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import "Turbine.UI"; |
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import "Turbine.UI.Lotro"; |
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import "KragenPlugs.Utils"; |
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import "KragenPlugs.Utils.Extensions"; |
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import "KragenPlugs.KragenBars"; |
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SkillBar = class ( KragenPlugs.Utils.Extensions.SimpleWindow ); |
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function SkillBar:Constructor ( parent, x, y, width, height, active, exclusive ) |
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KragenPlugs.Utils.Extensions.SimpleWindow.Constructor( self ); |
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-- declare variables |
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self.parent = parent; |
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self.x = x; |
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self.y = y; |
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self.width = width; |
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self.height = height; |
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self.exclusive = exclusive; |
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self.state = false; |
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self.effectid = 0; |
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-- set properties |
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self:SetParent( parent ); |
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self:SetVisible(true); |
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self:SetPosition( (x - 1) * 35, (y - 1) * 35 ); |
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self:SetSize( width * 35, height * 35 ); |
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if (parent.rotate == 1) then |
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self:RotateBar(); |
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end |
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-- SETUP BLANKSLOTS |
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self.quickslots = { }; |
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for i = 1, width do |
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if (parent.rotate == 0) then |
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self.quickslots[i] = BlankSlot(self, i, 1); |
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else |
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self.quickslots[i] = BlankSlot(self, 1, i); |
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end |
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end |
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end |
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-- SET STATE (To be used to track the effect state of buffs/debuffs) |
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function SkillBar:SetState( state, id ) |
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-- update state and effect id |
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if ( state ) then |
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self.state = true; |
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self.effectid = id; |
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else |
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if ( id == self.effectid ) then |
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self.state = false; |
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self.effectid = 0; |
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end |
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end |
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end |
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-- ROTATE BAR |
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function SkillBar:RotateBar() |
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local newwidth = self.height; |
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local newheight = self.width; |
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self:SetSize( newwidth * 35, newheight * 35 ); |
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self.width = newwidth; |
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self.height = newheight; |
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local newx = self.y; |
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local newy = self.x; |
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self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 ); |
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self.x = newx; |
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self.y = newy; |
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if (self.quickslots ~= nil) then |
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for k,v in pairs(self.quickslots) do |
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local blankpos = { }; |
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blankpos[1], blankpos[2] = v:GetPosition(); |
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v:SetPosition(blankpos[2], blankpos[1]); |
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end |
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end |
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end |