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LoTROInterface SVN KragenBars

[/] [branches/] [3.0.0/] [KragenPlugs/] [KragenBars/] [MiniBars.lua] - Blame information for rev 15

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Line No. Rev Author Line
1 6 Kragenwar-3044
import "Turbine.UI";
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import "Turbine.UI.Lotro";
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import "Turbine.Gameplay";
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import "KragenPlugs.Utils";
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import "KragenPlugs.KragenBars";
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MiniBars = class( KragenPlugs.KragenBars.ClassBar );
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function MiniBars:Constructor()
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        KragenPlugs.KragenBars.ClassBar.Constructor( self );
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    -- SET AND UPDATE DEFAULT SETTINGS
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    if (not settings.class) then
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        settings.class = vars.playerclass;
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        self:DefaultSettings();
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        self:ShowSetup();
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    else
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        self.settings = settings.classinfo;
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        if (settings.vers ~= vars.vers) then
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                self:UpdateSettings();
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        end
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    end
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    -- BUILD WINDOWS BARS SKILLS AND MULTIS --
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    -- ALL X, Y, WIDTH, HEIGHT values are in quickslot (ie: 1 width = the width of one quickslot: 35 px);
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    -- Build Windows        SkillWindow( name:String, defaultx:int, defaulty:int, width:int, height:int, settings:table);
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    self.windows["BalladsT1"]           = SkillWindow("BalladsT1",              1, 1, 3, 1,     self.settings["BalladsT1"]      );
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    self.windows["BalladsT2"]           = SkillWindow("BalladsT2",              1, 2, 3, 1,     self.settings["BalladsT2"]      );
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    self.windows["BalladsT3"]           = SkillWindow("BalladsT3",              1, 3, 3, 1,     self.settings["BalladsT3"]  );
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    self.windows["Anthems"]                     = SkillWindow("Anthems",                1, 4, 4, 1,     self.settings["Anthems"]        );
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    self.windows["Warspeech"]           = SkillWindow("Warspeech",              4, 1, 1, 1,     self.settings["Warspeech"]      );
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        self.windows["Calls"]                   = SkillWindow("Calls",                  5, 1, 3, 1,     self.settings["Calls"]          );
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        self.windows["Damage"]                  = SkillWindow("Damage",                 8, 1, 2, 1,     self.settings["Damage"]         );
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    self.windows["Dethreat"]            = SkillWindow("Dethreat",               10, 1, 2, 1,    self.settings["Dethreat"]       );
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    self.windows["Melee"]                       = SkillWindow("Melee",                  4, 2, 2, 1,     self.settings["Melee"]          );
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    self.windows["Heals"]                       = SkillWindow("Heals",                  1, 5, 6, 1,     self.settings["Heals"]          );
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    self.windows["Tales"]                       = SkillWindow("Tales",                  6, 2, 1, 1,     self.settings["Tales"]          );
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    self.windows["Utility"]                     = SkillWindow("Utility",                7, 2, 5, 1,     self.settings["Utility"]        );
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    self.windows["Rez"]                         = SkillWindow("Rez",                    4, 3, 4, 1,     self.settings["Rez"]            );
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    self.windows["CrowdControl"]        = SkillWindow("CrowdControl",   8, 3, 3, 1,     self.settings["CrowdControl"]);
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    self.windows["PowerShield"]         = SkillWindow("PowerShield",    5, 4, 1, 1,     self.settings["PowerShield"]);
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    self.windows["Silenced"]            = SkillWindow("Silenced",               6, 4, 1, 1,     self.settings["Silenced"]       );
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    self.windows["Cure"]                        = SkillWindow("Cure",                   7, 4, 2, 1,     self.settings["Cure"]           );
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    -- Build Bars           SkillBar( parent:SkillWindow, x:int, y:int, width:int, height:int, active:Boolean, exclusive:boolean);
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    self.bars["BalladsT1"]                      = SkillBar(self.windows["BalladsT1"],   1, 1, 3, 1, true, false);
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    self.bars["BalladsT2"]                      = SkillBar(self.windows["BalladsT2"],   1, 1, 3, 1, true, false);
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    self.bars["BalladsT3"]                      = SkillBar(self.windows["BalladsT3"],   1, 1, 3, 1, true, false);
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    self.bars["Anthems"]                        = SkillBar(self.windows["Anthems"],     1, 1, 4, 1, true, false);
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    self.bars["Warspeech"]                      = SkillBar(self.windows["Warspeech"],   1, 1, 1, 1, true, false);
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    self.bars["Calls"]                          = SkillBar(self.windows["Calls"],               1, 1, 3, 1, true, false);
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    self.bars["Damage"]                         = SkillBar(self.windows["Damage"],              1, 1, 2, 1, true, false);
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    self.bars["Dethreat"]                       = SkillBar(self.windows["Dethreat"],    1, 1, 2, 1, true, false);
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    self.bars["Melee"]                          = SkillBar(self.windows["Melee"],               1, 1, 2, 1, true, false);
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    self.bars["Heals"]              = SkillBar(self.windows["Heals"],           1, 1, 6, 1, true, false);
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    self.bars["Tales"]                          = SkillBar(self.windows["Tales"],               1, 1, 1, 1, true, false);
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    self.bars["Utility"]                        = SkillBar(self.windows["Utility"],     1, 1, 5, 1, true, false);
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    self.bars["Rez"]                            = SkillBar(self.windows["Rez"],                 1, 1, 4, 1, true, false);
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    self.bars["CrowdControl"]           = SkillBar(self.windows["CrowdControl"], 1, 1, 3, 1, true, false);
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    self.bars["PowerShield"]            = SkillBar(self.windows["PowerShield"], 1, 1, 1, 1, true, false);
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    self.bars["Silenced"]                       = SkillBar(self.windows["Silenced"],    1, 1, 1, 1, true, false);
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    self.bars["Cure"]                           = SkillBar(self.windows["Cure"],                1, 1, 2, 1, true, false);
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        -- Build Skills         SkillSlot( parent:SkillBar, x:int, y:int, active:Boolean, level:int, hexcode:String );
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    self.skills["BalladofVigour"]                       = SkillSlot(self.bars["BalladsT1"],     1, 1, true, 1, "0x70003E7C");
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    self.skills["BalladofSteel"]                        = SkillSlot(self.bars["BalladsT1"],     2, 1, true, 4, "0x70003E7E");
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    self.skills["BalladofResonance"]            = SkillSlot(self.bars["BalladsT1"],     3, 1, true, 8, "0x700031A8");
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    self.skills["BalladofSwiftness"]            = SkillSlot(self.bars["BalladsT2"],     1, 1, false, 2, "0x70003E7F");
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    self.skills["BalladofBalance"]                      = SkillSlot(self.bars["BalladsT2"],     2, 1, false, 12, "0x70003E83");
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    self.skills["BalladoftheStout"]                     = SkillSlot(self.bars["BalladsT2"],     3, 1, false, 36, "0x70003E8F");
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    self.skills["BalladofWar"]                          = SkillSlot(self.bars["BalladsT3"],     1, 1, false, 6, "0x7000317F");
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    self.skills["BalladofUnshakeableWill"]      = SkillSlot(self.bars["BalladsT3"],     2, 1, false, 8, "0x70003E80");
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    self.skills["BalladofFlame"]                        = SkillSlot(self.bars["BalladsT3"],     3, 1, false, 32, "0x70003E8D");
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    self.skills["AnthemoftheFreePeoples"]       = SkillSlot(self.bars["Anthems"],               1, 1, false, 18, "0x70003E88");
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    self.skills["AnthemofCompassion"]           = SkillSlot(self.bars["Anthems"],               2, 1, false, 24, "0x70003E8A");
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    self.skills["AnthemoftheValar"]                     = SkillSlot(self.bars["Anthems"],               3, 1, false, 40, "0x70003184");
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    self.skills["AnthemoftheWizards"]           = SkillSlot(self.bars["Anthems"],               4, 1, false, 41, "0x70001270");
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    self.skills["Warspeech"]                            = SkillSlot(self.bars["Warspeech"],     1, 1, true, 10, "0x7000B699");
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    self.skills["CallofOrome"]                          = SkillSlot(self.bars["Calls"],                 1, 1, false, 14, "0x7000B69A");
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    self.skills["CalloftheSecondAge"]           = SkillSlot(self.bars["Calls"],                 2, 1, false, 34, "0x7000B69B");
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    self.skills["CalltoFate"]                           = SkillSlot(self.bars["Calls"],                 3, 1, false, 56, "0x7000F250");
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    self.skills["EchoesofBattle"]                       = SkillSlot(self.bars["Damage"],                1, 1, true, 6, "0x7000B697");
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    self.skills["PiercingCry"]                          = SkillSlot(self.bars["Damage"],                2, 1, true, 2, "0x70003E7D");
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    self.skills["SongofSoothing"]                       = SkillSlot(self.bars["Dethreat"],              1, 1, true, 28, "0x700031B7");
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    self.skills["StillasDeath"]                         = SkillSlot(self.bars["Dethreat"],              2, 1, true, 38, "0x70003E90");
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    self.skills["NobleCause"]                           = SkillSlot(self.bars["Melee"],                 1, 1, true, 14, "0x70003E84");
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    self.skills["HeraldsStrike"]                        = SkillSlot(self.bars["Melee"],                 2, 1, true, { 1, 52 }, { "0x70003E7A", "0x70015A3C" });
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    self.skills["RaisetheSpirit"]                       = SkillSlot(self.bars["Heals"],                 1, 1, true, 1, "0x70003E7B");
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    self.skills["BolsterCourage"]                       = SkillSlot(self.bars["Heals"],                 2, 1, true, 16, "0x70003E85");
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    self.skills["InspireFellows"]                       = SkillSlot(self.bars["Heals"],                 3, 1, true, 20, "0x70003E81");
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    self.skills["TriumphantSpirit"]                     = SkillSlot(self.bars["Heals"],                 4, 1, true, 30, "0x70003E8C");
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    self.skills["ChordofSalvation"]                     = SkillSlot(self.bars["Heals"],                 5, 1, true, 38, "0x7000BC01");
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    self.skills["SoliloquyofSpirit"]            = SkillSlot(self.bars["Heals"],                 6, 1, true, 60, "0x7000F1F4");
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    self.skills["SongofAid"]                            = SkillSlot(self.bars["Utility"],               1, 1, true, 30, "0x7000318C");
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    self.skills["CalltotheFellowship"]          = SkillSlot(self.bars["Utility"],               2, 1, true, 46, "0x7000B69D");
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    self.skills["GiftoftheHammerhand"]          = SkillSlot(self.bars["Utility"],               3, 1, true, 48, "0x7000B69E");
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    self.skills["CalltoGreatness"]                      = SkillSlot(self.bars["Utility"],               4, 1, true, 50, "0x7000B69C");
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    self.skills["SongoftheHopefulHeart"]        = SkillSlot(self.bars["Utility"],               5, 1, self.settings["Features"].hopefulheart, 41, "0x7000125F");
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    self.skills["SongofRestoration"]            = SkillSlot(self.bars["Rez"],                   1, 1, true, 18, "0x70003E86");
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    self.skills["EnliveningGrace"]                      = SkillSlot(self.bars["Rez"],                   2, 1, true, 20, "0x700031AD");
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    self.skills["ChorusofRestoration"]          = SkillSlot(self.bars["Rez"],                   3, 1, true, 62, "0x7000F25F");
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    self.skills["Rally"]                                        = SkillSlot(self.bars["Rez"],                   4, 1, self.settings["Features"].rally, 41, "0x70001251");
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        self.skills["CryoftheValar"]                    = SkillSlot(self.bars["CrowdControl"],  1, 1, true, 12, "0x70003E82");
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        self.skills["SongoftheDead"]                    = SkillSlot(self.bars["CrowdControl"],  2, 1, true, 16, "0x70003E87");
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        self.skills["SongofDistraction"]                = SkillSlot(self.bars["CrowdControl"],  3, 1, true, 34, "0x70003E8E");
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    self.skills["LayoftheHammerhand"]           = SkillSlot(self.bars["PowerShield"],   1, 1, true, { 42, 64 }, { "0x70003E91", "0x70020DF9" });
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    self.skills["CryoftheChorus"]                       = SkillSlot(self.bars["Silenced"],              1, 1, true, { 26, 54 }, { "0x700031B2", "0x7000F260" });
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    self.skills["CureFear"]                                     = SkillSlot(self.bars["Cure"],                  1, 1, true, 26, "0x70003E8B");
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    self.skills["FellowshipsHeart"]                     = SkillSlot(self.bars["Cure"],                  2, 1, self.settings["Features"].fellowshipsheart, 45, "0x70006CEB");
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    -- Build MultiSlots         SkillMultiSlot( parent:SkillBar, x:int, y:int, active:Boolean );
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    --                                                  multi:AddShortCut(name:String, level:int, hex:String);
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        self.multi["TalesSlot"]                         = SkillMultiSlot(self.bars["Tales"], 1, 1, true);
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        self.multi["TalesSlot"]:AddShortCut("TaleofHeroism",            22, "0x70003E89");
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    self.multi["TalesSlot"]:AddShortCut("TaleofBattle",                 32, "0x7000B661");
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    self.multi["TalesSlot"]:AddShortCut("TaleofWarding",                44, "0x7000B660");
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    self.multi["TalesSlot"]:AddShortCut("TaleofFrostandFlame",  58, "0x7000F216");
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    if (self.settings["Features"].mastertales) then self.multi["TalesSlot"]:AddShortCut("TaleofWardingandHeroism",              55, "0x7000F21B"); end
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    if (self.settings["Features"].mastertales) then self.multi["TalesSlot"]:AddShortCut("TaleofFrostandFlamesBattle",   55, "0x7000F21C"); end
138 Kragenwar-3044
    self.multi["TalesSlot"]:LevelCheck();
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        self.multi["TalesSlot"]:SetIndex(self.settings["Features"].primarytale);
140 Kragenwar-3044
 
141 Kragenwar-3044
        -- Set Combat States
142 Kragenwar-3044
        self.skills["SongofSoothing"]:SetCombat(true, false);
143 Kragenwar-3044
        self.skills["StillasDeath"]:SetCombat(true, false);
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        self.skills["SongofRestoration"]:SetCombat(false, true);
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        self.skills["EnliveningGrace"]:SetCombat(false, true);
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        self.skills["ChorusofRestoration"]:SetCombat(false, true);
147 Kragenwar-3044
 
148 Kragenwar-3044
 
149 Kragenwar-3044
    -- EVENTS
150 Kragenwar-3044
 
151 Kragenwar-3044
        -- Stance Change Event
152 Kragenwar-3044
        AddCallback(vars.classattr, "StanceChanged", function(sender, args)
153 Kragenwar-3044
                KragenBars:StanceChange(vars.classattr:GetStance());
154 Kragenwar-3044
        end);
155 Kragenwar-3044
 
156 Kragenwar-3044
        -- Ballad Tier Change Events
157 Kragenwar-3044
        AddCallback(vars.classattr, "IsSerenadeTier1AvailableChanged", function(sender, args)
158 Kragenwar-3044
                KragenBars:BalladT1Change(vars.classattr:IsSerenadeTier1Available());
159 Kragenwar-3044
        end);
160 Kragenwar-3044
 
161 Kragenwar-3044
        AddCallback(vars.classattr, "IsSerenadeTier2Changed", function(sender, args)
162 Kragenwar-3044
                KragenBars:BalladT2Change(vars.classattr:IsSerenadeTier2Available());
163 Kragenwar-3044
        end);
164 Kragenwar-3044
 
165 Kragenwar-3044
        AddCallback(vars.classattr, "IsSerenadeTier3Changed", function(sender, args)
166 Kragenwar-3044
                KragenBars:BalladT3Change(vars.classattr:IsSerenadeTier3Available());
167 Kragenwar-3044
        end);
168 Kragenwar-3044
 
169 Kragenwar-3044
 
170 Kragenwar-3044
        -- INITIALIZE BARS
171 Kragenwar-3044
        self:InitBars();
172 Kragenwar-3044
        self:CombatChange(vars.player:IsInCombat());
173 Kragenwar-3044
        self:StanceChange(vars.classattr:GetStance());
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        self:BalladT1Change(vars.classattr:IsSerenadeTier1Available());
175 Kragenwar-3044
        self:BalladT2Change(vars.classattr:IsSerenadeTier2Available());
176 Kragenwar-3044
        self:BalladT2Change(vars.classattr:IsSerenadeTier2Available());
177 Kragenwar-3044
 
178 Kragenwar-3044
end
179 Kragenwar-3044
 
180 Kragenwar-3044
 
181 Kragenwar-3044
-- ADD EFFECT EVENT
182 Kragenwar-3044
function MiniBars:AddEffect( effectIndex )
183 Kragenwar-3044
        local addedeffect = vars.player:GetEffects():Get( effectIndex );
184 Kragenwar-3044
 
185 Kragenwar-3044
        if (addedeffect:GetName() == "Ballad of Vigour" and self.settings["Features"].activeballad ~= 1) then
186 Kragenwar-3044
                self.skills["BalladofVigour"]:SetState( true , true, addedeffect:GetID());
187 Kragenwar-3044
                if (self.settings["Features"].activeballad == 2) then
188 Kragenwar-3044
                        self.skills["BalladofVigour"]:SetHover(true);
189 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
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                        self.skills["BalladofVigour"]:SetActive(false);
191 Kragenwar-3044
                end
192 Kragenwar-3044
 
193 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad of Steel" and self.settings["Features"].activeballad ~= 1) then
194 Kragenwar-3044
                self.skills["BalladofSteel"]:SetState( true , true, addedeffect:GetID());
195 Kragenwar-3044
                if (self.settings["Features"].activeballad == 2) then
196 Kragenwar-3044
                        self.skills["BalladofSteel"]:SetHover(true);
197 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
198 Kragenwar-3044
                        self.skills["BalladofSteel"]:SetActive(false);
199 Kragenwar-3044
                end
200 Kragenwar-3044
 
201 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad of Resonance" and self.settings["Features"].activeballad ~= 1) then
202 Kragenwar-3044
                self.skills["BalladofResonance"]:SetState( true , true, addedeffect:GetID());
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                if (self.settings["Features"].activeballad == 2) then
204 Kragenwar-3044
                        self.skills["BalladofResonance"]:SetHover(true);
205 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
206 Kragenwar-3044
                        self.skills["BalladofResonance"]:SetActive(false);
207 Kragenwar-3044
                end
208 Kragenwar-3044
 
209 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad of Swiftness" and self.settings["Features"].activeballad ~= 1) then
210 Kragenwar-3044
                self.skills["BalladofSwiftness"]:SetState( true , true, addedeffect:GetID());
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                if (self.settings["Features"].activeballad == 2) then
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                        self.skills["BalladofSwiftness"]:SetHover(true);
213 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
214 Kragenwar-3044
                        self.skills["BalladofSwiftness"]:SetActive(false);
215 Kragenwar-3044
                end
216 Kragenwar-3044
 
217 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad of Balance" and self.settings["Features"].activeballad ~= 1) then
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                self.skills["BalladofBalance"]:SetState( true , true, addedeffect:GetID());
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                if (self.settings["Features"].activeballad == 2) then
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                        self.skills["BalladofBalance"]:SetHover(true);
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                elseif (self.settings["Features"].activeballad == 3) then
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                        self.skills["BalladofBalance"]:SetActive(false);
223 Kragenwar-3044
                end
224 Kragenwar-3044
 
225 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad of the Stout" and self.settings["Features"].activeballad ~= 1) then
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                self.skills["BalladoftheStout"]:SetState( true , true, addedeffect:GetID());
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                if (self.settings["Features"].activeballad == 2) then
228 Kragenwar-3044
                        self.skills["BalladoftheStout"]:SetHover(true);
229 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
230 Kragenwar-3044
                        self.skills["BalladoftheStout"]:SetActive(false);
231 Kragenwar-3044
                end
232 Kragenwar-3044
 
233 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad of War" and self.settings["Features"].activeballad ~= 1) then
234 Kragenwar-3044
                self.skills["BalladofWar"]:SetState( true , true, addedeffect:GetID());
235 Kragenwar-3044
                if (self.settings["Features"].activeballad == 2) then
236 Kragenwar-3044
                        self.skills["BalladofWar"]:SetHover(true);
237 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
238 Kragenwar-3044
                        self.skills["BalladofWar"]:SetActive(false);
239 Kragenwar-3044
                end
240 Kragenwar-3044
 
241 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad of Unshakeable Will" and self.settings["Features"].activeballad ~= 1) then
242 Kragenwar-3044
                self.skills["BalladofUnshakeableWill"]:SetState( true , true, addedeffect:GetID());
243 Kragenwar-3044
                if (self.settings["Features"].activeballad == 2) then
244 Kragenwar-3044
                        self.skills["BalladofUnshakeableWill"]:SetHover(true);
245 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
246 Kragenwar-3044
                        self.skills["BalladofUnshakeableWill"]:SetActive(false);
247 Kragenwar-3044
                end
248 Kragenwar-3044
 
249 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad of Flame" and self.settings["Features"].activeballad ~= 1) then
250 Kragenwar-3044
                self.skills["BalladofFlame"]:SetState( true , true, addedeffect:GetID());
251 Kragenwar-3044
                if (self.settings["Features"].activeballad == 2) then
252 Kragenwar-3044
                        self.skills["BalladofFlame"]:SetHover(true);
253 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
254 Kragenwar-3044
                        self.skills["BalladofFlame"]:SetActive(false);
255 Kragenwar-3044
                end
256 Kragenwar-3044
 
257 Kragenwar-3044
        elseif (addedeffect:GetName() == "Anthem of the Free Peoples" and self.settings["Features"].activeballad ~= 1) then
258 Kragenwar-3044
                self.skills["AnthemoftheFreePeoples"]:SetState( true , true, addedeffect:GetID());
259 Kragenwar-3044
                if (self.settings["Features"].activeballad == 2) then
260 Kragenwar-3044
                        self.skills["AnthemoftheFreePeoples"]:SetHover(true);
261 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
262 Kragenwar-3044
                        self.skills["AnthemoftheFreePeoples"]:SetActive(false);
263 Kragenwar-3044
                end
264 Kragenwar-3044
 
265 Kragenwar-3044
        elseif (addedeffect:GetName() == "Anthem of Compassion" and self.settings["Features"].activeballad ~= 1) then
266 Kragenwar-3044
                self.skills["AnthemofCompassion"]:SetState( true , true, addedeffect:GetID());
267 Kragenwar-3044
                if (self.settings["Features"].activeballad == 2) then
268 Kragenwar-3044
                        self.skills["AnthemofCompassion"]:SetHover(true);
269 Kragenwar-3044
                elseif (self.settings["Features"].activeballad == 3) then
270 Kragenwar-3044
                        self.skills["AnthemofCompassion"]:SetActive(false);
271 Kragenwar-3044
                end
272 Kragenwar-3044
 
273 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad Tier 1") then
274 Kragenwar-3044
                self.bars["BalladsT2"]:SetState(true, addedeffect:GetID());
275 Kragenwar-3044
                if (self.settings["Features"].activeballad == 1 or self.settings["Features"].activeballad == 2) then
276 Kragenwar-3044
                        self.skills["BalladofSwiftness"]:SetActive(true);
277 Kragenwar-3044
                        self.skills["BalladofBalance"]:SetActive(true);
278 Kragenwar-3044
                        self.skills["BalladoftheStout"]:SetActive(true);
279 Kragenwar-3044
                else
280 Kragenwar-3044
                        self.skills["BalladofSwiftness"]:SetActive(not self.skills["BalladofSwiftness"].state);
281 Kragenwar-3044
                        self.skills["BalladofBalance"]:SetActive(not self.skills["BalladofBalance"].state);
282 Kragenwar-3044
                        self.skills["BalladoftheStout"]:SetActive(not self.skills["BalladoftheStout"].state);
283 Kragenwar-3044
                end
284 Kragenwar-3044
 
285 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad Tier 2") then
286 Kragenwar-3044
                self.bars["BalladsT3"]:SetState(true, addedeffect:GetID());
287 Kragenwar-3044
                if (self.settings["Features"].activeballad == 1 or self.settings["Features"].activeballad == 2) then
288 Kragenwar-3044
                        self.skills["BalladofWar"]:SetActive(true);
289 Kragenwar-3044
                        self.skills["BalladofUnshakeableWill"]:SetActive(true);
290 Kragenwar-3044
                        self.skills["BalladofFlame"]:SetActive(true);
291 Kragenwar-3044
                else
292 Kragenwar-3044
                        self.skills["BalladofWar"]:SetActive(not self.skills["BalladofWar"].state);
293 Kragenwar-3044
                        self.skills["BalladofUnshakeableWill"]:SetActive(not self.skills["BalladofUnshakeableWill"].state);
294 Kragenwar-3044
                        self.skills["BalladofFlame"]:SetActive(not self.skills["BalladofFlame"].state);
295 Kragenwar-3044
                end
296 Kragenwar-3044
 
297 Kragenwar-3044
        elseif (addedeffect:GetName() == "Ballad Tier 3") then
298 Kragenwar-3044
                self.bars["Anthems"]:SetState(true, addedeffect:GetID());
299 Kragenwar-3044
                self.skills["AnthemoftheValar"]:SetActive(true);
300 Kragenwar-3044
                self.skills["AnthemoftheWizards"]:SetActive(self.settings["Features"].wizards);
301 Kragenwar-3044
                if (self.settings["Features"].activeballad == 1 or self.settings["Features"].activeballad == 2) then
302 Kragenwar-3044
                        self.skills["AnthemoftheFreePeoples"]:SetActive(true);
303 Kragenwar-3044
                        self.skills["AnthemofCompassion"]:SetActive(true);
304 Kragenwar-3044
                else
305 Kragenwar-3044
                        self.skills["AnthemoftheFreePeoples"]:SetActive(not self.skills["AnthemoftheFreePeoples"].state);
306 Kragenwar-3044
                        self.skills["AnthemofCompassion"]:SetActive(not self.skills["AnthemofCompassion"].state);
307 Kragenwar-3044
                end
308 Kragenwar-3044
 
309 Kragenwar-3044
        elseif (addedeffect:GetName() == "War-speech") then
310 Kragenwar-3044
                self.skills["CallofOrome"]:SetActive(true);
311 Kragenwar-3044
                self.skills["CalloftheSecondAge"]:SetActive(true);
312 Kragenwar-3044
                self.skills["CalltoFate"]:SetActive(true);
313 Kragenwar-3044
 
314 Kragenwar-3044
        elseif (addedeffect:GetName() == "Silenced") then
315 Kragenwar-3044
        self.skills["CryoftheChorus"]:SetState( true , true, addedeffect:GetID());
316 Kragenwar-3044
 
317 Kragenwar-3044
        elseif (addedeffect:GetName() == "Tale of Heroism" or addedeffect:GetName() == "Tale of Battle" or addedeffect:GetName() == "Tale of Warding" or addedeffect:GetName() == "Tale of Frost and Flame" or addedeffect:GetName() == "Tale of Warding and Heroism" or addedeffect:GetName() == "Tale of Frost and Flame's Battle") then
318 Kragenwar-3044
        self.multi["TalesSlot"]:SetState( true , true, addedeffect:GetID());
319 Kragenwar-3044
                self.multi["TalesSlot"]:SetHover(true);
320 Kragenwar-3044
 
321 Kragenwar-3044
    end
322 Kragenwar-3044
end
323 Kragenwar-3044
 
324 Kragenwar-3044
 
325 Kragenwar-3044
-- REMOVE EFFECT EVENT
326 Kragenwar-3044
function MiniBars:RemoveEffect( effect )
327 Kragenwar-3044
 
328 Kragenwar-3044
        -- SetState can be called on both bars and skills
329 Kragenwar-3044
        -- it will store the incoming effect id and flag the state as well as trigger visibility
330 Kragenwar-3044
        -- SetState(effectstate:Boolean,  visibility:Boolean,  effectid:int);
331 Kragenwar-3044
 
332 Kragenwar-3044
        if (effect:GetName() == "Ballad of Vigour") then
333 Kragenwar-3044
                self.skills["BalladofVigour"]:SetState( false , true, effect:GetID());
334 Kragenwar-3044
                self.skills["BalladofVigour"]:SetHover(false);
335 Kragenwar-3044
 
336 Kragenwar-3044
        elseif (effect:GetName() == "Ballad of Steel") then
337 Kragenwar-3044
                self.skills["BalladofSteel"]:SetState( false , true, effect:GetID());
338 Kragenwar-3044
                self.skills["BalladofSteel"]:SetHover(false);
339 Kragenwar-3044
 
340 Kragenwar-3044
        elseif (effect:GetName() == "Ballad of Resonance") then
341 Kragenwar-3044
                self.skills["BalladofResonance"]:SetState( false , true, effect:GetID());
342 Kragenwar-3044
                self.skills["BalladofResonance"]:SetHover(false);
343 Kragenwar-3044
 
344 Kragenwar-3044
        elseif (effect:GetName() == "Ballad of Swiftness") then
345 Kragenwar-3044
                self.skills["BalladofSwiftness"]:SetState( false , self.bars["BalladsT2"].state, effect:GetID());
346 Kragenwar-3044
                self.skills["BalladofSwiftness"]:SetHover(false);
347 Kragenwar-3044
 
348 Kragenwar-3044
        elseif (effect:GetName() == "Ballad of Balance") then
349 Kragenwar-3044
                self.skills["BalladofBalance"]:SetState( false , self.bars["BalladsT2"].state, effect:GetID());
350 Kragenwar-3044
                self.skills["BalladofBalance"]:SetHover(false);
351 Kragenwar-3044
 
352 Kragenwar-3044
        elseif (effect:GetName() == "Ballad of the Stout") then
353 Kragenwar-3044
                self.skills["BalladoftheStout"]:SetState( false , self.bars["BalladsT2"].state, effect:GetID());
354 Kragenwar-3044
                self.skills["BalladoftheStout"]:SetHover(false);
355 Kragenwar-3044
 
356 Kragenwar-3044
        elseif (effect:GetName() == "Ballad of War") then
357 Kragenwar-3044
                self.skills["BalladofWar"]:SetState( false , self.bars["BalladsT3"].state, effect:GetID());
358 Kragenwar-3044
                self.skills["BalladofWar"]:SetHover(false);
359 Kragenwar-3044
 
360 Kragenwar-3044
        elseif (effect:GetName() == "Ballad of Unshakeable Will") then
361 Kragenwar-3044
                self.skills["BalladofUnshakeableWill"]:SetState( false , self.bars["BalladsT3"].state, effect:GetID());
362 Kragenwar-3044
                self.skills["BalladofUnshakeableWill"]:SetHover(false);
363 Kragenwar-3044
 
364 Kragenwar-3044
        elseif (effect:GetName() == "Ballad of Flame") then
365 Kragenwar-3044
                self.skills["BalladofFlame"]:SetState( false , self.bars["BalladsT3"].state, effect:GetID());
366 Kragenwar-3044
                self.skills["BalladofFlame"]:SetHover(false);
367 Kragenwar-3044
 
368 Kragenwar-3044
        elseif (effect:GetName() == "Anthem of the Free Peoples") then
369 Kragenwar-3044
                self.skills["AnthemoftheFreePeoples"]:SetState( false , self.bars["Anthems"].state, effect:GetID());
370 Kragenwar-3044
                self.skills["AnthemoftheFreePeoples"]:SetHover(false);
371 Kragenwar-3044
 
372 Kragenwar-3044
        elseif (effect:GetName() == "Anthem of Compassion") then
373 Kragenwar-3044
                self.skills["AnthemofCompassion"]:SetState( false , self.bars["Anthems"].state, effect:GetID());
374 Kragenwar-3044
                self.skills["AnthemofCompassion"]:SetHover(false);
375 Kragenwar-3044
 
376 Kragenwar-3044
        elseif (effect:GetName() == "Ballad Tier 1") then
377 Kragenwar-3044
                self.bars["BalladsT2"]:SetState(false, effect:GetID());
378 Kragenwar-3044
                if (self.settings["Features"].activeballad == 1 or self.settings["Features"].activeballad == 2) then
379 Kragenwar-3044
                        self.skills["BalladofSwiftness"]:SetActive(self.bars["BalladsT2"].state);
380 Kragenwar-3044
                        self.skills["BalladofBalance"]:SetActive(self.bars["BalladsT2"].state);
381 Kragenwar-3044
                        self.skills["BalladoftheStout"]:SetActive(self.bars["BalladsT2"].state);
382 Kragenwar-3044
                else
383 Kragenwar-3044
                        self.skills["BalladofSwiftness"]:SetActive(self.bars["BalladsT2"].state and not self.skills["BalladofSwiftness"].state);
384 Kragenwar-3044
                        self.skills["BalladofBalance"]:SetActive(self.bars["BalladsT2"].state and not self.skills["BalladofBalance"].state);
385 Kragenwar-3044
                        self.skills["BalladoftheStout"]:SetActive(self.bars["BalladsT2"].state and not self.skills["BalladoftheStout"].state);
386 Kragenwar-3044
                end
387 Kragenwar-3044
 
388 Kragenwar-3044
        elseif (effect:GetName() == "Ballad Tier 2") then
389 Kragenwar-3044
                self.bars["BalladsT3"]:SetState(false, effect:GetID());
390 Kragenwar-3044
                if (self.settings["Features"].activeballad == 1 or self.settings["Features"].activeballad == 2) then
391 Kragenwar-3044
                        self.skills["BalladofWar"]:SetActive(self.bars["BalladsT3"].state);
392 Kragenwar-3044
                        self.skills["BalladofUnshakeableWill"]:SetActive(self.bars["BalladsT3"].state);
393 Kragenwar-3044
                        self.skills["BalladofFlame"]:SetActive(self.bars["BalladsT3"].state);
394 Kragenwar-3044
                else
395 Kragenwar-3044
                        self.skills["BalladofWar"]:SetActive(self.bars["BalladsT3"].state and not self.skills["BalladofWar"].state);
396 Kragenwar-3044
                        self.skills["BalladofUnshakeableWill"]:SetActive(self.bars["BalladsT3"].state and not self.skills["BalladofUnshakeableWill"].state);
397 Kragenwar-3044
                        self.skills["BalladofFlame"]:SetActive(self.bars["BalladsT3"].state and not self.skills["BalladofFlame"].state);
398 Kragenwar-3044
                end
399 Kragenwar-3044
 
400 Kragenwar-3044
        elseif (effect:GetName() == "Ballad Tier 3") then
401 Kragenwar-3044
                self.bars["Anthems"]:SetState(false, effect:GetID());
402 Kragenwar-3044
                if (self.settings["Features"].activeballad == 1 or self.settings["Features"].activeballad == 2) then
403 Kragenwar-3044
                        self.skills["AnthemoftheFreePeoples"]:SetActive(self.bars["Anthems"].state);
404 Kragenwar-3044
                        self.skills["AnthemofCompassion"]:SetActive(self.bars["Anthems"].state);
405 Kragenwar-3044
                else
406 Kragenwar-3044
                        self.skills["AnthemoftheFreePeoples"]:SetActive(self.bars["Anthems"].state and not self.skills["AnthemoftheFreePeoples"].state);
407 Kragenwar-3044
                        self.skills["AnthemofCompassion"]:SetActive(self.bars["Anthems"].state and not self.skills["AnthemofCompassion"].state);
408 Kragenwar-3044
                end
409 Kragenwar-3044
                self.skills["AnthemoftheValar"]:SetActive(false);
410 Kragenwar-3044
                self.skills["AnthemoftheWizards"]:SetActive(false);
411 Kragenwar-3044
 
412 Kragenwar-3044
        elseif (effect:GetName() == "War-speech") then
413 Kragenwar-3044
                self.skills["CallofOrome"]:SetActive(false);
414 Kragenwar-3044
                self.skills["CalloftheSecondAge"]:SetActive(false);
415 Kragenwar-3044
                self.skills["CalltoFate"]:SetActive(false);
416 Kragenwar-3044
 
417 Kragenwar-3044
        elseif (effect:GetName() == "Silenced") then
418 Kragenwar-3044
        self.skills["CryoftheChorus"]:SetState( false , false, effect:GetID());
419 Kragenwar-3044
 
420 Kragenwar-3044
        elseif (effect:GetName() == "Tale of Heroism" or effect:GetName() == "Tale of Battle" or effect:GetName() == "Tale of Warding" or effect:GetName() == "Tale of Frost and Flame" or effect:GetName() == "Tale of Warding and Heroism" or effect:GetName() == "Tale of Frost and Flame's Battle") then
421 Kragenwar-3044
        self.multi["TalesSlot"]:SetState( false , true, addedeffect:GetID());
422 Kragenwar-3044
                self.multi["TalesSlot"]:SetHover(false);
423 Kragenwar-3044
 
424 Kragenwar-3044
        end
425 Kragenwar-3044
end
426 Kragenwar-3044
 
427 Kragenwar-3044
 
428 Kragenwar-3044
function MiniBars:StanceChange(stance)
429 Kragenwar-3044
        -- Turbine.Shell.WriteLine("KragenBars: Stance Change: " ..vars.classattr:GetStance());
430 Kragenwar-3044
 
431 Kragenwar-3044
        -- if (stance == 1) then
432 Kragenwar-3044
                -- self.skills["CallofOrome"]:SetActive(true);
433 Kragenwar-3044
                -- self.skills["CalloftheSecondAge"]:SetActive(true);
434 Kragenwar-3044
                -- self.skills["CalltoFate"]:SetActive(true);
435 Kragenwar-3044
        -- else
436 Kragenwar-3044
                -- self.skills["CallofOrome"]:SetActive(false);
437 Kragenwar-3044
                -- self.skills["CalloftheSecondAge"]:SetActive(false);
438 Kragenwar-3044
                -- self.skills["CalltoFate"]:SetActive(false);
439 Kragenwar-3044
        -- end
440 Kragenwar-3044
 
441 Kragenwar-3044
end
442 Kragenwar-3044
 
443 Kragenwar-3044
 
444 Kragenwar-3044
function MiniBars:BalladT1Change(bol)
445 Kragenwar-3044
        -- if (vars.classattr:IsSerenadeTier1Available()) then
446 Kragenwar-3044
                -- Turbine.Shell.WriteLine("KragenBars: BalladT1 Change: true");
447 Kragenwar-3044
        -- else
448 Kragenwar-3044
                -- Turbine.Shell.WriteLine("KragenBars: BalladT1 Change: false");
449 Kragenwar-3044
        -- end
450 Kragenwar-3044
 
451 Kragenwar-3044
        -- if (bol) then
452 Kragenwar-3044
                -- if (self.settings["Features"].activeballad == 0 or self.settings["Features"].activeballad == 1) then
453 Kragenwar-3044
                        -- self.skills["BalladofSwiftness"]:SetActive(true);
454 Kragenwar-3044
                        -- self.skills["BalladofBalance"]:SetActive(true);
455 Kragenwar-3044
                        -- self.skills["BalladoftheStout"]:SetActive(true);
456 Kragenwar-3044
                -- else
457 Kragenwar-3044
                        -- self.skills["BalladofSwiftness"]:SetActive(not self.skills["BalladofSwiftness"].state);
458 Kragenwar-3044
                        -- self.skills["BalladofBalance"]:SetActive(not self.skills["BalladofBalance"].state);
459 Kragenwar-3044
                        -- self.skills["BalladoftheStout"]:SetActive(not self.skills["BalladoftheStout"].state);
460 Kragenwar-3044
                -- end
461 Kragenwar-3044
        -- else
462 Kragenwar-3044
                -- self.skills["BalladofSwiftness"]:SetActive(false);
463 Kragenwar-3044
                -- self.skills["BalladofBalance"]:SetActive(false);
464 Kragenwar-3044
                -- self.skills["BalladoftheStout"]:SetActive(false);
465 Kragenwar-3044
        -- end
466 Kragenwar-3044
 
467 Kragenwar-3044
end
468 Kragenwar-3044
 
469 Kragenwar-3044
 
470 Kragenwar-3044
function MiniBars:BalladT2Change(bol)
471 Kragenwar-3044
        -- if (vars.classattr:IsSerenadeTier2Available()) then
472 Kragenwar-3044
                -- Turbine.Shell.WriteLine("KragenBars: BalladT2 Change: true");
473 Kragenwar-3044
        -- else
474 Kragenwar-3044
                -- Turbine.Shell.WriteLine("KragenBars: BalladT2 Change: false");
475 Kragenwar-3044
        -- end
476 Kragenwar-3044
 
477 Kragenwar-3044
 
478 Kragenwar-3044
        -- if (bol) then
479 Kragenwar-3044
                -- if (self.settings["Features"].activeballad == 0 or self.settings["Features"].activeballad == 1) then
480 Kragenwar-3044
                        -- self.skills["BalladofWar"]:SetActive(true);
481 Kragenwar-3044
                        -- self.skills["BalladofUnshakeableWill"]:SetActive(true);
482 Kragenwar-3044
                        -- self.skills["BalladofFlame"]:SetActive(true);
483 Kragenwar-3044
                -- else
484 Kragenwar-3044
                        -- self.skills["BalladofWar"]:SetActive(not self.skills["BalladofWar"].state);
485 Kragenwar-3044
                        -- self.skills["BalladofUnshakeableWill"]:SetActive(not self.skills["BalladofUnshakeableWill"].state);
486 Kragenwar-3044
                        -- self.skills["BalladofFlame"]:SetActive(not self.skills["BalladofFlame"].state);
487 Kragenwar-3044
                -- end
488 Kragenwar-3044
        -- else
489 Kragenwar-3044
                -- self.skills["BalladofWar"]:SetActive(false);
490 Kragenwar-3044
                -- self.skills["BalladofUnshakeableWill"]:SetActive(false);
491 Kragenwar-3044
                -- self.skills["BalladofFlame"]:SetActive(false);
492 Kragenwar-3044
        -- end
493 Kragenwar-3044
 
494 Kragenwar-3044
end
495 Kragenwar-3044
 
496 Kragenwar-3044
 
497 Kragenwar-3044
function MiniBars:BalladT3Change(bol)
498 Kragenwar-3044
        -- if (vars.classattr:IsSerenadeTier3Available()) then
499 Kragenwar-3044
                -- Turbine.Shell.WriteLine("KragenBars: BalladT3 Change: true");
500 Kragenwar-3044
        -- else
501 Kragenwar-3044
                -- Turbine.Shell.WriteLine("KragenBars: BalladT3 Change: false");
502 Kragenwar-3044
        -- end
503 Kragenwar-3044
 
504 Kragenwar-3044
        -- if (bol) then
505 Kragenwar-3044
                -- self.skills["AnthemoftheValar"]:SetActive(true);
506 Kragenwar-3044
                -- self.skills["AnthemoftheWizards"]:SetActive(self.settings["Features"].wizards);
507 Kragenwar-3044
                -- if (self.settings["Features"].activeballad == 0 or self.settings["Features"].activeballad == 1) then
508 Kragenwar-3044
                        -- self.skills["AnthemoftheFreePeoples"]:SetActive(true);
509 Kragenwar-3044
                        -- self.skills["AnthemofCompassion"]:SetActive(true);
510 Kragenwar-3044
                -- else
511 Kragenwar-3044
                        -- self.skills["AnthemoftheFreePeoples"]:SetActive(not self.skills["AnthemoftheFreePeoples"].state);
512 Kragenwar-3044
                        -- self.skills["AnthemofCompassion"]:SetActive(not self.skills["AnthemofCompassion"].state);
513 Kragenwar-3044
                -- end
514 Kragenwar-3044
        -- else
515 Kragenwar-3044
                -- self.skills["AnthemoftheFreePeoples"]:SetActive(false);
516 Kragenwar-3044
                -- self.skills["AnthemofCompassion"]:SetActive(false);
517 Kragenwar-3044
        -- end
518 Kragenwar-3044
 
519 Kragenwar-3044
end
520 Kragenwar-3044
 
521 Kragenwar-3044
 
522 Kragenwar-3044
function MiniBars:DefaultSettings()
523 Kragenwar-3044
        self.settings = { };
524 Kragenwar-3044
 
525 Kragenwar-3044
        local windowlist = {"BalladsT1", "BalladsT2", "BalladsT3", "Anthems", "Warspeech", "Calls", "Damage", "Dethreat", "Melee", "Heals", "Tales", "Utility", "Rez", "CrowdControl", "PowerShield", "Silenced", "Cure"};
526 Kragenwar-3044
        for k,v in pairs(windowlist) do
527 Kragenwar-3044
                self.settings[v] = { active = true, x = 0, y = 0, rotate = 0 };
528 Kragenwar-3044
        end
529 Kragenwar-3044
 
530 Kragenwar-3044
        self.settings["Features"] = { };
531 Kragenwar-3044
        self.settings["Features"].activeballad = 1;
532 Kragenwar-3044
        self.settings["Features"].wizards = false;
533 Kragenwar-3044
        self.settings["Features"].primarytale = 1;
534 Kragenwar-3044
        self.settings["Features"].mastertales = false;
535 Kragenwar-3044
        self.settings["Features"].hopefulheart = false;
536 Kragenwar-3044
        self.settings["Features"].rally = false;
537 Kragenwar-3044
        self.settings["Features"].fellowshipsheart = false;
538 Kragenwar-3044
 
539 Kragenwar-3044
end
540 Kragenwar-3044
 
541 Kragenwar-3044
 
542 Kragenwar-3044
function MiniBars:UpdateSettings()
543 Kragenwar-3044
        settings.vers = vars.vers;
544 Kragenwar-3044
 
545 Kragenwar-3044
end
546 Kragenwar-3044
 
547 Kragenwar-3044
 
548 Kragenwar-3044
function MiniBars:ShowSetup()
549 Kragenwar-3044
        self.setup:SetVisible(true);
550 Kragenwar-3044
 
551 Kragenwar-3044
        self.setupbb.opacityslider:SetValue(settings.opacity * 100);
552 Kragenwar-3044
        self.setupbb.checkboxlock:SetChecked(settings.lockslots);
553 Kragenwar-3044
        self.setupbb.checkboxgrid:SetChecked(settings.snaptogrid);
554 Kragenwar-3044
 
555 Kragenwar-3044
        self.setupbb.checkboxbb1:SetText("Ballads: Tier 1");
556 Kragenwar-3044
        self.setupbb.checkboxbb1:SetChecked (self.settings["BalladsT1"].active);
557 Kragenwar-3044
        self.setupbb.checkboxbb1:SetVisible(true);
558 Kragenwar-3044
        self.setupbb.checkboxbb2:SetText("Ballads: Tier 2");
559 Kragenwar-3044
        self.setupbb.checkboxbb2:SetChecked (self.settings["BalladsT2"].active);
560 Kragenwar-3044
        self.setupbb.checkboxbb2:SetVisible(true);
561 Kragenwar-3044
        self.setupbb.checkboxbb3:SetText("Ballads: Tier 3");
562 Kragenwar-3044
        self.setupbb.checkboxbb3:SetChecked (self.settings["BalladsT3"].active);
563 Kragenwar-3044
        self.setupbb.checkboxbb3:SetVisible(true);
564 Kragenwar-3044
        self.setupbb.checkboxbb4:SetText("Anthems");
565 Kragenwar-3044
        self.setupbb.checkboxbb4:SetChecked (self.settings["Anthems"].active);
566 Kragenwar-3044
        self.setupbb.checkboxbb4:SetVisible(true);
567 Kragenwar-3044
        self.setupbb.checkboxbb5:SetText("Warspeech");
568 Kragenwar-3044
        self.setupbb.checkboxbb5:SetChecked (self.settings["Warspeech"].active);
569 Kragenwar-3044
        self.setupbb.checkboxbb5:SetVisible(true);
570 Kragenwar-3044
        self.setupbb.checkboxbb6:SetText("Calls");
571 Kragenwar-3044
        self.setupbb.checkboxbb6:SetChecked (self.settings["Calls"].active);
572 Kragenwar-3044
        self.setupbb.checkboxbb6:SetVisible(true);
573 Kragenwar-3044
        self.setupbb.checkboxbb7:SetText("Damage");
574 Kragenwar-3044
        self.setupbb.checkboxbb7:SetChecked (self.settings["Damage"].active);
575 Kragenwar-3044
        self.setupbb.checkboxbb7:SetVisible(true);
576 Kragenwar-3044
        self.setupbb.checkboxbb8:SetText("Dethreat");
577 Kragenwar-3044
        self.setupbb.checkboxbb8:SetChecked (self.settings["Dethreat"].active);
578 Kragenwar-3044
        self.setupbb.checkboxbb8:SetVisible(true);
579 Kragenwar-3044
        self.setupbb.checkboxbb9:SetText("Melee");
580 Kragenwar-3044
        self.setupbb.checkboxbb9:SetChecked (self.settings["Melee"].active);
581 Kragenwar-3044
        self.setupbb.checkboxbb9:SetVisible(true);
582 Kragenwar-3044
        self.setupbb.checkboxbb10:SetText("Heals");
583 Kragenwar-3044
        self.setupbb.checkboxbb10:SetChecked (self.settings["Heals"].active);
584 Kragenwar-3044
        self.setupbb.checkboxbb10:SetVisible(true);
585 Kragenwar-3044
        self.setupbb.checkboxbb11:SetText("Tales");
586 Kragenwar-3044
        self.setupbb.checkboxbb11:SetChecked (self.settings["Tales"].active);
587 Kragenwar-3044
        self.setupbb.checkboxbb11:SetVisible(true);
588 Kragenwar-3044
        self.setupbb.checkboxbb12:SetText("Utility");
589 Kragenwar-3044
        self.setupbb.checkboxbb12:SetChecked (self.settings["Utility"].active);
590 Kragenwar-3044
        self.setupbb.checkboxbb12:SetVisible(true);
591 Kragenwar-3044
        self.setupbb.checkboxbb13:SetText("Rez");
592 Kragenwar-3044
        self.setupbb.checkboxbb13:SetChecked (self.settings["Rez"].active);
593 Kragenwar-3044
        self.setupbb.checkboxbb13:SetVisible(true);
594 Kragenwar-3044
        self.setupbb.checkboxbb14:SetText("Crowd Control");
595 Kragenwar-3044
        self.setupbb.checkboxbb14:SetChecked (self.settings["CrowdControl"].active);
596 Kragenwar-3044
        self.setupbb.checkboxbb14:SetVisible(true);
597 Kragenwar-3044
        self.setupbb.checkboxbb15:SetText("Power Shield");
598 Kragenwar-3044
        self.setupbb.checkboxbb15:SetChecked (self.settings["PowerShield"].active);
599 Kragenwar-3044
        self.setupbb.checkboxbb15:SetVisible(true);
600 Kragenwar-3044
        self.setupbb.checkboxbb16:SetText("Silenced");
601 Kragenwar-3044
        self.setupbb.checkboxbb16:SetChecked (self.settings["Silenced"].active);
602 Kragenwar-3044
        self.setupbb.checkboxbb16:SetVisible(true);
603 Kragenwar-3044
        self.setupbb.checkboxbb17:SetText("Cure");
604 Kragenwar-3044
        self.setupbb.checkboxbb17:SetChecked (self.settings["Cure"].active);
605 Kragenwar-3044
        self.setupbb.checkboxbb17:SetVisible(true);
606 Kragenwar-3044
 
607 Kragenwar-3044
        self.setupf.checkboxf1:SetText("Anthem...Wizards");
608 Kragenwar-3044
        self.setupf.checkboxf1:SetChecked (self.settings["Features"].wizards);
609 Kragenwar-3044
        self.setupf.checkboxf1:SetVisible(true);
610 Kragenwar-3044
        self.setupf.checkboxf2:SetText("Song..Hopeful Heart");
611 Kragenwar-3044
        self.setupf.checkboxf2:SetChecked (self.settings["Features"].hopefulheart);
612 Kragenwar-3044
        self.setupf.checkboxf2:SetVisible(true);
613 Kragenwar-3044
        self.setupf.checkboxf3:SetText("Rally!");
614 Kragenwar-3044
        self.setupf.checkboxf3:SetChecked (self.settings["Features"].rally);
615 Kragenwar-3044
        self.setupf.checkboxf3:SetVisible(true);
616 Kragenwar-3044
        self.setupf.checkboxf4:SetText("Fellowship's Heart");
617 Kragenwar-3044
        self.setupf.checkboxf4:SetChecked (self.settings["Features"].fellowshipsheart);
618 Kragenwar-3044
        self.setupf.checkboxf4:SetVisible(true);
619 Kragenwar-3044
 
620 Kragenwar-3044
        if (not self.setupf.combo1box:IsVisible()) then
621 Kragenwar-3044
                self.setupf.combo1Label:SetText("Primary Tale");
622 Kragenwar-3044
                self.setupf.combo1Label:SetVisible(true);
623 Kragenwar-3044
                local combolist = {"Tale of Heroism", "Tale of Battle", "Tale of Warding", "Tale of Frost and Flame", "Tale of Warding and Heroism", "Tale of Frost and Flame's Battle"}
624 Kragenwar-3044
                for k,v in pairs(combolist) do
625 Kragenwar-3044
                        self.setupf.combo1box:AddItem(v, k);
626 Kragenwar-3044
                end
627 Kragenwar-3044
                self.setupf.combo1box:SetVisible(true);
628 Kragenwar-3044
        end
629 Kragenwar-3044
        self.setupf.combo1box:SetSelection(self.settings["Features"].primarytale);
630 Kragenwar-3044
 
631 Kragenwar-3044
        if (not self.setupf.combo2box:IsVisible()) then
632 Kragenwar-3044
                self.setupf.combo2Label:SetText("Active Ballad State");
633 Kragenwar-3044
                self.setupf.combo2Label:SetVisible(true);
634 Kragenwar-3044
                local combolist = {"None", "Dim", "Hide"}
635 Kragenwar-3044
                for k,v in pairs(combolist) do
636 Kragenwar-3044
                        self.setupf.combo2box:AddItem(v, k);
637 Kragenwar-3044
                end
638 Kragenwar-3044
                self.setupf.combo2box:SetVisible(true);
639 Kragenwar-3044
        end
640 Kragenwar-3044
        self.setupf.combo2box:SetSelection(self.settings["Features"].activeballad);
641 Kragenwar-3044
 
642 Kragenwar-3044
end
643 Kragenwar-3044
 
644 Kragenwar-3044
 
645 Kragenwar-3044
function MiniBars:SetupClosing()
646 Kragenwar-3044
        self.settings["BalladsT1"].active = self.setupbb.checkboxbb1:IsChecked();
647 Kragenwar-3044
    self.settings["BalladsT2"].active = self.setupbb.checkboxbb2:IsChecked();
648 Kragenwar-3044
    self.settings["BalladsT3"].active = self.setupbb.checkboxbb3:IsChecked();
649 Kragenwar-3044
    self.settings["Anthems"].active = self.setupbb.checkboxbb4:IsChecked();
650 Kragenwar-3044
    self.settings["Warspeech"].active = self.setupbb.checkboxbb5:IsChecked();
651 Kragenwar-3044
    self.settings["Calls"].active = self.setupbb.checkboxbb6:IsChecked();
652 Kragenwar-3044
    self.settings["Damage"].active = self.setupbb.checkboxbb7:IsChecked();
653 Kragenwar-3044
    self.settings["Dethreat"].active = self.setupbb.checkboxbb8:IsChecked();
654 Kragenwar-3044
    self.settings["Melee"].active = self.setupbb.checkboxbb9:IsChecked();
655 Kragenwar-3044
    self.settings["Heals"].active = self.setupbb.checkboxbb10:IsChecked();
656 Kragenwar-3044
    self.settings["Tales"].active = self.setupbb.checkboxbb11:IsChecked();
657 Kragenwar-3044
    self.settings["Utility"].active = self.setupbb.checkboxbb12:IsChecked();
658 Kragenwar-3044
    self.settings["Rez"].active = self.setupbb.checkboxbb13:IsChecked();
659 Kragenwar-3044
    self.settings["CrowdControl"].active = self.setupbb.checkboxbb14:IsChecked();
660 Kragenwar-3044
    self.settings["PowerShield"].active = self.setupbb.checkboxbb15:IsChecked();
661 Kragenwar-3044
    self.settings["Silenced"].active = self.setupbb.checkboxbb16:IsChecked();
662 Kragenwar-3044
    self.settings["Cure"].active = self.setupbb.checkboxbb17:IsChecked();
663 Kragenwar-3044
 
664 Kragenwar-3044
        self.settings["Features"].wizards = self.setupf.checkboxf1:IsChecked();
665 Kragenwar-3044
    self.settings["Features"].hopefulheart = self.setupf.checkboxf2:IsChecked();
666 Kragenwar-3044
    self.settings["Features"].rally = self.setupf.checkboxf3:IsChecked();
667 Kragenwar-3044
    self.settings["Features"].fellowshipsheart = self.setupf.checkboxf4:IsChecked();
668 Kragenwar-3044
 
669 Kragenwar-3044
    self.settings["Features"].primarytale = self.setupf.combo1box:GetSelection();
670 Kragenwar-3044
    self.settings["Features"].activeballad = self.setupf.combo2box:GetSelection();
671 Kragenwar-3044
 
672 Kragenwar-3044
        settings.opacity = (self.setupbb.opacityslider:GetValue() / 100);
673 Kragenwar-3044
        settings.lockslots = self.setupbb.checkboxlock:IsChecked();
674 Kragenwar-3044
        settings.snaptogrid = self.setupbb.checkboxgrid:IsChecked();
675 Kragenwar-3044
 
676 Kragenwar-3044
        self:SaveSettings();
677 Kragenwar-3044
        self:Refresh();
678 Kragenwar-3044
 
679 Kragenwar-3044
end
680 Kragenwar-3044
 
681 Kragenwar-3044
 
682 Kragenwar-3044
function MiniBars:Refresh()
683 Kragenwar-3044
 
684 Kragenwar-3044
        -- GENERIC REFRESH (Required for all classes)
685 Kragenwar-3044
        self:RefreshBars();
686 Kragenwar-3044
 
687 Kragenwar-3044
    -- CLASS SPECIFIC REFRESH
688 Kragenwar-3044
    -- Setup Features
689 Kragenwar-3044
        self.skills["AnthemoftheWizards"]:SetActive(self.settings["Features"].wizards);
690 Kragenwar-3044
        self.skills["SongoftheHopefulHeart"]:SetActive(self.settings["Features"].hopefulheart);
691 Kragenwar-3044
        self.skills["Rally"]:SetActive(self.settings["Features"].rally);
692 Kragenwar-3044
 
693 Kragenwar-3044
        -- Build Multi Slots
694 Kragenwar-3044
        self.multi["TalesSlot"]:Clear();
695 Kragenwar-3044
        self.multi["TalesSlot"]:AddShortCut("TaleofHeroism",            22, "0x70003E89");
696 Kragenwar-3044
    self.multi["TalesSlot"]:AddShortCut("TaleofBattle",                 32, "0x7000B661");
697 Kragenwar-3044
    self.multi["TalesSlot"]:AddShortCut("TaleofWarding",                44, "0x7000B660");
698 Kragenwar-3044
    self.multi["TalesSlot"]:AddShortCut("TaleofFrostandFlame",  58, "0x7000F216");
699 Kragenwar-3044
    if (self.settings["Features"].mastertales) then self.multi["TalesSlot"]:AddShortCut("TaleofWardingandHeroism",              55, "0x7000F21B"); end
700 Kragenwar-3044
    if (self.settings["Features"].mastertales) then self.multi["TalesSlot"]:AddShortCut("TaleofFrostandFlamesBattle",   55, "0x7000F21C"); end
701 Kragenwar-3044
    self.multi["TalesSlot"]:LevelCheck();
702 Kragenwar-3044
        self.multi["TalesSlot"]:SetIndex(self.settings["Features"].primarytale);
703 Kragenwar-3044
        if (self.multi["TalesSlot"].effectid ~= 0) then
704 Kragenwar-3044
                self.multi["TalesSlot"]:SetHover(true);
705 Kragenwar-3044
        end
706 Kragenwar-3044
 
707 Kragenwar-3044
    -- Refresh States
708 Kragenwar-3044
    self:CombatChange(vars.player:IsInCombat());
709 Kragenwar-3044
        self:StanceChange(vars.classattr:GetStance());
710 Kragenwar-3044
        self:BalladT1Change(vars.classattr:IsSerenadeTier1Available());
711 Kragenwar-3044
        self:BalladT2Change(vars.classattr:IsSerenadeTier2Available());
712 Kragenwar-3044
        self:BalladT2Change(vars.classattr:IsSerenadeTier2Available());
713 Kragenwar-3044
 
714 Kragenwar-3044
        Turbine.Shell.WriteLine("KragenBars: Minstrel Bars refresh completed successfully.");
715 Kragenwar-3044
 
716 Kragenwar-3044
end

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