenwar-3044
                if (stance == self.settings["Features"].primarystance) then
490 Kragenwar-3044
                        self.multi["StanceSlot"]:SetIndex(self.settings["Features"].secondarystance);
491 Kragenwar-3044
                else
492 Kragenwar-3044
                    self.multi["StanceSlot"]:SetIndex(self.settings["Features"].primarystance);
493 Kragenwar-3044
                end
494 Kragenwar-3044
        end
495 Kragenwar-3044
 
496 Kragenwar-3044
        -- HOVER/DISAPPEAR SWITCHING
497 10 Kragenwar-3044
        if (stance == 0) then
498 Kragenwar-3044
                if (not self.controlledburnflag) then
499 Kragenwar-3044
                        self.multi["StanceSlot"]:SetHover( false );
500 Kragenwar-3044
                        self.multi["StanceSlot"]:SetActive( true );
501 6 Kragenwar-3044
                end
502 10 Kragenwar-3044
        else
503 12 Valdacil-446
        self.multi["StanceSlot"]:SetActive(self.settings["Features"].stanceactive ~= 3);
504 10 Kragenwar-3044
        self.multi["StanceSlot"]:SetHover(self.settings["Features"].stanceactive == 2);
505 6 Kragenwar-3044
        end
506 Kragenwar-3044
 
507 Kragenwar-3044
        self.stance = stance;
508 Kragenwar-3044
end
509 Kragenwar-3044
 
510 Kragenwar-3044
function ChampionBars:DefaultSettings()
511 Kragenwar-3044
        self.settings = { };
512 Kragenwar-3044
 
513 Kragenwar-3044
    self.settings["Melee"] =            {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
514 Kragenwar-3044
    self.settings["Fervor:ST"] =        {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
515 Kragenwar-3044
    self.settings["Fervor:AOE"] =       {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
516 Kragenwar-3044
    self.settings["Fervor:Util"] =      {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
517 Kragenwar-3044
    self.settings["Conditional"] =      {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
518 Kragenwar-3044
    self.settings["Defeat"] =           {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
519 Kragenwar-3044
    self.settings["Buffs"] =            {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
520 Kragenwar-3044
    self.settings["SelfBuffs"] =        {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
521 Kragenwar-3044
    self.settings["Threat"] =           {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
522 Kragenwar-3044
    self.settings["Stances"] =          {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
523 Kragenwar-3044
    self.settings["Stunned"] =          {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
524 Kragenwar-3044
    self.settings["Utility"] =          {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
525 Kragenwar-3044
    self.settings["Ranged"] =           {["active"] = true, ["x"] = 0, ["y"] = 0, ["rotate"] = 0 };
526 Kragenwar-3044
 
527 Kragenwar-3044
        self.settings["Features"] = { };
528 Kragenwar-3044
        self.settings["Features"].controlledburn = false;
529 Kragenwar-3044
        self.settings["Features"].ferocious = false;
530 Kragenwar-3044
        self.settings["Features"].raging = false;
531 Kragenwar-3044
        self.settings["Features"].fighton = false;
532 Kragenwar-3044
        self.settings["Features"].cbr = false;
533 Kragenwar-3044
        self.settings["Features"].eyeofthestorm = false;
534 Kragenwar-3044
        self.settings["Features"].buffwarning = true;
535 10 Kragenwar-3044
        self.settings["Features"].stanceactive = 2;
536 6 Kragenwar-3044
        self.settings["Features"].stancepriority = true;
537 Kragenwar-3044
        self.settings["Features"].fearindicator = true;
538 Kragenwar-3044
        self.settings["Features"].primarystance = 1;
539 Kragenwar-3044
        self.settings["Features"].secondarystance = 3;
540 Kragenwar-3044
 
541 Kragenwar-3044
end
542 Kragenwar-3044
 
543 Kragenwar-3044
 
544 Kragenwar-3044
function ChampionBars:UpdateSettings()
545 10 Kragenwar-3044
        if (settings.vers < 3.01) then
546 Kragenwar-3044
 
547 Kragenwar-3044
                if (self.settings["Features"].stancehover) then self.settings["Features"].stanceactive = 2; else if (self.settings["Features"].stancedisappear) then self.settings["Features"].stanceactive = 3; else self.settings["Features"].stanceactive = 1; end end
548 Kragenwar-3044
 
549 Kragenwar-3044
                self.settings["Features"].stancehover = nil;
550 Kragenwar-3044
                self.settings["Features"].stancedisappear = nil;
551 Kragenwar-3044
        end
552 Kragenwar-3044
 
553 6 Kragenwar-3044
        settings.vers = vars.vers;
554 Kragenwar-3044
end
555 Kragenwar-3044
 
556 Kragenwar-3044
 
557 Kragenwar-3044
function ChampionBars:ShowSetup()
558 Kragenwar-3044
        self.setup:SetVisible(true);
559 Kragenwar-3044
 
560 Kragenwar-3044
        self.setupbb.opacityslider:SetValue(settings.opacity * 100);
561 Kragenwar-3044
        self.setupbb.checkboxlock:SetChecked(settings.lockslots);
562 Kragenwar-3044
        self.setupbb.checkboxgrid:SetChecked(settings.snaptogrid);
563 Kragenwar-3044
 
564 Kragenwar-3044
        self.setupbb.checkboxbb1:SetText("Melee Skills");
565 Kragenwar-3044
        self.setupbb.checkboxbb1:SetChecked (self.settings["Melee"].active);
566 Kragenwar-3044
        self.setupbb.checkboxbb1:SetVisible(true);
567 Kragenwar-3044
        self.setupbb.checkboxbb2:SetText("Fervor: Single Target");
568 Kragenwar-3044
        self.setupbb.checkboxbb2:SetChecked (self.settings["Fervor:ST"].active);
569 Kragenwar-3044
        self.setupbb.checkboxbb2:SetVisible(true);
570 Kragenwar-3044
        self.setupbb.checkboxbb3:SetText("Fervor: AOE");
571 Kragenwar-3044
        self.setupbb.checkboxbb3:SetChecked (self.settings["Fervor:AOE"].active);
572 Kragenwar-3044
        self.setupbb.checkboxbb3:SetVisible(true);
573 Kragenwar-3044
        self.setupbb.checkboxbb4:SetText("Fervor: Utility");
574 Kragenwar-3044
        self.setupbb.checkboxbb4:SetChecked (self.settings["Fervor:Util"].active);
575 Kragenwar-3044
        self.setupbb.checkboxbb4:SetVisible(true);
576 Kragenwar-3044
    self.setupbb.checkboxbb5:SetText("Conditional");
577 Kragenwar-3044
        self.setupbb.checkboxbb5:SetChecked (self.settings["Conditional"].active);
578 Kragenwar-3044
        self.setupbb.checkboxbb5:SetVisible(true);
579 Kragenwar-3044
        self.setupbb.checkboxbb6:SetText("Defeat Response");
580 Kragenwar-3044
        self.setupbb.checkboxbb6:SetChecked (self.settings["Defeat"].active);
581 Kragenwar-3044
        self.setupbb.checkboxbb6:SetVisible(true);
582 Kragenwar-3044
        self.setupbb.checkboxbb7:SetText("Buffs");
583 Kragenwar-3044
        self.setupbb.checkboxbb7:SetChecked (self.settings["Buffs"].active);
584 Kragenwar-3044
        self.setupbb.checkboxbb7:SetVisible(true);
585 Kragenwar-3044
        self.setupbb.checkboxbb8:SetText("Self Buffs");
586 Kragenwar-3044
        self.setupbb.checkboxbb8:SetChecked (self.settings["SelfBuffs"].active);
587 Kragenwar-3044
        self.setupbb.checkboxbb8:SetVisible(true);
588 Kragenwar-3044
        self.setupbb.checkboxbb9:SetText("Threat");
589 Kragenwar-3044
        self.setupbb.checkboxbb9:SetChecked (self.settings["Threat"].active);
590 Kragenwar-3044
        self.setupbb.checkboxbb9:SetVisible(true);
591 Kragenwar-3044
        self.setupbb.checkboxbb10:SetText("Stances");
592 Kragenwar-3044
        self.setupbb.checkboxbb10:SetChecked (self.settings["Stances"].active);
593 Kragenwar-3044
        self.setupbb.checkboxbb10:SetVisible(true);
594 Kragenwar-3044
        self.setupbb.checkboxbb11:SetText("Stunned/Disarmed");
595 Kragenwar-3044
        self.setupbb.checkboxbb11:SetChecked (self.settings["Stunned"].active);
596 Kragenwar-3044
        self.setupbb.checkboxbb11:SetVisible(true);
597 Kragenwar-3044
        self.setupbb.checkboxbb12:SetText("Ranged");
598 Kragenwar-3044
        self.setupbb.checkboxbb12:SetChecked (self.settings["Ranged"].active);
599 Kragenwar-3044
        self.setupbb.checkboxbb12:SetVisible(true);
600 Kragenwar-3044
 
601 Kragenwar-3044
        self.setupf.checkboxf1:SetText("Controlled Burn");
602 Kragenwar-3044
        self.setupf.checkboxf1:SetChecked (self.settings["Features"].controlled);
603 Kragenwar-3044
        self.setupf.checkboxf1:SetVisible(true);
604 Kragenwar-3044
 
605 Kragenwar-3044
        self.setupf.checkboxf2:SetText("Ferocious Strikes");
606 Kragenwar-3044
        self.setupf.checkboxf2:SetChecked (self.settings["Features"].ferocious);
607 Kragenwar-3044
        self.setupf.checkboxf2:SetVisible(true);
608 Kragenwar-3044
 
609 Kragenwar-3044
        self.setupf.checkboxf3:SetText("Raging Blades");
610 Kragenwar-3044
        self.setupf.checkboxf3:SetChecked (self.settings["Features"].raging);
611 Kragenwar-3044
        self.setupf.checkboxf3:SetVisible(true);
612 Kragenwar-3044
 
613 Kragenwar-3044
        self.setupf.checkboxf4:SetText("Fight On");
614 Kragenwar-3044
        self.setupf.checkboxf4:SetChecked (self.settings["Features"].fighton);
615 Kragenwar-3044
        self.setupf.checkboxf4:SetVisible(true);
616 Kragenwar-3044
 
617 Kragenwar-3044
        self.setupf.checkboxf5:SetText("CBR");
618 Kragenwar-3044
        self.setupf.checkboxf5:SetChecked (self.settings["Features"].cbr);
619 Kragenwar-3044
        self.setupf.checkboxf5:SetVisible(true);
620 Kragenwar-3044
 
621 Kragenwar-3044
        self.setupf.checkboxf6:SetText("Eye of the Storm");
622 Kragenwar-3044
        self.setupf.checkboxf6:SetChecked (self.settings["Features"].eyeofthestorm);
623 Kragenwar-3044
        self.setupf.checkboxf6:SetVisible(true);
624 Kragenwar-3044
 
625 Kragenwar-3044
        self.setupf.checkboxf10:SetText("Buff Early Warning");
626 Kragenwar-3044
        self.setupf.checkboxf10:SetChecked (self.settings["Features"].buffwarning);
627 Kragenwar-3044
        self.setupf.checkboxf10:SetVisible(true);
628 Kragenwar-3044
 
629 Kragenwar-3044
        self.setupf.checkboxf11:SetText("Stance Priority");
630 Kragenwar-3044
        self.setupf.checkboxf11:SetChecked (self.settings["Features"].stancepriority);
631 Kragenwar-3044
        self.setupf.checkboxf11:SetVisible(true);
632 10 Kragenwar-3044
 
633 Kragenwar-3044
        self.setupf.checkboxf12:SetText("Fear Indicator");
634 Kragenwar-3044
        self.setupf.checkboxf12:SetChecked (self.settings["Features"].fearindicator);
635 6 Kragenwar-3044
        self.setupf.checkboxf12:SetVisible(true);
636 Kragenwar-3044
 
637 Kragenwar-3044
        if (not self.setupf.combo1box:IsVisible()) then
638 Kragenwar-3044
                self.setupf.combo1Label:SetText("Primary Stance");
639 Kragenwar-3044
                self.setupf.combo1Label:SetVisible(true);
640 10 Kragenwar-3044
                local combolist = {"Fervour", "Ardour", "Glory", "Controlled Burn"}
641 6 Kragenwar-3044
                for k,v in pairs(combolist) do
642 Kragenwar-3044
                    self.setupf.combo1box:AddItem(v, k);
643 Kragenwar-3044
                end
644 Kragenwar-3044
                self.setupf.combo1box:SetVisible(true);
645 10 Kragenwar-3044
        end
646 Kragenwar-3044
        self.setupf.combo1box:SetSelection(self.settings["Features"].primarystance);
647 Kragenwar-3044
 
648 Kragenwar-3044
 
649 Kragenwar-3044
        if (not self.setupf.combo2box:IsVisible()) then
650 6 Kragenwar-3044
                self.setupf.combo2Label:SetText("Secondary Stance");
651 Kragenwar-3044
                self.setupf.combo2Label:SetVisible(true);
652 10 Kragenwar-3044
                local combolist = {"Fervour", "Ardour", "Glory", "Controlled Burn"}
653 6 Kragenwar-3044
                for k,v in pairs(combolist) do
654 Kragenwar-3044
                    self.setupf.combo2box:AddItem(v, k);
655 Kragenwar-3044
                end
656 Kragenwar-3044
                self.setupf.combo2box:SetVisible(true);
657 Kragenwar-3044
        end
658 Kragenwar-3044
    self.setupf.combo2box:SetSelection(self.settings["Features"].secondarystance);
659 10 Kragenwar-3044
 
660 Kragenwar-3044
    if (not self.setupf.combo3box:IsVisible()) then
661 Kragenwar-3044
                self.setupf.combo3Label:SetText("Stance Active");
662 Kragenwar-3044
                self.setupf.combo3Label:SetVisible(true);
663 Kragenwar-3044
                local combolist = {"None", "Dim", "Hide"}
664 Kragenwar-3044
                for k,v in pairs(combolist) do
665 Kragenwar-3044
                        self.setupf.combo3box:AddItem(v, k);
666 Kragenwar-3044
                end
667 Kragenwar-3044
                self.setupf.combo3box:SetVisible(true);
668 Kragenwar-3044
        end
669 Kragenwar-3044
        self.setupf.combo3box:SetSelection(self.settings["Features"].stanceactive);
670 6 Kragenwar-3044
 
671 Kragenwar-3044
end
672 Kragenwar-3044
 
673 Kragenwar-3044
 
674 Kragenwar-3044
function ChampionBars:SetupClosing()
675 Kragenwar-3044
        settings.opacity = self.setupbb.opacityslider:GetValue() / 100;
676 Kragenwar-3044
        settings.lockslots = self.setupbb.checkboxlock:IsChecked();
677 Kragenwar-3044
        settings.snaptogrid = self.setupbb.checkboxgrid:IsChecked();
678 Kragenwar-3044
 
679 Kragenwar-3044
        self.settings["Melee"].active = self.setupbb.checkboxbb1:IsChecked();
680 Kragenwar-3044
    self.settings["Fervor:ST"].active = self.setupbb.checkboxbb2:IsChecked();
681 Kragenwar-3044
    self.settings["Fervor:AOE"].active = self.setupbb.checkboxbb3:IsChecked();
682 Kragenwar-3044
    self.settings["Fervor:Util"].active = self.setupbb.checkboxbb4:IsChecked();
683 Kragenwar-3044
    self.settings["Conditional"].active = self.setupbb.checkboxbb5:IsChecked();
684 Kragenwar-3044
    self.settings["Defeat"].active = self.setupbb.checkboxbb6:IsChecked();
685 Kragenwar-3044
    self.settings["Buffs"].active = self.setupbb.checkboxbb7:IsChecked();
686 Kragenwar-3044
    self.settings["SelfBuffs"].active = self.setupbb.checkboxbb8:IsChecked();
687 Kragenwar-3044
    self.settings["Threat"].active = self.setupbb.checkboxbb9:IsChecked();
688 Kragenwar-3044
    self.settings["Stances"].active = self.setupbb.checkboxbb10:IsChecked();
689 Kragenwar-3044
    self.settings["Stunned"].active = self.setupbb.checkboxbb11:IsChecked();
690 Kragenwar-3044
    self.settings["Ranged"].active = self.setupbb.checkboxbb12:IsChecked();
691 Kragenwar-3044
 
692 Kragenwar-3044
        self.settings["Features"].controlled = self.setupf.checkboxf1:IsChecked();
693 Kragenwar-3044
        self.settings["Features"].ferocious = self.setupf.checkboxf2:IsChecked();
694 Kragenwar-3044
        self.settings["Features"].raging = self.setupf.checkboxf3:IsChecked();
695 Kragenwar-3044
        self.settings["Features"].fighton = self.setupf.checkboxf4:IsChecked();
696 Kragenwar-3044
        self.settings["Features"].cbr = self.setupf.checkboxf5:IsChecked();
697 Kragenwar-3044
        self.settings["Features"].eyeofthestorm = self.setupf.checkboxf6:IsChecked();
698 Kragenwar-3044
 
699 Kragenwar-3044
        self.settings["Features"].buffwarning = self.setupf.checkboxf10:IsChecked();
700 Kragenwar-3044
    self.settings["Features"].stancepriority = self.setupf.checkboxf11:IsChecked();
701 10 Kragenwar-3044
    self.settings["Features"].fearindicator = self.setupf.checkboxf12:IsChecked();
702 6 Kragenwar-3044
 
703 Kragenwar-3044
        self.settings["Features"].primarystance = self.setupf.combo1box:GetSelection();
704 Kragenwar-3044
    self.settings["Features"].secondarystance = self.setupf.combo2box:GetSelection();
705 10 Kragenwar-3044
    self.settings["Features"].stanceactive = self.setupf.combo3box:GetSelection();
706 6 Kragenwar-3044
 
707 Kragenwar-3044
        self:SaveSettings();
708 Kragenwar-3044
        self:Refresh();
709 Kragenwar-3044
 
710 Kragenwar-3044
end
711 Kragenwar-3044
 
712 Kragenwar-3044
 
713 Kragenwar-3044
function ChampionBars:Refresh()
714 Kragenwar-3044
 
715 Kragenwar-3044
        self:RefreshBars();
716 Kragenwar-3044
 
717 Kragenwar-3044
        self.skills["FerociousStrikes"]:SetActive(self.settings["Features"].ferocious);
718 Kragenwar-3044
        self.skills["RagingBlades"]:SetActive(self.settings["Features"].raging);
719 Kragenwar-3044
        self.skills["FightOn"]:SetActive(self.settings["Features"].fighton);
720 Kragenwar-3044
        self.skills["CBR"]:SetActive(self.settings["Features"].cbr);
721 Kragenwar-3044
 
722 Kragenwar-3044
        -- Build Stance Slot (Multi)
723 Kragenwar-3044
        self.multi["StanceSlot"]:Clear();
724 Kragenwar-3044
        self.multi["StanceSlot"]:AddShortCut("Fervour",                          4, "0x70003DFF");
725 Kragenwar-3044
    self.multi["StanceSlot"]:AddShortCut("Ardour",                              10, "0x7000D46C");
726 Kragenwar-3044
    self.multi["StanceSlot"]:AddShortCut("Glory",                               30, "0x7000967C");
727 Kragenwar-3044
    if (self.settings["Features"].controlled) then self.multi["StanceSlot"]:AddShortCut("ControlledBurn",       45, "0x70002DB5"); end
728 Kragenwar-3044
    self.multi["StanceSlot"]:LevelCheck();
729 Kragenwar-3044
 
730 Kragenwar-3044
    if (self.settings["Features"].fearindicator and self.fear > 0) then
731 Kragenwar-3044
                self.skills["FearNothing"]:SetColor("purple");
732 Kragenwar-3044
        else
733 Kragenwar-3044
                self.skills["FearNothing"]:SetColor();
734 Kragenwar-3044
        end
735 Kragenwar-3044
 
736 Kragenwar-3044
    self:StanceChange(self.stance);
737 Kragenwar-3044
    self:CombatChange(vars.player:IsInCombat());
738 Kragenwar-3044
    self:FervorChange(vars.classattr:GetFervor());
739 Kragenwar-3044
 
740 Kragenwar-3044
        Turbine.Shell.WriteLine("KragenBars: Champion Bars refresh completed successfully.");
741 Kragenwar-3044
 
742 Kragenwar-3044
end

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