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import "Turbine.UI"; |
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import "Turbine.UI.Lotro"; |
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import "KragenPlugs.Utils"; |
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import "KragenPlugs.Utils.Extensions"; |
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import "KragenPlugs.KragenBars"; |
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|
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SkillSlot = class ( KragenPlugs.Utils.Extensions.SimpleWindow ); |
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|
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function SkillSlot:Constructor ( parent, x, y, active, level, hex ) |
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KragenPlugs.Utils.Extensions.SimpleWindow.Constructor( self ); |
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|
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-- declare variables |
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self.parent = parent; |
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self.x = x; |
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self.y = y; |
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self.active = active; |
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self.level = level; |
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self.hex = hex; |
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self.effectid = 0; |
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self.state = false; |
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self.hover = false; |
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self.incombat = true; |
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self.outcombat = true; |
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self.bordervisible = false; |
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self.edit = false; |
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self.swap = true; |
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|
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-- convert level and hex into a table |
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if (type(level) ~= "table") then |
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self.level = { level }; |
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self.hex = { hex }; |
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else |
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self.level = level; |
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self.hex = hex; |
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end |
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|
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-- QUICKSLOT |
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self.quickslot = Turbine.UI.Lotro.Quickslot(); |
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self.quickslot:SetParent(self); |
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self.quickslot:SetSize(35, 35); |
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self.quickslot:SetZOrder(0); |
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self.quickslot:SetVisible(true); |
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|
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-- TIMER |
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self.timer = Timer(); |
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self.timerOn = true; |
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self.timerEnd = true; |
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|
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-- TIMER EVENT |
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self.timer.TimerElapsed = function () |
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if (self.timerEnd) then |
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self:SetActive( true ); |
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self:SetHover( true ); |
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else |
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self:SetActive( false ); |
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self.parent:SetZOrder(-10); |
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end |
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end |
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|
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-- COLOR BAND |
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self.border = Turbine.UI.Window(); |
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self.bordervisible = true; |
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self.border:SetSize(36, 36); |
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self.border:SetPosition(self:PointToScreen(1, 1)); |
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self.border:SetZOrder(-20); |
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self.border:SetVisible(false); |
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|
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-- set properties |
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self:SetParent( parent ); |
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self:SetPosition( (x - 1) * 35, (y - 1) * 35 ); |
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self:SetSize(35, 35); |
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self:SetVisible(true); |
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self:SetFadeSpeed(.3); |
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self:SetActive(self.active); |
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|
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self.OnAlt = function(bol) |
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if (bol) then |
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self:SetOpacity(1); |
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self.edit = true; |
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self:ResetQuickslot(); |
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else |
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if (not KragenBars.edit) then |
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self.edit = false; |
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self:Refresh(); |
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end |
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end |
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end |
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|
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-- EVENTS |
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-- hover mouse enter event |
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self.quickslot.MouseEnter = function(sender,args) |
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if (self.hover and self.active and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) )) then |
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self:SetOpacity(settings.opacity); |
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end |
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altCheck.Add(self.OnAlt); |
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end |
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|
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-- hover mouse leave event |
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self.quickslot.MouseLeave = function(sender,args) |
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if (self.hover and self.active and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) )) then |
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self:SetOpacity(settings.opacity * .5); |
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end |
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altCheck.Clear(); |
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end |
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|
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self.clicked = false; |
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self.quickslot.MouseDown = function(sender, args) |
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self.clicked = true; |
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end |
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|
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self.quickslot.DragLeave = function(sender, args) |
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if (not settings.lockslots and self.clicked) then |
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self.clicked = false; |
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if (self:IsAltKeyDown()) then |
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self:SetParent(limbo); |
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self.parent = nil; |
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self:SetPosition(0,0); |
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self.x = 1; |
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self.y = 1; |
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end |
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end |
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end |
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|
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-- swap positions when skill is dropped on the skill slot |
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self.quickslot.DragDrop = function (sender, args) |
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self:ResetQuickslot(); |
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--if (args.DragDropInfo:GetShortcut():GetItem() == nil) then |
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KragenBars:SwapSlots(self, args.DragDropInfo:GetShortcut():GetData(), args.DragDropInfo:GetShortcut():GetType()); |
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--else |
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--KragenBars:SwapSlots(self, args.DragDropInfo:GetShortcut():GetItem():GetName(), true); |
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--end |
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end |
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|
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end |
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|
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-- SET ACTIVE (To be used in place of SetVisible) |
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function SkillSlot:SetActive( active ) |
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self.active = active; |
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|
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if (not self.edit) then |
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if ( self.active and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) ) ) then |
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if (self.hover) then |
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self:SetOpacity(settings.opacity * .5) |
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else |
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self:SetOpacity(settings.opacity) |
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end |
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self.border:SetVisible(self.bordervisible); |
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self:ResetQuickslot(); |
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else |
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self:SetOpacity(0); |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) ); |
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self.border:SetVisible(false); |
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end |
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end |
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|
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end |
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|
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-- SET STATE (To be used to track the effect state of buffs/debuffs) |
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function SkillSlot:SetState( state, visible, id ) |
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|
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-- update state and effect id |
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if ( state ) then |
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self.state = true; |
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self.effectid = id; |
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else |
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if ( id == self.effectid ) then |
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self.state = false; |
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self.effectid = 0; |
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end |
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|
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end |
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|
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-- update visibility |
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if (self.effectid == 0 or state) then |
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self:SetActive(visible); |
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end |
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end |
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|
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-- RESET QUICKSLOT SHORTCUT AND CHECK LEVEL |
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function SkillSlot:ResetQuickslot() |
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local highlevel = 0; |
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if (self.active or self.edit) then |
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if (type(self.level) == "table") then |
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for k,v in pairs(self.level) do |
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if (v > highlevel and vars.playerlevel >= v) then |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( 6.000000, self.hex[k] ) ); |
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highlevel = v; |
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end |
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end |
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end |
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if (highlevel == 0) then |
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self.quickslot:SetShortcut( Turbine.UI.Lotro.Shortcut( Turbine.UI.Lotro.ShortcutType.Undefined, "" ) ); |
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self:SetOpacity(0); |
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end |
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end |
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end |
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|
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function SkillSlot:CheckShortcut(code) |
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local retval = false; |
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if (self.swap) then |
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if(type(self.hex) == "table") then |
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for k,v in pairs(self.hex) do |
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if (v == code) then |
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retval = true; |
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end |
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end |
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else |
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if (self.hex == code) then |
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retval = true; |
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end |
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end |
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end |
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return retval; |
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end |
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|
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-- SET HOVER (Set the hover state) |
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function SkillSlot:SetHover(bol) |
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self.hover = bol; |
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|
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if (self.active and ( ( vars.player:IsInCombat() and self.incombat ) or ( not vars.player:IsInCombat() and self.outcombat ) )) then |
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if (bol) then |
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self:SetOpacity(settings.opacity * .5); |
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else |
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self:SetOpacity(settings.opacity); |
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end |
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end |
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end |
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|
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-- SET COMBAT (Sets the combat visibility variables) |
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function SkillSlot:SetCombat( incombat, outcombat ) |
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self.incombat = incombat; |
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self.outcombat = outcombat; |
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self:SetActive(self.active); |
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end |
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|
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-- REFRESH COMBAT (Refresh Visibility for combat changes) |
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function SkillSlot:RefreshCombat() |
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self:SetActive( self.active ); |
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end |
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|
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-- LOAD POSITION, RECALL SAVED POSITION AND PARENT |
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function SkillSlot:LoadPosition(data) |
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self.x = data.pos[1]; |
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self.y = data.pos[2]; |
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self:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 ); |
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self.border:SetPosition(self:PointToScreen(1, 1)); |
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|
248 |
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if (data.parent == nil) then |
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self:SetParent(limbo); |
250 |
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self.parent = nil; |
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self:SetPosition(0,0); |
252 |
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self.x = 1; |
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self.y = 1; |
254 |
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else |
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self:SetParent(data.parent); |
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end |
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|
258 |
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self.parent = data.parent; |
259 |
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end |
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|
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-- SWAP POSITION WITH ANOTHER SKILLSLOT (REF) |
262 |
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function SkillSlot:SwapPosition(ref) |
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local newx = ref.x; |
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local newy = ref.y; |
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local newparent = ref.parent; |
266 |
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|
267 |
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if (self.parent ~= ref.parent) then |
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if (self.parent ~= nil and self.parent.ChangeSkill ~= nil) then self.parent:ChangeSkill(self, ref); end |
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if (ref.parent ~= nil and ref.parent.ChangeSkill ~= nil) then ref.parent:ChangeSkill(ref, self); end |
270 |
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end |
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|
272 |
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self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 ); |
273 |
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self.border:SetPosition(self:PointToScreen(1, 1)); |
274 |
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self:SetParent(newparent); |
275 |
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self:SetParent(newparent); |
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|
277 |
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if (not ref.blank) then |
278 |
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if (self.parent ~= nil) then |
279 |
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ref:SetPosition( (self.x - 1) * 35, (self.y - 1) * 35 ); |
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ref.border:SetPosition(ref:PointToScreen(1, 1)); |
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ref:SetParent(self.parent); |
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else |
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ref:SetParent(limbo); |
284 |
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ref.parent = nil; |
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ref:SetPosition(0,0); |
286 |
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ref.x = 1; |
287 |
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ref.y = 1; |
288 |
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end |
289 |
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|
290 |
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ref.x = self.x; |
291 |
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ref.y = self.y; |
292 |
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ref.parent = self.parent; |
293 |
|
Kragenwar-3044 |
ref:SetActive(ref.active); |
294 |
|
Kragenwar-3044 |
end |
295 |
|
Kragenwar-3044 |
|
296 |
6 |
Kragenwar-3044 |
self.x = newx; |
297 |
|
Kragenwar-3044 |
self.y = newy; |
298 |
|
Kragenwar-3044 |
self.parent = newparent; |
299 |
48 |
Kragenwar-3044 |
self:SetActive(self.active); |
300 |
6 |
Kragenwar-3044 |
end |
301 |
|
Kragenwar-3044 |
|
302 |
87 |
Kragenwar-3044 |
function SkillSlot:SetSwap(bol) |
303 |
|
Kragenwar-3044 |
self.swap = bol; |
304 |
|
Kragenwar-3044 |
end |
305 |
|
Kragenwar-3044 |
|
306 |
6 |
Kragenwar-3044 |
-- UPDATE THE WINDOW STATE |
307 |
|
Kragenwar-3044 |
function SkillSlot:Refresh() |
308 |
|
Kragenwar-3044 |
self:SetActive( self.active ); |
309 |
|
Kragenwar-3044 |
self:RefreshBorders(); |
310 |
83 |
Kragenwar-3044 |
if (self.edit) then |
311 |
|
Kragenwar-3044 |
self:SetOpacity(1); |
312 |
|
Kragenwar-3044 |
end |
313 |
6 |
Kragenwar-3044 |
end |
314 |
|
Kragenwar-3044 |
|
315 |
|
Kragenwar-3044 |
-- START TIMER |
316 |
|
Kragenwar-3044 |
function SkillSlot:StartTimer(duration, bol) |
317 |
|
Kragenwar-3044 |
self.timer:Stop(); |
318 |
|
Kragenwar-3044 |
self.timer:SetInterval(duration); |
319 |
|
Kragenwar-3044 |
self.timer:Start(); |
320 |
|
Kragenwar-3044 |
self.timerEnd = bol; |
321 |
|
Kragenwar-3044 |
end |
322 |
|
Kragenwar-3044 |
|
323 |
|
Kragenwar-3044 |
-- ROTATE BAR: SWAP THE SLOTS X AND Y POSITION |
324 |
|
Kragenwar-3044 |
function SkillSlot:RotateBar() |
325 |
|
Kragenwar-3044 |
local newx = self.y; |
326 |
|
Kragenwar-3044 |
local newy = self.x; |
327 |
|
Kragenwar-3044 |
|
328 |
|
Kragenwar-3044 |
self:SetPosition( (newx - 1) * 35, (newy - 1) * 35 ); |
329 |
|
Kragenwar-3044 |
|
330 |
|
Kragenwar-3044 |
self.x = newx; |
331 |
|
Kragenwar-3044 |
self.y = newy; |
332 |
|
Kragenwar-3044 |
end |
333 |
|
Kragenwar-3044 |
|
334 |
77 |
Kragenwar-3044 |
function SkillSlot:SetColor(color, alpha) |
335 |
|
Kragenwar-3044 |
if (alpha == nil) then alpha = 1; end |
336 |
6 |
Kragenwar-3044 |
if (color == "purple") then |
337 |
94 |
Kragenwar-3044 |
self.bordervisible = true; |
338 |
77 |
Kragenwar-3044 |
self.border:SetBackColor(Turbine.UI.Color(alpha, .8, .0, 1)); |
339 |
94 |
Kragenwar-3044 |
self.border:SetVisible(self.active and self.bordervisible and vars.playerlevel >= self.level[1] and self.parent ~= nil and self.parent ~= limbo and self.parent.parent:IsVisible()); |
340 |
6 |
Kragenwar-3044 |
|
341 |
|
Kragenwar-3044 |
elseif (color == "red") then |
342 |
94 |
Kragenwar-3044 |
self.bordervisible = true; |
343 |
77 |
Kragenwar-3044 |
self.border:SetBackColor(Turbine.UI.Color(alpha, .8, 0, 0)); |
344 |
94 |
Kragenwar-3044 |
self.border:SetVisible(self.active and self.bordervisible and vars.playerlevel >= self.level[1] and self.parent ~= nil and self.parent ~= limbo and self.parent.parent:IsVisible()); |
345 |
6 |
Kragenwar-3044 |
|
346 |
|
Kragenwar-3044 |
elseif (color == "green") then |
347 |
94 |
Kragenwar-3044 |
self.bordervisible = true; |
348 |
|
Kragenwar-3044 |
self.border:SetBackColor(Turbine.UI.Color(alpha, .1, 1, .1)); |
349 |
|
Kragenwar-3044 |
self.border:SetVisible(self.active and self.bordervisible and vars.playerlevel >= self.level[1] and self.parent ~= nil and self.parent ~= limbo and self.parent.parent:IsVisible()); |
350 |
6 |
Kragenwar-3044 |
|
351 |
77 |
Kragenwar-3044 |
elseif (color == "yellow") then |
352 |
94 |
Kragenwar-3044 |
self.bordervisible = true; |
353 |
77 |
Kragenwar-3044 |
self.border:SetBackColor(Turbine.UI.Color(alpha, 1, 1, 0)); |
354 |
94 |
Kragenwar-3044 |
self.border:SetVisible(self.active and self.bordervisible and vars.playerlevel >= self.level[1] and self.parent ~= nil and self.parent ~= limbo and self.parent.parent:IsVisible()); |
355 |
77 |
Kragenwar-3044 |
|
356 |
6 |
Kragenwar-3044 |
elseif (color == nil) then |
357 |
77 |
Kragenwar-3044 |
self.border:SetBackColor(Turbine.UI.Color(0, 0, 0, 0)); |
358 |
94 |
Kragenwar-3044 |
self.bordervisible = false; |
359 |
6 |
Kragenwar-3044 |
self.border:SetVisible(false); |
360 |
|
Kragenwar-3044 |
end |
361 |
|
Kragenwar-3044 |
end |
362 |
|
Kragenwar-3044 |
|
363 |
|
Kragenwar-3044 |
function SkillSlot:RefreshBorders() |
364 |
94 |
Kragenwar-3044 |
self.border:SetVisible(self.active and self.bordervisible and vars.playerlevel >= self.level[1] and self.parent ~= nil and self.parent ~= limbo and self.parent.parent:IsVisible()); |
365 |
6 |
Kragenwar-3044 |
end |
366 |
|
Kragenwar-3044 |
|