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Kragenwar-3044 |
import "Turbine.UI"; |
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import "Turbine.UI.Lotro"; |
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import "KragenPlugs.Utils"; |
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import "KragenPlugs.Utils.Extensions"; |
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import "KragenPlugs.KragenBars"; |
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|
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SkillMultiSlot = class ( KragenPlugs.Utils.Extensions.SimpleWindow ); |
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function SkillMultiSlot:Constructor ( parent, x, y, active ) |
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KragenPlugs.Utils.Extensions.SimpleWindow.Constructor( self ); |
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|
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-- declare variables |
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self.parent = parent; |
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self.x = x; |
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self.y = y; |
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self.active = active; |
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self.hover = false; |
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self.lock = false; |
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self.effectid = 0; |
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self.state = false; |
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self.incombat = true; |
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self.outcombat = true; |
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|
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-- SHORTCUTS |
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self.shortcuts = { }; |
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self.shortcuts[1] = { }; |
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self.totalshortcuts = { }; |
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self.totalshortcuts[1] = 0; |
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self.currentshortcut = { }; |
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self.currentshortcut[1] = 1; |
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self.currentlayer = 1; |
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self.totallayers = 1; |
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|
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-- QUICKSLOT |
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self.quickslot = Turbine.UI.Lotro.Quickslot(); |
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self.quickslot:SetParent(self); |
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self.quickslot:SetVisible(true); |
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|
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-- TIMER |
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self.timer = Timer(); |
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self.timerOn = true; |
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self.timerEnd = true; |
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|
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-- TIMER EVENT |
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self.timer.TimerElapsed = function () |
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if (self.timerEnd) then |
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self:SetOpacity( settings.opacity *.5 ); |
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self:SetActive( true ); |
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else |
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self:SetActive( false ); |
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end |
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end |
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|
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-- set properties |
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self:SetParent( parent ); |
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self:SetPosition( (x - 1) * 35, (y - 1) * 35 ); |
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self:SetActive( self.active ); |
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self:SetFadeSpeed(.3); |
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|
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-- EVENTS |
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-- scrolling event |
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self.quickslot.MouseWheel = function(sender,args) |
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--if ( self:IsAltKeyDown()) then |
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--self:LockScroll(not self.lock); |
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--else |
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if (not self.lock or self:IsControlKeyDown()) then |
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if (self.totallayers == 1 or self.IsAltKeyDown()) then |
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self.currentshortcut[self.currentlayer] = self.currentshortcut[self.currentlayer] + (args.Direction * -1); |
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if (self.currentshortcut[self.currentlayer] > self.totalshortcuts[self.currentlayer]) then |
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self.currentshortcut[self.currentlayer] = 1; |
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elseif (self.currentshortcut[self.currentlayer] == 0) then |
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self.currentshortcut[self.currentlayer] = self.totalshortcuts[self.currentlayer]; |
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end |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].hex ) ); |
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else |
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self.currentlayer = self.currentlayer + (args.Direction * -1); |
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if (self.currentlayer > self.totallayers) then |
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self.currentlayer = 1; |
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elseif (self.currentlayer == 0) then |
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self.currentlayer = self.totallayers; |
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end |
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|
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if (self.totalshortcuts[self.currentlayer] == nil) then |
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local counter = 1; |
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while (self.totalshortcuts[self.currentlayer] == nil and counter < self.totallayers) do |
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self.currentlayer = self.currentlayer + (args.Direction * -1); |
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if (self.currentlayer > self.totallayers) then |
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self.currentlayer = 1; |
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elseif (self.currentlayer == 0) then |
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self.currentlayer = self.totallayers; |
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end |
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counter = counter + 1; |
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end |
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end |
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|
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].hex ) ); |
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end |
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end |
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end |
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|
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-- hover mouse enter event |
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self.quickslot.MouseEnter = function(sender,args) |
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if (self.hover and self.active and (self.totallayers > 1 or self.totalshortcuts[1] ~= 0)) then |
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self:SetOpacity(1); |
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end |
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end |
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|
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-- hover mouse leave event |
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self.quickslot.MouseLeave = function(sender,args) |
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if (self.hover and self.active and (self.totallayers > 1 or self.totalshortcuts[1] ~= 0)) then |
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self:SetOpacity(.5); |
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if (self.active) then |
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self:SetVisible(true); |
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end |
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end |
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end |
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|
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-- swap positions when skill is dropped on the skill slot |
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self.quickslot.DragDrop = function(sender, args) |
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self:ResetQuickslot(); |
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KragenBars:SwapSlots(self, args.DragDropInfo:GetShortcut():GetData()); |
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end |
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|
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end |
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|
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-- SET ACTIVE (To be used in place of SetVisible) |
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function SkillMultiSlot:SetActive( active ) |
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self.active = active; |
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if ( self.active and self.totalshortcuts[1] ~= 0 and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) ) ) then |
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if (self.hover) then |
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self:SetOpacity(settings.opacity * .5); |
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else |
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self:SetOpacity(settings.opacity); |
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end |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.shortcuts[self.currentlayer][self.currentshortcut[self.currentlayer]].hex ) ); |
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else |
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self:SetOpacity(0); |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) ); |
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end |
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end |
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|
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-- SET STATE (To be used to track the effect state of buffs/debuffs) |
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function SkillMultiSlot:SetState( state, visible, id ) |
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-- update state and effect id |
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if ( state ) then |
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self.state = true; |
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self.effectid = id; |
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else |
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if ( id == self.effectid ) then |
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self.state = false; |
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self.effectid = 0; |
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end |
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|
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end |
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|
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-- update visibility |
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if (self.effectid == 0 or state) then |
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self:SetActive(visible); |
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end |
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end |
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|
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-- RESET QUICKSLOT SHORTCUT |
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function SkillMultiSlot:ResetQuickslot() |
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self:SetIndex(self.currentshortcut[self.currentlayer], self.currentlayer); |
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end |
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|
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-- SET HOVER (Set the hover state) |
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function SkillMultiSlot:SetHover(bol) |
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self.hover = bol; |
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if (self.active and (self.totallayers > 1 or self.totalshortcuts[1] ~= 0)) then |
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if (bol) then |
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self:SetOpacity(settings.opacity * .5); |
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else |
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self:SetOpacity(settings.opacity); |
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end |
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end |
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end |
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|
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-- SET COMBAT (Sets the combat visibility variables) |
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function SkillMultiSlot:SetCombat( incombat, outcombat ) |
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self.incombat = incombat; |
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self.outcombat = outcombat; |
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self:SetActive(self.active); |
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end |
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|
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-- REFRESH COMBAT (Refresh Visibility for combat changes) |
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function SkillMultiSlot:RefreshCombat() |
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self:SetActive( self.active ); |
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end |
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|
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-- LOAD POSITION, RECALL SAVED POSITION AND PARENT |
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function SkillMultiSlot:LoadPosition(data) |
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self.x = data.pos[1]; |
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self.y = data.pos[2]; |
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self:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 ); |
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|
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self:SetParent(data.parent); |
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self.parent = data.parent; |
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|
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self:LockScroll(data.lock); |
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|
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for k,v in pairs(data.current) do |
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self.currentshortcut[k] = v; |
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end |
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|
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self:SetIndex(data.current[data.layer], data.layer); |
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end |
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|
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-- SWAP POSITION WITH ANOTHER ItemSlot (REF) |
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function SkillMultiSlot:SwapPosition(ref) |
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local newx = ref.x; |
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local newy = ref.y; |
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local newparent = ref.parent; |
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|
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self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 ); |
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self:SetParent(newparent); |
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ref:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 ); |
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ref:SetParent(self.parent); |
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|
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ref.x = self.x; |
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ref.y = self.y; |
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ref.parent = self.parent; |
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self.x = newx; |
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self.y = newy; |
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self.parent = newparent; |
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|
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end |
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|
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-- ADD SHORTCUT: ADD A SKILL TO THE MULTI SLOT |
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function SkillMultiSlot:AddShortCut(name, level, hex, layer) |
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if (layer == nil) then |
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layer = 1; |
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end |
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if (layer > self.totallayers) then |
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self.totallayers = layer; |
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self.totalshortcuts[layer] = 0; |
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self.currentshortcut[layer] = 1; |
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self.shortcuts[layer] = { }; |
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end |
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self.totalshortcuts[layer] = self.totalshortcuts[layer] + 1; |
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self.shortcuts[layer][self.totalshortcuts[layer]] = { ["level"] = level, ["hex"] = hex }; |
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|
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if (self.totalshortcuts[layer] == 1 and self.totallayers == 1) then |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.shortcuts[1][1].hex ) ); |
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end |
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end |
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|
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-- SET INDEX: Set the currently visible skillslot |
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function SkillMultiSlot:SetIndex(int, layer) |
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if (layer == nil) then |
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layer = 1; |
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end |
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if (self.totalshortcuts[layer] ~= 0) then |
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if (int > 0 and int <= self.totalshortcuts[layer] and vars.playerlevel >= self.shortcuts[layer][int].level) then |
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self.currentshortcut[layer] = int; |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.shortcuts[layer][int].hex ) ); |
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else |
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self.currentshortcut[layer] = 1; |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.shortcuts[layer][1].hex ) ); |
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end |
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else |
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self:SetActive(false); |
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end |
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end |
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|
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-- LEVEL CHECK: Removing the skills that are beyond the players level |
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function SkillMultiSlot:LevelCheck() |
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for layer = 1, self.totallayers do |
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if (self.totalshortcuts[layer] ~= nil) then |
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for i = 1, self.totalshortcuts[layer] do |
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if (self.shortcuts[layer][i].level > vars.playerlevel) then |
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self.totalshortcuts[layer] = self.totalshortcuts[layer] - 1; |
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end |
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if (self.totalshortcuts[layer] == 0) then |
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self:SetVisible(false) |
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else |
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self:SetVisible(self.active) |
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end |
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end |
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end |
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end |
282 |
|
Kragenwar-3044 |
if (self.savedcurrentshortcut ~= nil) then |
283 |
|
Kragenwar-3044 |
for k,v in pairs(self.savedcurrentshortcut) do |
284 |
|
Kragenwar-3044 |
if (self.totalshortcuts[k] ~= nil and v <= self.totalshortcuts[k]) then |
285 |
|
Kragenwar-3044 |
self.currentshortcut[k] = v; |
286 |
|
Kragenwar-3044 |
else |
287 |
|
Kragenwar-3044 |
self.currentshortcut[k] = 1; |
288 |
|
Kragenwar-3044 |
end |
289 |
|
Kragenwar-3044 |
end |
290 |
|
Kragenwar-3044 |
if (self.shortcuts[self.savedcurrentlayer][self.currentshortcut[self.savedcurrentlayer]] ~= nil) then |
291 |
|
Kragenwar-3044 |
self.currentlayer = self.savedcurrentlayer; |
292 |
|
Kragenwar-3044 |
else |
293 |
|
Kragenwar-3044 |
self.currentlayer = 1; |
294 |
|
Kragenwar-3044 |
end |
295 |
|
Kragenwar-3044 |
end |
296 |
|
Kragenwar-3044 |
self:SetIndex(self.currentshortcut[self.currentlayer], self.currentlayer); |
297 |
|
Kragenwar-3044 |
self:SetOpacity(settings.opacity); |
298 |
|
Kragenwar-3044 |
end |
299 |
|
Kragenwar-3044 |
|
300 |
|
Kragenwar-3044 |
-- CLEAR: WIPE ALL SHORTCUTS |
301 |
|
Kragenwar-3044 |
function SkillMultiSlot:Clear() |
302 |
|
Kragenwar-3044 |
self.savedcurrentshortcut = self.currentshortcut; |
303 |
|
Kragenwar-3044 |
self.savedcurrentlayer = self.currentlayer; |
304 |
|
Kragenwar-3044 |
|
305 |
|
Kragenwar-3044 |
self.shortcuts = { }; |
306 |
|
Kragenwar-3044 |
self.shortcuts[1] = { }; |
307 |
|
Kragenwar-3044 |
self.totalshortcuts = { }; |
308 |
|
Kragenwar-3044 |
self.totalshortcuts[1] = 0; |
309 |
|
Kragenwar-3044 |
self.totallayers = 1; |
310 |
|
Kragenwar-3044 |
self.currentshortcut = { }; |
311 |
|
Kragenwar-3044 |
self.currentshortcut[1] = 1; |
312 |
|
Kragenwar-3044 |
self.currentlayer = 1; |
313 |
|
Kragenwar-3044 |
end |
314 |
|
Kragenwar-3044 |
|
315 |
|
Kragenwar-3044 |
-- LOCK SCROLL (Locks multi so ctrl must be held down to advance) |
316 |
|
Kragenwar-3044 |
function SkillMultiSlot:LockScroll(bol) |
317 |
|
Kragenwar-3044 |
--self.lock = bol; |
318 |
|
Kragenwar-3044 |
end |
319 |
|
Kragenwar-3044 |
|
320 |
|
Kragenwar-3044 |
-- START TIMER (Starts the timer, bol is true for Early Warnings and false for Skill Hacks) |
321 |
|
Kragenwar-3044 |
function SkillMultiSlot:StartTimer(duration, bol) |
322 |
|
Kragenwar-3044 |
self.timer:Stop(); |
323 |
|
Kragenwar-3044 |
self.timer:SetInterval(duration); |
324 |
|
Kragenwar-3044 |
self.timer:Start(); |
325 |
|
Kragenwar-3044 |
self.timerEnd = bol; |
326 |
|
Kragenwar-3044 |
end |
327 |
|
Kragenwar-3044 |
|
328 |
|
Kragenwar-3044 |
-- ROTATE BAR: SWAP THE SLOTS X AND Y POSITION |
329 |
|
Kragenwar-3044 |
function SkillMultiSlot:RotateBar() |
330 |
|
Kragenwar-3044 |
local newx = self.y; |
331 |
|
Kragenwar-3044 |
local newy = self.x; |
332 |
|
Kragenwar-3044 |
|
333 |
|
Kragenwar-3044 |
self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 ); |
334 |
|
Kragenwar-3044 |
|
335 |
|
Kragenwar-3044 |
self.x = newx; |
336 |
|
Kragenwar-3044 |
self.y = newy; |
337 |
|
Kragenwar-3044 |
end |
338 |
|
Kragenwar-3044 |
|